def draw(self): self.fps_time += self.delta if self.fps_time > 1: self.fps_time -= 1 self.fps = 0 self.screen.fill((0, 0, 0, 0)) self.world.draw(self.screen) self.world.OnGUI(self.screen) if self.DEBUG: self.world.debDraw(self.screen) Debug.draw(self.screen) pygame.display.flip() self.fps += 1 return