예제 #1
0
    def updateMap(self, levelIndex):
        if (str(self.comboBox.itemText(levelIndex)) != "this"):
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(
                game_init.getLevelPathFromInitFile(
                    self.gamefolder, self.comboBox.itemText(levelIndex)))
            self.currentTileSet = tile_set.TileSet(
                os.path.join(current_project.settings["gamefolder"],
                             self.currentLevel.tileImage),
                self.currentLevel.palette)
        else:
            if (self.selectStartPosition == None):
                if (self.edit == None):
                    #Journey to get the map
                    #ActionsWidget -> tinyActionsWdgt -> EventsWidget -> Editor
                    self.currentLevel = self.myMap
                    self.currentTileSet = self.myMap.parent.myTileSet
                else:
                    #Journey to get the map
                    #ActionsWidget -> tinyActionsWdgt -> EventsWidget -> Editor
                    self.currentLevel = self.myMap
                    self.currentTileSet = self.myMap.parent.myTileSet
            else:
                self.currentLevel = self.parent.myMap
                self.currentTileSet = self.parent.myTileSet

        self.myMiniMapWidget.DrawMap(self.currentLevel, self.currentTileSet)
예제 #2
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    def __init__(self,parent=None, mapAtStart=None, nothis=False, myMap=None, indicative=1, **kwargs):
        QtWidgets.QWidget.__init__(self, parent, **kwargs)

        self.myMap = myMap
        self.mapAtStart = mapAtStart
        self.nothis = nothis
        self.gamefolder = current_project.settings["gamefolder"]

        if(self.nothis is False):
            self.currentLevel = self.myMap
            self.currentTileSet = self.myMap.parent.myTileSet

        elif(self.mapAtStart != None):
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(game_init.getLevelPathFromInitFile(
                self.gamefolder, self.mapAtStart))
            self.currentTileSet = tile_set.TileSet(os.path.join(
                self.gamefolder, self.currentLevel.tileImage),
                self.currentLevel.palette)
        else:
            self.currentLevel = mapfile.MapFormat()
            self.currentTileSet = tile_set.TileSet(os.path.join(
                self.gamefolder, self.currentLevel.tileImage),
                self.currentLevel.palette)

        self.scrollArea = QtWidgets.QScrollArea()
        self.myMiniMapWidget = MiniMapWidget(self.currentLevel, self.currentTileSet, None, indicative)
        self.myMiniMapWidget.selectedTile.connect(self.emitSelectedTile)
        self.scrollArea.setWidget(self.myMiniMapWidget)
        self.VBox = QtWidgets.QVBoxLayout(self)
        self.VBox.setAlignment(QtCore.Qt.AlignTop)
        self.VBox.addWidget(self.scrollArea)
예제 #3
0
    def updateMap(self, levelIndex):
        if (str(self.levelSelector.itemText(levelIndex)) != "this"):
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(game_init.getLevelPathFromInitFile(
                self.gamefolder, self.levelSelector.itemText(levelIndex)))
            self.currentTileSet = tile_set.TileSet(os.path.join(
                current_project.settings["gamefolder"], self.currentLevel.tileImage),
                self.currentLevel.palette)
        else:
            if(self.selectStartPosition == None):
                if(self.edit == None):
                    #Journey to get the map
                    #ActionsWidget -> tinyActionsWdgt -> EventsWidget -> Editor
                    self.currentLevel = self.myMap
                    self.currentTileSet = self.myMap.parent.myTileSet
                else:
                    #Journey to get the map
                    #ActionsWidget -> tinyActionsWdgt -> EventsWidget -> Editor
                    self.currentLevel = self.myMap
                    self.currentTileSet = self.myMap.parent.myTileSet
            else:
                self.currentLevel = self.parent.myMap
                self.currentTileSet = self.parent.myTileSet

        self.myMiniMapWidget.DrawMap(self.currentLevel, self.currentTileSet)
예제 #4
0
    def __init__(self, **kwargs):
        #if selectStartPosition is here, we should not pass it along
        self.selectStartPosition =  kwargs.pop('selectStartPosition',None)
        #super().__init__(parent, **kwargs)
        ActionDialog.__init__(self, **kwargs)

        self.initFile = game_init.openInitFile(self.gamefolder)

