async def order(cmd): user_data = EwUser(member=cmd.message.author) if user_data.life_state == ewcfg.life_state_shambler and user_data.poi != ewcfg.poi_id_nuclear_beach_edge: response = "You lack the higher brain functions required to {}.".format( cmd.tokens[0]) return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) market_data = EwMarket(id_server=cmd.guild.id) currency_used = 'slime' current_currency_amount = user_data.slimes #poi = ewmap.fetch_poi_if_coordless(cmd.message.channel.name) poi = ewcfg.id_to_poi.get(user_data.poi) if poi is None or len(poi.vendors) == 0 or ewutils.channel_name_is_poi( cmd.message.channel.name) == False: # Only allowed in the food court. response = "There’s nothing to buy here. If you want to purchase some items, go to a sub-zone with a vendor in it, like the food court, the speakeasy, or the bazaar." else: poi = ewcfg.id_to_poi.get(user_data.poi) district_data = EwDistrict(district=poi.id_poi, id_server=user_data.id_server) shambler_multiplier = 1 #for speakeasy during shambler times if district_data.is_degraded( ) and poi.id_poi != ewcfg.poi_id_nuclear_beach_edge: if poi.id_poi == ewcfg.poi_id_speakeasy: shambler_multiplier = 4 else: response = "{} has been degraded by shamblers. You can't {} here anymore.".format( poi.str_name, cmd.tokens[0]) return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) #value = ewutils.flattenTokenListToString(cmd.tokens[1:2]) #if cmd.tokens_count > 1: # value = cmd.tokens[1] # value = value.lower() value = None togo = False if cmd.tokens_count > 1: for token in cmd.tokens[1:]: if token.startswith('<@') == False and token.lower( ) not in "togo": # togo can be spelled together or separate value = token break for token in cmd.tokens[1:]: if token.lower( ) in "togo": # lets people get away with just typing only to or only go (or only t etc.) but whatever togo = True break # Finds the item if it's an EwGeneralItem. if value == "mylittleponyfigurine": value = random.choice(ewcfg.furniture_pony) item = ewcfg.item_map.get(value) item_type = ewcfg.it_item if item != None: item_id = item.id_item name = item.str_name # Finds the item if it's an EwFood item. if item == None: item = ewcfg.food_map.get(value) item_type = ewcfg.it_food if item != None: item_id = item.id_food name = item.str_name # Finds the item if it's an EwCosmeticItem. if item == None: item = ewcfg.cosmetic_map.get(value) item_type = ewcfg.it_cosmetic if item != None: item_id = item.id_cosmetic name = item.str_name if item == None: item = ewcfg.furniture_map.get(value) item_type = ewcfg.it_furniture if item != None: item_id = item.id_furniture name = item.str_name if item_id in ewcfg.furniture_pony: item.vendors = [ewcfg.vendor_bazaar] if item == None: item = ewcfg.weapon_map.get(value) item_type = ewcfg.it_weapon if item != None: item_id = item.id_weapon name = item.str_weapon if item != None: item_type = item.item_type # Gets a vendor that the item is available and the player currently located in try: current_vendor = (set(item.vendors).intersection( set(poi.vendors))).pop() except: current_vendor = None # Check if the item is available in the current bazaar item rotation if current_vendor == ewcfg.vendor_bazaar: if item_id not in market_data.bazaar_wares.values(): if item_id in ewcfg.furniture_pony and "mylittleponyfigurine" in market_data.bazaar_wares.values( ): pass else: current_vendor = None if current_vendor == ewcfg.vendor_downpourlaboratory: currency_used = 'brainz' current_currency_amount = user_data.gvs_currency if current_vendor is None or len(current_vendor) < 1: response = "Check the {} for a list of items you can {}.".format( ewcfg.cmd_menu, ewcfg.cmd_order) else: response = "" value = item.price premium_purchase = True if item_id in ewcfg.premium_items else False if premium_purchase: togo = True # Just in case they order a premium food item, don't make them eat it right then and there. if ewcfg.cd_premium_purchase > (int( time.time()) - user_data.time_lastpremiumpurchase): response = "That item is in very limited stock! The vendor asks that you refrain from purchasing it for a day or two." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) elif ewcfg.cd_new_player > (int(time.time()) - user_data.time_joined): response = "You've only been in the city for a few days. The vendor doesn't trust you with that item very much..." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) stock_data = None company_data = None # factor in the current stocks for vendor in item.vendors: if vendor in ewcfg.vendor_stock_map: stock = ewcfg.vendor_stock_map.get(vendor) company_data = EwCompany(id_server=user_data.id_server, stock=stock) stock_data = EwStock(id_server=user_data.id_server, stock=stock) if stock_data is not None: value *= (stock_data.exchange_rate / ewcfg.default_stock_exchange_rate)**0.2 controlling_faction = ewutils.get_subzone_controlling_faction( user_data.poi, user_data.id_server) if controlling_faction != "" and poi.id_poi != ewcfg.poi_id_nuclear_beach_edge: # prices are halved for the controlling gang if controlling_faction == user_data.faction: value /= 2 # and 4 times as much for enemy gangsters elif user_data.faction != "": value *= 4 # raise shambled speakeasy price 4 times value *= shambler_multiplier # Raise the price for togo ordering. This gets lowered back down later if someone does togo ordering on a non-food item by mistake. if togo: value *= 1.5 if current_vendor == ewcfg.vendor_breakroom and user_data.faction == ewcfg.faction_slimecorp: value = 0 value = int(value) food_ordered = False target_data = None # Kingpins eat free. if (user_data.life_state == ewcfg.life_state_kingpin or user_data.life_state == ewcfg.life_state_grandfoe ) and item_type == ewcfg.it_food: value = 0 if value > current_currency_amount: # Not enough money. response = "A {} costs {:,} {}, and you only have {:,}.".format( name, value, currency_used, current_currency_amount) else: if item_type == ewcfg.it_food: food_ordered = True food_items = ewitem.inventory( id_user=cmd.message.author.id, id_server=cmd.guild.id, item_type_filter=ewcfg.it_food) target = None target_data = None if not togo: # cant order togo for someone else, you can just give it to them in person if cmd.mentions_count == 1: target = cmd.mentions[0] if target.id == cmd.message.author.id: target = None if target != None: target_data = EwUser(member=target) if target_data.life_state == ewcfg.life_state_corpse and target_data.get_possession( ): response = "How are you planning to feed them while they're possessing you?" return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) elif target_data.poi != user_data.poi: response = "You can't order anything for them because they aren't here!" return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) if len(food_items) >= user_data.get_food_capacity( ) and target_data == None and togo: # user_data never got persisted so the player won't lose money unnecessarily response = "You can't carry any more food than that." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) elif item_type == ewcfg.it_weapon: weapons_held = ewitem.inventory( id_user=user_data.id_user, id_server=cmd.guild.id, item_type_filter=ewcfg.it_weapon) has_weapon = False # Thrown weapons are stackable if ewcfg.weapon_class_thrown in item.classes: # Check the player's inventory for the weapon and add amount to stack size. Create a new item the max stack size has been reached for wep in weapons_held: weapon = EwItem(id_item=wep.get("id_item")) if weapon.item_props.get( "weapon_type" ) == item.id_weapon and weapon.stack_size < weapon.stack_max: has_weapon = True weapon.stack_size += 1 weapon.persist() if value == 0: response = "You swipe a {} from the counter at {}.".format( item.str_weapon, current_vendor) else: response = "You slam {:,} slime down on the counter at {} for {}.".format( value, current_vendor, item.str_weapon) user_data.change_slimes( n=-value, source=ewcfg.source_spending) user_data.persist() return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) if has_weapon == False: if len(weapons_held ) >= user_data.get_weapon_capacity(): response = "You can't carry any more weapons." