def interact_default(self, item): if self.state.get_jim_state() == 'online': return (Result(_('You feel a shock from the panel.')), make_jim_dialog( _("Prisoner %s. Please step away from the" " panel. You are not an authorized" " technician.") % PLAYER_ID, self.game))
def enter(self): if self.get_data('implant'): self.set_data('implant', False) ai1 = make_jim_dialog( _("Under the terms of the emergency conscription " "act, I have downloaded the ship's schematics to your " "neural implant to help you navigate around the ship."), self.game) if ai1: self.state.increase_sentence(3) return ai1, make_jim_dialog( _("Prisoner %s, you are a " "class 1 felon. Obtaining access to the ship's " "schematics constitutes a level 2 offence and carries a " "minimal penalty of an additional 3 years on your " "sentence.") % PLAYER_ID, self.game), make_sentence_dialog(PLAYER_ID, self.game)
def interact_without(self): self.game.scenes['bridge'].things['bridge.massagechair_base'] \ .set_data('contains_superconductor', False) self.take() return (Result(_("The superconductor module unclips easily.")), make_jim_dialog( _("Prisoner %s. That chair you've destroyed" " was property of the ship's captain. " "You will surely be punished.") % PLAYER_ID, self.game))
def engine_online_check(self): if (self.things['engine.cryo_containers'].get_data('filled') and self.things['engine.superconductor'].get_data('working')): self.set_data('engine online', True) self.remove_thing(self.things['engine.engines.8']) self.add_thing(Engines()) return make_jim_dialog( _("The engines are now operational. You" " have done a satisfactory job, Prisoner" " %s.") % PLAYER_ID, self.game)
def interact_without(self): if self.game.scenes['bridge'].get_data('ai status') == 'online': return make_jim_dialog( _("You are not authorized to change the" " destination."), self.game) if not self.ai_blocked: return Result( _("There's no good reason to choose to go to the" " penal colony.")) if self.game.scenes['bridge'].get_data('ai status') == 'looping': return Result( _("You could change the destination, but when JIM" " recovers, it'll just get reset.")) if self.game.scenes['bridge'].get_data('ai status') == 'dead': return Result(_("You change the destination."), soundfile="beep550.ogg", end_game=True)
def enter(self): # Setup music pieces = [self.sound.get_music(x) for x in self.MUSIC] background_playlist = self.sound.get_playlist(pieces, random=True, repeat=True) self.sound.change_playlist(background_playlist) if self.get_data('greet'): self.set_data('greet', False) return make_jim_dialog( _("Greetings, Prisoner %s. I am the Judicial " "Incarceration Monitor. " "You have been woken early under the terms of the " "emergency conscription act to assist with repairs to " "the ship. Your behaviour during this time will " "be noted on your record and will be relayed to " "prison officials when we reach the destination. " "Please report to the bridge.") % PLAYER_ID, self.game)
def interact_with_machete(self, item): if self.get_data('fixed'): self.set_data('fixed', False) self.game.add_inventory_item('tube_fragment') self.set_interact() responses = [ Result(_("It takes more effort than one would expect," " but eventually the pipe is separated from" " the wall."), soundfile="chop-chop.ogg") ] if self.game.get_current_scene().get_data('vandalism_warn'): self.game.get_current_scene().set_data('vandalism_warn', False) responses.append( make_jim_dialog( _("Prisoner %s. Vandalism is an offence punishable by a " "minimum of an additional 6 months to your sentence." ) % PLAYER_ID, self.game)) return responses
def interact_with_stethoscope(self, item): if self.get_data('is_cracked'): return Result( _("It's already unlocked. " "There's no more challenge.")) # TODO: Wax lyrical some more about safecracking. self.set_data('is_cracked', True) self.set_interact() self.state.increase_sentence(20) return (Result( _("Even after centuries of neglect, the tumblers slide" " almost silently into place. Turns out the" " combination was '1 2 3 4 5'. An idiot must keep his" " luggage in here.")), make_jim_dialog( _("Prisoner %s, you have been observed" " committing a felony violation. This will" " go onto your permanent record, and your" " sentence will be extended by twenty" " years.") % PLAYER_ID, self.game), make_sentence_dialog(PLAYER_ID, self.game))