        if(self.selectStartPosition == None):
            self.setWindowTitle('teleport: Select where to teleport...')
            indicative = 1
        else:
            self.setWindowTitle(self.selectStartPosition)
            indicative = 2

        self.LabelText = QtWidgets.QLabel('Select where to teleport:')

        self.levelSelector = miniWdgt.levelSelector(nothis=self.nothis)

        self.scrollArea = QtWidgets.QScrollArea()

        if(self.nothis is False):
            if(self.selectStartPosition == None):
                self.currentLevel = self.myMap
                self.currentTileSet = self.myMap.parent.myTileSet
            else:
                self.currentLevel = self.parent.myMap
                self.currentTileSet = self.parent.myTileSet
        else:
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(game_init.getLevelPathFromInitFile(
                self.gamefolder, self.levelSelector.itemText(0)))
            self.currentTileSet = tile_set.TileSet(os.path.join(
                current_project.settings["gamefolder"], self.currentLevel.tileImage),
                self.currentLevel.palette)

        self.myMiniMapWidget = miniWdgt.MiniMapWidget(
            self.currentLevel, self.currentTileSet, None, indicative)

        self.scrollArea.setWidget(self.myMiniMapWidget)

        self.myMiniMapWidget.selectedTile.connect(self.setTeleportPlace)

        self.LineText = QtWidgets.QLineEdit()
        self.levelSelector.currentIndexChanged.connect(self.updateMap)

        self.LineText.setReadOnly(True)

        self.VBox.addWidget(self.LabelText)
        self.VBox.addWidget(self.levelSelector)
        self.VBox.addWidget(self.scrollArea)
        self.VBox.addWidget(self.LineText)

        self.setGeometry(300, 200, 350, 650)

        if(self.edit != None):
            self.LineText.setText("{0};{1}".format(self.edit[0], self.edit[1]))
            self.levelSelector.edit(self.edit[2])
            self.myMiniMapWidget.changeSelectXY(int(self.edit[0]), int(self.edit[1]))
예제 #5
0
    def updateMap(self, mapname):
        if (str(mapname) != "this"):
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(game_init.getLevelPathFromInitFile(
                self.gamefolder, mapname))
            self.currentTileSet = tile_set.TileSet(os.path.join(
                self.gamefolder, self.currentLevel.tileImage),
                self.currentLevel.palette)
        else:
            self.currentLevel = self.myMap
            self.currentTileSet = self.myMap.parent.myTileSet

        self.myMiniMapWidget.DrawMap(self.currentLevel, self.currentTileSet)
예제 #6
0
    def updateMap(self, levelIndex):
        if (str(self.comboBox.itemText(levelIndex)) != "this"):
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(
                game_init.getLevelPathFromInitFile(
                    self.gamefolder, self.comboBox.itemText(levelIndex)))
            self.currentTileSet = tile_set.TileSet(
                os.path.join(current_project.settings["gamefolder"],
                             self.currentLevel.tileImage),
                self.currentLevel.palette)
        else:
            self.currentLevel = self.myMap
            self.currentTileSet = self.myMap.parent.myTileSet

        self.myMiniMapWidget.DrawMap(self.currentLevel, self.currentTileSet)
예제 #7
0
    def updateMap(self, levelIndex):

        if (str(self.levelSelector.itemText(levelIndex)) != "this"):
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(game_init.getLevelPathFromInitFile(
                self.gamefolder, self.levelSelector.itemText(levelIndex)))
            self.currentTileSet = tile_set.TileSet(os.path.join(
                current_project.settings["gamefolder"], self.currentLevel.tileImage),
                self.currentLevel.palette)
        else:
            self.currentLevel = self.myMap
            self.currentTileSet = self.myMap.parent.myTileSet

        self.myMiniMapWidget.DrawMap(self.currentLevel, self.currentTileSet)
        self.myMiniPaletteWidget.drawPalette(self.currentTileSet)
예제 #8
0
    def __init__(self, **kwargs):
        #super().__init__(parent, **kwargs)
        ActionDialog.__init__(self, **kwargs)

        self.initFile = game_init.openInitFile(self.gamefolder)

        self.setWindowTitle('Select map to teleport...')

