def app_main(): if "--help" in sys.argv: print(help_text) return print("FS-UAE Launcher {0}".format(VERSION)) from launcher.fs_uae_launcher import FSUAELauncher application = FSUAELauncher() try: application.start() except Exception as e: import fsui fsui.show_error( "An error occurred starting FS-UAE Launcher:\n\n" + repr(e) + "\n\nFS-UAE Launcher cannot start " "because of this.", "FS-UAE Launcher") else: application.run() application.save_settings() # from fs_uae_launcher.netplay.IRC import IRC # IRC.stop() from fsbc.signal import Signal Signal("quit").notify() print("app_main done")
def app_main(): if "--help" in sys.argv: print(help_text) return print("FS-UAE Arcade {0}".format(VERSION)) print(sys.argv) print(platform.uname()) for i, arg in enumerate(sys.argv): if arg.startswith("--monitor="): sys.argv[i] = "--settings:monitor=" + arg[10:] try: import arcade.arcade_main arcade.arcade_main.main() print("main returned") finally: from fsbc.application import Application application = Application.instance() if application: print("calling Application stop") Application.get().stop() from fsbc.signal import Signal print("sending quit signal") Signal("quit").notify()
def _run(self, database): context = SynchronizerContext() paths = [FSGSDirectories.downloads_dir()] scanner = FileScanner( paths, purge_other_dirs=False, on_status=self.on_status, stop_check=self.stop_check, ) scanner.scan() scanner = GameScanner(context, None, on_status=self.on_status, stop_check=self.stop_check) scanner.scan(database) # FIXME: review what signals should be sent when a scan is performed # FIXME: these should be removed soon app.settings["last_scan"] = str(time.time()) app.settings["__config_refresh"] = str(time.time()) # this must be called from main, since callbacks are broadcast # when settings are changed Signal("scan_done").notify()
def set(self, key: str, value: str) -> None: if not self._loading: self.load() if self[key] == value: self.log_key_value(key, value, extra="(unchanged)") return if not self._loading and not self._atexit_registered: if self.verbose: print("[SETTINGS] Register atexit save path =", self.path) atexit.register(self.save) self._atexit_registered = True self.log_key_value(key, value) self.values[key] = value Signal("setting").notify(key, value)
def app_main(): print("FS Game Center") from fsui import Application application = Application("fs-game-center") from fsgs.http.server import http_server_main import threading def http_server_thread(): return http_server_main() threading.Thread(target=http_server_thread).start() if sys.platform.startswith("linux"): # Must load OpenGL to work around crash with Qt Quick on # Nvidia / Linux (due to libgl.so from mesa being loaded). import ctypes ctypes.CDLL("libGL.so.1", ctypes.RTLD_GLOBAL) from fsgs.ui.qwindow import GameCenterView window = GameCenterView() from fsui.qt import Qt # window.setFlags(Qt.FramelessWindowHint) window.setFlags(Qt.Window | Qt.FramelessWindowHint | Qt.WindowMinimizeButtonHint | Qt.WindowSystemMenuHint) # window.show() window.showMaximized() # window.showFullScreen() # window.setWindowState(Qt.WindowFullScreen) # window.setVisible(True) # from fs_uae_launcher.FSUAELauncher import FSUAELauncher # application = FSUAELauncher() # if application.start(): application.run() # application.save_settings() from fsbc.signal import Signal Signal("quit").notify()
def app_main(): try: import arcade.arcade_main arcade.arcade_main.main() print("main returned") finally: from fsbc.application import Application application = Application.instance() if application: print("calling Application stop") Application.get().stop() from fsbc.signal import Signal print("sending quit signal") Signal("quit").notify()
def app_main(): print("FS-UAE Launcher {0}".format(VERSION)) from launcher.fs_uae_launcher import FSUAELauncher application = FSUAELauncher() if application.start(): application.run() application.save_settings() # from fs_uae_launcher.netplay.IRC import IRC # IRC.stop() from fsbc.signal import Signal Signal("quit").notify() print("app_main done")
def app_main(): if "--help" in sys.argv: print(help_text) return print("FS-UAE Launcher {0}".format(VERSION)) print(sys.argv) print(platform.uname()) for i, arg in enumerate(sys.argv[:]): if arg == "--fullscreen" or arg == "--fullscreen=1": sys.argv[i] = "--settings:fullscreen=1" elif arg == "--no-fullscreen" or arg == "--fullscreen=0": sys.argv[i] = "--settings:fullscreen=0" from launcher.launcherapp import LauncherApp app = LauncherApp() if "--no-auto-detect-game" in sys.argv: sys.argv.remove("--no-auto-detect-game") LauncherApp.auto_detect_game = False try: app.start() except Exception as e: traceback.print_exc(file=sys.stderr) import fsui if "--no-gui" in sys.argv: pass else: fsui.show_error( "An error occurred starting FS-UAE Launcher:\n\n" + repr(e) + "\n\nFS-UAE Launcher cannot start " "because of this.", "FS-UAE Launcher", ) fsui.show_error(traceback.format_exc()) else: app.run() app.save_settings() # from fs_uae_launcher.netplay.IRC import IRC # IRC.stop() from fsbc.signal import Signal Signal("quit").notify() print("app_main done")
def _run(self, database): # FIXME, dependency on fs_uae_launcher # from fs_uae_launcher.Scanner import Scanner # Scanner.start([], scan_for_files=False, update_game_database=True) from fsgamesys.ogd.game_rating_synchronizer import ( GameRatingSynchronizer, ) from launcher.gamescanner import GameScanner context = SynchronizerContext() synchronizer = MetaSynchronizer(context, on_status=self.on_status, stop_check=self.stop_check) synchronizer.synchronize() synchronizer = GameRatingSynchronizer( context, database, on_status=self.on_status, stop_check=self.stop_check, ) synchronizer.username = "******" synchronizer.password = app.settings["database_auth"] synchronizer.synchronize() synchronizer = ListsSynchronizer(context, on_status=self.on_status, stop_check=self.stop_check) synchronizer.synchronize() scanner = GameScanner(context, None, on_status=self.on_status, stop_check=self.stop_check) scanner.update_game_database() scanner.scan(database) # FIXME: review what signals should be sent when a scan is performed # FIXME: these should be removed soon app.settings["last_scan"] = str(time.time()) app.settings["__config_refresh"] = str(time.time()) # this must be called from main, since callbacks are broadcast # when settings are changed Signal("scan_done").notify()
def remove_listener(cls, listener): # deprecated Signal("fsgs:config").disconnect(getattr(listener, "on_config"))
def add_listener(cls, listener): # deprecated Signal("fsgs:config").connect(getattr(listener, "on_config"))
def emit(self, signal, args): Signal(self.signal_name(signal)).notify(*args)
def disconnect(self, signal, listener): Signal(self.signal_name(signal)).disconnect(listener)