def __init__(self): pygame.init() self.manager = GameManager() self.enemy = Ai() pygame.display.set_caption("Tic Tac Toe") self.WIDTH = 540 self.HEIGHT = 540 self.screen = pygame.display.set_mode((self.WIDTH, self.HEIGHT)) self.background = pygame.Surface((self.WIDTH, self.HEIGHT)) self.background.fill(pygame.Color('#E3E3E3')) # FONTS self.playerFont = pygame.font.SysFont('arial', 70) self.resultFont = pygame.font.SysFont('arial', 60, bold=True) self.infoFont = pygame.font.SysFont('arial', 30, italic=True) # define cell dimensions self.cellWidth = self.WIDTH / 3 self.cellHeight = self.HEIGHT / 3 self.board = [] # to create the 3x3 grid for i in range(3): for j in range(3): self.board.append( Cell(self.cellWidth * i, self.cellHeight * j, self.cellWidth, self.cellHeight)) self.manager.gameState = 'progress' self.running = True
def setup_hotseat_game(players: {str: Player}): g = GameManager([players["Arva"], players["Buroad"]]) player_controllers = [ EncounterAiPlayerController(g, 0), LocalTextPlayerController(g, 1) ] return (g, player_controllers)
def setup_encounter_game(players: {str: Player}): #setup the game management g = GameManager([players["Pack of Lupoforms"], players["Arva"]]) player_controllers = [ EncounterAiPlayerController(g, 0), LocalTextPlayerController(g, 1) ] return (g, player_controllers)
def setup(): global client client = paho.Client(client_id="client-1", clean_session=True, userdata=None, protocol=paho.MQTTv31) client.on_subscribe = on_subscribe client.on_message = on_message client.username_pw_set("stef", "stef") client.connect("rasberrypi.ddns.net", port=1883, keepalive=60) client.subscribe("project/#", qos=1) global gameManagerInstance if gameManagerInstance is None: gameManagerInstance = GameManager(client)
def main(): app = QApplication(sys.argv) engine = QQmlApplicationEngine() width = 15 height = 15 gameManager = GameManager(width, height, 50) engine.rootContext().setContextProperty("gameManager", gameManager) engine.load('Views/Window.qml') window = engine.rootObjects()[0] window.setProperty("title", "Sapper") window.setProperty("width", width * 50 + 90) window.setProperty("height", height * 50 + 140) window.show() sys.exit(app.exec_())
import pygame from gameManager import GameManager pygame.init() screenSize = (400, 400) surface = pygame.display.set_mode(screenSize) theGame = GameManager(surface) clock = pygame.time.Clock() while True: clock.tick(30) theGame.draw() theGame.doTurn()
def __init__(self): self.manager = GameManager()
for n in range(5): enemyShip = pygame.image.load('../assets/enemyShip00.png') enemyShip = pygame.transform.scale(enemyShip, (32, 32)) randomSpeed = random.randint(50, 250) randomPosX = random.randint(64, width - 64) e = Enemy(enemyShip, [randomPosX, -64], display, randomSpeed) game_objects.append(e) backgroundClouds = pygame.image.load('../assets/clouds00.png') playerShip = pygame.transform.scale(playerShip, (width, height * 2)) # projectile = Projectile(projectileImg, [64, -128], display, 50, DEEP_BLUE) # # game_objects.append(projectile) bgPosy = -600 bgPosy2 = -1200 game_manager = GameManager(game_objects, display) # main loop while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False print(event) t = pygame.time.get_ticks() deltaTime = (t - getTicksLastFrame) / 1000.0 getTicksLastFrame = t gameDisplay.fill(WARM_WHITE) bgPosy += deltaTime * 200 bgPosy2 += deltaTime * 200
def main(): tk = Tk() tk.title('Snake') tk.resizable(0, 0) tk.wm_attributes('-topmost', 1) manager = GameManager() settings = GameSettings() canvas = Canvas(tk, width=settings.width, height=settings.height, bd=0, highlightthickness=0, background='black') canvas.pack() textLabel = Label( tk, text='Press ENTER to begin.\nPress ESCAPE at anytime to exit.') textLabel.pack() tk.update() canvas.bind_all("<Return>", manager.startGame) canvas.bind_all("<space>", manager.pauseGame) canvas.bind_all("<Escape>", manager.closeGame) while manager.gameRunning: while manager.inStartMenu: if not manager.gameRunning: break tk.update_idletasks() tk.update() sleep(settings.gameSpeed) canvas.delete("all") food = Food(canvas, settings) manager.foodPlaced = False snake = Snake(canvas, settings) textID = canvas.create_text( settings.width - 45, 20, text=f'Segments: {str(len(snake.segments))}', fill='yellow') while not manager.inStartMenu: if not manager.gameRunning: break elif manager.gameOver: manager.inStartMenu == True elif not manager.gamePaused: textLabel.configure(text='Press SPACE to pause game!') gameLoop(tk, canvas, manager, settings, snake, food) canvas.itemconfig(textID, text=f'Segments: {str(len(snake.segments))}') else: textLabel.configure(text='GAME PAUSED!') tk.update_idletasks() tk.update() sleep(settings.gameSpeed) textLabel.configure( text='GAME OVER!\nPress ENTER to start a new game!') tk.destroy()