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) elif user_data.life_state == ewcfg.life_state_corpse: response = "Ghosts can't hold weapons." return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage( cmd.message.author, response)) item_props = ewitem.gen_item_props(item) customtext = cmd.message.content[(len(cmd.tokens[0]) + len(cmd.tokens[1]) + 2):] if item.item_type == ewcfg.it_furniture and "custom" in item_props.get( 'id_furniture'): if customtext == "": response = "You need to specify the customization text before buying a custom item. Come on, isn't that self-evident?" return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) # Only food should have the value multiplied. If someone togo orders a non-food item by mistake, lower it back down. if not food_ordered and togo: value = int(value / 1.5) if currency_used == 'slime': user_data.change_slimes(n=-value, source=ewcfg.source_spending) elif currency_used == 'brainz': user_data.gvs_currency -= value if company_data is not None: company_data.recent_profits += value company_data.persist() if item.str_name == "arcade cabinet": item_props['furniture_desc'] = random.choice( ewcfg.cabinets_list) elif item.item_type == ewcfg.it_furniture: if "custom" in item_props.get('id_furniture'): item_props['furniture_name'] = item_props[ 'furniture_name'].format(custom=customtext) item_props['furniture_desc'] = item_props[ 'furniture_desc'].format(custom=customtext) item_props['furniture_look_desc'] = item_props[ 'furniture_look_desc'].format( custom=customtext) item_props['furniture_place_desc'] = item_props[ 'furniture_place_desc'].format( custom=customtext) item.str_name = item.str_name.format( custom=customtext) id_item = ewitem.item_create( item_type=item_type, id_user=cmd.message.author.id, id_server=cmd.guild.id, stack_max=20 if item_type == ewcfg.it_weapon and ewcfg.weapon_class_thrown in item.classes else -1, stack_size=1 if item_type == ewcfg.it_weapon and ewcfg.weapon_class_thrown in item.classes else 0, item_props=item_props) if value == 0: response = "You swipe a {} from the counter at {}.".format( item.str_name, current_vendor) else: response = "You slam {:,} {} down on the counter at {} for {}.".format( value, currency_used, current_vendor, item.str_name) if food_ordered and not togo: item_data = EwItem(id_item=id_item) # Eat food on the spot! if target_data != None: target_player_data = EwPlayer( id_user=target_data.id_user) if value == 0: response = "You swipe a {} from the counter at {} and give it to {}.".format( item.str_name, current_vendor, target_player_data.display_name) else: response = "You slam {:,} slime down on the counter at {} for {} and give it to {}.".format( value, current_vendor, item.str_name, target_player_data.display_name) response += "\n\n*{}*: ".format( target_player_data.display_name ) + target_data.eat(item_data) target_data.persist() asyncio.ensure_future( ewutils.decrease_food_multiplier( user_data.id_user)) else: if value == 0: response = "You swipe a {} from the counter at {} and eat it right on the spot.".format( item.str_name, current_vendor) else: response = "You slam {:,} slime down on the counter at {} for {} and eat it right on the spot.".format( value, current_vendor, item.str_name) user_player_data = EwPlayer( id_user=user_data.id_user) response += "\n\n*{}*: ".format( user_player_data.display_name) + user_data.eat( item_data) user_data.persist() asyncio.ensure_future( ewutils.decrease_food_multiplier( user_data.id_user)) if premium_purchase: user_data.time_lastpremiumpurchase = int(time.time()) user_data.persist() else: response = "Check the {} for a list of items you can {}.".format( ewcfg.cmd_menu, ewcfg.cmd_order) # Send the response to the player. await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))
