def run_alliance_corp_update(): # I am not proud of this block of code if EveApiManager.check_if_api_server_online(): # Get Corp info corp_info = EveApiManager.get_corporation_information(settings.ALLIANCE_ID, settings.ALLIANCE_EXEC_CORP_ID, settings.ALLIANCE_EXEC_CORP_VCODE) # Dummy alliance info if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID): EveManager.create_alliance_info(settings.ALLIANCE_ID, corp_info['name'], corp_info['ticker'], settings.ALLIANCE_ID, 1, False) else: # Update semi fake data no real point EveManager.update_alliance_info(settings.ALLIANCE_ID, settings.ALLIANCE_ID, 1, False) # Get the fake data we just added / updated alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID) # Only one corp add or update if not EveManager.check_if_corporation_exists_by_id(corp_info['id']): EveManager.create_corporation_info(corp_info['id'], corp_info['name'], corp_info['ticker'], corp_info['members']['current'], False, alliance) else: EveManager.update_corporation_info(corp_info['id'], corp_info['members']['current'], alliance, False)
def run_corp_update(): # I am not proud of this block of code if EveApiManager.check_if_api_server_online(): logger.debug("API server online and reachable. Proceeding with corp update.") if settings.IS_CORP: # Create the corp logger.debug( "Ensuring corp model exists for owning corp id %s due to settings.IS_CORP %s" % (settings.CORP_ID, settings.IS_CORP) ) ownercorpinfo = EveApiManager.get_corporation_information(settings.CORP_ID) logger.debug("Determined ownercorp info: %s" % ownercorpinfo) if not EveManager.check_if_corporation_exists_by_id(ownercorpinfo["id"]): logger.debug("Owning corp id %s does not have a model. Creating." % ownercorpinfo["id"]) if ownercorpinfo["alliance"]["id"] is None: logger.debug("Owning corp does not have an alliance. Creating model with alliance=None") EveManager.create_corporation_info( ownercorpinfo["id"], ownercorpinfo["name"], ownercorpinfo["ticker"], ownercorpinfo["members"]["current"], False, None, ) else: alliance_info = EveApiManager.get_alliance_information(ownercorpinfo["alliance"]["id"]) logger.debug("Owning corp has an alliance, got info: %s" % alliance_info) if not EveManager.check_if_alliance_exists_by_id(ownercorpinfo["alliance"]["id"]): logger.debug( "Owning corp missing alliance model. Creating for id %s" % ownercorpinfo["alliance"]["id"] ) EveManager.create_alliance_info( ownercorpinfo["alliance"]["id"], alliance_info["name"], alliance_info["ticker"], alliance_info["executor_id"], alliance_info["member_count"], False, ) alliance = EveManager.get_alliance_info_by_id(ownercorpinfo["alliance"]["id"]) logger.debug("Got alliance model %s for owning corp. Creating corp model." % alliance) EveManager.create_corporation_info( ownercorpinfo["id"], ownercorpinfo["name"], ownercorpinfo["ticker"], ownercorpinfo["members"]["current"], False, alliance, ) else: # Updated alliance info logger.debug("Getting info for owning alliance %s" % settings.ALLIANCE_ID) alliance_info = EveApiManager.get_alliance_information(settings.ALLIANCE_ID) logger.debug("Owning alliance info: %s" % alliance_info) # Populate alliance info if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID): logger.debug("Missing alliance model for owning alliance. Creating with id %s" % settings.ALLIANCE_ID) EveManager.create_alliance_info( settings.ALLIANCE_ID, alliance_info["name"], alliance_info["ticker"], alliance_info["executor_id"], alliance_info["member_count"], False, ) alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID) logger.debug("Got owning alliance model %s" % alliance) # Create the corps in the alliance for alliance_corp in alliance_info["member_corps"]: corpinfo = EveApiManager.get_corporation_information(alliance_corp) logger.debug("Got corpinfo for alliance member corp: %s" % corpinfo) if not EveManager.check_if_corporation_exists_by_id(corpinfo["id"]): logger.debug("Alliance member corp id %s missing model - creating." % corpinfo["id"]) EveManager.create_corporation_info( corpinfo["id"], corpinfo["name"], corpinfo["ticker"], corpinfo["members"]["current"], False, alliance, ) # determine what level of standings to check # refer to https://github.com/eve-val/evelink/blob/master/evelink/parsing/contact_list.py#L43 standing_level = "alliance" if settings.IS_CORP: logger.debug("Switching standings check to corp level.") standing_level = "corp" # Create the corps in the standings corp_standings = EveApiManager.get_corp_standings() logger.debug("Got %s corp standings." % len(corp_standings)) if corp_standings: for standing_id in EveApiManager.get_corp_standings()[standing_level]: logger.debug("Processing standing id %s" % standing_id) if int(corp_standings[standing_level][standing_id]["standing"]) >= settings.BLUE_STANDING: logger.debug("Standing %s meets or exceeds blue threshold." % standing_id) if EveApiManager.check_if_id_is_character(standing_id): logger.debug("Standing id %s is a character. Not creating model.") pass elif EveApiManager.check_if_id_is_corp(standing_id): corpinfo = EveApiManager.get_corporation_information(standing_id) logger.debug("Standing id %s is a corp. Got corpinfo: %s" % (standing_id, corpinfo)) if not EveManager.check_if_corporation_exists_by_id(standing_id): logger.debug("Corp model for standing id %s does not exist. Creating" % standing_id) EveManager.create_corporation_info( corpinfo["id"], corpinfo["name"], corpinfo["ticker"], corpinfo["members"]["current"], True, None, ) else: # Alliance id create corps blue_alliance_info = EveApiManager.get_alliance_information(standing_id) logger.debug( "Standing id %s is alliance. Got alliance info: %s" % (standing_id, blue_alliance_info) ) if not EveManager.check_if_alliance_exists_by_id(standing_id): logger.debug("Alliance model for standing id %s does not exist. Creating" % standing_id) EveManager.create_alliance_info( standing_id, blue_alliance_info["name"], blue_alliance_info["ticker"], blue_alliance_info["executor_id"], blue_alliance_info["member_count"], True, ) blue_alliance = EveManager.get_alliance_info_by_id(standing_id) logger.debug("Got alliance model %s for standing id %s" % (blue_alliance, standing_id)) for blue_alliance_corp in blue_alliance_info["member_corps"]: blue_info = EveApiManager.get_corporation_information(blue_alliance_corp) logger.debug( "Got corpinfo for member corp id %s of blue alliance %s: %s" % (blue_info["id"], blue_alliance, blue_info) ) if not EveManager.check_if_corporation_exists_by_id(blue_info["id"]): logger.debug( "Blue alliance %s member corp id %s missing model. Creating." % (blue_alliance, blue_info["id"]) ) EveManager.create_corporation_info( blue_info["id"], blue_info["name"], blue_info["ticker"], blue_info["members"]["current"], True, blue_alliance, ) # Update all allinace info's for all_alliance_info in EveManager.get_all_alliance_info(): logger.debug("Validating alliance model %s" % all_alliance_info) if EveApiManager.check_if_alliance_exists(all_alliance_info.alliance_id): all_alliance_api_info = EveApiManager.get_alliance_information(all_alliance_info.alliance_id) logger.debug("Got alliance %s alliance info: %s" % (all_alliance_info, all_alliance_api_info)) if not settings.IS_CORP and all_alliance_info.alliance_id == settings.ALLIANCE_ID: logger.debug("Alliance %s is owning alliance. Updating info." % all_alliance_info) EveManager.update_alliance_info( all_alliance_api_info["id"], all_alliance_api_info["executor_id"], all_alliance_api_info["member_count"], False, ) elif standing_level in corp_standings: if int(all_alliance_info.alliance_id) in corp_standings[standing_level]: if ( int(corp_standings[standing_level][int(all_alliance_info.alliance_id)]["standing"]) >= settings.BLUE_STANDING ): logger.debug("Alliance %s is blue. Updating." % all_alliance_info) EveManager.update_alliance_info( all_alliance_api_info["id"], all_alliance_api_info["executor_id"], all_alliance_api_info["member_count"], True, ) else: logger.debug( "Alliance %s does not meet blue standing threshold. Updating as non-blue." % all_alliance_info ) EveManager.update_alliance_info( all_alliance_api_info["id"], all_alliance_api_info["executor_id"], all_alliance_api_info["member_count"], False, ) else: logger.debug("Alliance %s not in standings. Updating as non-blue." % all_alliance_info) EveManager.update_alliance_info( all_alliance_api_info["id"], all_alliance_api_info["executor_id"], all_alliance_api_info["member_count"], False, ) else: logger.debug("No standings found. Updating alliance %s as non-blue." % all_alliance_info) EveManager.update_alliance_info( all_alliance_api_info["id"], all_alliance_api_info["executor_id"], all_alliance_api_info["member_count"], False, ) else: logger.info("Alliance %s has closed. Deleting model." % all_alliance_info) # alliance no longer exists all_alliance_info.delete() # Update corp infos for all_corp_info in EveManager.get_all_corporation_info(): logger.debug("Validating corp model %s" % all_corp_info) if EveApiManager.check_if_corp_exists(all_corp_info.corporation_id): alliance = None corpinfo = EveApiManager.get_corporation_information(all_corp_info.corporation_id) if corpinfo["alliance"]["id"] is not None: alliance = EveManager.get_alliance_info_by_id(corpinfo["alliance"]["id"]) logger.debug("Got corpinfo %s and allianceinfo %s" % (corpinfo, alliance)) if settings.IS_CORP and all_corp_info.corporation_id == settings.CORP_ID: logger.debug("Corp %s is owning corp. Updating." % all_corp_info) EveManager.update_corporation_info(corpinfo["id"], corpinfo["members"]["current"], None, False) elif int(all_corp_info.corporation_id) in corp_standings[standing_level]: if ( int(corp_standings[standing_level][int(all_corp_info.corporation_id)]["standing"]) >= settings.BLUE_STANDING ): logger.debug("Corp %s is blue. Updating." % all_corp_info) EveManager.update_corporation_info( corpinfo["id"], corpinfo["members"]["current"], None, True ) else: logger.debug( "Corp %s does not meet blue standing threshold. Updating as non-blue." % all_corp_info ) EveManager.update_corporation_info( corpinfo["id"], corpinfo["members"]["current"], None, False ) elif alliance is not None and all_corp_info.alliance is not None: logger.debug( "Corp %s not in standings - checking alliance with model %s" % (all_corp_info, alliance) ) if (not settings.IS_CORP) and (all_corp_info.alliance.alliance_id == settings.ALLIANCE_ID): logger.debug("Corp %s is member of owning alliance. Updating." % all_corp_info) EveManager.update_corporation_info( corpinfo["id"], corpinfo["members"]["current"], alliance, False ) elif int(alliance.alliance_id) in corp_standings[standing_level]: if ( int(corp_standings[standing_level][int(alliance.alliance_id)]["standing"]) >= settings.BLUE_STANDING ): logger.debug("Corp %s alliance %s is