def __init__(self, *args, **kwds): ToolPanel.__init__(self, *args, **kwds) self.tool = trn.get_terrain_tool('toolFlatten') # controls # Needed to set the slider range here because using the # __update_slider_range doesn't update the slider range if called # during dialog contruction. outdoor = app.get_outdoor() if outdoor is None: min_value = 0.0 max_value = 100.0 else: min_value = outdoor.getminheight() max_value = outdoor.getmaxheight() value = (max_value - min_value) / 2 self.slider_height = floatslider.FloatSlider(self, -1, "Height", value, min_value, max_value, precision=10.0) self.checkbox_adaptive = wx.CheckBox(self, -1, "") self.slider_adaptive = floatslider.FloatSlider(self, -1, "Adaptive", 0.5, 0.0, 1.0, precision=1000.0) self.__set_properties() self.__do_layout() self._bind_events()
def __init__(self, *args, **kwds): ToolPanel.__init__(self, *args, **kwds) self.tool = trn.get_terrain_tool('toolPaint') self.slider_blend = floatslider.FloatSlider(self, -1, "Blend", 0.5, 0.0, 1.0, precision=1000.0) self.staticbox_filter = wx.StaticBox(self, -1, "Filter") self.checkbox_slope = wx.CheckBox(self, -1, "Filter by slope") self.slider_min_slope = floatslider.FloatSlider(self, -1, "Min. slope", 15.0, 0.0, 90.0, precision=10.0) self.slider_max_slope = floatslider.FloatSlider(self, -1, "Max. slope", 45.0, 0.0, 90.0, precision=10.0) self.staticline_filter = wx.StaticLine(self, -1) self.checkbox_height = wx.CheckBox(self, -1, "Filter by height") # Needed to set the height sliders range here because using the # __update_sliders_height doesn't update the height sliders range if # called during dialog contruction. outdoor = app.get_outdoor() if outdoor is None: min_value = 0.0 max_value = 100.0 else: min_value = outdoor.getminheight() max_value = outdoor.getmaxheight() value = 0.8 * min_value + 0.2 * max_value self.slider_min_height = floatslider.FloatSlider(self, -1, "Min. height", value, min_value, max_value, precision=10.0) value = 0.2 * min_value + 0.8 * max_value self.slider_max_height = floatslider.FloatSlider(self, -1, "Max. height", value, min_value, max_value, precision=10.0) self.__set_properties() self._do_layout() self._bind_events()
def __init__(self, *args, **kwds): editorpanel.EditorPanel.__init__(self, *args, **kwds) self.light = None self.label_type = wx.StaticText(self, -1, "Light type") self.choice_type = choice.Choice( self, -1, choices=["Point", "Spot", "Directional", "Bulb"]) self.csel_ambient = colorsel.ColorSelector(self, -1, "Ambient") self.csel_diffuse = colorsel.ColorSelector(self, -1, "Diffuse") self.csel_specular = colorsel.ColorSelector(self, -1, "Specular") self.staticbox_spot = wx.StaticBox(self, -1, "Spot") self.staticbox_static = wx.StaticBox(self, -1, "Static light") self.slider_spot_burn = floatslider.FloatSlider(self, -1, "Spot burn", 0.5, 0.0, 1.0, precision=1000.0) self.slider_lightmapambientfactor = floatslider.FloatSlider( self, -1, "Lightmap ambient factor", 0.2, 0.0, 2.0, precision=1000.0) self.slider_lightmapdiffusefactor = floatslider.FloatSlider( self, -1, "Lightmap diffuse factor", 0.2, 0.0, 2.0, precision=1000.0) self.slider_terrainambientfactor = floatslider.FloatSlider( self, -1, "Terrain ambient factor", 1.0, 0.0, 2.0, precision=1000.0) self.slider_terraindiffusefactor = floatslider.FloatSlider( self, -1, "Terrain diffuse factor", 1.0, 0.0, 2.0, precision=1000.0) self.__set_properties() self.__do_layout() self.__bind_events()
def __on_create_ctrl(self, event): """ Create the special control for the selected property """ prop = self.properties_by_internal_label[ event.GetPropertyName() ] # Float slider if prop.format[Format_Editor] == Editor_Slider_Float: self.last_control = floatslider.FloatSlider( self, -1, value=float(0.0), min_value=float( prop.format[Format_Min] ), max_value=float(prop.format[Format_Max] ), float_ctrl_size=(50, -1) ) # Integer slider elif prop.format[Format_Editor] == Editor_Slider_Int: self.last_control = intslider.IntSlider( self, -1, value=int(0), min_value=int( prop.format[Format_Min] ), max_value=int( prop.format[Format_Max] ), int_ctrl_size=(50, -1) ) self.last_control.SetSize( self.GetSizeControl() ) self.last_control.SetPosition( self.GetPositionControl() ) self.GetParent().Bind(wx.EVT_PAINT, self.__on_change_size) self.Bind(events.EVT_CHANGING, self.__on_changed, self.last_control) self.Bind(events.EVT_CHANGED, self.__on_changed, self.last_control)