        self.LabelText = QtWidgets.QLabel('Select where to teleport:')

        self.comboBox = QtWidgets.QComboBox()

        if (self.nothis is False):
            self.levelsList = ["this"]
        else:
            self.levelsList = []

        for level in self.initFile['LevelsList']:
            self.levelsList.append(level)

        for level in self.levelsList:
            self.comboBox.addItem(str(level))

        self.scrollArea = QtWidgets.QScrollArea()

        if (self.nothis is False):
            self.currentLevel = self.myMap
            self.currentTileSet = self.myMap.parent.myTileSet
        else:
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(
                game_init.getLevelPathFromInitFile(self.gamefolder,
                                                   self.comboBox.itemText(0)))
            self.currentTileSet = tile_set.TileSet(
                os.path.join(current_project.settings["gamefolder"],
                             self.currentLevel.tileImage),
                self.currentLevel.palette)

        self.myMiniMapWidget = miniWdgt.MiniMapWidget(self.currentLevel,
                                                      self.currentTileSet,
                                                      None, 0)

        self.scrollArea.setWidget(self.myMiniMapWidget)

        self.buttonBox = QtWidgets.QDialogButtonBox(
            QtWidgets.QDialogButtonBox.Ok | QtWidgets.QDialogButtonBox.Cancel)

        self.buttonBox.accepted.connect(self.accept)
        self.buttonBox.rejected.connect(self.reject)
        self.comboBox.currentIndexChanged.connect(self.updateMap)

        self.VBox.addWidget(self.LabelText)
        self.VBox.addWidget(self.comboBox)
        self.VBox.addWidget(self.scrollArea)
        self.VBox.addWidget(self.buttonBox)

        self.setGeometry(300, 200, 350, 650)

        if (self.edit != None):
            for idx, val in enumerate(self.levelsList):
                if (val == self.edit[0]):
                    self.comboBox.setCurrentIndex(idx)
                    break

            self.updateMap(idx)
예제 #9
0
    def __init__(self, **kwargs):
        #if selectStartPosition is here, we should not pass it along
        self.selectStartPosition = kwargs.pop('selectStartPosition', None)
        #super().__init__(parent, **kwargs)
        ActionDialog.__init__(self, **kwargs)

        self.initFile = game_init.openInitFile(self.gamefolder)

        if (self.selectStartPosition == None):
            self.setWindowTitle('Select where to teleport...')
            indicative = 1
        else:
            self.setWindowTitle(self.selectStartPosition)
            indicative = 2

        self.LabelText = QtWidgets.QLabel('Select where to teleport:')

        self.comboBox = QtWidgets.QComboBox()

        if (self.nothis is False):
            self.levelsList = ["this"]
        else:
            self.levelsList = []

        for level in self.initFile['LevelsList']:
            self.levelsList.append(level)

        for level in self.levelsList:
            self.comboBox.addItem(str(level))

        self.scrollArea = QtWidgets.QScrollArea()

        if (self.nothis is False):
            if (self.selectStartPosition == None):
                self.currentLevel = self.myMap
                self.currentTileSet = self.myMap.parent.myTileSet
            else:
                self.currentLevel = self.parent.myMap
                self.currentTileSet = self.parent.myTileSet
        else:
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(
                game_init.getLevelPathFromInitFile(self.gamefolder,
                                                   self.comboBox.itemText(0)))
            self.currentTileSet = tile_set.TileSet(
                os.path.join(current_project.settings["gamefolder"],
                             self.currentLevel.tileImage),
                self.currentLevel.palette)

        self.myMiniMapWidget = miniWdgt.MiniMapWidget(self.currentLevel,
                                                      self.currentTileSet,
                                                      None, indicative)

        self.scrollArea.setWidget(self.myMiniMapWidget)

        self.myMiniMapWidget.selectedTile.connect(self.setTeleportPlace)

        self.LineText = QtWidgets.QLineEdit()
        self.buttonBox = QtWidgets.QDialogButtonBox(
            QtWidgets.QDialogButtonBox.Ok | QtWidgets.QDialogButtonBox.Cancel)

        self.buttonBox.accepted.connect(self.accept)
        self.buttonBox.rejected.connect(self.reject)
        self.comboBox.currentIndexChanged.connect(self.updateMap)

        self.LineText.setReadOnly(True)

        self.VBox.addWidget(self.LabelText)
        self.VBox.addWidget(self.comboBox)
        self.VBox.addWidget(self.scrollArea)
        self.VBox.addWidget(self.LineText)
        self.VBox.addWidget(self.buttonBox)

