예제 #1
0
    def __init__(self, fsgc):
        self.fsgc = fsgc
        self.files = GameFiles(fsgc)
        self.logger = GameDriverLogger()
        self.emulator = Emulator("no-emulator")

        self.options = defaultdict(str)
        self.init_options()

        self.ports = []
        self.init_ports()

        self._allow_gsync = True
        self._model_name = ""
        self._emulator_skin_prepared = {}
        self.__vsync = False
        self.__game_temp_file = None

        self.temp_root = TemporaryItem(root=None,
                                       prefix="fsgs-",
                                       suffix="tmp",
                                       directory=True)
        # # Default current working directory for the emulator.
        self.cwd = self.temp_dir("cwd")
        # # Fake home directory for the emulator.
        self.home = self.temp_dir("home")
        self.home._path = os.path.join(FSGSDirectories.get_cache_dir(), "Home")
        if not os.path.exists(self.home.path):
            os.makedirs(self.home.path)
        # noinspection PyProtectedMember
        self.cwd._path = self.home._path
예제 #2
0
def app_main():
    FSGSDirectories.initialize()
    Settings.instance().load()
    print("")
    print("Directories:")
    print("* base_dir =", FSGSDirectories.get_base_dir())
    print("* cache_dir =", FSGSDirectories.get_cache_dir())
    print("* cdroms_dir =", FSGSDirectories.get_cdroms_dir())
    print("* configurations_dir =", FSGSDirectories.get_configurations_dir())
    print("* controllers_dir =", FSGSDirectories.get_controllers_dir())
    print("* covers_dir =", FSGSDirectories.get_covers_dir())
    print("* data_dir =", FSGSDirectories.get_data_dir())
    print("* downloads_dir =", FSGSDirectories.downloads_dir())
    print("* floppies_dir =", FSGSDirectories.get_floppies_dir())
    print("* hard_drives_dir =", FSGSDirectories.get_hard_drives_dir())
    # print("* images_dir =", FSGSDirectories.get_images_dir())
    print("* kickstarts_dir =", FSGSDirectories.get_kickstarts_dir())
    print("* launcher_dir =", FSGSDirectories.get_launcher_dir())
    print("* logs_dir =", FSGSDirectories.get_logs_dir())
    print("* plugins_dir =", FSGSDirectories.get_plugins_dir())
    # print("* portable_dir =", FSGSDirectories.portable_dir())
    print("* save_states_dir =", FSGSDirectories.get_save_states_dir())
    print("* screenshots_dir =", FSGSDirectories.get_screenshots_dir())
    print("* screenshots_output_dir =", FSGSDirectories.screenshots_output_dir())
    print("* themes_dir =", FSGSDirectories.get_themes_dir())
    print("* titles_dir =", FSGSDirectories.get_titles_dir())
    print("* whdload_dir =", FSGSDirectories.get_whdload_dir())
    print("")
예제 #3
0
 def get_cache_path(cls, sha1_or_uuid):
     path = os.path.join(
         FSGSDirectories.get_cache_dir(), "Downloads", sha1_or_uuid[:3]
     )
     if not os.path.exists(path):
         os.makedirs(path)
     return os.path.join(path, sha1_or_uuid)
예제 #4
0
def app_main():
    FSGSDirectories.initialize()
    Settings.instance().load()
    print("")
    print("Directories:")
    print("* base_dir =", FSGSDirectories.get_base_dir())
    print("* cache_dir =", FSGSDirectories.get_cache_dir())
    print("* cdroms_dir =", FSGSDirectories.get_cdroms_dir())
    print("* configurations_dir =", FSGSDirectories.get_configurations_dir())
    print("* controllers_dir =", FSGSDirectories.get_controllers_dir())
    print("* covers_dir =", FSGSDirectories.get_covers_dir())
    print("* data_dir =", FSGSDirectories.get_data_dir())
    print("* downloads_dir =", FSGSDirectories.downloads_dir())
    print("* floppies_dir =", FSGSDirectories.get_floppies_dir())
    print("* hard_drives_dir =", FSGSDirectories.get_hard_drives_dir())
    # print("* images_dir =", FSGSDirectories.get_images_dir())
    print("* kickstarts_dir =", FSGSDirectories.get_kickstarts_dir())
    print("* launcher_dir =", FSGSDirectories.get_launcher_dir())
    print("* logs_dir =", FSGSDirectories.get_logs_dir())
    print("* plugins_dir =", FSGSDirectories.get_plugins_dir())
    # print("* portable_dir =", FSGSDirectories.portable_dir())
    print("* save_states_dir =", FSGSDirectories.get_save_states_dir())
    print("* screenshots_dir =", FSGSDirectories.get_screenshots_dir())
    print("* screenshots_output_dir =",
          FSGSDirectories.screenshots_output_dir())
    print("* themes_dir =", FSGSDirectories.get_themes_dir())
    print("* titles_dir =", FSGSDirectories.get_titles_dir())
    print("* whdload_dir =", FSGSDirectories.get_whdload_dir())
    print("")
예제 #5
0
def app_main():
    FSGSDirectories.initialize()
    Settings.instance().verbose = False
    Settings.instance().load()
    print("base_dir", FSGSDirectories.get_base_dir())
    print("cache_dir", FSGSDirectories.get_cache_dir())
    print("cdroms_dir", FSGSDirectories.get_cdroms_dir())
    print("configurations_dir", FSGSDirectories.get_configurations_dir())
    print("controllers_dir", FSGSDirectories.get_controllers_dir())
    print("covers_dir", FSGSDirectories.get_covers_dir())
    print("data_dir", FSGSDirectories.get_data_dir())
    print("downloads_dir", FSGSDirectories.downloads_dir())
    print("floppies_dir", FSGSDirectories.get_floppies_dir())
    print("hard_drives_dir", FSGSDirectories.get_hard_drives_dir())
    # print("images_dir", FSGSDirectories.get_images_dir())
    print("kickstarts_dir", FSGSDirectories.get_kickstarts_dir())
    print("launcher_dir", FSGSDirectories.get_launcher_dir())
    print("logs_dir", FSGSDirectories.get_logs_dir())
    print("plugins_dir", FSGSDirectories.get_plugins_dir())
    # print("portable_dir", FSGSDirectories.portable_dir())
    print("save_states_dir", FSGSDirectories.get_save_states_dir())
    print("screenshots_dir", FSGSDirectories.get_screenshots_dir())
    print("screenshots_output_dir =", FSGSDirectories.screenshots_output_dir())
    print("themes_dir", FSGSDirectories.get_themes_dir())
    print("titles_dir", FSGSDirectories.get_titles_dir())
예제 #6
0
    def __init__(self, fsgc):
        self.fsgc = fsgc
        self.files = GameFiles(fsgc)
        self.logger = GameDriverLogger()
        self.emulator = Emulator("no-emulator")

