def __init__(self, meteor_model, position): GameObjectModel.__init__(self, position) self.meteor_model = meteor_model self.rotation = self.target_angle() self.velocity = Vector(0, 0) self.can_switch = True self.last_position = self.position self.moved = False self.last_direction = "right" self.time = 0
def __init__(self, meteor_model, position): GameObjectModel.__init__(self, position)
def __init__(self, position, radius, color): GameObjectModel.__init__(self, position) self.radius = radius self.color = color