예제 #1
0
 def from_data(cls, data: Dict[str, Any],
               game_contents: GameContents) -> 'LinkedRecipeDetails':
     lr = cls()
     lr.recipe = game_contents.get_recipe(data['id'])
     lr.chance = int(data['chance'])
     lr.additional = get(data, 'additional', False, to_bool)
     return lr
 def from_data(cls, data: Dict[str, Any],
               challenge_cls: Type['LinkedRecipeChallengeRequirement'],
               game_contents: GameContents) -> 'LinkedRecipeDetails':
     lr = cls()
     lr.recipe = game_contents.get_recipe(data['id'])
     lr.chance = int(data['chance']) if 'chance' in data else 100
     lr.additional = get(data, 'additional', False, to_bool)
     lr.challenges = challenge_cls.from_data(get(data, 'challenges', {}),
                                             game_contents)
     return lr
예제 #3
0
 def from_data(cls, file: File, data: Dict[str, Any],
               game_contents: GameContents) -> 'Recipe':
     r = game_contents.get_recipe(data['id'])
     r.file = file
     r.label = get(data, 'label', data['id'])
     r.start_description = get(data, 'startdescription')
     r.description = get(data, 'description')
     r.action = game_contents.get_verb(get(data, 'actionId'))
     r.requirements = RecipeRequirement.from_data(
         get(data, 'requirements', {}), game_contents)
     r.effects = RecipeEffect.from_data(get(data, 'effects', {}),
                                        game_contents)
     if 'aspects' in data:
         # TODO Remove this when fixed
         if isinstance(data['aspects'], str):
             logging.error('Invalid value for aspects for recipe {}'.format(
                 data['id']))
         else:
             r.aspects = RecipeAspect.from_data(get(data, 'aspects', {}),
                                                game_contents)
     r.mutation_effects = MutationEffect.from_data(
         get(data, 'mutations', []), game_contents)
     r.signal_ending_flavour = EndingFlavour(
         get(data, 'signalEndingFlavour', 'none').lower())
     r.craftable = get(data, 'craftable', False, to_bool)
     r.hint_only = get(data, 'hintonly', False, to_bool)
     r.warmup = get(data, 'warmup', 0, int)
     r.deck_effect = RecipeDeckEffect.from_data(get(data, 'deckeffect', {}),
                                                game_contents)
     r.alternative_recipes = [
         RecipeAlternativeRecipeDetails.from_data(lrd, game_contents)
         for lrd in get(data, 'alternativerecipes', [])
     ]
     r.linked_recipes = [
         RecipeLinkedRecipeDetails.from_data(lrd, game_contents)
         for lrd in get(data, 'linked', [])
     ]
     r.ending_flag = get(data, 'ending')
     r.max_executions = get(data, 'maxexecutions', 0, int)
     r.burn_image = get(data, 'burnimage')
     r.portal_effect = PortalEffect(
         get(data, 'portaleffect', 'none').lower())
     r.slot_specifications = [
         RecipeSlotSpecification.from_data(v, game_contents)
         for v in get(data, 'slots', [])
     ]
     r.signal_important_loop = get(data, 'signalimportantloop', False,
                                   to_bool)
     return r
예제 #4
0
 def from_data(cls, file: File, data: Dict[str, Any],
               translations: Dict[str, Dict[str, Any]],
               game_contents: GameContents) -> 'Recipe':
     r = game_contents.get_recipe(data['id'])
     r.file = file
     r.label = get(data, 'label', data['id'], translations=translations)
     r.start_description = get(data,
                               'startdescription',
                               translations=translations)
     r.description = get(data, 'description', translations=translations)
     r.action = game_contents.get_verb(get(data, 'actionId'))
     r.requirements = RecipeRequirement.from_data(
         get(data, 'requirements', {}), game_contents)
     r.table_requirements = RecipeTableRequirement.from_data(
         get(data, 'tablereqs', {}), game_contents)
     r.extant_requirements = RecipeExtantRequirement.from_data(
         get(data, 'extantreqs', {}), game_contents)
     r.effects = RecipeEffect.from_data(get(data, 'effects', {}),
                                        game_contents)
     if 'aspects' in data:
         # TODO Remove this when fixed
         if isinstance(data['aspects'], str):
             logging.error('Invalid value for aspects for recipe {}'.format(
                 data['id']))
         else:
             r.aspects = RecipeAspect.from_data(get(data, 'aspects', {}),
                                                game_contents)
     r.mutation_effects = MutationEffect.from_data(
         get(data, 'mutations', []), game_contents)
     r.purge = RecipePurge.from_data(get(data, 'purge', {}), game_contents)
     r.halt_verb = RecipeHaltVerb.from_data(get(data, 'haltverb', {}),
                                            game_contents)
     r.delete_verb = RecipeDeleteVerb.from_data(get(data, 'deleteverb', {}),
                                                game_contents)
     r.signal_ending_flavour = EndingFlavour(
         get(data, 'signalEndingFlavour', 'None'))
     r.craftable = get(data, 'craftable', False, to_bool)
     r.hint_only = get(data, 'hintonly', False, to_bool)
     r.warmup = get(data, 'warmup', 0, int)
     r.deck_effect = RecipeDeckEffect.from_data(get(data, 'deckeffect', {}),
                                                game_contents)
     internal_deck = get(data, 'internaldeck')
     if internal_deck:
         internal_deck['id'] = "internal:" + r.recipe_id
         r.internal_deck = Deck.from_data(file, internal_deck, {},
                                          game_contents)
     alternative_recipes = get(data, 'alternativerecipes', [])
     if not alternative_recipes:
         alternative_recipes = get(data, 'alt', [])
     r.alternative_recipes = [
         RecipeAlternativeRecipeDetails.from_data(
             lrd, RecipeAlternativeRecipeDetailsChallengeRequirement,
             game_contents) for lrd in alternative_recipes
     ]
     r.linked_recipes = [
         RecipeLinkedRecipeDetails.from_data(
             lrd, RecipeLinkedRecipeDetailsChallengeRequirement,
             game_contents) for lrd in get(data, 'linked', [])
     ]
     r.ending_flag = get(data, 'ending')
     r.max_executions = get(data, 'maxexecutions', 0, int)
     r.burn_image = get(data, 'burnimage')
     r.portal_effect = PortalEffect(
         get(data, 'portaleffect', 'none').lower())
     r.slot_specifications = [
         RecipeSlotSpecification.from_data(
             v, {
                 c: c_transformation["slots"][i]
                 for c, c_transformation in translations.items()
                 if "slots" in c_transformation
             }, game_contents) for i, v in enumerate(get(data, 'slots', []))
     ]
     r.signal_important_loop = get(data, 'signalimportantloop', False,
                                   to_bool)
     r.comments = get(data, 'comments', None)
     if not r.comments:
         r.comments = get(data, 'comment', None)
     return r