def test_wilderness_correct_exits(self): wilderness.create_wilderness() wilderness.enter_wilderness(self.char1) # By default we enter at a corner (0, 0), so only a few exits should # be visible / traversable exits = [i for i in self.char1.location.contents if i.destination and ( i.access(self.char1, "view") or i.access(self.char1, "traverse"))] self.assertEquals(len(exits), 3) exitsok = ["north", "northeast", "east"] for each_exit in exitsok: self.assertTrue(any([e for e in exits if e.key == each_exit])) # If we move to another location not on an edge, then all directions # should be visible / traversable wilderness.enter_wilderness(self.char1, coordinates=(1, 1)) exits = [i for i in self.char1.location.contents if i.destination and ( i.access(self.char1, "view") or i.access(self.char1, "traverse"))] self.assertEquals(len(exits), 8) exitsok = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"] for each_exit in exitsok: self.assertTrue(any([e for e in exits if e.key == each_exit]))
def test_wilderness_correct_exits(self): wilderness.create_wilderness() wilderness.enter_wilderness(self.char1) # By default we enter at a corner (0, 0), so only a few exits should # be visible / traversable exits = [ i for i in self.char1.location.contents if i.destination and (i.access(self.char1, "view") or i.access(self.char1, "traverse")) ] self.assertEquals(len(exits), 3) exitsok = ["north", "northeast", "east"] for each_exit in exitsok: self.assertTrue(any([e for e in exits if e.key == each_exit])) # If we move to another location not on an edge, then all directions # should be visible / traversable wilderness.enter_wilderness(self.char1, coordinates=(1, 1)) exits = [ i for i in self.char1.location.contents if i.destination and (i.access(self.char1, "view") or i.access(self.char1, "traverse")) ] self.assertEquals(len(exits), 8) exitsok = [ "north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest" ] for each_exit in exitsok: self.assertTrue(any([e for e in exits if e.key == each_exit]))
def test_enter_wilderness_custom_name(self): name = "customnname" wilderness.create_wilderness(name) wilderness.enter_wilderness(self.char1, name=name) self.assertIsInstance(self.char1.location, wilderness.WildernessRoom)
def test_enter_wilderness_custom_coordinates(self): wilderness.create_wilderness() wilderness.enter_wilderness(self.char1, coordinates=(1, 2)) self.assertIsInstance(self.char1.location, wilderness.WildernessRoom) w = self.get_wilderness_script() self.assertEquals(w.db.itemcoordinates[self.char1], (1, 2))