def __init__(self, *args, **kwds): editorpanel.EditorPanel.__init__(self, *args, **kwds) self.character = None self.anim_indices = [] self.filter_name = "" self.filterlabel = wx.StaticText(self, -1, "Filter:") self.filter = wx.TextCtrl(self, -1) self.label = wx.StaticText(self, -1, "Animation played:") self.list = wx.ListCtrl(self, -1, style=wx.LC_REPORT | wx.LC_SINGLE_SEL | wx.LC_SORT_ASCENDING) self.text_name = vtextctrl.ValidatedTextCtrl( self, -1, "Name:", validator=self.__validate_anim_name) self.slider_fade_in = floatslider.FloatSlider(self, -1, "Fade in time:", 1.0, 0.0, 2.0, precision=100.0) self.check_backwards = wx.CheckBox(self, -1, "Play backwards") self.check_loop = wx.CheckBox(self, -1, "Loop") self.button_person = wx.Button(self, -1, "Switch to first person") self.button_del = wx.Button(self, -1, "Delete an animation...") self.__set_properties() self.__do_layout() self.__bind_events()
def __init__(self, *args, **kwds): wx.Panel.__init__(self, *args, **kwds) self.slider_attenuation = floatslider.FloatSlider(self, -1, "Attenuation", 1.0, -0.5, 3.0, precision=100.0) self.slider_intensity = floatslider.FloatSlider(self, -1, "Intensity", 0.5, 0.0, 1.0, precision=1000.0)
def __init__(self, parent): togwin.ChildToggableDialog.__init__( self, "Multiplace object", parent ) self.slider_density = floatslider.FloatSlider( self, -1, "Density", 0.5, 0.0, 1.0, precision=1000.0 ) self.slider_diameter = floatslider.FloatSlider( self, -1, "Diameter", 10.0, 1.0, 100.0, precision=10.0 ) self.checkbox_random_rotation = wx.CheckBox(self, -1, "Random rotation") self.slider_size_offset = floatslider.FloatSlider( self, -1, "Max. size offset (%)", 0.0, 0.0, 100.0, precision=10.0 ) self.__set_properties() self.__do_layout() self.__bind_events()
def __init__(self, *args, **kwds): editorpanel.EditorPanel.__init__(self, *args, **kwds) self.fslider_fov = floatslider.FloatSlider( self, -1, "FOV", 60.0, 1.0, 179.0, precision=10.0 ) self.fslider_near = floatslider.FloatSlider( self, -1, "Near plane", 0.1, 0.0, 1.0, precision=1000.0 ) self.fslider_far = floatslider.FloatSlider( self, -1, "Far plane", 5000.0, 100.0, 20000.0, precision=0.1 ) self.fslider_speed = floatslider.FloatSlider( self, -1, "Speed", 6.0, 0.0, 1000.0, precision=1.0 ) self.fslider_mousex = floatslider.FloatSlider( self, -1, "Mouse Sensitivity X", 1.0, 0.0, 5.0, precision=10.0 ) self.fslider_mousey = floatslider.FloatSlider( self, -1, "Mouse Sensitivity Y", 1.0, 0.0, 5.0, precision=10.0 ) self.mouse_invert = wx.CheckBox( self, -1, "Invert mouse vertical" ) self.button_camera = wx.Button(self, -1, "Edit camera") self.__set_properties() self.__do_layout() self.__bind_events()
def __init__(self, *args, **kwds): wx.Panel.__init__(self, *args, **kwds) self.tool = trn.get_terrain_tool('toolGrass') self.slider_alpha = floatslider.FloatSlider(self, -1, "Alpha", 1.0, 0.0, 1.0, precision=100.0) self._do_layout() self._bind_events()
def __init__(self, *args, **kwds): ToolPanel.__init__(self, *args, **kwds) self.tool = trn.get_terrain_tool('toolSlope') self.slider_slope = floatslider.FloatSlider(self, -1, "Slope", 45.0, 0.0, 90.0, precision=10.0) self.__set_properties() self.__do_layout() self._bind_events()
def __init__(self, parent, var_name, parent_graphs): wx.PyControl.__init__(self, parent, style=wx.NO_BORDER|wx.TAB_TRAVERSAL) self.var_name = var_name self.parent_graphs = parent_graphs parent_graphs.append(self) # controls self.checkbox_enable = wx.CheckBox(self, -1, var_name) self.color = wx.lib.colourselect.ColourSelect(self, -1) self.label_frequency = wx.StaticText(self, -1, "Sampling frequency:") self.int_frequency = intctrl.IntCtrl( self, value=1000, min=1, max=100000, limited=True, size=wx.Size(40,-1), style=wx.TE_RIGHT ) self.label_milliseconds = wx.StaticText(self, -1, "milliseconds") self.slider_smooth = floatslider.FloatSlider( self, -1, "Smoothness:", 0.5, 0.0, 1.0, precision=1000.0 ) self.button_remove = wx.Button(self, -1, "Remove", style=wx.BU_EXACTFIT) self.__set_properties() self.__do_layout() self.__bind_events()
