예제 #1
0
    def __call__(self, im_staffonly, min, max, c=0.5, random_seed=0):
        from gamera.core import Image, RGBPixel
        from gamera.toolkits.musicstaves.stafffinder import StafflineSkeleton
        seed(random_seed)
        im_full = self
        im_staffless = im_full.xor_image(im_staffonly)
        [first_x, last_x, stafflines,
         thickness] = find_stafflines_int(im_staffonly)
        def_staffonly = Image(im_full.ul, im_full.size)
        # state machine for the thickness
        states = states_mh(max - min + 1, c)

        # draw the deformed stafflines in a blank image
        last_thickness = 0
        even_shift = 0
        for l in range(len(stafflines)):
            y = stafflines[l]
            for x in range(first_x, last_x + 1):
                thickness = states.next() + min
                y_st = y - thickness / 2
                if thickness % 2 == 0:
                    if thickness != last_thickness:
                        if random() < 0.5:
                            even_shift = 1
                        else:
                            even_shift = 0
                    y_st = y_st + even_shift
                if thickness > 0:
                    def_staffonly.draw_line((x, y_st),
                                            (x, y_st + thickness - 1),
                                            RGBPixel(255, 255, 255))
                last_thickness = thickness

        # stafflines = stafflines AND NOT symbols
        im_staffless_invert = im_staffless.image_copy()
        im_staffless_invert.invert()
        def_staffonly.and_image(im_staffless_invert, True)
        # full = symbols OR stafflines
        def_full = im_staffless.image_copy()
        def_full.or_image(def_staffonly, True)

        # construct skeletons (in fact they didn't change)
        staffline_skel = []
        for y in stafflines:
            skel = StafflineSkeleton()
            skel.left_x = first_x
            # all stafflines are completely straight
            skel.y_list = (last_x - first_x + 1) * [y]
            staffline_skel.append(skel)

        return [def_full, def_staffonly, staffline_skel]
    def __call__(self,im_staffonly,min,max,c=0.5,random_seed=0):
        from gamera.core import Image,RGBPixel
        from gamera.toolkits.musicstaves.stafffinder import StafflineSkeleton
        seed(random_seed)
        im_full=self
        im_staffless=im_full.xor_image(im_staffonly)
        [first_x, last_x, stafflines, thickness]=find_stafflines_int(im_staffonly)
        def_staffonly=Image(im_full.ul,im_full.size)
        # state machine for the thickness
        states=states_mh(max-min+1,c)

        # draw the deformed stafflines in a blank image
        last_thickness=0
        even_shift=0
        for l in range(len(stafflines)):
            y=stafflines[l]
            for x in range(first_x,last_x+1):
                thickness=states.next()+min
                y_st=y-thickness/2
                if thickness%2==0:
                    if thickness!=last_thickness:
                        if random()<0.5:
                            even_shift=1
                        else:
                            even_shift=0
                    y_st=y_st+even_shift
                if thickness>0:
                    def_staffonly.draw_line((x,y_st),(x,y_st+thickness-1),RGBPixel(255,255,255))
                last_thickness=thickness

        # stafflines = stafflines AND NOT symbols
        im_staffless_invert=im_staffless.image_copy()
        im_staffless_invert.invert()
        def_staffonly.and_image(im_staffless_invert,True)
        # full = symbols OR stafflines
        def_full=im_staffless.image_copy()
        def_full.or_image(def_staffonly,True)

        # construct skeletons (in fact they didn't change)
        staffline_skel=[]
        for y in stafflines:
            skel=StafflineSkeleton()
            skel.left_x=first_x
            # all stafflines are completely straight
            skel.y_list=(last_x-first_x+1)*[y]
            staffline_skel.append(skel)

        return [def_full,def_staffonly,staffline_skel]
예제 #3
0
    def __call__(self, im_staffonly, maxdiff, c=0.5, random_seed=0):
        from gamera.core import Image, RGBPixel
        from gamera.toolkits.musicstaves.stafffinder import StafflineSkeleton
        seed(random_seed)
        im_full = self
        im_staffless = im_full.xor_image(im_staffonly)
        [first_x, last_x, stafflines,
         thickness] = find_stafflines_int(im_staffonly)
        def_staffonly = Image(im_full.ul, im_full.size)
        states = states_mh(2 * maxdiff + 1, c)

        m = (thickness - 1) / 2
        if (thickness and 1) == 1:
            p = m
        else:
            p = m + 1

        staffline_skel = []
        for l in range(len(stafflines)):
            y = stafflines[l] - maxdiff
            skel = StafflineSkeleton()
            skel.left_x = first_x
            skel.y_list = (last_x - first_x + 1) * [y]
            for x in range(first_x, last_x + 1):
                y_l = y + states.next()
                skel.y_list[x - first_x] = y_l
                def_staffonly.draw_line((x, y_l - m), (x, y_l + p),
                                        RGBPixel(255, 255, 255))
            staffline_skel.append(skel)

        im_staffless_invert = im_staffless.image_copy()
        im_staffless_invert.invert()
        def_staffonly.and_image(im_staffless_invert, True)
        def_staffless = im_staffless.image_copy()
        def_full = im_staffless.image_copy()
        def_full.or_image(def_staffonly, True)

        return [def_full, def_staffonly, staffline_skel]
    def __call__(self,im_staffonly,maxdiff,c=0.5,random_seed=0):
        from gamera.core import Image,RGBPixel
        from gamera.toolkits.musicstaves.stafffinder import StafflineSkeleton
        seed(random_seed)
        im_full=self
        im_staffless=im_full.xor_image(im_staffonly)
        [first_x, last_x, stafflines, thickness]=find_stafflines_int(im_staffonly)
        def_staffonly=Image(im_full.ul,im_full.size)
        states=states_mh(2*maxdiff+1,c)

        m=(thickness-1)/2
        if (thickness and 1)==1:
            p=m
        else:
            p=m+1
        
        staffline_skel=[]
        for l in range(len(stafflines)):
            y=stafflines[l]-maxdiff
            skel=StafflineSkeleton()
            skel.left_x=first_x
            skel.y_list=(last_x-first_x+1)*[y]
            for x in range(first_x,last_x+1):
                y_l=y+states.next()
                skel.y_list[x-first_x]=y_l
                def_staffonly.draw_line((x,y_l-m),(x,y_l+p),RGBPixel(255,255,255))
            staffline_skel.append(skel)

        im_staffless_invert=im_staffless.image_copy()
        im_staffless_invert.invert()
        def_staffonly.and_image(im_staffless_invert,True)
        def_staffless=im_staffless.image_copy()
        def_full=im_staffless.image_copy()
        def_full.or_image(def_staffonly,True)

        return [def_full,def_staffonly,staffline_skel]