def _set_base_angle(self, value): if value is None: if self._get_x() != 0 and self._get_y() != 0: value = 0 elif self._get_x() != 0 and self._get_y() == 0: value = 90 elif self._get_x() == 0 and self._get_y() != 0: value = 0 else: value = 0 value = normalizers.normalizeRotationAngle(value) self._set_angle(value)
def _get_base_angle(self): value = self._get_angle() if value is None: if self._get_x() != 0 and self._get_y() != 0: value = 0 elif self._get_x() != 0 and self._get_y() == 0: value = 90 elif self._get_x() == 0 and self._get_y() != 0: value = 0 else: value = 0 value = normalizers.normalizeRotationAngle(value) return value
def rotateBy(self, value, origin=None): """ Rotate the object. >>> obj.transformBy(45) >>> obj.transformBy(45, origin=(500, 500)) **value** must be a :ref:`type-int-float` values defining the angle to rotate the object by. **origin** defines the point at with the rotation should originate. It must be a :ref:`type-coordinate` or ``None``. The default is ``(0, 0)``. """ value = normalizers.normalizeRotationAngle(value) if origin is None: origin = (0, 0) origin = normalizers.normalizeCoordinateTuple(origin) self._rotateBy(value, origin=origin)
def rotateBy(self, value, origin=None): """ Rotate the object. >>> obj.transformBy(45) >>> obj.transformBy(45, origin=(500, 500)) **value** must be a :ref:`type-int-float` values defining the angle to rotate the object by. **origin** defines the point at with the rotation should originate. It must be a :ref:`type-coordinate` or ``None``. The default is ``(0, 0)``. """ value = normalizers.normalizeRotationAngle(value) if origin is None: origin = (0, 0) origin = normalizers.normalizeCoordinateTuple(origin) self._rotateBy(value, origin=origin)