def main(): testfarm = Farm((0, 0)) senone = Sensor((44.790300, -92.931998)) sentwo = Sensor((44.790300, -92.931998)) senthree = Sensor((44.790300, -92.931998)) testfarm.add_sensor(senone) testfarm.add_sensor(sentwo) testfarm.add_sensor(senthree) testfarm.pull_current() testfarm.pull_forecast() print(testfarm.future_forecast) #prints out some random weather data from sensors """ i = 0 while i < len(testfarm.sensors): print(testfarm.sensors[i].point) i += 1 """ returnlist = score.ranker(testfarm, testfarm.sensors[1]) print(returnlist)
def main(): testfarm = Farm((0, 0)) senone = Sensor((44.790300, -92.931998)) sentwo = Sensor((44.790300, -92.931998)) senthree = Sensor((44.790300, -92.931998)) testfarm.add_sensor(senone) testfarm.add_sensor(sentwo) testfarm.add_sensor(senthree) testfarm.pull_current() testfarm.pull_forecast() print("\n\n\nRandomized Example Sensor Data") print("------------------------------") i = 0 while i < len(testfarm.sensors): print("sensor " + str(i + 1)) print(testfarm.sensors[i].point) i += 1 print("\n\n\nExample Aggregate Scores") print("------------------------") box = score.score(testfarm, senone.point, senone) list = [] for datapoints in testfarm.future_forecast: box = score.aggregateScore(testfarm, datapoints, senone) list.append(box) print(list)
def main(): macdonald = Farm("MacDonald's") macdonald.add_animal('cow', 5) macdonald.add_animal('sheep') macdonald.add_animal('sheep') macdonald.add_animal('goat', 12) macdonald.get_info()
def main(): mcdonald = Farm("McDonald") mcdonald.add_animal('cows', 5) mcdonald.add_animal('sheep') mcdonald.add_animal('sheep') mcdonald.add_animal('goats', 12) print(mcdonald.get_info())
def farm_cattle_init(self): #- Fill up with susceptible cattle: each_side_farm_index = range(int(self.num_farms) / int(2)) for inum in each_side_farm_index: roadEastFarm = Farm(adjacent_road=self.roadeast, farm_index=inum) self.list_farms.append(roadEastFarm) for ilength in range(roadEastFarm.length): for iwidth in range(roadEastFarm.width): if N.random.uniform() < self.INIT_CATTLE_PROBABILITY: aCattle = Cattle(x_init=iwidth, y_init=ilength, dt=self.dt, env=roadEastFarm) aCattle.weight += self._init_extra_weight roadEastFarm.list_cattle.append(aCattle) self.list_cattle.append(aCattle) each_side_farm_index.reverse() for inum in each_side_farm_index: roadWestFarm = Farm(adjacent_road=self.roadwest, farm_index=inum) self.list_farms.append(roadWestFarm) for ilength in range(roadWestFarm.length): for iwidth in range(roadWestFarm.width): if N.random.uniform() < self.INIT_CATTLE_PROBABILITY: aCattle = Cattle(x_init=iwidth, y_init=ilength, dt=self.dt, env=roadWestFarm) aCattle.weight += self._init_extra_weight roadWestFarm.list_cattle.append(aCattle) self.list_cattle.append(aCattle) self.numSusceptible = len(self.list_cattle) - 1 #- Make one cattle infected: self.list_cattle[20].state = "Infected" self.list_cattle[20].daysSick = 0 self.numInfected += 1 self.cumulativeInfected += 1
def main(): from farm import Farm mcDonald = Farm("McDonald") mcDonald.add_animal("cow", 5) mcDonald.add_animal("sheep") mcDonald.add_animal("sheep") mcDonald.add_animal("goat", 12) mcDonald.get_info() print(mcDonald.get_animal_types()) mcDonald.get_short_info()
def farm_cattle_init(self): for inum in range(self.num_farms): aFarm = Farm() self.list_environ.append(aFarm) for ilength in range(aFarm.length): for iwidth in range(aFarm.width): if N.random.uniform() < self.INIT_CATTLE_PROBABILITY: aCattle = Cattle(x_init=iwidth, y_init=ilength, env=aFarm) self.list_cattle.append(aCattle) del aCattle del aFarm
def __init__(self, farm_count=100, rng=None): self.activities = activity.Activities() if rng is None: rng = np.random.RandomState() self.rng = rng self.time = 0 self.farms = [] for i in range(farm_count): farm = Farm(eutopia=self, area=100) self.farms.append(farm) self.families = [] for farm in self.farms: family = Family(self) family.add_farm(farm) self.families.append(family) self.govt_cost = 0