        self.setGeometry(300, 200, 350, 650)

        if (self.edit != None):
            self.LineText.setText("{0};{1}".format(self.edit[0], self.edit[1]))

            for idx, val in enumerate(self.levelsList):
                if (val == self.edit[2]):
                    self.comboBox.setCurrentIndex(idx)
                    break

            self.updateMap(idx)
            self.myMiniMapWidget.changeSelectXY(int(self.edit[0]),
                                                int(self.edit[1]))
예제 #10
0
    def __init__(self, **kwargs):
        #super().__init__(parent, **kwargs)
        ActionDialog.__init__(self, **kwargs)

        self.initFile = game_init.openInitFile(self.gamefolder)

        self.useCurrentPlace = "current"

        self.LabelText1 = QtWidgets.QLabel(
            "Select where is the tile to change:")
        self.LabelText2 = QtWidgets.QLabel("Select to what type change:")
        self.LabelText3 = QtWidgets.QLabel("Change to modify colision layer:")
        self.LabelText4 = QtWidgets.QLabel(
            "Select if event should also change:")

        self.comboBox = QtWidgets.QComboBox()

        self.colisionList = ["keep", "noColision", "collidable"]

        if (self.nothis is False):
            self.levelsList = ["this"]
        else:
            self.levelsList = []

        for level in self.initFile['LevelsList']:
            self.levelsList.append(level)

        for level in self.levelsList:
            self.comboBox.addItem(str(level))

        self.scrollArea = QtWidgets.QScrollArea()

        if (self.nothis is False):
            self.currentLevel = self.myMap
            self.currentTileSet = self.myMap.parent.myTileSet
        else:
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(
                game_init.getLevelPathFromInitFile(self.gamefolder,
                                                   self.comboBox.itemText(0)))
            self.currentTileSet = tile_set.TileSet(
                os.path.join(current_project.settings["gamefolder"],
                             self.currentLevel.tileImage),
                self.currentLevel.palette)

        self.myMiniMapWidget = miniWdgt.MiniMapWidget(self.currentLevel,
                                                      self.currentTileSet,
                                                      self)

        self.eventList = self.currentLevel.getTileListFromLayer(EVENTSLAYER)[:]
        self.eventList.insert(0, "remove")
        self.eventList.insert(0, "keep")
        self.eventList = [str(x) for x in self.eventList]

        self.checkbox = QtWidgets.QCheckBox("instead use event location", self)

        self.scrollArea.setWidget(self.myMiniMapWidget)

        self.myMiniMapWidget.selectedTile.connect(self.setTeleportPlace)
        self.LineTextPlace = QtWidgets.QLineEdit()

        self.myMiniPaletteWidget = miniWdgt.MiniPaletteWidget(
            self.currentTileSet, self)
        self.myMiniPaletteWidget.selectedTilePalette.connect(
            self.setTileToChange)
        self.LineTextTile = QtWidgets.QLineEdit()

        self.comboBoxLayers = QtWidgets.QComboBox()

        for layer in mapfile.LayersNameViewable:
            self.comboBoxLayers.addItem(str(layer))

        self.comboBoxColision = QtWidgets.QComboBox()

        for item in self.colisionList:
            self.comboBoxColision.addItem(str(item))

        self.comboBoxEvent = QtWidgets.QComboBox()

        for item in self.eventList:
            self.comboBoxEvent.addItem(str(item))

        self.buttonBox = QtWidgets.QDialogButtonBox(
            QtWidgets.QDialogButtonBox.Ok | QtWidgets.QDialogButtonBox.Cancel)

        self.buttonBox.accepted.connect(self.accept)
        self.buttonBox.rejected.connect(self.reject)
        self.comboBox.currentIndexChanged.connect(self.updateMap)
        self.checkbox.stateChanged.connect(self.checkboxChanged)

        self.checkbox.setCheckState(QtCore.Qt.Checked)

        self.LineTextPlace.setReadOnly(True)
        self.LineTextTile.setReadOnly(True)

        if (self.edit != None):

            self.myMiniPaletteWidget.setImageCurrent(int(self.edit[0]))

            for idx, val in enumerate(mapfile.LayersNameViewable):
                if (val == self.edit[1]):
                    self.comboBoxLayers.setCurrentIndex(idx)