def __init__(self, parent): wx.Panel.__init__(self, parent, -1) self.gameport = "Orochimaru" self.number_connections = 3 self.multiplayer = False self.server = False self.searching = False self.network = None self.singlecheck = wx.RadioButton( self, -1, "Singleplayer", style = wx.RB_GROUP ) self.servercheck = wx.RadioButton( self, -1, "Multiplayer Server" ) self.clientcheck = wx.RadioButton( self, -1, "Multiplayer Client" ) self.button_search = wx.Button( self, -1, "Start Search" ) self.button_search.Disable() self.button_connect_to = wx.Button( self, -1, "Connect to -> ", style = wx.BU_RIGHT ) self.button_connect_to.Disable() self.hostedit = wx.TextCtrl( self, -1, "Host" ) self.hostedit.SetValue( "127.0.0.1" ) self.hostedit.Disable() self.connectbtn = [] for i in range( self.number_connections ): self.connectbtn.append( wx.Button( self, -1, "Connect to < empty >" ) ) self.connectbtn[ i ].Disable() self.button_cancel = wx.Button( self, -1, "Cancel Search" ) self.button_cancel.Disable() self.button_start = wx.Button( self, -1, "Start" ) self.serverbox = wx.StaticBox( self, -1, "Normal Options" ) self.clientbox = wx.StaticBox( self, -1, "Client options" ) self.mousebox = wx.StaticBox( self, -1, "Mouse options" ) state = app.get_state( "game" ) self.invertbtn = wx.CheckBox( self, -1, "Invert mouse vertical" ) self.invertbtn.SetValue( state.getmouseyinvert() ) self.mousexslider = floatslider.FloatSlider( self, -1, "Sensitivity X", 1.0, 0.0, 5.0, precision=10.0 ) self.mousexslider.set_value( state.getmousexfactor() ) self.mouseyslider = floatslider.FloatSlider( self, -1, "Sensitivity Y", 1.0, 0.0, 5.0, precision=10.0 ) self.mouseyslider.set_value( state.getmouseyfactor() ) self.fullreloadslider = floatslider.FloatSlider( self, -1, "Full Reload Time", 1.0, 0.0, 5.0, precision=10.0 ) self.fullreloadslider.set_value( state.getfullreloadtime() ) self.crossmodelabel = wx.StaticText( self, -1, "Cross Mode" ) self.crossmodelist = wx.ComboBox( self, -1, "Cross Mode", style=wx.CB_READONLY, choices=["Never","Normal","Always"] ) self.crossmodelist.Select( state.getcrossmode() ) self.timer = wx.Timer(self) self.timer.Start( 1000 ) self.__do_layout() self.__do_binding() self.parent = parent if pynebula.exists( "/sys/servers/network" ): self.singlecheck.Disable() self.servercheck.Disable() self.clientcheck.Disable() self.button_start.Disable()
def __init__(self, parent): togwin.ChildToggableDialog.__init__(self, "Terrain texture brush", parent) # texture selector control # TODO: Retrieve the texture images from Nebula terrain object self.imgbox_textures = imgbox.ImageBox(self, image_size=wx.Size(80, 80)) fileserver = servers.get_file_server() self.imgbox_textures.append_image( wx.Bitmap(fileserver.manglepath("outgui:images/001.png"), wx.BITMAP_TYPE_ANY)) self.imgbox_textures.append_image( wx.Bitmap(fileserver.manglepath("outgui:images/007.png"), wx.BITMAP_TYPE_ANY)) self.imgbox_textures.append_image( wx.Bitmap(fileserver.manglepath("outgui:images/011.png"), wx.BITMAP_TYPE_ANY)) self.sizer_filter_group_staticbox = wx.StaticBox(self, -1, "Filter") self.slider_size = floatslider.FloatSlider(self, -1, "Size:", 0.5, 0.0, 1.0, precision=1000.0) self.slider_blend = floatslider.FloatSlider(self, -1, "Blend:", 0.5, 0.0, 1.0, precision=1000.0) self.slider_intensity = floatslider.FloatSlider(self, -1, "Intensity:", 0.5, 0.0, 1.0, precision=1000.0) self.checkbox_slope = wx.CheckBox(self, -1, "Filter by slope") self.slider_min_slope = floatslider.FloatSlider(self, -1, "Min. slope:", 15.0, 0.0, 90.0, precision=10.0) self.slider_max_slope = floatslider.FloatSlider(self, -1, "Max. slope:", 45.0, 0.0, 90.0, precision=10.0) self.static_line_filter = wx.StaticLine(self, -1) self.checkbox_height = wx.CheckBox(self, -1, "Filter by height") self.slider_min_height = floatslider.FloatSlider(self, -1, "Min. height:", 20.0, 0.0, 100.0, precision=10.0) self.slider_max_height = floatslider.FloatSlider(self, -1, "Max. height:", 60.0, 0.0, 100.0, precision=10.0) self.__set_properties() self.__do_layout()