예제 #1
0
#             and, second, so as to chain several times the same ViewEdge.

from freestyle.chainingiterators import pySketchyChainingIterator
from freestyle.predicates import (
    QuantitativeInvisibilityUP1D,
    TrueUP1D,
)
from freestyle.shaders import (
    IncreasingColorShader,
    IncreasingThicknessShader,
    SamplingShader,
    SmoothingShader,
    SpatialNoiseShader,
    pyBackboneStretcherNoCuspShader,
)
from freestyle.types import Operators

Operators.select(QuantitativeInvisibilityUP1D(0))
## Chain 3 times each ViewEdge independently from the
## initial objects topology
Operators.bidirectional_chain(pySketchyChainingIterator(3))
shaders_list = [
    SamplingShader(4),
    SpatialNoiseShader(6, 120, 2, True, True),
    IncreasingThicknessShader(4, 10),
    SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
    pyBackboneStretcherNoCuspShader(20),
    IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
]
Operators.create(TrueUP1D(), shaders_list)
예제 #2
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#             that do not belong to the external contour of the scene

from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
    AndUP1D,
    ExternalContourUP1D,
    NotUP1D,
    QuantitativeInvisibilityUP1D,
    TrueUP1D,
)
from freestyle.shaders import (
    BackboneStretcherShader,
    IncreasingColorShader,
    IncreasingThicknessShader,
    SamplingShader,
    SpatialNoiseShader,
)
from freestyle.types import Operators

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
    SamplingShader(4),
    SpatialNoiseShader(4, 150, 2, True, True),
    IncreasingThicknessShader(2, 5),
    BackboneStretcherShader(20),
    IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)
예제 #3
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#  Purpose  : Builds sketchy strokes whose topology relies on a
#             parameterization that covers the complete lines (visible+invisible)
#             whereas only the visible portions are actually drawn

from freestyle.chainingiterators import pySketchyChainSilhouetteIterator
from freestyle.predicates import (
    QuantitativeInvisibilityUP1D,
    TrueUP1D,
)
from freestyle.shaders import (
    IncreasingColorShader,
    IncreasingThicknessShader,
    SamplingShader,
    SmoothingShader,
    SpatialNoiseShader,
    pyHLRShader,
)
from freestyle.types import Operators

Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False))
shaders_list = [
    SamplingShader(2),
    SpatialNoiseShader(15, 120, 2, True, True),
    IncreasingThicknessShader(5, 30),
    SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
    IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1),
    pyHLRShader(),
]
Operators.create(TrueUP1D(), shaders_list)
예제 #4
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from freestyle.predicates import (
    AndUP1D,
    ContourUP1D,
    NotUP1D,
    QuantitativeInvisibilityUP1D,
    SameShapeIdBP1D,
    TrueUP1D,
    pyHigherLengthUP1D,
)
from freestyle.shaders import (
    ConstantThicknessShader,
    IncreasingColorShader,
    pyBluePrintEllipsesShader,
    pyPerlinNoise1DShader,
)
from freestyle.types import Operators

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
bpred = SameShapeIdBP1D()
Operators.select(upred)
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred),
                              NotUP1D(upred))
Operators.select(pyHigherLengthUP1D(200))
shaders_list = [
    ConstantThicknessShader(5),
    pyBluePrintEllipsesShader(3),
    pyPerlinNoise1DShader(0.1, 10, 8),
    IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.3, 0.3, 0.3, 0.1),
]
Operators.create(TrueUP1D(), shaders_list)
예제 #5
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#  Filename : contour.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Draws each object's visible contour

from freestyle.chainingiterators import ChainPredicateIterator
from freestyle.predicates import (
    AndUP1D,
    ContourUP1D,
    NotUP1D,
    QuantitativeInvisibilityUP1D,
    SameShapeIdBP1D,
    TrueUP1D,
)
from freestyle.shaders import (
    ConstantThicknessShader,
    IncreasingColorShader,
)
from freestyle.types import Operators


Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D()))
bpred = SameShapeIdBP1D()
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
    ConstantThicknessShader(5.0),
    IncreasingColorShader(0.8, 0, 0, 1, 0.1, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)
예제 #6
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from freestyle.chainingiterators import ChainPredicateIterator
from freestyle.predicates import (
    AndUP1D,
    ExternalContourUP1D,
    NotUP1D,
    QuantitativeInvisibilityUP1D,
    TrueBP1D,
    TrueUP1D,
)
from freestyle.shaders import (
    IncreasingColorShader,
    IncreasingThicknessShader,
    SamplingShader,
    SmoothingShader,
)
from freestyle.types import Operators

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
bpred = TrueBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred),
                              NotUP1D(upred))
shaders_list = [
    SamplingShader(2),
    IncreasingThicknessShader(4, 20),
    IncreasingColorShader(1.0, 0.0, 0.5, 1, 0.5, 1, 0.3, 1),
    SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)
from freestyle.predicates import (
    AndUP1D,
    ContourUP1D,
    NotUP1D,
    QuantitativeInvisibilityUP1D,
    SameShapeIdBP1D,
    TrueUP1D,
    pyHigherLengthUP1D,
)
from freestyle.shaders import (
    ConstantThicknessShader,
    IncreasingColorShader,
    pyBluePrintCirclesShader,
    pyPerlinNoise1DShader,
)
from freestyle.types import Operators

upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
bpred = SameShapeIdBP1D()
Operators.select(upred)
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred),
                              NotUP1D(upred))
Operators.select(pyHigherLengthUP1D(200))
shaders_list = [
    ConstantThicknessShader(5),
    pyBluePrintCirclesShader(3),
    pyPerlinNoise1DShader(0.1, 15, 8),
    IncreasingColorShader(0.8, 0.8, 0.3, 0.4, 0.3, 0.3, 0.3, 0.1),
]
Operators.create(TrueUP1D(), shaders_list)