async def reap(cmd): user_data = EwUser(member = cmd.message.author) if user_data.life_state == ewcfg.life_state_shambler: response = "You lack the higher brain functions required to {}.".format(cmd.tokens[0]) return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) forcereap = False if cmd.tokens[0] == ewcfg.cmd_reap_alt: if cmd.message.author.guild_permissions.administrator: forcereap = True else: return response = "" levelup_response = "" mutations = user_data.get_mutations() cosmetic_abilites = ewutils.get_cosmetic_abilities(id_user = cmd.message.author.id, id_server = cmd.guild.id) poi = ewcfg.id_to_poi.get(user_data.poi) # check if the user has a farming tool equipped weapon_item = EwItem(id_item=user_data.weapon) weapon = ewcfg.weapon_map.get(weapon_item.item_props.get("weapon_type")) has_tool = False if weapon is not None: if ewcfg.weapon_class_farming in weapon.classes: has_tool = True # Checking availability of reap action if user_data.life_state != ewcfg.life_state_juvenile and not has_tool: response = "Only Juveniles of pure heart and with nothing better to do can farm." elif cmd.message.channel.name not in [ewcfg.channel_jr_farms, ewcfg.channel_og_farms, ewcfg.channel_ab_farms]: response = "Do you remember planting anything here in this barren wasteland? No, you don’t. Idiot." else: poi = ewcfg.id_to_poi.get(user_data.poi) district_data = EwDistrict(district = poi.id_poi, id_server = user_data.id_server) if district_data.is_degraded(): response = "{} has been degraded by shamblers. You can't {} here anymore.".format(poi.str_name, cmd.tokens[0]) return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) if user_data.poi == ewcfg.poi_id_jr_farms: farm_id = ewcfg.poi_id_jr_farms elif user_data.poi == ewcfg.poi_id_og_farms: farm_id = ewcfg.poi_id_og_farms else: # if it's the farm in arsonbrook farm_id = ewcfg.poi_id_ab_farms farm = EwFarm( id_server = cmd.guild.id, id_user = cmd.message.author.id, farm = farm_id ) if farm.time_lastsow == 0: response = "You missed a step, you haven’t planted anything here yet." else: cur_time_min = time.time() / 60 time_grown = cur_time_min - farm.time_lastsow if farm.phase != ewcfg.farm_phase_reap and not forcereap: response = "Patience is a virtue and you are morally bankrupt. Just wait, asshole." else: # Reaping if (time_grown > ewcfg.crops_time_to_grow * 16) and not forcereap: # about 2 days response = "You eagerly cultivate your crop, but what’s this? It’s dead and wilted! It seems as though you’ve let it lay fallow for far too long. Pay better attention to your farm next time. You gain no slime." farm.time_lastsow = 0 # 0 means no seeds are currently planted farm.persist() else: user_initial_level = user_data.slimelevel slime_gain = farm.slimes_onreap controlling_faction = ewutils.get_subzone_controlling_faction(user_data.poi, user_data.id_server) if controlling_faction != "" and controlling_faction == user_data.faction: slime_gain *= 2 if has_tool and weapon.id_weapon == ewcfg.weapon_id_hoe: slime_gain *= 1.5 if ewcfg.mutation_id_greenfingers in mutations: slime_gain *= 1.2 if user_data.poi == ewcfg.poi_id_jr_farms: slime_gain = int(slime_gain / 4) #trauma = ewcfg.trauma_map.get(user_data.trauma) #if trauma != None and trauma.trauma_class == ewcfg.trauma_class_slimegain: # slime_gain *= (1 - 0.5 * user_data.degradation / 100) slime_gain = max(0, round(slime_gain)) response = "You reap what you’ve sown. Your investment has yielded {:,} slime, ".format(slime_gain) # Determine if an item is found. unearthed_item = False unearthed_item_amount = 0 unearthed_item_chance = 50 / ewcfg.unearthed_item_rarity # 1 in 30 chance if ewcfg.mutation_id_lucky in mutations or ewcfg.cosmeticAbility_id_lucky in cosmetic_abilites: unearthed_item_chance *= 1.33 if random.random() < unearthed_item_chance: unearthed_item = True unearthed_item_amount = 1 if random.randint(1, 3) != 1 else 2 # 33% chance of extra drop if unearthed_item == True: # If there are multiple possible products, randomly select one. item = random.choice(ewcfg.mine_results) item_props = ewitem.gen_item_props(item) if item is not None: for creation in range(unearthed_item_amount): ewitem.item_create( item_type = item.item_type, id_user = cmd.message.author.id, id_server = cmd.guild.id, item_props = item_props ) if unearthed_item_amount == 1: response += "a {}, ".format(item.str_name) elif unearthed_item_amount == 2: response += "two {}s, ".format(item.str_name) # Determine