def test_repurchase_when_not_owner(): # GIVEN Proxy() game = GameFactory() card = CardFactory(position=1) player = PlayerFactory(game_id=game.id, move=1) user_property = PropertyFactory(card=card, game=game, deposited=False) Proxy().load(full=True) # WHEN deposit_property, status = DepositService().repurchase( user_id=player.user.id, game_id=game.id, card_id=card.id) # THEN assert deposit_property == None assert status == 2004
def test_deposit_when_already_deposited(): # GIVEN Proxy() game = GameFactory() card = CardFactory(position=1) player = PlayerFactory(game_id=game.id, move=1) user_property = PropertyFactory(player=player, card=card, game=game) Proxy().load(full=True) # WHEN deposit_property, status = DepositService().deposit(user_id=player.user.id, game_id=game.id, card_id=card.id) # THEN assert deposit_property == None assert status == 2016
def test_repurchase_when_valid(): # GIVEN Proxy() game = GameFactory() card = CardFactory(position=1) player = PlayerFactory(game_id=game.id, move=1) user_property = PropertyFactory(player=player, card=card, game=game, deposited=True) Proxy().load(full=True) # WHEN deposit_property, status = DepositService().repurchase( user_id=player.user.id, game_id=game.id, card_id=card.id) # THEN new_balance = PlayerProvider().get_player_with_id(player.id).balance new_property = PropertyProvider().get_property_with_id(user_property.id) assert new_property == user_property assert status == 1000 assert new_property.deposited == False assert new_balance == (player.balance - card.deposit_value)
def repurchase(self, game_id, user_id, card_id): record, status = DepositService().repurchase(game_id=game_id, user_id=user_id, card_id=card_id) self.__prepare_response(record, status) return self.response