def main(): GameManager()
#!/usr/bin/python3.6 #coding:utf-8 from gameManager import GameManager import sys if __name__ == '__main__': gm = GameManager() if len(sys.argv) > 1: if sys.argv[1] == "False": sys.argv[1] = False elif sys.argv[1] == "True": sys.argv[1] = True else: sys.argv[1] = None if len(sys.argv) == 2: gm.start(sys.argv[1]) elif len(sys.argv) == 3: gm.start(sys.argv[1], int(sys.argv[2])) else: gm.start()
print("Starting score tracker...") from scoreTracker import ScoreTracker scoreTracker = ScoreTracker() # Now we can start up the display with a disover sequence print("Discovering initial clients...") game.discover_clients() # Prepare for game loop import sys from time import sleep from screenRenderer import ScreenRenderer from gameManager import GameManager manager = GameManager(game, scoreTracker) renderer = ScreenRenderer(screen, manager) # State variables for game stuffs from communication.utils import * lastTick = millis() # Start game loop print("Starting game loop...") gameRunning = True maxRenderTime = 0 timesOver1s = 0 def closeAll():
def __init__(self, parent): super().__init__(parent) logFile = "errors.log" logging.basicConfig(filename=logFile, level=logging.DEBUG) self._controller = GameController() self._screenreader = SpeechUtil() self._zoneOptions = ("hand", "land", "creatures", "other spells", "graveyard", "exile", "library") self._zones = (self._controller.player.hand, self._controller.player.lands, self._controller.player.creatures, self._controller.player.otherSpells, self._controller.player.graveyard, self._controller.player.exile, self._controller.player.library) self._commandParser = CommandParser(self, self._controller, self._screenreader) self._zoneTree = ZoneTree() self._commandInput = CommandInputBox() self._commandOutput = CommandOutputBox() self._gameManager = GameManager(self, self._controller, self._zoneTree, self._screenreader) self._sizer = wx.BoxSizer(wx.VERTICAL) # Create the UI elements self._zoneTree.createZoneTree(self, self._zoneOptions, self._zones, "Zones", self._screenreader) self._commandInput.createCommandInputBox(self, wx.TE_PROCESS_ENTER, "Command:", self._screenreader, self._commandParser, self._commandOutput) self._commandOutput.createCommandOutputBox(self, "Output", self._screenreader) self._zoneTree.SetSelection(1) panelShortcuts = [] zoneTreeShortcuts = [] # Panel keyboard shortcuts panelShortcuts.append( self.createShortcut( wx.NewId(), (lambda event: self._screenreader.nextSpeechHistory()), keys=wx.WXK_PAGEDOWN)) panelShortcuts.append( self.createShortcut( wx.NewId(), (lambda event: self._screenreader.previousSpeechHistory()), keys=wx.WXK_PAGEUP)) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.loadDeckMenu, mods=wx.ACCEL_CTRL, keys=ord("L"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.createToken, mods=wx.ACCEL_CTRL, keys=ord("K"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.shuffle, mods=wx.ACCEL_CTRL, keys=ord("H"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.draw, mods=wx.ACCEL_CTRL, keys=ord("D"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.drawHand, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("D"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.cleanup, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("C"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.untapBattlefield, mods=wx.ACCEL_CTRL, keys=ord("U"))) # view hand panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewHand, mods=wx.ACCEL_CTRL, keys=ord("1"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewVerboseHand, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("1"))) # view lands panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewLands, mods=wx.ACCEL_CTRL, keys=ord("2"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewVerboseLands, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("2"))) # view creatures panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewCreatures, mods=wx.ACCEL_CTRL, keys=ord("3"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewVerboseCreatures, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("3"))) # view Other Spells panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewOtherSpells, mods=wx.ACCEL_CTRL, keys=ord("4"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewVerboseOtherSpells, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("4"))) # view graveyard panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewGraveyard, mods=wx.ACCEL_CTRL, keys=ord("5"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewVerboseGraveyard, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("5"))) # view exile panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewExile, mods=wx.ACCEL_CTRL, keys=ord("6"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewVerboseExile, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("6"))) # view library panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewLibrary, mods=wx.ACCEL_CTRL, keys=ord("7"))) panelShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewVerboseLibrary, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("7"))) # Zone Tree keyboard shortcuts zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.autoMove, keys=wx.WXK_RETURN)) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.moveToGraveyard, keys=wx.WXK_BACK)) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.moveToExile, mods=wx.ACCEL_SHIFT, keys=wx.WXK_BACK)) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.moveToHand, mods=wx.ACCEL_SHIFT, keys=wx.WXK_RETURN)) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.moveToLibrary, mods=wx.ACCEL_CTRL, keys=wx.WXK_RETURN)) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardManaCost, keys=ord("1"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardPowerAndToughness, keys=ord("2"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardText, keys=ord("3"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardType, keys=ord("4"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardFlavor, keys=ord("5"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardRarity, keys=ord("6"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardRulings, keys=ord("7"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardPrintings, keys=ord("8"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardWatermark, keys=ord("9"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.getCardLoyalty, keys=ord("0"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.viewCard, keys=ord("V"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.addCounter, keys=ord(">"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.subtractCounter, keys=ord("<"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.addPlus1Counter, mods=wx.ACCEL_CTRL, keys=ord(">"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.subtractPlus1Counter, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord(">"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.addMinus1Counter, mods=wx.ACCEL_CTRL, keys=ord("<"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.subtractMinus1Counter, mods=wx.ACCEL_CTRL | wx.ACCEL_SHIFT, keys=ord("<"))) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.toggleTappedState, keys=wx.WXK_SPACE)) zoneTreeShortcuts.append( self.createShortcut(wx.NewId(), self._gameManager.transformCard, mods=wx.ACCEL_CTRL, keys=ord("T"))) self._panelKeyTable = wx.AcceleratorTable(panelShortcuts) self._zoneTreeKeyTable = wx.AcceleratorTable(zoneTreeShortcuts) self.SetAcceleratorTable(self._panelKeyTable) self._zoneTree.SetAcceleratorTable(self._zoneTreeKeyTable) self._sizer.Add(self._zoneTree, 1, wx.SHAPED, 0) self._sizer.Add(self._commandInput, 1, wx.SHAPED, 0) self._sizer.Add(self._commandOutput, 4, wx.EXPAND | wx.ALIGN_BOTTOM, 0) self._sizer.SetSizeHints(self) self.SetSizer(self._sizer) self._commandOutput.Bind(wx.EVT_KEY_DOWN, self.onKeyDownInOutput)