            for idx, val in enumerate(self.colisionList):
                if (val == self.edit[2]):
                    self.comboBoxColision.setCurrentIndex(idx)

            for idx, val in enumerate(self.eventList):
                if (val == self.edit[3]):
                    self.comboBoxEvent.setCurrentIndex(idx)

            if (self.edit[4] != self.useCurrentPlace):
                self.checkbox.setCheckState(QtCore.Qt.Unchecked)
                self.LineTextPlace.setText("{0};{1};{2}".format(
                    self.edit[4], self.edit[5], self.edit[6]))

                for idx, val in enumerate(self.levelsList):
                    if (val == self.edit[6]):
                        self.comboBox.setCurrentIndex(idx)

                self.myMiniMapWidget.changeSelectXY(int(self.edit[4]),
                                                    int(self.edit[5]))

            else:
                self.checkbox.setCheckState(QtCore.Qt.Checked)

        self.VBox.addWidget(self.LabelText1)
        self.VBox.addWidget(self.comboBox)
        self.VBox.addWidget(self.scrollArea)
        self.VBox.addWidget(self.LineTextPlace)
        self.VBox.addWidget(self.checkbox)
        self.VBox.addWidget(self.LabelText2)
        self.VBox.addWidget(self.myMiniPaletteWidget)
        self.VBox.addWidget(self.LineTextTile)
        self.VBox.addWidget(self.comboBoxLayers)

        self.VBox.addWidget(self.LabelText3)
        self.VBox.addWidget(self.comboBoxColision)
        self.VBox.addWidget(self.LabelText4)
        self.VBox.addWidget(self.comboBoxEvent)

        self.VBox.addWidget(self.buttonBox)

        self.setGeometry(300, 200, 350, 650)
        self.setWindowTitle('Select what tile and where to change to...')

        self.setTileToChange()
예제 #11
0
    def __init__(self, **kwargs):
        #super().__init__(parent, **kwargs)
        ActionDialog.__init__(self, **kwargs)

        self.initFile = game_init.openInitFile(self.gamefolder)

        self.useCurrentPlace = "current"

        self.LabelText1 = QtWidgets.QLabel("Select the map for tile change:")
        self.LabelText2 = QtWidgets.QLabel("What type to change from?")
        self.LabelText3 = QtWidgets.QLabel("To what type change to?")
        self.LabelText4 = QtWidgets.QLabel("Change to modify collision layer:")
        self.LabelText5 = QtWidgets.QLabel("Select if event should also change:")

        self.levelSelector = miniWdgt.levelSelector(nothis=self.nothis)

        self.collisionList = ["keep", "nocollision", "collidable"]

        self.scrollArea = QtWidgets.QScrollArea()

        if(self.nothis is False):
            self.currentLevel = self.myMap
            self.currentTileSet = self.myMap.parent.myTileSet
        else:
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(game_init.getLevelPathFromInitFile(
                self.gamefolder, self.levelSelector.itemText(0)))
            self.currentTileSet = tile_set.TileSet(os.path.join(
                current_project.settings["gamefolder"], self.currentLevel.tileImage),
                self.currentLevel.palette)

        self.myMiniMapWidget = miniWdgt.MiniMapWidget(
            self.currentLevel, self.currentTileSet, self, indicativeToUse=0)

        self.eventList = self.currentLevel.getTileListFromLayer(EVENTSLAYER)[:]
        self.eventList.insert(0, "remove")
        self.eventList.insert(0, "keep")
        self.eventList = [str(x) for x in self.eventList]

        self.scrollArea.setWidget(self.myMiniMapWidget)

        self.oriMPWidget = miniWdgt.MiniPaletteWidget(self.currentTileSet, self)
        self.newMPWidget = miniWdgt.MiniPaletteWidget(self.currentTileSet, self)

        self.comboBoxLayers = QtWidgets.QComboBox()

        for layer in mapfile.LayersNameViewable:
            self.comboBoxLayers.addItem(str(layer))

        self.comboBoxCollision = QtWidgets.QComboBox()

        for item in self.collisionList:
            self.comboBoxCollision.addItem(str(item))

        self.comboBoxEvent = QtWidgets.QComboBox()

        for item in self.eventList:
            self.comboBoxEvent.addItem(str(item))

        self.levelSelector.currentIndexChanged.connect(self.updateMap)

