def play(self, rubbers=1): self.players = [Player(i, (i+2)%4, x) for i, x in enumerate(self._bots)] dealerID = self.players[0].identifier currentHand = 0 for rubber in range(rubbers): newRubber = False hands = 0 while newRubber == False or hands < 20: dealerID = self.players[rubber % 4].identifier log.event("Start hand " + str(currentHand)) game = Game(self.players, self.teamStates, dealerID) result = game.play() if result is not None: newGame, newRubber = self._update_match_points(result) for i, state in enumerate(self.teamStates): log.event("Current state for Team {0}... {1}".format(i,state)) log.event("Hand complete, current score: {0} vs {1}".format(self.teamPoints[0], self.teamPoints[1])) if newGame: log.summary("Game complete, current score: {0} vs {1}".format(self.teamPoints[0], self.teamPoints[1])) matchStatsLog.log(self.teamPoints) hands += 1 currentHand += 1 log.summary("Rubber {0} complete".format(rubber)) gameStatsLog.dump_log() matchStatsLog.dump_log() return self.teamPoints
def play(self, rubbers=1): self.players = [ Player(i, (i + 2) % 4, x) for i, x in enumerate(self._bots) ] dealerID = self.players[0].identifier currentHand = 0 for rubber in range(rubbers): newRubber = False hands = 0 while newRubber == False or hands < 20: dealerID = self.players[rubber % 4].identifier log.event("Start hand " + str(currentHand)) game = Game(self.players, self.teamStates, dealerID) result = game.play() if result is not None: newGame, newRubber = self._update_match_points(result) for i, state in enumerate(self.teamStates): log.event("Current state for Team {0}... {1}".format( i, state)) log.event( "Hand complete, current score: {0} vs {1}".format( self.teamPoints[0], self.teamPoints[1])) if newGame: log.summary( "Game complete, current score: {0} vs {1}".format( self.teamPoints[0], self.teamPoints[1])) matchStatsLog.log(self.teamPoints) hands += 1 currentHand += 1 log.summary("Rubber {0} complete".format(rubber)) gameStatsLog.dump_log() matchStatsLog.dump_log() return self.teamPoints
def main(argv): args = parse_args() d = os.path.dirname('.\logs') print(d) print(os.getcwd()) if not os.path.exists(d): os.makedirs('logs') log.verbose = False names = [x[:-3] for x in os.listdir("bots") if x[-3:] == ".py"] names.remove("__init__") started = time.clock() bots = [ "kerpowski_bot", "kerpowski_conservative_bot", "kerpowski_bot", "kerpowski_conservative_bot" ] sys.path.append("bots") battle = Match([__import__(x) for x in bots]) battle.play(args.rubberCount) print("") log.summary("Completed in", str(int(time.clock() - started)), "seconds") log.dump_log()
def main(argv): args = parse_args() d = os.path.dirname('.\logs') print(d) print(os.getcwd()) if not os.path.exists(d): os.makedirs('logs') log.verbose = False names = [x[:-3] for x in os.listdir("bots") if x[-3:] == ".py"] names.remove("__init__") started = time.clock() bots = ["kerpowski_bot", "kerpowski_conservative_bot", "kerpowski_bot", "kerpowski_conservative_bot"] sys.path.append("bots") battle = Match([__import__(x) for x in bots]) battle.play(args.rubberCount) print("") log.summary("Completed in", str(int(time.clock() - started)), "seconds") log.dump_log()