what crop is grown. vegetable = ewcfg.food_map.get(farm.crop) if vegetable is None: vegetable = random.choice(ewcfg.vegetable_list) item_props = ewitem.gen_item_props(vegetable) # Create and give a bushel of whatever crop was grown, unless it's a metal crop. if item_props.get('id_food') in [ewcfg.item_id_metallicaps, ewcfg.item_id_steelbeans, ewcfg.item_id_aushucks]: metallic_crop_ammount = 1 if random.randrange(10) == 0: metallic_crop_ammount = 5 if random.randrange(2) == 0 else 6 if has_tool and weapon.id_weapon == ewcfg.weapon_id_pitchfork: metallic_crop_ammount *= 2 for vcreate in range(metallic_crop_ammount): ewitem.item_create( id_user=cmd.message.author.id, id_server=cmd.guild.id, item_type=vegetable.item_type, item_props=item_props ) if metallic_crop_ammount == 1: response += "and a single {}!".format(vegetable.str_name) else: response += "and a bushel or two of {}!".format(vegetable.str_name) # if random.randrange(10) == 0: # for vcreate in range(6): # ewitem.item_create( # id_user=cmd.message.author.id, # id_server=cmd.guild.id, # item_type=vegetable.item_type, # item_props=item_props # ) # # response += "and a bushel of {}!".format(vegetable.str_name) # else: # response += "and a bushel of... hey, what the hell! You didn't reap anything! Must've been some odd seeds..." else: unearthed_vegetable_amount = 3 if has_tool and weapon.id_weapon == ewcfg.weapon_id_pitchfork: unearthed_vegetable_amount *= 2 for vcreate in range(unearthed_vegetable_amount): ewitem.item_create( id_user = cmd.message.author.id, id_server = cmd.guild.id, item_type = vegetable.item_type, item_props = item_props ) response += "and a bushel of {}!".format(vegetable.str_name) levelup_response = user_data.change_slimes(n = slime_gain, source = ewcfg.source_farming) was_levelup = True if user_initial_level < user_data.slimelevel else False # Tell the player their slime level increased. if was_levelup: response += "\n\n" + levelup_response user_data.hunger += ewcfg.hunger_perfarm # Flag the user for PvP #enlisted = True if user_data.life_state == ewcfg.life_state_enlisted else False # user_data.time_expirpvp = ewutils.calculatePvpTimer(user_data.time_expirpvp, ewcfg.time_pvp_farm, enlisted) user_data.persist() farm.time_lastsow = 0 # 0 means no seeds are currently planted farm.persist() await ewrolemgr.updateRoles(client = cmd.client, member = cmd.message.author) await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))
async def menu(cmd): user_data = EwUser(member=cmd.message.author, data_level=2) if user_data.life_state == ewcfg.life_state_shambler and user_data.poi != ewcfg.poi_id_nuclear_beach_edge: response = "You lack the higher brain functions required to {}.".format( cmd.tokens[0]) return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) market_data = EwMarket(id_server=cmd.guild.id) #poi = ewmap.fetch_poi_if_coordless(cmd.message.channel.name) poi = ewcfg.id_to_poi.get(user_data.poi) if poi is None or len(poi.vendors) == 0 or ewutils.channel_name_is_poi( cmd.message.channel.name) == False: # Only allowed in the food court. response = "There’s nothing to buy here. If you want to purchase some items, go to a sub-zone with a vendor in it, like the food court, the speakeasy, or the bazaar." else: poi = ewcfg.id_to_poi.get(user_data.poi) mother_district_data = None for mother_poi in poi.mother_districts: mother_poi_data = ewcfg.id_to_poi.get(mother_poi) if mother_poi_data.is_district: # One of the mother pois was a district, get its controlling faction mother_district_data = EwDistrict( district=mother_poi, id_server=user_data.id_server) break else: # One of the mother pois was a street, get the father district of that street and its controlling faction father_poi = mother_poi_data.father_district mother_district_data = EwDistrict( district=father_poi, id_server=user_data.id_server) break district_data = EwDistrict(district=poi.id_poi, id_server=user_data.id_server) #mother_district_data = EwDistrict(district = destination_poi.id_poi, id_server = user_data.id_server) shambler_multiplier = 1 #for speakeasy during shambler times if