def test_buy_building_when_player_is_not_owner(): # GIVEN Proxy() player = PlayerFactory(balance=5000, position=3, move=1) card = CardFactory(position=3) property = PropertyFactory(card=card, game=player.game, deposited=False) Proxy().load(full=True) [property, status] = BuildingService().buy_building(player.game_id, player.user_id) assert status == 2004
def test_buy_building_when_property_is_deposited(): # GIVEN Proxy() player = PlayerFactory(position=3, move=1) card = CardFactory(position=3) property = PropertyFactory(card=card, player=player, game=player.game, buildings=0, deposited=True) Proxy().load(full=True) [property, status] = BuildingService().buy_building(player.game_id, player.user_id) assert status == 2016
def test_buy_building_when_buildings_limit_reached(): # GIVEN Proxy() player = PlayerFactory(balance=5000, position=3) card = CardFactory(position=3) property = PropertyFactory(card=card, player=player, game=player.game, buildings=5, deposited=False) Proxy().load(full=True) [property, status] = BuildingService().buy_building(player.game_id, player.user_id) assert status == 2014
def test_buy_building_when_valid_buying_hotel(): # GIVEN Proxy() player = PlayerFactory(balance=700, position=3, move=1) card = CardFactory(position=3) property = PropertyFactory(card=card, player=player, game=player.game, buildings=4, deposited=False) Proxy().load(full=True) [property, status] = BuildingService().buy_building(player.game_id, player.user_id) new_balance = PlayerProvider().get_player_with_id(player.id).balance updated_property = PropertyProvider().get_property_with_id(property.id) assert status == 1000 assert updated_property.buildings == 5 assert new_balance == 0
def sell_building(self, game_id, user_id, card_id): record, status = BuildingService().sell_building(game_id=game_id, user_id=user_id, card_id=card_id) self.__prepare_response(record, status) return self.response