def __init__(self): GameState.__init__(self) self.resume = False self.button1 = Rectangle.fromPoints(Point(22, 134), Point(104, 172)) self.button2 = Rectangle.fromPoints(Point(21, 218), Point(156, 251)) self.button3 = Rectangle.fromPoints(Point(26, 306), Point(146, 336))
def __init__(self): GameState.__init__(self) self.resume = False self.button1= Rectangle.fromPoints(Point(22,134),Point(104,172)) self.button2= Rectangle.fromPoints(Point(21,218),Point(156,251)) self.button3= Rectangle.fromPoints(Point(26,306),Point(146,336))
def __init__(self): GameState.__init__(self) # For reference, actually set during initialize() self.player_anim = None self.world = None self.player = None
def __init__(self): GameState.__init__(self) self.button1 = Rectangle.fromPoints(Point(520, 320), Point(640, 345))
def __init__(self): GameState.__init__(self) self.button1= Rectangle.fromPoints(Point(520,320),Point(640,345))