district_data.is_degraded( ) and poi.id_poi != ewcfg.poi_id_nuclear_beach_edge: if poi.id_poi == ewcfg.poi_id_speakeasy: shambler_multiplier = 4 else: response = "{} has been degraded by shamblers. You can't {} here anymore.".format( poi.str_name, cmd.tokens[0]) return await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) controlling_faction = ewutils.get_subzone_controlling_faction( user_data.poi, user_data.id_server) response = "{} Menu:\n\n".format(poi.str_name) vendors_list = poi.vendors for vendor in vendors_list: if vendor == ewcfg.vendor_secretbodega: if user_data.freshness < ewcfg.freshnesslevel_4: continue else: response += '\nThe hipster behind the counter nearly falls out of his chair after laying eyes on the sheer, unadulterated freshness before him.\n"S-Sir! Your outfit... i-it is positively ***on fleek!!*** As I see you are a fashion enthusiast like myself, let me show you the good stuff…"\n' items = [] # If the vendor is the bazaar get the current rotation of items from the market_data vendor_inv = ewcfg.vendor_inv[ vendor] if vendor != ewcfg.vendor_bazaar else market_data.bazaar_wares.values( ) for item_name in vendor_inv: item_item = ewcfg.item_map.get(item_name) food_item = ewcfg.food_map.get(item_name) cosmetic_item = ewcfg.cosmetic_map.get(item_name) furniture_item = ewcfg.furniture_map.get(item_name) weapon_item = ewcfg.weapon_map.get(item_name) # increase profits for the stock market stock_data = None if vendor in ewcfg.vendor_stock_map: stock = ewcfg.vendor_stock_map.get(vendor) stock_data = EwStock(id_server=user_data.id_server, stock=stock) value = 0 if item_item: value = item_item.price if food_item: value = food_item.price if cosmetic_item: value = cosmetic_item.price if furniture_item: value = furniture_item.price if weapon_item: value = weapon_item.price if stock_data != None: value *= (stock_data.exchange_rate / ewcfg.default_stock_exchange_rate)**0.2 #multiply by 4 is speakeasy is shambled value *= shambler_multiplier if mother_district_data != None: if mother_district_data.all_streets_taken( ) != "" and poi.id_poi != ewcfg.poi_id_nuclear_beach_edge: # prices are halved for the controlling gang if mother_district_data.all_streets_taken( ) == user_data.faction: value /= 2 # and 4 times as much for enemy gangsters elif user_data.faction != "": value *= 4 if vendor == ewcfg.vendor_breakroom and user_data.faction == ewcfg.faction_slimecorp: value = 0 value = int(value) if value != 0: items.append('{name} ({price})'.format(name=item_name, price=value)) else: items.append(item_name) response += "**{}**: *{}*\n".format( vendor, ewutils.formatNiceList(names=items)) if vendor == ewcfg.vendor_bodega: if user_data.freshness < ewcfg.freshnesslevel_1: response += "\nThe hipster behind the counter is utterly repulsed by the fashion disaster in front of him. Looks like you just aren’t fresh enough for him." if user_data.has_soul == 0: if vendor == ewcfg.vendor_dojo: response += "\n\nThe Dojo master looks at your soulless form with pity." elif vendor == ewcfg.vendor_bar: response += "\n\nThe bartender, sensing your misery, asks if you're okay." elif vendor == ewcfg.vendor_diner: response += "\n\nThe cook gives you a concerned look as he throws down another helping of flapjacks." elif vendor == ewcfg.vendor_seafood: response += "\n\nThe waiter sneers at how soulless and unkempt you look. You try to ignore him." elif vendor == ewcfg.vendor_bazaar: response += "\n\nAll the shops seem so lively. You wish you had a soul so you could be like them." elif vendor == ewcfg.vendor_beachresort or vendor == ewcfg.vendor_countryclub: response += "\n\nEverything looks so fancy here, but it doesn't really appeal to you since you don't have a soul." elif vendor == ewcfg.vendor_bodega: if user_data.freshness < ewcfg.freshnesslevel_1: response += ".. and you probably never will be." elif vendor == ewcfg.vendor_glocksburycomics: response += "\n\nThe cashier here tries to start up a conversation about life being worth living. You're having none of it." elif vendor == ewcfg.vendor_basedhardware: response += "\n\nSo many industrial