def main(): lat = float(sys.argv[1]) lon = float(sys.argv[2]) testfarm = Farm((lat, lon)) senone = Sensor((44.790300, -92.931998)) sentwo = Sensor((44.790300, -92.931998)) senthree = Sensor((44.790300, -92.931998)) senone.add_water((44.790302, -92.931994)) sentwo.add_water((44.790302, -92.931994)) senthree.add_water((44.790302, -92.931994)) testfarm.add_sensor(senone) testfarm.add_sensor(sentwo) testfarm.add_sensor(senthree) testfarm.pull_current() testfarm.pull_forecast() box = score.score(testfarm, senone.point, senone) print(score) print(score.responsetext(box))
if "message" in result: #объект сообщения message = result["message"] if "text" in message: #достаём данные text = message["text"] if "chat" in message: chat = message["chat"] if "id" in chat: chat_id = chat["id"] if "first_name" in chat: chat_user_name = chat["first_name"] m = 1 for i in range(m): farm = Farm() bird = check_name(text) print(bird) message_super = farm.get_eggs(bird) print( f"Сообщение от {chat_user_name}: \"{text}\", чат ID: {chat_id}" ) start_message_id = start_message_id + 1 post_message_as_json = TelegramBot.post_message( chat_id, f"Ответочка {i+1} № {start_message_id}") if post_message_as_json != "error": if "ok" in post_message_as_json: if post_message_as_json["ok"]: print(
from animals import Animal from farm import Farm gekko = Animal() python = Animal() dog = Animal() cat = Animal() frog = Animal() frog.play() frog.play() frog.play() frog.play() new_farm = Farm() new_farm.add(gekko) new_farm.add(python) new_farm.add(cat) new_farm.add(frog) new_farm.add(dog) new_farm.breed() new_farm.slaughter()
def __init__(self, farmyard): Animal.__init__(self, farmyard) self.metabolism = 1 def ascii_rep(self): return 'P' # # Tests # def start_animal(animal): """ Returns a (running) animal thread handle """ def start_it(a): a.run() t = Thread(target=start_it, args=(animal,)) t.start() return t if __name__ == "__main__": printer.start() f = Farm(8) s = Sheep(f) s_t = start_animal(s) printer.draw_farm(f.as_rows()) s_t.join() printer.stop() printer.join()
from farm import Farm macdonald = Farm("McDonald") macdonald.add_animal('cow', 5) macdonald.add_animal('sheep') macdonald.add_animal('sheep') macdonald.add_animal('goat', 12) print(macdonald.get_info())
#!/usr/bin/env python3 """ My first Flask app """ # Importera relevanta moduler from flask import Flask, render_template from flask import request import person import data from farm import Farm # Create a database connection to our farm and a session. my_farm = Farm("db/farm.sqlite") links = list() links.append(("/", "main", "Me-sida")) links.append(("/about/", "about", "Om mig")) links.append(("/redovisning/", "redovisning", "Redovisning")) links.append(("/farm/animals", "farmAnimals", "Farm")) my_person = person.Person("Emil", "Mattsson", 24, "Katrineholm") app = Flask(__name__) @app.route("/") def main(): """ Main route """ my_data = data.Data( links, links[0][2], "https://avatars1.githubusercontent.com/u/12786962?v=3&s=200")
return 2 if __name__ == "__main__": # dynamics from dynamics import Dynamics sys = Dynamics(thrust=10, area=1) # controller #from controller import PID #con = PID(1, 1, 1) # origin & waypoints from farm import Farm env = Farm(5, 10, 10, 20, 5, 40, 50) wps = env.simple_coverage() org = np.array([env.dsx, env.dsy]) # mission mis = Mission(org, wps, sys) mis.simulate(50000) print(mis.beta) # plotstate import matplotlib.pyplot as plt, seaborn as sb, pandas as pd fig, ax = plt.subplots(sys.sdim) for i in range(sys.sdim): ax[i].plot(mis.times[1:], mis.states[1:, i], "k.-")
__author__ = 'rowley' from cli import Interface from farm import Farm from monitor import Monitor print_farm = Farm() farm_monitor = Monitor() if __name__ == '__main__': interface = Interface() interface.set_farm(print_farm) interface.cmdloop() print 'Bye!'
