def __init__(self, world, identifier, bulk, max_stack=1, start_stack=1, item_type=""): RPGEntity.__init__(self, world, identifier) self.containable.bulk = bulk self.containable.max_stack = max_stack self.containable.current_stack = start_stack self.containable.item_type = item_type
def __init__(self, world, identifier): RPGEntity.__init__(self, world, identifier) self.char_stats.gender = "male" # Initialize the char_stats component
def __init__(self, world, identifier, bulk): RPGEntity.__init__(self, world, identifier) self.containable.bulk = bulk
def __init__(self, world, identifier, max_bulk, max_slots): RPGEntity.__init__(self, world, identifier) self.container.max_bulk = max_bulk self.container.max_slots = max_slots
def __init__(self, world, identifier, max_bulk, slots): RPGEntity.__init__(self, world, identifier) self.container.children = slots self.container.max_bulk = max_bulk