def run_ai_vs_ai(ai_players, board_size, out_file, first_search_depth, second_search_depth, start_player): engine = game_engine.GameEngine(board_size) current_player = start_player times = [0, 0] while engine.is_game_over(): print("----------\nPlayer 1 score: %s\nPlayer 2 score %s\n----------" % engine.get_player_points()) print_board(engine, board_size) game_state = engine.get_game_state() start = timer() player_move = ai_players[current_player].make_move(game_state) end = timer() times[current_player] = times[current_player] + (end - start) engine.make_move(player_move) current_player = (current_player + 1) % 2 points = engine.get_player_points() print("----------\nPlayer 1 score: %s\nPlayer 2 score %s\n----------" % points) print_board(engine, board_size) print_end_game_summary(engine) out_file.write('%s,%s,%s,%s,%s,%s\n' % (first_search_depth, second_search_depth, points[0], points[1], times[0], times[1])) return points
def __init__(self): colorama.init() self.INPUT_RUN_PLAYER_VS_AI = 1 self.INPUT_RUN_AI_VS_AI = 2 self.INPUT_CHANGE_BOARD_SIZE = 3 self.INPUT_EXIT = 4 self._heuristic = heuristic_evaluator.MaxPointDiffHeuristic() self._board_size = 8 self.engine = game_engine.GameEngine(self._board_size) self._ai_players = [] self._current_player = 1
def __init__(self, list_of_names): super().__init__() # p1 = green # p2 = blue # Create map and game engine self.map = map.Map() self.gameEngine = game_engine.GameEngine(self.map) # Add key notifier thread for player movment self.key_notifier = key_notifier.KeyNotifier() self.key_notifier.key_signal.connect(self.keyPressListener) self.key_notifier.start() # Add threads self.player1_move_thread = None self.player2_move_thread = None self.player1_shoot_thread = None self.player2_shoot_thread = None self.enemies_thread = None # Create and sutup players self.player1 = player.Player(list_of_names[0], 1) self.player2 = player.Player(list_of_names[1], 2) self.player1.setupPlayer(P1_INIT_COORDINATE, self.gameEngine) self.player2.setupPlayer(P2_INIT_COORDINATE, self.gameEngine) self.running = True # Setup initial level number and number of enemies self.level = 1 self.numOfEnemies = 1 self.thinkTime = 0.6 # Move player to their initial positions self.gameEngine.move(self.player1.initCoordinate, self.player1) self.gameEngine.move(self.player2.initCoordinate, self.player2) self.init_ui()
# coding:utf-8 import game_engine engine = game_engine.GameEngine() engine.start()
def _initialise_game(self): self.engine = self.engine = game_engine.GameEngine(self._board_size) self._current_player = 1
def main(): engine = game_engine.GameEngine() engine.LoadWorld(10, 10, 'world') engine.add_player('Shaitan', 0) engine.add_player('Quarzon', 1) engine.StartWorld()