def render(self): this = self.weak with ui.SplitterWindow(False, 220, styles=styles) as panel: with ui.Vertical(): self.listbox = ui.RearrangeList(className="fill", onselect=this.onListSelect) with ui.Horizontal(className="expand"): ui.Text("Ctrl+↑↓ 上移/下移当前项") with ui.Horizontal(className="expand"): ui.Button(label="添加", className="button", onclick=this.onAdd) ui.Button(label="删除", className="button", onclick=this.onDel) with ui.Vertical(): self.render_main() ui.AuiItem(panel, caption=self.unique_title, onclose=self.onClose) self.listbox.setOnKeyDown(this.onListBoxKey) contextmenu = self.render_contextmenu() if contextmenu: self.listbox.setContextMenu(contextmenu) return panel
def render(self): with self.render_win() as win: with ui.Vertical(): with ui.Vertical(className="fill padding"): self.textinput = ui.TextInput(className="expand fill", multiline=True, style=textstyle) self.textoutput = ui.TextInput(className="expand fill", multiline=True, style=textstyle) with ui.Horizontal(className="padding"): ui.Button("分析", onclick=self.weak.analyse) return win
def render(self): with self.render_win() as win: with ui.Vertical(): with ui.Horizontal(className="expand padding"): ui.Button("检测", className="vcenter", onclick=self.check_attach) self.render_top_button() self.attach_status_view = ui.Text( "", className="vcenter grow padding_left") ui.CheckBox("保持最前", className="vcenter", onchange=self.swith_keeptop) with ui.Notebook(className="fill") as book: book.setOnPageChange(self.onNotePageChange) self.begin_group() try: self.render_main() self.onNotePageChange(book) except Exception: win.close() raise self.end_group() return win
def __init__(self, *args, cancel=True, ok=True, closable=True, scrollable=False, **kwargs): kwargs.setdefault('style', dialog_style) kwargs.setdefault('styles', styles) super().__init__(*args, **kwargs) self.weak = WeakBinder(self) super().__enter__() with ui.Vertical(className="fill"): self.view = (ui.ScrollView if scrollable else ui.Vertical)( className="fill padding") with ui.Horizontal(className="padding right") as footer: if cancel: ui.Button(label="取消").id = wxconst.ID_CANCEL if ok: ui.Button(label="确定").id = wxconst.ID_OK self.footer = footer super().__exit__() if not closable: self.setOnClose(self.prevent_close)
def __init__(self, *args, **kwargs): listbox_opt = kwargs.pop('listbox', {}) kwargs.setdefault('style', dialog_style) super().__init__(*args, **kwargs) with self: with ui.Vertical(styles=styles, style=styles['class']['fill']): self.listbox = ui.CheckListBox(className='fill', **listbox_opt) with ui.Horizontal(className="expand"): ui.Button(label="全选", className="button", onclick=self.weak.checkAll) ui.Button(label="反选", className="button", onclick=self.weak.reverseCheck)
def render_player(self): ModelInput("hp", "生命") self.maxhp_view = ModelInput("maxhp", "最大生命") ModelInput("ap", "防弹衣") ModelInput("rotation", "旋转") self.coord_view = ModelCoordWidget("coord", "坐标", savable=True, preset=coords) ModelCoordWidget("speed", "速度") ModelInput("weight", "重量") ProxyInput("wanted_level", "通缉等级", self.get_wanted_level, self.set_wanted_level) ui.Hr() with ui.Vertical(className="fill"): with ui.GridLayout(cols=5, vgap=10, className="expand"): ui.Button(label="车坐标->人坐标", onclick=self.from_vehicle_coord) ui.Button(label="从地图读取坐标", onclick=self.playerCoordFromMap) ui.ToggleButton(label="切换无伤状态", onchange=self.set_ped_invincible) ui.Text("防止主角受到来自以下的伤害") with ui.Horizontal(className="fill"): self.player_proof_views = [ ui.CheckBox("爆炸", className="vcenter", onchange=partial(self.set_player_proof, bitindex=Player.SPECIAL_EP)), ui.CheckBox("碰撞", className="vcenter", onchange=partial(self.set_player_proof, bitindex=Player.SPECIAL_DP)), ui.CheckBox("子弹", className="vcenter", onchange=partial(self.set_player_proof, bitindex=Player.SPECIAL_BP)), ui.CheckBox("火焰", className="vcenter", onchange=partial(self.set_player_proof, bitindex=Player.SPECIAL_FP)), ] ui.Button("全部", style=btn_md_style, onclick=self.player_proof_all) ui.Button("再次应用", style=btn_md_style, onclick=self.player_proof_apply).setToolTip( "死亡或者重新读档后需要再次应用")