metals here... You contemplate which you could use to kill yourself..." elif vendor == ewcfg.vendor_basedhardware: response += "\n\nNot even waffles could hope to make your emptiness go away." elif vendor == ewcfg.vendor_greencakecafe: response += "\n\nThe barista behind the counter pauses to look at your soulless misery for a second, but decides you're not worth it and gets back to work." elif vendor == ewcfg.vendor_slimypersuits: response += "\n\nYour mere presence in here ruins the cheery atmosphere." # Send the response to the player. await ewutils.send_message( cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))
async def reel(cmd): user_data = EwUser(member = cmd.message.author) if user_data.life_state == ewcfg.life_state_shambler: response = "You lack the higher brain functions required to {}.".format(cmd.tokens[0]) return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) if ewutils.channel_name_is_poi(cmd.message.channel.name) == False: return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, "You must {} in a zone's channel.".format(cmd.tokens[0]))) if cmd.message.author.id not in fishers.keys(): fishers[cmd.message.author.id] = EwFisher() fisher = fishers[cmd.message.author.id] poi = ewcfg.id_to_poi.get(user_data.poi) # Ghosts cannot fish. if user_data.life_state == ewcfg.life_state_corpse: response = "You can't fish while you're dead. Try {}.".format(ewcfg.cmd_revive) elif user_data.poi in ewcfg.piers: poi = ewcfg.id_to_poi.get(user_data.poi) district_data = EwDistrict(district = poi.id_poi, id_server = user_data.id_server) if district_data.is_degraded(): response = "{} has been degraded by shamblers. You can't {} here anymore.".format(poi.str_name, cmd.tokens[0]) return await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response)) # Players who haven't cast a line cannot reel. if fisher.fishing == False: response = "You haven't cast your hook yet. Try !cast." # If a fish isn't biting, then a player reels in nothing. elif fisher.bite == False: fisher.stop() response = "You reeled in too early! Nothing was caught." # On successful reel. else: if fisher.current_fish == "item": slimesea_inventory = ewitem.inventory(id_server = cmd.guild.id, id_user = ewcfg.poi_id_slimesea) if fisher.pier.pier_type != ewcfg.fish_slime_saltwater or len(slimesea_inventory) == 0 or random.random() < 0.5: item = random.choice(ewcfg.mine_results) unearthed_item_amount = (random.randrange(5) + 8) # anywhere from 8-12 drops item_props = ewitem.gen_item_props(item) for creation in range(unearthed_item_amount): ewitem.item_create( item_type = item.item_type, id_user = cmd.message.author.id, id_server = cmd.guild.id, item_props = item_props ) response = "You reel in {} {}s! ".format(unearthed_item_amount, item.str_name) else: item = random.choice(slimesea_inventory) ewitem.give_item(id_item = item.get('id_item'), member = cmd.message.author) response = "You reel in a {}!".format(item.get('name')) fisher.stop() user_data.persist() else: user_initial_level = user_data.slimelevel gang_bonus = False has_fishingrod = False if user_data.weapon >= 0: weapon_item = EwItem(id_item = user_data.weapon) weapon = ewcfg.weapon_map.get(weapon_item.item_props.get("weapon_type")) if weapon.id_weapon == "fishingrod": has_fishingrod = True #if user_data.sidearm >= 0: # sidearm_item = EwItem(id_item=user_data.sidearm) # sidearm = ewcfg.weapon_map.get(sidearm_item.item_props.get("weapon_type")) # if sidearm.id_weapon == "fishingrod": # has_fishingrod = True value = 0 if fisher.current_size == ewcfg.fish_size_miniscule: slime_gain = ewcfg.fish_gain * 1 value += 10 elif fisher.current_size == ewcfg.fish_size_small: slime_gain = ewcfg.fish_gain * 2 value += 20 elif fisher.current_size == ewcfg.fish_size_average: slime_gain = ewcfg.fish_gain * 3 value += 30 elif fisher.current_size == ewcfg.fish_size_big: slime_gain = ewcfg.fish_gain * 4 value += 40 elif fisher.current_size == ewcfg.fish_size_huge: slime_gain = ewcfg.fish_gain * 5 value += 50 else: slime_gain = ewcfg.fish_gain * 6 value += 60 if ewcfg.fish_map[fisher.current_fish].rarity == ewcfg.fish_rarity_common: value += 10 if ewcfg.fish_map[fisher.current_fish].rarity == ewcfg.fish_rarity_uncommon: value += 20 if ewcfg.fish_map[fisher.current_fish].rarity == ewcfg.fish_rarity_rare: value += 30 if ewcfg.fish_map[fisher.current_fish].rarity == ewcfg.fish_rarity_promo: value += 40 if user_data.life_state == 2: if ewcfg.fish_map[fisher.current_fish].catch_time == ewcfg.fish_catchtime_day and user_data.faction == ewcfg.faction_boober: gang_bonus = True slime_gain = slime_gain * 1.5 value += 20 if ewcfg.fish_map[fisher.current_fish].catch_time == ewcfg.fish_catchtime_night and user_data.faction == ewcfg.faction_milkers: gang_bonus = True slime_gain = slime_gain * 1.5 value += 20 if has_fishingrod == True: slime_gain = slime_gain * 2 if fisher.current_fish == "plebefish": slime_gain = ewcfg.fish_gain * .5 value = 10 controlling_faction = ewutils.get_subzone_controlling_faction(user_data.poi, user_data.id_server) if controlling_faction != "" and controlling_faction == user_data.faction: slime_gain *= 2 if user_data.poi == ewcfg.poi_id_juviesrow_pier: slime_gain = int(slime_gain / 4) trauma = ewcfg.trauma_map.get(user_data.trauma) if trauma != None and trauma.trauma_class == ewcfg.trauma_class_slimegain: slime_gain *= (1 - 0.5 * user_data.degradation / 100) slime_gain = max(0, round(slime_gain)) ewitem.item_create( id_user = cmd.message.author.id, id_server = cmd.guild.id, item_type = ewcfg.it_food, item_props = { 'id_food': ewcfg.fish_map[fisher.current_fish].id_fish, 'food_name': ewcfg.fish_map[fisher.current_fish].str_name, 'food_desc': ewcfg.fish_map[fisher.current_fish].str_desc, 'recover_hunger': 20, 'str_eat': ewcfg.str_eat_raw_material.format(ewcfg.fish_map[fisher.current_fish].str_name), 'rarity': ewcfg.fish_map[fisher.current_fish].rarity, 'size': fisher.current_size, 'time_expir': time.time() + ewcfg.std_food_expir, 'time_fridged': 0, 'acquisition': ewcfg.acquisition_fishing, 'value': value } ) response = "You reel in a {fish}! {flavor} You grab hold and wring {slime:,} slime from it. "\ .format(fish = ewcfg.fish_map[fisher.current_fish].str_name, flavor = ewcfg.fish_map[fisher.current_fish].str_desc, slime = slime_gain) if gang_bonus == True: if user_data.faction == ewcfg.faction_boober: response += "The Rowdy-pride this fish is showing gave you more slime than usual. " elif user_data.faction == ewcfg.faction_milkers: response += "The Killer-pride this fish is showing gave you more slime than usual. " levelup_response = user_data.change_slimes(n = slime_gain, source = ewcfg.source_fishing) was_levelup = True if user_initial_level < user_data.slimelevel else False # Tell the player their slime level increased. if was_levelup: response += levelup_response market_data = EwMarket(id_server=user_data.id_server) # if market_data.caught_fish == ewcfg.debugfish_goal and fisher.pier.id_poi in ewcfg.debugpiers: # # item = ewcfg.debugitem # # ewitem.item_create( # item_type=ewcfg.it_item, # id_user=user_data.id_user, # id_server=user_data.id_server, # item_props={ # 'id_item': item.id_item, # 'context': item.context, # 'item_name': item.str_name, # 'item_desc': item.str_desc, # } # ), # ewutils.logMsg('Created item: {}'.format(item.id_item)) # item = EwItem(id_item=item.id_item) # item.persist() # # response += ewcfg.debugfish_response # market_data.caught_fish += 1 # market_data.persist() # # elif market_data.caught_fish < ewcfg.debugfish_goal and fisher.pier.id_poi in ewcfg.debugpiers: # market_data.caught_fish += 1 # market_data.persist() fisher.stop() # Flag the user for PvP enlisted = True if user_data.life_state == ewcfg.life_state_enlisted else False # user_data.time_expirpvp = ewutils.calculatePvpTimer(user_data.time_expirpvp, ewcfg.time_pvp_fish, enlisted) # user_data.persist() # await ewrolemgr.updateRoles(client = cmd.client, member = cmd.message.author) else: response = "You cast your fishing rod unto a sidewalk. That is to say, you've accomplished nothing. Go to a pier if you want to fish." await ewutils.send_message(cmd.client, cmd.message.channel, ewutils.formatMessage(cmd.message.author, response))