        if(self.edit != None):
            self.levelSelector.edit(self.edit[5])
            self.oriMPWidget.setImageCurrent(int(self.edit[0]))
            self.newMPWidget.setImageCurrent(int(self.edit[1]))
            for idx, val in enumerate(mapfile.LayersNameViewable):
                if(val == self.edit[2]):
                    self.comboBoxLayers.setCurrentIndex(idx)

            for idx, val in enumerate(self.collisionList):
                if(val == self.edit[3]):
                    self.comboBoxCollision.setCurrentIndex(idx)

            for idx, val in enumerate(self.eventList):
                if(val == self.edit[4]):
                    self.comboBoxEvent.setCurrentIndex(idx)


        self.VBox.addWidget(self.LabelText1)
        self.VBox.addWidget(self.levelSelector)
        self.VBox.addWidget(self.scrollArea)
        self.VBox.addWidget(self.LabelText2)
        self.VBox.addWidget(self.oriMPWidget)
        self.VBox.addWidget(self.LabelText3)
        self.VBox.addWidget(self.newMPWidget)
        self.VBox.addWidget(self.comboBoxLayers)

        self.VBox.addWidget(self.LabelText4)
        self.VBox.addWidget(self.comboBoxCollision)
        self.VBox.addWidget(self.LabelText5)
        self.VBox.addWidget(self.comboBoxEvent)



        self.setGeometry(300, 200, 350, 650)
        self.setWindowTitle('changeAllTiles: Select what tile and where to change to...')
예제 #12
0
    def __init__(self, **kwargs):
        #super().__init__(parent, **kwargs)
        ActionDialog.__init__(self, **kwargs)

        self.initFile = game_init.openInitFile(self.gamefolder)

        self.useCurrentPlace = "current"

        self.LabelText1 = QtWidgets.QLabel("Select where is the tile to change:")
        self.LabelText2 = QtWidgets.QLabel("Select to what type change:")
        self.LabelText3 = QtWidgets.QLabel("Change to modify collision layer:")
        self.LabelText4 = QtWidgets.QLabel("Select if event should also change:")

        self.levelSelector = miniWdgt.levelSelector(nothis=self.nothis)

        self.collisionList = ["keep", "nocollision", "collidable"]

        self.scrollArea = QtWidgets.QScrollArea()

        if(self.nothis is False):
            self.currentLevel = self.myMap
            self.currentTileSet = self.myMap.parent.myTileSet
        else:
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(game_init.getLevelPathFromInitFile(
                self.gamefolder, self.levelSelector.itemText(0)))
            self.currentTileSet = tile_set.TileSet(os.path.join(
                current_project.settings["gamefolder"], self.currentLevel.tileImage),
                self.currentLevel.palette)

        self.myMiniMapWidget = miniWdgt.MiniMapWidget(
            self.currentLevel, self.currentTileSet, self)

        self.eventList = self.currentLevel.getTileListFromLayer(EVENTSLAYER)[:]
        self.eventList.insert(0, "remove")
        self.eventList.insert(0, "keep")
        self.eventList = [str(x) for x in self.eventList]

        self.checkbox = QtWidgets.QCheckBox("instead use event location", self)

        self.scrollArea.setWidget(self.myMiniMapWidget)

        self.myMiniMapWidget.selectedTile.connect(self.setTeleportPlace)
        self.LineTextPlace = QtWidgets.QLineEdit()

        self.myMiniPaletteWidget = miniWdgt.MiniPaletteWidget(
            self.currentTileSet, self)
        self.myMiniPaletteWidget.selectedTilePalette.connect(self.setTileToChange)
        self.LineTextTile = QtWidgets.QLineEdit()

        self.comboBoxLayers = QtWidgets.QComboBox()

        for layer in mapfile.LayersNameViewable:
            self.comboBoxLayers.addItem(str(layer))

        self.comboBoxCollision = QtWidgets.QComboBox()

        for item in self.collisionList:
            self.comboBoxCollision.addItem(str(item))

        self.comboBoxEvent = QtWidgets.QComboBox()

        for item in self.eventList:
            self.comboBoxEvent.addItem(str(item))

        self.levelSelector.currentIndexChanged.connect(self.updateMap)
        self.checkbox.stateChanged.connect(self.checkboxChanged)

        self.checkbox.setCheckState(QtCore.Qt.Checked)

