def it_should_initialize(self): '''It should initialize properly with good values.''' ( identifier, blockClass, name, modelPath, texturePath, baseColor , damageLimit, damageAbsorption, drops ) = BlockTypeSetup.prepare() self.assertIsInstance( BlockType(identifier, blockClass, name, modelPath, texturePath , baseColor, damageLimit, damageAbsorption, drops ) , BlockType ) return None
def setUp(self): ''' ''' ( self.identifier, self.blockClass, self.name, self.modelPath, self.texturePath, self.baseColor, self.damageLimit , self.damageAbsorption, self.drops ) = BlockTypeSetup.prepare() return None