        self.options = defaultdict(str)
        self.init_options()

        self.ports = []
        self.init_ports()

        self._allow_gsync = True
        self._model_name = ""
        self._emulator_skin_prepared = {}
        self.__vsync = False
        self.__game_temp_file = None

        self.temp_root = TemporaryItem(
            root=None, prefix="fsgs-", suffix="tmp", directory=True
        )
        # # Default current working directory for the emulator.
        self.cwd = self.temp_dir("cwd")
        # # Fake home directory for the emulator.
        self.home = self.temp_dir("home")
        self.home._path = os.path.join(FSGSDirectories.get_cache_dir(), "Home")
        if not os.path.exists(self.home.path):
            os.makedirs(self.home.path)
        # noinspection PyProtectedMember
        self.cwd._path = self.home._path
예제 #7
0
 def get_cache_path(cls, sha1_or_uuid):
     path = os.path.join(FSGSDirectories.get_cache_dir(), "Downloads",
                         sha1_or_uuid[:3])
     if not os.path.exists(path):
         os.makedirs(path)
     return os.path.join(path, sha1_or_uuid)
 def cache_dir(self):
     # FIXME: remove dependency
     from fsgs.FSGSDirectories import FSGSDirectories
     return FSGSDirectories.get_cache_dir()
예제 #9
0
 def cache_dir(self):
     # FIXME: remove dependency
     from fsgs.FSGSDirectories import FSGSDirectories
     return FSGSDirectories.get_cache_dir()