def render(self, trans, update): env = self.realm.world.env tiles = env.tiles R, C = tiles.shape counts = np.array([tile.counts for tile in tiles.ravel()]) nCounts = counts.shape[1] counts = counts.reshape(R, C, counts.shape[1]) counts = [counts[:, :, i] for i in range(counts.shape[2])] if nCounts <= 12: colors = Neon.color12() else: colors = Color256.colors[0::256 // nCounts] for idx, count in enumerate(counts): counts[idx] = 20 * counts[idx][:, :, np.newaxis] * np.array( colors[idx].value) / 255.0 sumCounts = sum(counts) R, C, _ = sumCounts.shape counts = np.clip(sumCounts, 0, 255).astype(np.uint8) counts = np.clip(counts, 0, 255).astype(np.uint8) valCrop, txSz = embyr.mapCrop(self, counts, self.tileSz, trans) txSz = embyr.mipKey(txSz, self.mipLevels) embyr.renderMap(self, valCrop, txSz) return self.surf
def renderEnts(self, trans): self.reset() R, C = self.env.shape offs, txSz = embyr.offsets(self, R, C, self.tileSz, trans) txSz = embyr.mipKey(txSz, self.mipLevels) minH, _, minW, _ = offs self.sprites.render(self, (minH, minW), txSz, self.iso) return self.surf
def render(self, trans, update): self.reset() if update: self.update() valCrop, txSz = embyr.mapCrop(self, self.vals, self.tileSz, trans) txSz = embyr.mipKey(txSz, self.mipLevels) embyr.renderMap(self, valCrop, txSz) return self.surf
def render(self, trans): self.reset() envCrop, txSz = embyr.mapCrop(self, self.realm.world.env.inds(), self.tileSz, trans) txSz = embyr.mipKey(txSz, self.mipLevels) embyr.renderMap(self, envCrop, txSz, self.textures.material[txSz], self.iso) self.flip() return self.surf