        self.LineTextPlace.setReadOnly(True)
        self.LineTextTile.setReadOnly(True)

        if(self.edit != None):
            if(self.edit[4] != self.useCurrentPlace):
                self.checkbox.setCheckState(QtCore.Qt.Unchecked)
                self.LineTextPlace.setText(
                    "{0};{1};{2}".format(self.edit[4], self.edit[5], self.edit[6]))

                self.levelSelector.edit(self.edit[6])

                self.myMiniMapWidget.changeSelectXY(int(self.edit[4]), int(self.edit[5]))

            else:
                self.checkbox.setCheckState(QtCore.Qt.Checked)

            self.myMiniPaletteWidget.setImageCurrent(int(self.edit[0]))

            for idx, val in enumerate(mapfile.LayersNameViewable):
                if(val == self.edit[1]):
                    self.comboBoxLayers.setCurrentIndex(idx)

            for idx, val in enumerate(self.collisionList):
                if(val == self.edit[2]):
                    self.comboBoxCollision.setCurrentIndex(idx)

            for idx, val in enumerate(self.eventList):
                if(val == self.edit[3]):
                    self.comboBoxEvent.setCurrentIndex(idx)



        self.VBox.addWidget(self.LabelText1)
        self.VBox.addWidget(self.levelSelector)
        self.VBox.addWidget(self.scrollArea)
        self.VBox.addWidget(self.LineTextPlace)
        self.VBox.addWidget(self.checkbox)
        self.VBox.addWidget(self.LabelText2)
        self.VBox.addWidget(self.myMiniPaletteWidget)
        self.VBox.addWidget(self.LineTextTile)
        self.VBox.addWidget(self.comboBoxLayers)

        self.VBox.addWidget(self.LabelText3)
        self.VBox.addWidget(self.comboBoxCollision)
        self.VBox.addWidget(self.LabelText4)
        self.VBox.addWidget(self.comboBoxEvent)

        self.setGeometry(300, 200, 350, 650)
        self.setWindowTitle('changeTile: Select what tile and where to change to...')

        self.setTileToChange()
예제 #13
0
    def __init__(self, **kwargs):
        #super().__init__(parent, **kwargs)
        ActionDialog.__init__(self, **kwargs)

        self.initFile = game_init.openInitFile(self.gamefolder)

        self.useCurrentPlace = "current"

        self.LabelText1 = QtWidgets.QLabel("Select the map for tile change:")
        self.LabelText2 = QtWidgets.QLabel("What type to change from?")
        self.LabelText3 = QtWidgets.QLabel("To what type change to?")
        self.LabelText4 = QtWidgets.QLabel("Change to modify collision layer:")
        self.LabelText5 = QtWidgets.QLabel(
            "Select if event should also change:")

        self.levelSelector = miniWdgt.levelSelector(nothis=self.nothis)

        self.collisionList = ["keep", "nocollision", "collidable"]

        self.scrollArea = QtWidgets.QScrollArea()

        if (self.nothis is False):
            self.currentLevel = self.myMap
            self.currentTileSet = self.myMap.parent.myTileSet
        else:
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(
                game_init.getLevelPathFromInitFile(
                    self.gamefolder, self.levelSelector.itemText(0)))
            self.currentTileSet = tile_set.TileSet(
                os.path.join(current_project.settings["gamefolder"],
                             self.currentLevel.tileImage),
                self.currentLevel.palette)

        self.myMiniMapWidget = miniWdgt.MiniMapWidget(self.currentLevel,
                                                      self.currentTileSet,
                                                      self,
                                                      indicativeToUse=0)

        self.eventList = self.currentLevel.getTileListFromLayer(EVENTSLAYER)[:]
        self.eventList.insert(0, "remove")
        self.eventList.insert(0, "keep")
        self.eventList = [str(x) for x in self.eventList]

        self.scrollArea.setWidget(self.myMiniMapWidget)

        self.oriMPWidget = miniWdgt.MiniPaletteWidget(self.currentTileSet,
                                                      self)
        self.newMPWidget = miniWdgt.MiniPaletteWidget(self.currentTileSet,
                                                      self)

        self.comboBoxLayers = QtWidgets.QComboBox()

        for layer in mapfile.LayersNameViewable:
            self.comboBoxLayers.addItem(str(layer))

