예제 #1
0
파일: kauto.py 프로젝트: yukixz/kauto
def auto_1_1_single():
    game.set_foremost()

    game.dock_back_to_port()

    game.port_open_panel_sortie()
    game.sortie_select(1, 1)
    game.sortie_confirm()

    game.combat_map_loading()
    game.combat_map_moving()
    game.combat_battle(False)
    game.combat_result()
    utils.random_sleep(1.6)

    game.combat_advance()
    game.combat_compass()
    game.combat_map_moving()
    game.combat_battle(False)
    utils.random_sleep(1.6)
    game.combat_result()

    api_server.wait("/kcsapi/api_get_member/useitem")
    utils.random_sleep(1.6)
    game.port_open_panel_supply()
    game.supply_first_ship()
예제 #2
0
파일: kauto.py 프로젝트: yukixz/kauto
def auto_52c():
    game.set_foremost()

    damaged = False
    request = game.dock_back_to_port()

    while True:
        # for i in range(1, 18):
        for i in range(1, 5):
            if battle.port_has_damaged_ship(request):
                damaged = True
                break

            game.port_open_panel_sortie()
            game.sortie_select(5, 2)
            game.sortie_confirm()

            game.combat_map_loading()
            game.combat_compass()
            game.combat_map_moving()
            game.combat_map_moving()
            game.combat_formation_diamond()

            game.combat_battle(False)
            game.combat_result()
            request = game.combat_retreat()

        if (damaged or battle.port_has_damaged_ship(request)):
            game.port_open_panel_organize()
            break
        else:
            game.port_open_panel_supply()
            time.sleep(1.3)
            game.supply_current_fleet()
            game.dock_back_to_port()
예제 #3
0
파일: kauto.py 프로젝트: yukixz/kauto
def auto_15_single():
    game.set_foremost()

    while True:
        request = game.dock_back_to_port()
        if battle.port_has_damaged_ship(request):
            break

        game.port_open_panel_sortie()
        game.sortie_select(1, 5)
        game.sortie_confirm()

        game.combat_map_loading()
        game.combat_map_moving()
        game.combat_formation_abreast()

        game.combat_battle(False)
        game.combat_result()
        request = game.combat_retreat()

        game.port_open_panel_supply()
        time.sleep(7)
        game.supply_current_fleet()

        if battle.port_has_damaged_ship(request):
            game.dock_open_panel_organize()
            break
예제 #4
0
파일: kauto.py 프로젝트: yukixz/kauto
def auto_3_2():
    game.set_foremost()

    while True:
        request = game.dock_back_to_port()
        if battle.port_has_damaged_ship(request):
            break

        game.port_open_panel_sortie()
        game.sortie_select(3, 2)
        game.sortie_confirm()

        game.combat_map_loading()
        game.combat_compass()
        game.combat_map_moving()
        game.combat_formation_double()

        game.combat_result()
        request = game.combat_retreat()

        game.port_open_panel_supply()
        game.supply_current_fleet()

        if battle.port_has_damaged_ship(request):
            game.dock_open_panel_organize()
            break
예제 #5
0
파일: kauto.py 프로젝트: Artoria-0x04/kauto
    def wait(self):
        end = 2145888000  # 2038-01-01
        for t in self.exp_time:
            if t is not None and t < end:
                end = t
        utils.random_sleep_until(end - 50, end + 30, 60)

        if time.time() > self.stop_time:
            print("Reach running hours limit.")
            return None

        if datetime.datetime.now().hour < 6 or datetime.datetime.now(
        ).hour > 2:
            print('Skipping midnight to avoid possible \'201\'s')
            LOCAL_TZ = datetime.datetime.now(
                datetime.timezone(datetime.timedelta(0))).astimezone().tzinfo
            target = datetime.datetime.now().replace(tzinfo=LOCAL_TZ,
                                                     hour=6,
                                                     minute=0)
            utils.random_sleep_until(calendar.timegm(target.utctimetuple()))

        # Clear API server to avoid affect by player's action.
        api_server.empty()
        request = game.dock_back_to_port()
        utils.random_sleep(2)
        self.decks = request.body["api_deck_port"]
        utils.random_sleep(2)
        return self.port
예제 #6
0
파일: kauto.py 프로젝트: Artoria-0x04/kauto
def auto_22():
    game.set_foremost()

    while True:
        request = game.dock_back_to_port()
        if battle.port_has_damaged_ship(request):
            break

        game.port_open_panel_sortie()
        game.sortie_select(2, 2)
        game.sortie_confirm()

        game.combat_map_loading()
        game.combat_map_moving()
        game.combat_compass()
        game.combat_map_moving()
        game.combat_formation_line()

        # point B
        game.combat_result()
        game.combat_advance()

        # point A
        game.combat_map_moving()
        game.combat_map_moving()
        request = game.combat_summary()

        game.port_open_panel_supply()
        game.supply_current_fleet()

        if battle.port_has_damaged_ship(request):
            game.dock_open_panel_organize()
            break
예제 #7
0
    def supply(self):
        ''' Supply all.
        '''
        game.port_open_panel_supply()
        for i in range(3):
            if self.exp_no[i] is not None and self.fleet_status[i] == 2:
                game.supply_select_fleet(i + 2)
                game.supply_current_fleet()
                self.fleet_status[i] = 0

        request = game.dock_back_to_port()
        self.decks = request.body["api_deck_port"]
        return self.port
예제 #8
0
파일: kauto.py 프로젝트: yukixz/kauto
    def start(self):
        game.set_foremost()

        request = game.dock_back_to_port()
        if battle.port_has_damaged_ship(request):
            game.port_open_panel_organize()
            return None

        game.port_open_panel_sortie()
        game.sortie_select(2, 3)
        req_next = game.sortie_confirm()
        game.poi_switch_panel_prophet()
        game.combat_map_loading()

        self.cell_no = req_next.body["api_no"]
        return self.path_dict.get(self.cell_no, None)
예제 #9
0
    def wait(self):
        end = 2145888000  # 2038-01-01
        for t in self.exp_time:
            if t is not None and t < end:
                end = t
        utils.random_sleep_until(end - 50, end + 30, 60)

        if time.time() > self.stop_time:
            print("Reach running hours limit.")
            return None

        # Clear API server to avoid affect by player's action.
        api_server.empty()
        request = game.dock_back_to_port()
        self.decks = request.body["api_deck_port"]
        return self.port