def render_cheat(self): with ui.Vertical(className="fill padding"): with ui.GridLayout(cols=4, vgap=10, className="expand"): self.cheat_views = [ ui.CheckBox(label, onchange=partial(self.toggle_cheat, index=i)) for i, label in enumerate(('不被通缉', '决不会饿', '无限健康', '无限氧气', '无限弹药', '坦克模式', '超级攻击', '超级跳跃', '最大威望', '最大引力', '满街跑车', '满街破车', '无限奔跑', '主角防火', '完美操控', '交通通畅', '超级兔跳', '液压装置', '船可以飞', '车可以飞')) ] ui.CheckBox("冻结任务计时", onchange=self.freeze_timer) ui.CheckBox("一击必杀", onchange=self.one_hit_kill) with ui.Horizontal(className="padding"): ui.Button("同步", onclick=self.cheat_sync)
def render_cheat(self): with ui.Vertical(className="fill padding"): with ui.GridLayout(cols=4, vgap=10, className="expand"): SimpleCheckBox("infinite_run", "无限奔跑", 0x536F25, (), b'\xEB', b'\x75') SimpleCheckBox("drive_on_water", "水上开车", 0x593908, (), b'\x90\x90', b'\x74\x07') SimpleCheckBox("no_falling_off_the_bike", "摩托老司机", 0x61393D, (), b'\xE9\xBC\x0E\x00\x00\x90', b'\x0F\x84\xBB\x0E\x00\x90') SimpleCheckBox("disable_vehicle_explosions", "不会爆炸", 0x588A77, (), b'\x90\x90', b'\x75\x09') SimpleCheckBox("infinite_ammo1", "无限子弹1", 0x5D4ABE, (), b'\x90\x90\x90', b'\xFF\x4E\x08') SimpleCheckBox("infinite_ammo2", "无限子弹2", 0x5D4AF5, (), b'\x90\x90\x90', b'\xFF\x4E\x0C')
def render_tool(self): with ui.Vertical(className="fill padding"): ui.Button("g3l坐标转json", onclick=self.g3l2json)
def render_vehicle(self): vehicle = self.weak._vehicle ModelInput("hp", "HP") ModelCoordWidget("dir", "方向") self.vehicle_grad_view = ModelCoordWidget("grad", "旋转") self.vehicle_coord_view = ModelCoordWidget("coord", "坐标", savable=True, preset=coords) ModelCoordWidget("speed", "速度") ModelInput("weight", "重量") ui.Text("") with ui.Vertical(className="fill"): with ui.GridLayout(cols=5, vgap=10, className="expand"): ui.Button(label="人坐标->车坐标", onclick=self.from_player_coord) ui.Button(label="从地图读取坐标", onclick=self.vehicleCoordFromMap) ui.ToggleButton(label="切换无伤状态", onchange=self.set_vehicle_invincible) ui.Button(label="锁车", onclick=self.vehicle_lock_door) ui.Button(label="开锁", onclick=partial(self.vehicle_lock_door, lock=False)) ui.Hr() ui.Text("防止当前载具受到来自以下的伤害") with ui.Horizontal(className="fill"): self.vehicle_proof_views = [ ui.CheckBox("爆炸", className="vcenter", onchange=partial(self.set_vehicle_proof, bitindex=Vehicle.SPECIAL_EP)), ui.CheckBox("碰撞", className="vcenter", onchange=partial(self.set_vehicle_proof, bitindex=Vehicle.SPECIAL_DP)), ui.CheckBox("子弹", className="vcenter", onchange=partial(self.set_vehicle_proof, bitindex=Vehicle.SPECIAL_BP)), ui.CheckBox("火焰", className="vcenter", onchange=partial(self.set_vehicle_proof, bitindex=Vehicle.SPECIAL_FP)), ] ui.Button("全部", style=btn_md_style, onclick=self.vehicle_proof_all) ui.Button( "再次应用", style=btn_md_style, onclick=self.vehicle_proof_apply).setToolTip("切换载具后需要再次应用") ui.Text("颜色") with ui.Horizontal(className="fill"): self.vehicle_body_color_view = ColorWidget("body_color", "车身1", vehicle, "body_color", datasets.COLOR_LIST) self.vehicle_body2_color_view = ColorWidget( "body2_color", "车身2", vehicle, "body2_color", datasets.COLOR_LIST) self.vehicle_stripe_color_view = ColorWidget( "stripe_color", "条纹1", vehicle, "stripe_color", datasets.COLOR_LIST) self.vehicle_stripe2_color_view = ColorWidget( "stripe2_color", "条纹2", vehicle, "stripe2_color", datasets.COLOR_LIST)