import time from farm import Farm from sorting import selection_sort_by_power_desc from sorting import quick_sort_by_animals_count_asc from csv import DictReader farms = [] with open('farms_small.csv') as f: reader = DictReader(f) for row in reader: farms.append(Farm(row['location'], row['animals_count'], row['power'])) print('***************** Selection sort **********************') selection_start = time.time() number_of_comparisons, number_of_swaps = selection_sort_by_power_desc(farms) selection_end = time.time() print('Number of comparisons:', number_of_comparisons) print('Number of swaps:', number_of_swaps) print('Time:', selection_end - selection_start) print('Farms sorted by power, descending:') for farm in farms: print(farm) print() print('**************** Quick sort ***********************') quick_sort_start = time.time() number_of_comparisons, number_of_swaps = quick_sort_by_animals_count_asc(farms, 0, len(farms) - 1) quick_sort_end = time.time()
from logger import Logger # do not change HOST = 'ec2-35-177-59-107.eu-west-2.compute.amazonaws.com' PORT = 16237 USER = '******' PASSWD = 'jNyFi9UeVNglDfxyLJQR' time.sleep(5) ############################################################################# # create a communicator c = Communicator('mock') # create 'Easy' level farm farm = Farm(2, 2) # create a FarmController instance fc = FarmController(farm, c) ############################################################################# # if you dont see a "connection successfull" message. email chelsee imediatly # becuase this should definatly work def on_connect(client, userdata, flags, rc): print("Connection Succesfull") def message_recieved(client, userdata, message): value = message.payload.decode() fc.process(message.topic, value) # print(f'messsage: {message.topic} {value}')
from farm import Farm from allat import Allat allatFarm = Farm(5) tigris = Allat() malac = Allat() allatFarm.add(tigris) allatFarm.add(malac) allatFarm.breed() # uj random allat print(allatFarm.allatok) print(tigris.lekerEhseg()) print(malac.lekerEhseg()) malac.eszik() print(malac.lekerEhseg()) allatFarm.slaughter() print(allatFarm.allatok)
from farm.Farm import * aws_bucket = "ethereum-datahub" # Your AWS bucket # Run if __name__ == "__main__": # Load contracts contracts = load_contracts(aws_bucket=aws_bucket, config_location="contracts") # Initialize Farm and get status farm = Farm(contracts=contracts, aws_bucket=aws_bucket, useBigQuery=True).status() farm.start_farming()
def __init__(self, *args, **kwargs): super(ApartmentBlock, self).__init__(width=ApartmentBlock.WIDTH, *args, **kwargs) builds = [] ####################################################################### # build entire apt block from spans: # "concrete" structure (smooth stone) builds.append( BuildingBlock(ApartmentBlock.APT_BLOCK_SPAN[0], block.STONE, ApartmentBlock.APT_BLOCK_SPAN[1], description="Apt block stone super structure")) # 17 apt wall sections per floor can be done using 5 wood spans & 6 interior spaces # build wood plank spans for key, span in ApartmentBlock.WOOD_PLANK_SPANS.items(): for pos in ApartmentBlock.WOOD_PLANK_POS[key]: # ground floor builds.append( BuildingBlock(span[0] + pos, block.WOOD_PLANKS, span[1] + pos, description="%s wood span ground floor" % (key))) # 2nd floor builds.append( BuildingBlock(span[0] + pos + Vec3(0, 4, 0), block.WOOD_PLANKS, span[1] + pos + Vec3(0, 4, 0), description="%s wood span 2nd floor" % (key))) # clear apt interiors (this will leave concrete floors & ceilings) for pos in ApartmentBlock.APT_INTERIOR_POS: # ground floor builds.append( BuildingBlock(ApartmentBlock.APT_INTERIOR_SPAN[0] + pos, block.AIR, ApartmentBlock.APT_INTERIOR_SPAN[1] + pos, description="Clear apt interior ground floor")) # 2nd floor builds.append( BuildingBlock( ApartmentBlock.APT_INTERIOR_SPAN[0] + pos + Vec3(0, 4, 0), block.AIR, ApartmentBlock.APT_INTERIOR_SPAN[1] + pos + Vec3(0, 4, 0), description="Clear apt interior 2nd floor")) # add torch to SW croner of block to indicte when this section has completed buiding in game #builds.append(Torch(Vec3(-11,3,-3), block.TORCH.withData(Torch.WEST), # description="section complete indicator")) self._add_section("Apt block super structure", builds) # doors & torches # TODO: debug this: East side apartments have doors "facing" east (built on east side of block) # East side apts torches should face west, but applied on east face of containing block (west face of support block) # TODO: add doc strings to doors and torches on what the orientation means for pos in ApartmentBlock.APT_DOORS_POS["East"]: # ground floor builds.append( Door(Door.HINGE_RIGHT, pos, block.DOOR_WOOD.withData(Door.EAST), description="Ground floor door east side")) builds.append( Torch(pos + Vec3(-1, 2, 0), block.TORCH.withData(Torch.WEST), description="Ground floor interior torch")) builds.append( Torch(pos + Vec3(1, 2, 0), block.TORCH.withData(Torch.EAST), description="Ground floor exterior torch")) # 2nd floor builds.append( Door(Door.HINGE_RIGHT, pos + Vec3(0, 4, 0), block.DOOR_WOOD.withData(Door.EAST), description="2nd floor door east side")) builds.append( Torch(pos + Vec3(-1, 6, 0), block.TORCH.withData(Torch.WEST), description="2nd floor interior torch")) builds.append( Torch(pos + Vec3(1, 6, 0), block.TORCH.withData(Torch.EAST), description="2nd floor exterior torch")) for pos in ApartmentBlock.APT_DOORS_POS["West"]: # ground floor builds.append( Door(Door.HINGE_LEFT, pos, block.DOOR_WOOD.withData(Door.WEST), description="Ground floor door west side")) builds.append( Torch(pos + Vec3(1, 2, 0), block.TORCH.withData(Torch.EAST), description="Ground floor interior torch")) builds.append( Torch(pos + Vec3(-1, 2, 0), block.TORCH.withData(Torch.WEST), description="Ground floor exterior torch")) # 2nd floor builds.append( Door(Door.HINGE_LEFT, pos + Vec3(0, 4, 0), block.DOOR_WOOD.withData(Door.WEST), description="2nd floor door west side")) builds.append( Torch(pos + Vec3(1, 6, 0), block.TORCH.withData(Torch.EAST), description="2nd floor interior torch")) builds.append( Torch(pos + Vec3(-1, 6, 0), block.TORCH.withData(Torch.WEST), description="2nd floor exterior torch")) # windows for pos in ApartmentBlock.APT_WINS_POS: builds.append( BuildingBlock(pos, block.GLASS_PANE, description="ground floor window")) builds.append( BuildingBlock(pos + Vec3(0, 4, 0), block.GLASS_PANE, description="2nd floor window")) # add torch to SW croner of block to indicte when this section has completed buiding in game #builds.append(Torch(Vec3(-11,2,-3), block.TORCH.withData(Torch.WEST), # description="section complete indicator")) self._add_section("Apt block fittings", builds) ####################################################################### # Ground floor walkway & steps # stone walk way builds.extend(self._add_walkway(block.STONE, 0)) # stone steps at end of each walkway # TODO: block data for stone brick stairs builds.append( Stair(ApartmentBlock.CORNER_POS['South East'] + Vec3(0, 0, 1), Block(109).withData(Stair.NORTH), ApartmentBlock.CORNER_POS['South East'] + Vec3(-1, 0, 1), description="Ground floor steps")) builds.append( Stair(ApartmentBlock.CORNER_POS['South West'] + Vec3(1, 0, 1), Block(109).withData(Stair.NORTH), ApartmentBlock.CORNER_POS['South West'] + Vec3(0, 0, 1), description="Ground floor steps")) self._add_section("Ground floor walkway", builds) ####################################################################### # Support posts for 2nd floor walkway for pos in ApartmentBlock.CORNER_POS.values(): builds.append( BuildingBlock(pos + Vec3(0, 1, 0), block.FENCE, pos + Vec3(0, 3, 0), description="Corner post")) self._add_section("2nd floor support posts", builds) ####################################################################### # 2nd floor walkway # wooden walk way around 2nd floor