return knowledge in agent_data.knows def add_knowledge(agent, knowledge): """Add a knowledge item to the agent Args: agent: A :class:`fife_rpg.entities.rpg_entity.RPGEntity` that has a agent component. knowledge: A string containing the knowledge """ agent_data = getattr(agent, Agent.registered_as) agent_data.knows.add(knowledge) def register_script_commands(module=""): """Register commands for this module""" from fife_rpg.systems.scriptingsystem import ScriptingSystem ScriptingSystem.register_command("knows", knows, module) ScriptingSystem.register_command("add_knowledge", add_knowledge, module) # Register console commands try: from fife_rpg.console_commands import register_command register_command("AddKnowledge", lambda application, agent_name, knowledge: add_knowledge(application.world.get_entity(agent_name), knowledge)) except AlreadyRegisteredError: pass
def identifier(self): """Returns the identifier of the entity""" return getattr(self, General.registered_as).identifier def set_component_value(entity, component, field, value): """Sets the field value of an entities component to the specified value Args: entity: A :class:`fife_rpg.entities.rpg_entity.RPGEntity` component: The name of the component field: The field of the component value: The value to which the field is set """ component_data = getattr(entity, component) setattr(component_data, field, value) try: from fife_rpg.console_commands import register_command register_command( "SetComponentValue", lambda application, entity_name, *args: set_component_value(application.world.get_entity(entity_name), *args), ) except AlreadyRegisteredError: pass
# pylint: disable=C0111 # register console commmands def __set_variable_console(application, *args): if not GameVariables.registered_as: return "The GameVariables system is not active." game_variables = getattr(application.world.systems, GameVariables.registered_as) try: return game_variables.set_variable(*args) except TypeError as error: return str(error).replace("set_variable()", "SetVariable") try: register_command("SetVariable", __set_variable_console) except AlreadyRegisteredError: pass def __delete_variable_console(application, *args): if not GameVariables.registered_as: return "The GameVariables system is not active." game_variables = getattr(application.world.systems, GameVariables.registered_as) try: return game_variables.delete_variable(*args) except TypeError as error: return str(error).replace("delete_variable()", "DeleteVariable") try:
def add_knowledge(agent, knowledge): """Add a knowledge item to the agent Args: agent: A :class:`fife_rpg.entities.rpg_entity.RPGEntity` that has a agent component. knowledge: A string containing the knowledge """ agent_data = getattr(agent, Agent.registered_as) agent_data.knows.add(knowledge) def register_script_commands(module=""): """Register commands for this module""" from fife_rpg.systems.scriptingsystem import ScriptingSystem ScriptingSystem.register_command("knows", knows, module) ScriptingSystem.register_command("add_knowledge", add_knowledge, module) # Register console commands try: from fife_rpg.console_commands import register_command register_command( "AddKnowledge", lambda application, agent_name, knowledge: add_knowledge( application.world.get_entity(agent_name), knowledge)) except AlreadyRegisteredError: pass
@property def identifier(self): """Returns the identifier of the entity""" return getattr(self, General.registered_as).identifier def set_component_value(entity, component, field, value): """Sets the field value of an entities component to the specified value Args: entity: A :class:`fife_rpg.entities.rpg_entity.RPGEntity` component: The name of the component field: The field of the component value: The value to which the field is set """ component_data = getattr(entity, component) setattr(component_data, field, value) try: from fife_rpg.console_commands import register_command register_command( "SetComponentValue", lambda application, entity_name, *args: set_component_value( application.world.get_entity(entity_name), *args)) except AlreadyRegisteredError: pass