def run_main(self): info("Initializing PygameCore") frame.pygame.init() frame.screen=frame.pygame.display.set_mode((800,600)) frame.pygame.display.set_caption(frame.loader["window_title"]) self.clock=frame.pygame.time.Clock() running=True debug("Creating a PyConsole (enabled ="+str(frame.loader["enable_pyconsole"])+")") self.pyconsole=frame._pyconsole_Console(frame.screen, (0,0,800,200), localsx={"frame":frame}) frame.send_event("core_loaded") while running: self.clock.tick(frame.loader["target_fps"]) if frame.loader["target_fps"]!=-1 else self.clock.tick() dt=(1/self.clock.get_fps() if self.clock.get_fps()>0 else 0) frame.screen.fill((0,0,0)) frame.send_event("render", dt) self.pyconsole.draw() frame.pygame.display.update() events=frame.pygame.event.get() frame.send_event("pygame_batch_events", events) self.pyconsole.process_input(events) for event in events: frame.send_event("pygame_event", event) if event.type==frame.pygame.KEYDOWN: if event.key==frame.pygame.K_BACKQUOTE: if frame.loader["enable_pyconsole"]:self.pyconsole.set_active() if event.type==frame.pygame.QUIT: frame.send_event("shutdown") running=False
def run_main(self): print("DummyCore Invoked") info("DummyCore started!") frame.send_event("core_loaded") while 1: try: frame.send_event("render", 0) except BaseException as e: exception("Error in render call")
def load_map(self, fn): info("Loading map "+fn) frame.send_event("tmx_will_load_map", fn) self.current=TMXMap(fn) self.current.add_entities_to(frame.entities) frame.send_event("tmx_loaded_map", fn)
def pop(self): frame.send_event("state_ending", self.current) self.stack.pop()
def push(self, state): debug("Entering state " + state) if self.current: frame.send_event("state_suspending", self.current) self.stack.append([state, StateData()]) frame.send_event("state_starting", self.current)