blue. Updating." % (all_corp_info, alliance)) EveManager.update_corporation_info( corpinfo["id"], corpinfo["members"]["current"], alliance, True ) else: logger.debug( "Corp %s alliance %s does not meet blue standing threshold. Updating as non-blue." % (all_corp_info, alliance) ) EveManager.update_corporation_info( corpinfo["id"], corpinfo["members"]["current"], alliance, False ) else: logger.debug( "Corp %s alliance %s not found in standings. Updating as non-blue." % (all_corp_info, alliance) ) EveManager.update_corporation_info( corpinfo["id"], corpinfo["members"]["current"], alliance, False ) else: logger.info( "Corp model %s is not owning, member of owning alliance, or in standings. Updating as non-blue." % all_corp_info ) EveManager.update_corporation_info(corpinfo["id"], corpinfo["members"]["current"], None, False) else: # corp has closed logger.info("Corp %s has closed. Deleting model." % all_corp_info) all_corp_info.delete() # Remove irrelevent corp and alliance models # Check the corps for all_corp_info in EveManager.get_all_corporation_info(): logger.debug("Checking to delete corp model %s" % all_corp_info) if settings.IS_CORP: if all_corp_info.corporation_id != settings.CORP_ID: if not all_corp_info.is_blue: logger.info("Corp model %s is not owning corp nor blue. Deleting." % all_corp_info) all_corp_info.delete() else: if all_corp_info.alliance is not None: if all_corp_info.alliance.alliance_id != settings.ALLIANCE_ID: if not all_corp_info.is_blue: logger.info("Corp model %s not in owning alliance nor blue. Deleting." % all_corp_info) all_corp_info.delete() elif not all_corp_info.is_blue: logger.info("Corp model %s has no alliance and is not blue. Deleting." % all_corp_info) all_corp_info.delete() # Check the alliances for all_alliance_info in EveManager.get_all_alliance_info(): logger.debug("Checking to delete alliance model %s" % all_alliance_info) if settings.IS_CORP: if all_alliance_info.is_blue is not True: if ownercorpinfo["alliance"]["id"] is not None: if int(all_alliance_info.alliance_id) != ownercorpinfo["alliance"]["id"]: logger.info( "Alliance model %s not owning corp alliance nor blue. Deleting." % all_alliance_info ) all_alliance_info.delete() else: logger.info( "Alliance model %s not blue to alliance-less owning corp. Deleting." % all_alliance_info ) all_alliance_info.delete() elif all_alliance_info.alliance_id != settings.ALLIANCE_ID: if all_alliance_info.is_blue is not True: logger.info("Alliance model %s not owning alliance nor blue. Deleting." % all_alliance_info) all_alliance_info.delete()
def run_alliance_corp_update(): # I am not proud of this block of code if EveApiManager.check_if_api_server_online(): # Updated alliance info alliance_info = EveApiManager.get_alliance_information(settings.ALLIANCE_ID) # Populate alliance info if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID): EveManager.create_alliance_info(settings.ALLIANCE_ID, alliance_info['name'], alliance_info['ticker'], alliance_info['executor_id'], alliance_info['member_count'], False) alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID) # Create the corps in the alliance for alliance_corp in alliance_info['member_corps']: corpinfo = EveApiManager.get_corporation_information(alliance_corp) if not EveManager.check_if_corporation_exists_by_id(corpinfo['id']): EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'], corpinfo['members']['current'], False, alliance) # Create the corps in the standings alliance_standings = EveApiManager.get_alliance_standings() if alliance_standings: for standing_id in EveApiManager.get_alliance_standings()['alliance']: if int(alliance_standings['alliance'][standing_id]['standing']) >= settings.ALLIANCE_BLUE_STANDING: if EveApiManager.check_if_id_is_character(standing_id): pass elif EveApiManager.check_if_id_is_corp(standing_id): corpinfo = EveApiManager.get_corporation_information(standing_id) if not EveManager.check_if_corporation_exists_by_id(standing_id): EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'], corpinfo['members']['current'], True, None) else: # Alliance id create corps blue_alliance_info = EveApiManager.get_alliance_information(standing_id) if not EveManager.check_if_alliance_exists_by_id(standing_id): EveManager.create_alliance_info(standing_id, blue_alliance_info['name'], blue_alliance_info['ticker'], blue_alliance_info['executor_id'], blue_alliance_info['member_count'], True) blue_alliance = EveManager.get_alliance_info_by_id(standing_id) for blue_alliance_corp in blue_alliance_info['member_corps']: blue_info = EveApiManager.get_corporation_information(blue_alliance_corp) if not EveManager.check_if_corporation_exists_by_id(blue_info['id']): EveManager.create_corporation_info(blue_info['id'], blue_info['name'], blue_info['ticker'], blue_info['members']['current'], True, blue_alliance) # Update all allinace info's for all_alliance_info in EveManager.get_all_alliance_info(): all_alliance_api_info = EveApiManager.get_alliance_information(all_alliance_info.alliance_id) if all_alliance_info.alliance_id == settings.ALLIANCE_ID: EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) else: if 'alliance' in alliance_standings: if int(all_alliance_info.alliance_id) in alliance_standings['alliance']: if int(alliance_standings['alliance'][int(all_alliance_info.alliance_id)][ 'standing']) >= settings.ALLIANCE_BLUE_STANDING: EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], True) else: EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) else: EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) else: EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) # Update corp infos for all_corp_info in EveManager.get_all_corporation_info(): alliance = None corpinfo = EveApiManager.get_corporation_information(all_corp_info.corporation_id) if corpinfo['alliance']['id'] is not None: alliance = EveManager.get_alliance_info_by_id(corpinfo['alliance']['id']) if alliance is not None and all_corp_info.alliance is not None: if all_corp_info.alliance.alliance_id == settings.ALLIANCE_ID: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, False) else: if int(alliance.alliance_id) in alliance_standings['alliance']: if int(alliance_standings['alliance'][int(alliance.alliance_id)][ 'standing']) >= settings.ALLIANCE_BLUE_STANDING: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, True) else: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, False) else: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, False) else: if int(all_corp_info.corporation_id) in alliance_standings['alliance']: if int(alliance_standings['alliance'][int(all_corp_info.corporation_id)][ 'standing']) >= settings.ALLIANCE_BLUE_STANDING: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], None, True) else: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], None, False) else: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], None, False) # Nuke the none believers # Check the corps for all_corp_info in EveManager.get_all_corporation_info(): if all_corp_info.alliance is not None: if all_corp_info.alliance.alliance_id is not None: if all_corp_info.alliance.alliance_id != settings.ALLIANCE_ID: if not all_corp_info.is_blue: all_corp_info.delete() else: if not all_corp_info.is_blue: all_corp_info.delete() # Check the alliances for all_alliance_info in EveManager.get_all_alliance_info(): if all_alliance_info.alliance_id != settings.ALLIANCE_ID: if all_alliance_info.is_blue is not True: all_alliance_info.delete()
def run_api_refresh(): users = User.objects.all() logger.debug("Running api refresh on %s users." % len(users)) for user in users: # Check if the api server is online logger.debug("Running api refresh for user %s" % user) if EveApiManager.check_if_api_server_online(): api_key_pairs = EveManager.get_api_key_pairs(user.id) logger.debug("User %s has api key pairs %s" % (user, api_key_pairs)) if api_key_pairs: valid_key = False authserviceinfo = AuthServicesInfo.objects.get(user=user) logger.debug("User %s has api keys. Proceeding to refresh." % user) if authserviceinfo.main_char_id: if authserviceinfo.main_char_id != "": #preserve old corp ID for corp change test on members oldcorp_id = 0 if EveManager.get_character_by_id(authserviceinfo.main_char_id): oldcorp_id = EveCharacter.objects.get(character_id=authserviceinfo.main_char_id).corporation_id logger.debug("Determined user %s current main corp id %s" % (user, oldcorp_id)) for api_key_pair in api_key_pairs: logger.debug("Running update on api key %s" % api_key_pair.api_id) if EveApiManager.api_key_is_valid(api_key_pair.api_id, api_key_pair.api_key): #check to ensure API key meets min spec logger.info("Determined api key %s is still active." % api_key_pair.api_id) still_valid = True if authserviceinfo.is_blue: if settings.BLUE_API_ACCOUNT: if not EveApiManager.check_api_is_type_account(api_key_pair.api_id, api_key_pair.api_key): logger.info("Determined api key %s for blue user %s is no longer type account as requred." % (api_key_pair.api_id, user)) still_valid = False if not EveApiManager.check_blue_api_is_full(api_key_pair.api_id, api_key_pair.api_key): logger.info("Determined api key %s for blue user %s no longer meets minimum access mask as required." % (api_key_pair.api_id, user)) still_valid = False else: if settings.MEMBER_API_ACCOUNT: if not EveApiManager.check_api_is_type_account(api_key_pair.api_id, api_key_pair.api_key): logger.info("Determined api key %s for user %s is no longer type account as required." % (api_key_pair.api_id, user)) still_valid = False if not EveApiManager.check_api_is_full(api_key_pair.api_id, api_key_pair.api_key): logger.info("Determined api key %s for user %s no longer meets minimum access mask as required." % (api_key_pair.api_id, user)) still_valid = False if still_valid is not True: logger.debug("API key %s has failed validation; it and its characters will be deleted." % api_key_pair.api_id) EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id) EveManager.delete_api_key_pair(api_key_pair.api_id, user.id) else: logger.info("Determined api key %s still meets requirements." % api_key_pair.api_id) # Update characters characters = EveApiManager.get_characters_from_api(api_key_pair.api_id, api_key_pair.api_key) EveManager.update_characters_from_list(characters) new_character = False for char in characters.result: # Ensure we have a model for all characters on key if not EveManager.check_if_character_exist(characters.result[char]['name']): new_character = True logger.debug("API key %s has a new character on the account: %s" % (api_key_pair.api_id, characters.result[char]['name'])) if new_character: logger.debug("Creating new character %s from api key %s" % (characters.result[char]['name'], api_key_pair.api_id)) EveManager.create_characters_from_list(characters, user, api_key_pair.api_key) valid_key = True else: logger.debug("API key %s is no longer active; it and its characters will be deleted." % api_key_pair.api_id) EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id) EveManager.delete_api_key_pair(api_key_pair.api_id, user.id) if valid_key: # Check our main character character = EveManager.get_character_by_id(authserviceinfo.main_char_id) logger.debug("User %s has valid api key, checking main character %s" % (user, character)) if character is not None and EveManager.check_if_corporation_exists_by_id(character.corporation_id): corp = EveManager.get_corporation_info_by_id(character.corporation_id) main_corp_id = EveManager.get_charater_corporation_id_by_id(authserviceinfo.main_char_id) main_alliance_id = EveManager.get_charater_alliance_id_by_id(authserviceinfo.main_char_id) logger.debug("User %s main character %s has corp %s with alliance id %s" % (user, character, corp, main_alliance_id)) if (settings.IS_CORP and main_corp_id == settings.CORP_ID) or (not settings.IS_CORP and main_alliance_id == settings.ALLIANCE_ID): logger.debug("User %s corp or alliance meets membership requirements. Ensuring has required permissions and groups." % user) if not check_if_user_has_permission(user, "member"): #transition from none or blue to member if check_if_user_has_permission(user, "blue_member"): #strip blue status logger.debug("Removing user %s blue permission and group to prepare for member transition." % user) remove_member_permission(user, "blue_member") remove_user_from_group(user, settings.DEFAULT_BLUE_GROUP) AuthServicesInfoManager.update_is_blue(False, user) #add to auth group add_member_permission(user, "member") add_user_to_group(user, settings.DEFAULT_AUTH_GROUP) #add to required corp group add_user_to_group(user, generate_corp_group_name(character.corporation_name)) logger.info("User %s transitioned to full member during api refresh." % user) elif corp.corporation_id != oldcorp_id: #changed corps, both corps auth'd, need to change group assignment logger.debug("User %s main character changed corp from id %s to %s, both meet membership requirements. Updating corp group." % (user, oldcorp_id, corp.corporation_id)) oldcorp = EveCorporationInfo.objects.get(corporation_id=oldcorp_id) remove_user_from_group(user, generate_corp_group_name(oldcorp.corporation_name)) add_user_to_group(user, generate_corp_group_name(character.corporation_name)) #reset services to force new mumble names and group assignments deactivate_services(user) logger.info("User %s transferred corps from member to member. Reassigned groups." % user) elif corp is not None: logger.debug("User %s main corp %s does not meet membership requirements." % (user, corp)) if corp.is_blue is not True: if check_if_user_has_permission(user, "member"): #transition from member to nobody disable_alliance_member(user, authserviceinfo.main_char_id) logger.info("User %s no longer member: main has left member corp/alliance." % user) elif check_if_user_has_permission(user, "blue_member"): #transition from blue to nobody disable_blue_member(user) logger.info("User %s no longer blue: main has left blue entities." % user) else: #stay nobody, make sure no services deactivate_services(user) logger.debug("Ensured non-member %s has no services." % user) else: if check_if_user_has_permission(user, "member"): #remove auth member to prepare for member to blue transition disable_alliance_member(user, authserviceinfo.main_char_id) logger.debug("Removed user %s member group/permissions to transition to blue." % user) if not check_if_user_has_permission(user, "blue_member"): #perform nobody to blue transition add_member_permission(user, "blue_member") add_user_to_group(user, settings.DEFAULT_BLUE_GROUP) AuthServicesInfoManager.update_is_blue(True, user) logger.info("User %s transitioned to blue member during api refresh." % user) else: # disable accounts with missing corp model (not blue or member) if check_if_user_has_permission(user, "member"): disable_alliance_member(user, authserviceinfo.main_char_id) logger.info("User %s disabled (previously member) as unable to check missing corp model." % user) elif check_if_user_has_permission(user, "blue_member"): disable_blue_member(user) logger.info("User %s disabled (previously blue) as unable to check missing corp model." % user) else: deactivate_services(user) logger.debug("Ensured non-member %s has no services." % user) else: # nuke it, the hard way disable_expired_member(user) logger.info("User %s disabled due to missing main character or corp model." % user) else: # disable accounts with invalid keys disable_expired_member(user) logger.info("User %s has no valid api keys and has been disabled." % user) else: logger.warn("User %s has no main character id, unable to validate membership.")
