def test_integration1_true_close(self): player = Player() monster = Monster() follow = Follow() self.assertTrue(follow.closeEnough(monster.position, player.position))
def main(): print("welcome to this simple monster fighting game") print("monsters will find your position and come towards you") print("when they are close enough, attack\n ") gamePlaying = True numAlive = 3 player = Player() mon1 = Monster() mon1.position = [10,10,10] mon2 = Monster() mon2.position = [20,20,20] mon3 = Monster() mon3.position = [5,5,5] movement = [-5,-5,-5] physics = Physics() follow = Follow() i = 0 # monsters = [mon1, mon2, mon3] while gamePlaying: print("\n*****************************************") print('you are at [0,0,0]') print('you have',player.numAttacks, 'attacks left') print('the monsters are at ') #print pos if mon1.checkAlive(): print(*mon1.position, sep = ", ") if mon2.checkAlive(): print(*mon2.position, sep=", ") if mon3.checkAlive(): print(*mon3.position, sep=", ") print("\n... monsters moving ... \n") i +=1 # attacking choice = input("attack? Y/N: ") if choice == 'Y': player.numAttacks -= 1 which = input("which monster: ") print("\n*****************************************\n") if which == "1": if follow.closeEnough(mon1.position, player.position) and mon1.checkAlive(): mon1.damage() print("you killed a monster!") numAlive -= 1 else: print("you can't attack that one too bad") if which == "2": if follow.closeEnough(mon2.position, player.position) and mon2.checkAlive(): mon2.damage() print("you killed a monster!") numAlive -= 1 else: print("you can't attack that one too bad") if which == "3": if follow.closeEnough(mon3.position, player.position) and mon3.checkAlive(): mon3.damage() print("you killed a monster!") numAlive -= 1 else: print("you can't attack that one too bad") elif choice == 'N': print("no attack used") else: print("wasted turn on invalid entry smh") #updating pos if not follow.closeEnough(mon1.position, player.position): mon1.position = physics.update_position(movement, mon1.position, 1) if not follow.closeEnough(mon2.position, player.position): mon2.position = physics.update_position(movement, mon2.position, 1) if not follow.closeEnough(mon3.position, player.position): mon3.position = physics.update_position(movement, mon3.position, 1) if numAlive == 0 or player.numAttacks == 0: gamePlaying = False if numAlive == 0: print("\n*****************************************") print("congrats you killed them all!") else: print("\n*****************************************") print("ran out of attacks - there are", numAlive, "monsters left") print("better luck next time")
def test_integration1_false_close(self): player = Player() monster = Monster() monster.position = [20, 20, 20] follow = Follow() self.assertFalse(follow.closeEnough(monster.position, player.position))