        self.comboBoxCollision = QtWidgets.QComboBox()

        for item in self.collisionList:
            self.comboBoxCollision.addItem(str(item))

        self.comboBoxEvent = QtWidgets.QComboBox()

        for item in self.eventList:
            self.comboBoxEvent.addItem(str(item))

        self.levelSelector.currentIndexChanged.connect(self.updateMap)

        if (self.edit != None):
            self.levelSelector.edit(self.edit[5])
            self.oriMPWidget.setImageCurrent(int(self.edit[0]))
            self.newMPWidget.setImageCurrent(int(self.edit[1]))
            for idx, val in enumerate(mapfile.LayersNameViewable):
                if (val == self.edit[2]):
                    self.comboBoxLayers.setCurrentIndex(idx)

            for idx, val in enumerate(self.collisionList):
                if (val == self.edit[3]):
                    self.comboBoxCollision.setCurrentIndex(idx)

            for idx, val in enumerate(self.eventList):
                if (val == self.edit[4]):
                    self.comboBoxEvent.setCurrentIndex(idx)

        self.VBox.addWidget(self.LabelText1)
        self.VBox.addWidget(self.levelSelector)
        self.VBox.addWidget(self.scrollArea)
        self.VBox.addWidget(self.LabelText2)
        self.VBox.addWidget(self.oriMPWidget)
        self.VBox.addWidget(self.LabelText3)
        self.VBox.addWidget(self.newMPWidget)
        self.VBox.addWidget(self.comboBoxLayers)

        self.VBox.addWidget(self.LabelText4)
        self.VBox.addWidget(self.comboBoxCollision)
        self.VBox.addWidget(self.LabelText5)
        self.VBox.addWidget(self.comboBoxEvent)

        self.setGeometry(300, 200, 350, 650)
        self.setWindowTitle(
            'changeAllTiles: Select what tile and where to change to...')
예제 #14
0
    def __init__(self, **kwargs):
        #if selectStartPosition is here, we should not pass it along
        self.selectStartPosition = kwargs.pop('selectStartPosition', None)
        #super().__init__(parent, **kwargs)
        ActionDialog.__init__(self, **kwargs)

        self.initFile = game_init.openInitFile(self.gamefolder)

        if (self.selectStartPosition == None):
            self.setWindowTitle('teleport: Select where to teleport...')
            indicative = 1
        else:
            self.setWindowTitle(self.selectStartPosition)
            indicative = 2

        self.LabelText = QtWidgets.QLabel('Select where to teleport:')

        self.levelSelector = miniWdgt.levelSelector(nothis=self.nothis)

        self.scrollArea = QtWidgets.QScrollArea()

        if (self.nothis is False):
            if (self.selectStartPosition == None):
                self.currentLevel = self.myMap
                self.currentTileSet = self.myMap.parent.myTileSet
            else:
                self.currentLevel = self.parent.myMap
                self.currentTileSet = self.parent.myTileSet
        else:
            self.currentLevel = mapfile.MapFormat()
            self.currentLevel.load(
                game_init.getLevelPathFromInitFile(
                    self.gamefolder, self.levelSelector.itemText(0)))
            self.currentTileSet = tile_set.TileSet(
                os.path.join(current_project.settings["gamefolder"],
                             self.currentLevel.tileImage),
                self.currentLevel.palette)

        self.myMiniMapWidget = miniWdgt.MiniMapWidget(self.currentLevel,
                                                      self.currentTileSet,
                                                      None, indicative)

        self.scrollArea.setWidget(self.myMiniMapWidget)

        self.myMiniMapWidget.selectedTile.connect(self.setTeleportPlace)

        self.LineText = QtWidgets.QLineEdit()
        self.levelSelector.currentIndexChanged.connect(self.updateMap)

        self.LineText.setReadOnly(True)

        self.VBox.addWidget(self.LabelText)
        self.VBox.addWidget(self.levelSelector)
        self.VBox.addWidget(self.scrollArea)
        self.VBox.addWidget(self.LineText)

        self.setGeometry(300, 200, 350, 650)

        if (self.edit != None):
            self.LineText.setText("{0};{1}".format(self.edit[0], self.edit[1]))
            self.levelSelector.edit(self.edit[2])
            self.myMiniMapWidget.changeSelectXY(int(self.edit[0]),
                                                int(self.edit[1]))