def run_corp_update(): # I am not proud of this block of code if EveApiManager.check_if_api_server_online(): if settings.IS_CORP: # Create the corp ownercorpinfo = EveApiManager.get_corporation_information(settings.CORP_ID) if not EveManager.check_if_corporation_exists_by_id(ownercorpinfo['id']): if ownercorpinfo['alliance']['id'] is None: EveManager.create_corporation_info(ownercorpinfo['id'], ownercorpinfo['name'], ownercorpinfo['ticker'], ownercorpinfo['members']['current'], False, None) else: alliance_info = EveApiManager.get_alliance_information(ownercorpinfo['alliance']['id']) if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID): EveManager.create_alliance_info(settings.ALLIANCE_ID, alliance_info['name'], alliance_info['ticker'], alliance_info['executor_id'], alliance_info['member_count'], False) alliance = EveManager.get_alliance_info_by_id(ownercorpinfo['alliance']['id']) EveManager.create_corporation_info(ownercorpinfo['id'], ownercorpinfo['name'], ownercorpinfo['ticker'], ownercorpinfo['members']['current'], False, alliance) else: # Updated alliance info alliance_info = EveApiManager.get_alliance_information(settings.ALLIANCE_ID) # Populate alliance info if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID): EveManager.create_alliance_info(settings.ALLIANCE_ID, alliance_info['name'], alliance_info['ticker'], alliance_info['executor_id'], alliance_info['member_count'], False) alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID) # Create the corps in the alliance for alliance_corp in alliance_info['member_corps']: corpinfo = EveApiManager.get_corporation_information(alliance_corp) if not EveManager.check_if_corporation_exists_by_id(corpinfo['id']): EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'], corpinfo['members']['current'], False, alliance) #determine what level of standings to check #refer to https://github.com/eve-val/evelink/blob/master/evelink/parsing/contact_list.py#L43 standing_level = 'alliance' if settings.IS_CORP: standing_level = 'corp' # Create the corps in the standings corp_standings = EveApiManager.get_corp_standings() if corp_standings: for standing_id in EveApiManager.get_corp_standings()[standing_level]: if int(corp_standings[standing_level][standing_id]['standing']) >= settings.BLUE_STANDING: if EveApiManager.check_if_id_is_character(standing_id): pass elif EveApiManager.check_if_id_is_corp(standing_id): corpinfo = EveApiManager.get_corporation_information(standing_id) if not EveManager.check_if_corporation_exists_by_id(standing_id): EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'], corpinfo['members']['current'], True, None) else: # Alliance id create corps blue_alliance_info = EveApiManager.get_alliance_information(standing_id) if not EveManager.check_if_alliance_exists_by_id(standing_id): EveManager.create_alliance_info(standing_id, blue_alliance_info['name'], blue_alliance_info['ticker'], blue_alliance_info['executor_id'], blue_alliance_info['member_count'], True) blue_alliance = EveManager.get_alliance_info_by_id(standing_id) for blue_alliance_corp in blue_alliance_info['member_corps']: blue_info = EveApiManager.get_corporation_information(blue_alliance_corp) if not EveManager.check_if_corporation_exists_by_id(blue_info['id']): EveManager.create_corporation_info(blue_info['id'], blue_info['name'], blue_info['ticker'], blue_info['members']['current'], True, blue_alliance) # Update all allinace info's for all_alliance_info in EveManager.get_all_alliance_info(): if EveApiManager.check_if_alliance_exists(all_alliance_info.alliance_id): all_alliance_api_info = EveApiManager.get_alliance_information(all_alliance_info.alliance_id) if (not settings.IS_CORP and all_alliance_info.alliance_id == settings.ALLIANCE_ID): EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) elif standing_level in corp_standings: if int(all_alliance_info.alliance_id) in corp_standings[standing_level]: if int(corp_standings[standing_level][int(all_alliance_info.alliance_id)][ 'standing']) >= settings.BLUE_STANDING: EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], True) else: EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) else: EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) else: EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) else: #alliance no longer exists all_alliance_info.delete() # Update corp infos for all_corp_info in EveManager.get_all_corporation_info(): if EveApiManager.check_if_corp_exists(all_corp_info.corporation_id): alliance = None corpinfo = EveApiManager.get_corporation_information(all_corp_info.corporation_id) if corpinfo['alliance']['id'] is not None: alliance = EveManager.get_alliance_info_by_id(corpinfo['alliance']['id']) if alliance is not None and all_corp_info.alliance is not None: if (not settings.IS_CORP) and (all_corp_info.alliance.alliance_id == settings.ALLIANCE_ID): EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, False) elif int(alliance.alliance_id) in corp_standings[standing_level]: if int(corp_standings[standing_level][int(alliance.alliance_id)][ 'standing']) >= settings.BLUE_STANDING: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, True) else: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, False) else: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, False) else: if int(all_corp_info.corporation_id) in corp_standings[standing_level]: if int(corp_standings[standing_level][int(all_corp_info.corporation_id)][ 'standing']) >= settings.BLUE_STANDING: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], None, True) else: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], None, False) else: EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], None, False) else: #corp has closed all_corp_info.delete() # Remove irrelevent corp and alliance models # Check the corps for all_corp_info in EveManager.get_all_corporation_info(): if settings.IS_CORP: if all_corp_info.corporation_id != settings.CORP_ID: if not all_corp_info.is_blue: all_corp_info.delete() else: if all_corp_info.alliance is not None: if all_corp_info.alliance.alliance_id != settings.ALLIANCE_ID: if not all_corp_info.is_blue: all_corp_info.delete() elif not all_corp_info.is_blue: all_corp_info.delete() # Check the alliances for all_alliance_info in EveManager.get_all_alliance_info(): if settings.IS_CORP: if all_alliance_info.is_blue is not True: if ownercorpinfo['alliance']['id'] is not None: if int(all_alliance_info.alliance_id) != ownercorpinfo['alliance']['id']: all_alliance_info.delete() else: all_alliance_info.delete() elif all_alliance_info.alliance_id != settings.ALLIANCE_ID: if all_alliance_info.is_blue is not True: all_alliance_info.delete()
