def absorb_artifact(self): player = self.level.engine.player player.direction = Direction.LEFT self.level.artifact.collidable = False move_effect = MoveEffect(self.level.artifact) move_effect.collidable = False move_effect.total_time_ms = 1500 move_effect.timer_ms = 30 move_effect.destination = player.rect.center move_effect.start() screen_flash_effect = ScreenFlashEffect(self.fg_layer, self.level.engine.camera.rect) screen_flash_effect.flash_peaked.connect(self.grow_probe) screen_flash_effect.stopped.connect(self.prepare_launch) screen_flash_effect.start()
def start_end_sequence(self, *args, **kwargs): if self.in_end_sequence: return self.in_end_sequence = True player = self.level.engine.player player.stop_tractor_beam() player.block_events = True player.velocity = (0, 0) player.fall() move_effect = MoveEffect(self.level.triangle_key) move_effect.total_time_ms = 1500 move_effect.timer_ms = 30 move_effect.destination = self.keyhole.rect.topleft move_effect.stopped.connect(self.on_key_inserted) move_effect.start()