builds.extend(self._add_walkway(block.WOOD_PLANKS, 4)) self._add_section("2nd floor wooden walkway", builds) ####################################################################### # Stairs to 2nd floor for i in range(0, 5): # wooden steps to 2nd floor. builds.append( Stair(ApartmentBlock.CORNER_POS['South East'] + Vec3(-8 + i, i, 1), block.STAIRS_WOOD.withData(Stair.EAST), description="Steps to upper floor")) # TODO: figure out block data for upside down stairs and use this instead of support block builds.append( BuildingBlock(ApartmentBlock.CORNER_POS['South East'] + Vec3(-7 + i, i, 1), block.WOOD_PLANKS, description="stair support")) self._add_section("Stairs to 2nd floor", builds) ####################################################################### if DO_2ND_FLOOR_RAILINGS: # 2nd floor walkway railings (should extend these out by 1 block all around so walkway is 2 blocks wide) # west side railings builds.append( BuildingBlock( ApartmentBlock.CORNER_POS['North West'] + Vec3(0, 5, 0), block.FENCE, ApartmentBlock.CORNER_POS['South West'] + Vec3(0, 5, 0), description="Balcony railings")) # close off west side railings on north end builds.append( BuildingBlock(ApartmentBlock.CORNER_POS['North West'] + Vec3(1, 5, 0), block.FENCE, description="Balcony railings")) # east side railings builds.append( BuildingBlock( ApartmentBlock.CORNER_POS['North East'] + Vec3(0, 5, 0), block.FENCE, ApartmentBlock.CORNER_POS['South East'] + Vec3(0, 5, 0), description="Balcony railings")) # close off east side railings on north end builds.append( BuildingBlock(ApartmentBlock.CORNER_POS['North East'] + Vec3(-1, 5, 0), block.FENCE, description="Balcony railings")) # south balcony railings builds.append( BuildingBlock( ApartmentBlock.CORNER_POS['South East'] + Vec3(0, 5, 0), block.FENCE, ApartmentBlock.CORNER_POS['South East'] + Vec3(-5, 5, 0), description="Balcony railings")) builds.append( BuildingBlock( ApartmentBlock.CORNER_POS['South West'] + Vec3(0, 5, 0), block.FENCE, ApartmentBlock.CORNER_POS['South West'] + Vec3(6, 5, 0), description="Balcony railings")) self._add_section("2nd floor railings", builds) ####################################################################### # Add the streets between as subbuildings street_ew = Street(9, Building.WEST) street_ns = Street(8, Building.NORTH) builds.append( SubBuilding(street_ew, Building.SE_CORNER_POS + Vec3(0, 0, 1))) builds.append( SubBuilding(street_ew, Building.SE_CORNER_POS + Vec3(0, 0, -24))) builds.append( SubBuilding(street_ns, Building.SE_CORNER_POS + Vec3(-13, 0, 0))) self._add_section("Streets", builds) ####################################################################### # Add the farm subbuildings farms = [Farm(Building.WEST), LargeFarm(Building.NORTH)] for pos in ApartmentBlock.WEST_FARMS_POS: builds.append(SubBuilding(farms[0], pos)) self._add_section("West Farms", builds) for pos in ApartmentBlock.NORTH_FARMS_POS: builds.append(SubBuilding(farms[1], pos)) self._add_section("North Double Farms", builds) ####################################################################### self._set_orientation()
def read_map(filename): file = open("config_files/" + filename) map_width, map_height = [int(i) for i in file.readline().split()[:2]] field_array = [[0 for x in range(map_width)] for y in range(map_height)] for y in range(map_height): row = file.readline().split()[:map_width] row = [int(i) for i in row] field_array[y] = row print(field_array) return field_array, map_width, map_height if __name__ == '__main__': # field, width, height = read_map("map") # farm = Farm(width, height, field=field) farm = Farm(20, 20, 10) farm.print_field() monk = Monk(farm) generation = Generation(farm) print(generation.average_fitness) best_gen = generation next_gen = generation avg_function = [] best_function = [] index = 0 f = open("animation/fitness.txt", "w") f.write("") f.close() f = open("animation/avg_fitness.txt", "w") f.write("")