def run_api_refresh(): users = User.objects.all() for user in users: # Check if the api server is online if EveApiManager.check_if_api_server_online(): api_key_pairs = EveManager.get_api_key_pairs(user.id) if api_key_pairs: valid_key = False authserviceinfo = AuthServicesInfo.objects.get(user=user) print 'Running update on user: '******'Running on ' + api_key_pair.api_id + ':' + api_key_pair.api_key if EveApiManager.api_key_is_valid(api_key_pair.api_id, api_key_pair.api_key): #check to ensure API key meets min spec still_valid = True if authserviceinfo.is_blue: if settings.BLUE_API_ACCOUNT: if not EveApiManager.check_api_is_type_account(api_key_pair.api_id, api_key_pair.api_key): still_valid = False if not EveApiManager.check_blue_api_is_full(api_key_pair.api_id, api_key_pair.api_key): still_valid = False else: if settings.MEMBER_API_ACCOUNT: if not EveApiManager.check_api_is_type_account(api_key_pair.api_id, api_key_pair.api_key): still_valid = False if not EveApiManager.check_api_is_full(api_key_pair.api_id, api_key_pair.api_key): still_valid = False if still_valid is not True: EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id) EveManager.delete_api_key_pair(api_key_pair.api_id, user.id) else: # Update characters characters = EveApiManager.get_characters_from_api(api_key_pair.api_id, api_key_pair.api_key) EveManager.update_characters_from_list(characters) new_character = False for char in characters.result: # Ensure we have a model for all characters on key if not EveManager.check_if_character_exist(characters.result[char]['name']): new_character = True if new_character: EveManager.create_characters_from_list(characters, user, api_key_pair.api_key) valid_key = True else: EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id) EveManager.delete_api_key_pair(api_key_pair.api_id, user.id) if valid_key: # Check our main character character = EveManager.get_character_by_id(authserviceinfo.main_char_id) if character is not None and EveManager.check_if_corporation_exists_by_id(character.corporation_id): corp = EveManager.get_corporation_info_by_id(character.corporation_id) main_corp_id = EveManager.get_charater_corporation_id_by_id(authserviceinfo.main_char_id) main_alliance_id = EveManager.get_charater_alliance_id_by_id(authserviceinfo.main_char_id) if (settings.IS_CORP and main_corp_id == settings.CORP_ID) or (not settings.IS_CORP and main_alliance_id == settings.ALLIANCE_ID): if not check_if_user_has_permission(user, "member"): #transition from none or blue to member if check_if_user_has_permission(user, "blue_member"): #strip blue status remove_member_permission(user, "blue_member") remove_user_from_group(user, settings.DEFAULT_BLUE_GROUP) AuthServicesInfoManager.update_is_blue(False, user) #add to auth group add_member_permission(user, "member") add_user_to_group(user, settings.DEFAULT_AUTH_GROUP) #add to required corp group add_user_to_group(user, generate_corp_group_name(character.corporation_name)) elif corp.corporation_id != oldcorp_id: #changed corps, both corps auth'd, need to change group assignment oldcorp = EveCorporationInfo.objects.get(corporation_id=oldcorp_id) remove_user_from_group(user, generate_corp_group_name(oldcorp.corporation_name)) add_user_to_group(user, generate_corp_group_name(character.corporation_name)) #reset services to force new mumble names and group assignments deactivate_services(user) elif corp is not None: if corp.is_blue is not True: if check_if_user_has_permission(user, "member"): #transition from member to nobody disable_alliance_member(user, authserviceinfo.main_char_id) elif check_if_user_has_permission(user, "blue_member"): #transition from blue to nobody disable_blue_member(user) else: #stay nobody, make sure no services deactivate_services(user) else: if check_if_user_has_permission(user, "member"): #remove auth member to prepare for member to blue transition disable_alliance_member(user, authserviceinfo.main_char_id) if not check_if_user_has_permission(user, "blue_member"): #perform nobody to blue transition add_member_permission(user, "blue_member") add_user_to_group(user, settings.DEFAULT_BLUE_GROUP) AuthServicesInfoManager.update_is_blue(True, user) else: # disable accounts with missing corp model (not blue or member) if check_if_user_has_permission(user, "member"): disable_alliance_member(user, authserviceinfo.main_char_id) elif check_if_user_has_permission(user, "blue_member"): disable_blue_member(user) else: deactivate_services(user) else: # nuke it, the hard way disable_expired_member(user) else: # disable accounts with invalid keys disable_expired_member(user) else: print 'No main_char_id set'
def run_alliance_corp_update(): # I am not proud of this block of code if EveApiManager.check_if_api_server_online(): # Updated alliance info alliance_info = EveApiManager.get_alliance_information( settings.ALLIANCE_ID) # Populate alliance info if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID): EveManager.create_alliance_info(settings.ALLIANCE_ID, alliance_info['name'], alliance_info['ticker'], alliance_info['executor_id'], alliance_info['member_count'], False) alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID) # Create the corps in the alliance for alliance_corp in alliance_info['member_corps']: corpinfo = EveApiManager.get_corporation_information(alliance_corp) if not EveManager.check_if_corporation_exists_by_id( corpinfo['id']): EveManager.create_corporation_info( corpinfo['id'], corpinfo['name'], corpinfo['ticker'], corpinfo['members']['current'], False, alliance) # Create the corps in the standings alliance_standings = EveApiManager.get_alliance_standings() if alliance_standings: for standing_id in EveApiManager.get_alliance_standings( )['alliance']: if int(alliance_standings['alliance'][standing_id] ['standing']) >= settings.ALLIANCE_BLUE_STANDING: if EveApiManager.check_if_id_is_character(standing_id): pass elif EveApiManager.check_if_id_is_corp(standing_id): corpinfo = EveApiManager.get_corporation_information( standing_id) if not EveManager.check_if_corporation_exists_by_id( standing_id): EveManager.create_corporation_info( corpinfo['id'], corpinfo['name'], corpinfo['ticker'], corpinfo['members']['current'], True, None) else: # Alliance id create corps blue_alliance_info = EveApiManager.get_alliance_information( standing_id) if not EveManager.check_if_alliance_exists_by_id( standing_id): EveManager.create_alliance_info( standing_id, blue_alliance_info['name'], blue_alliance_info['ticker'], blue_alliance_info['executor_id'], blue_alliance_info['member_count'], True) blue_alliance = EveManager.get_alliance_info_by_id( standing_id) for blue_alliance_corp in blue_alliance_info[ 'member_corps']: blue_info = EveApiManager.get_corporation_information( blue_alliance_corp) if not EveManager.check_if_corporation_exists_by_id( blue_info['id']): EveManager.create_corporation_info( blue_info['id'], blue_info['name'], blue_info['ticker'], blue_info['members']['current'], True, blue_alliance) # Update all allinace info's for all_alliance_info in EveManager.get_all_alliance_info(): all_alliance_api_info = EveApiManager.get_alliance_information( all_alliance_info.alliance_id) if all_alliance_info.alliance_id == settings.ALLIANCE_ID: EveManager.update_alliance_info( all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) else: if 'alliance' in alliance_standings: if int(all_alliance_info.alliance_id ) in alliance_standings['alliance']: if int(alliance_standings['alliance'][int( all_alliance_info.alliance_id)]['standing'] ) >= settings.ALLIANCE_BLUE_STANDING: EveManager.update_alliance_info( all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], True) else: EveManager.update_alliance_info( all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) else: EveManager.update_alliance_info( all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) else: EveManager.update_alliance_info( all_alliance_api_info['id'], all_alliance_api_info['executor_id'], all_alliance_api_info['member_count'], False) # Update corp infos for all_corp_info in EveManager.get_all_corporation_info(): alliance = None corpinfo = EveApiManager.get_corporation_information( all_corp_info.corporation_id) if corpinfo['alliance']['id'] is not None: alliance = EveManager.get_alliance_info_by_id( corpinfo['alliance']['id']) if alliance is not None and all_corp_info.alliance is not None: if all_corp_info.alliance.alliance_id == settings.ALLIANCE_ID: EveManager.update_corporation_info( corpinfo['id'], corpinfo['members']['current'], alliance, False) else: if int(alliance.alliance_id ) in alliance_standings['alliance']: if int(alliance_standings['alliance'][int( alliance.alliance_id)]['standing'] ) >= settings.ALLIANCE_BLUE_STANDING: EveManager.update_corporation_info( corpinfo['id'], corpinfo['members']['current'], alliance, True) else: EveManager.update_corporation_info( corpinfo['id'], corpinfo['members']['current'], alliance, False) else: EveManager.update_corporation_info( corpinfo['id'], corpinfo['members']['current'], alliance, False) else: if int(all_corp_info.corporation_id ) in alliance_standings['alliance']: if int(alliance_standings['alliance'][int( all_corp_info.corporation_id)] ['standing']) >= settings.ALLIANCE_BLUE_STANDING: EveManager.update_corporation_info( corpinfo['id'], corpinfo['members']['current'], None, True) else: EveManager.update_corporation_info( corpinfo['id'], corpinfo['members']['current'], None, False) else: EveManager.update_corporation_info( corpinfo['id'], corpinfo['members']['current'], None, False) # Nuke the none believers # Check the corps for all_corp_info in EveManager.get_all_corporation_info(): if all_corp_info.alliance is not None: if all_corp_info.alliance.alliance_id is not None: if all_corp_info.alliance.alliance_id != settings.ALLIANCE_ID: if not all_corp_info.is_blue: all_corp_info.delete() else: if not all_corp_info.is_blue: all_corp_info.delete() # Check the alliances for all_alliance_info in EveManager.get_all_alliance_info(): if all_alliance_info.alliance_id != settings.ALLIANCE_ID: if all_alliance_info.is_blue is not True: all_alliance_info.delete()