class SteamPlugin(Plugin): def __init__(self, reader, writer, token): super().__init__(Platform.Steam, __version__, reader, writer, token) self._regmon = get_steam_registry_monitor() self._local_games_cache: Optional[List[LocalGame]] = None self._ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_CLIENT) self._ssl_context.load_verify_locations(certifi.where()) self._http_client = AuthenticatedHttpClient() self._client = SteamHttpClient(self._http_client) self._persistent_storage_state = PersistentCacheState() self._friends_cache = FriendsCache() self._games_cache = GamesCache() self._translations_cache = dict() self._stats_cache = StatsCache() self._user_info_cache = UserInfoCache() self._times_cache = TimesCache() # waits for persistent cache to initialize self._steam_client = None self._steam_client_run_task = None self._tags_semaphore = asyncio.Semaphore(5) self._library_settings_import_iterator = 0 self._last_launch: Timestamp = 0 self._update_local_games_task = asyncio.create_task(asyncio.sleep(0)) self._update_owned_games_task = asyncio.create_task(asyncio.sleep(0)) self._pushing_cache_task = asyncio.create_task(asyncio.sleep(0)) self._owned_games_parsed = None self._auth_data = None async def user_presence_update_handler(user_id: str, proto_user_info: ProtoUserInfo): self.update_user_presence( user_id, await presence_from_user_info(proto_user_info, self._translations_cache)) self._friends_cache.updated_handler = user_presence_update_handler def handshake_complete(self): websocket_list = WebSocketList(self._client) ownership_ticket_cache = OwnershipTicketCache( self.persistent_cache, self._persistent_storage_state) local_machine_cache = LocalMachineCache(self.persistent_cache, self._persistent_storage_state) self._steam_client = WebSocketClient( self._client, self._ssl_context, websocket_list, self._friends_cache, self._games_cache, self._translations_cache, self._stats_cache, self._times_cache, self._user_info_cache, local_machine_cache, ownership_ticket_cache) async def shutdown(self): self._regmon.close() await self._steam_client.close() await self._http_client.close() await self._steam_client.wait_closed() with suppress(asyncio.CancelledError): self._update_local_games_task.cancel() self._update_owned_games_task.cancel() self._pushing_cache_task.cancel() await self._update_local_games_task await self._update_owned_games_task await self._pushing_cache_task async def _authenticate(self, username=None, password=None, two_factor=None): if two_factor: return await self._steam_client.communication_queues[ 'websocket'].put({ 'password': password, 'two_factor': two_factor }) if not username or not password: raise UnknownBackendResponse() self._user_info_cache.account_username = username await self._steam_client.communication_queues['websocket'].put( {'password': password}) async def cancel_task(self, task): try: task.cancel() await task except asyncio.CancelledError: pass async def authenticate(self, stored_credentials=None): if not stored_credentials: self.create_task(self._steam_client.run(), "Run WebSocketClient") return next_step_response(START_URI.LOGIN, END_URI.LOGIN_FINISHED) if stored_credentials.get("cookies", []): logger.error( 'Old http login flow is not unsupported. Please reconnect the plugin' ) raise AccessDenied() self._user_info_cache.from_dict(stored_credentials) if 'games' in self.persistent_cache: self._games_cache.loads(self.persistent_cache['games']) steam_run_task = self.create_task(self._steam_client.run(), "Run WebSocketClient") connection_timeout = 30 try: await asyncio.wait_for(self._user_info_cache.initialized.wait(), connection_timeout) except asyncio.TimeoutError: try: self.raise_websocket_errors() except BackendError as e: logging.info( f"Unable to keep connection with steam backend {repr(e)}") raise except InvalidCredentials: logging.info("Invalid credentials during authentication") raise except Exception as e: logging.info( f"Internal websocket exception caught during auth {repr(e)}" ) raise else: logging.info( f"Failed to initialize connection with steam client within {connection_timeout} seconds" ) raise BackendTimeout() finally: await self.cancel_task(steam_run_task) self.store_credentials(self._user_info_cache.to_dict()) return Authentication(self._user_info_cache.steam_id, self._user_info_cache.persona_name) async def _get_websocket_auth_step(self): try: result = await asyncio.wait_for( self._steam_client.communication_queues['plugin'].get(), 60) result = result['auth_result'] except asyncio.TimeoutError: self.raise_websocket_errors() raise BackendTimeout() return result async def _handle_login_finished(self, credentials): parsed_url = parse.urlsplit(credentials['end_uri']) params = parse.parse_qs(parsed_url.query) if 'username' not in params or 'password' not in params: return next_step_response(START_URI.LOGIN_FAILED, END_URI.LOGIN_FINISHED) username = params['username'][0] password = params['password'][0] self._user_info_cache.account_username = username self._auth_data = [username, password] await self._steam_client.communication_queues['websocket'].put( {'password': password}) result = await self._get_websocket_auth_step() if result == UserActionRequired.NoActionRequired: self._auth_data = None self.store_credentials(self._user_info_cache.to_dict()) return Authentication(self._user_info_cache.steam_id, self._user_info_cache.persona_name) if result == UserActionRequired.EmailTwoFactorInputRequired: return next_step_response(START_URI.TWO_FACTOR_MAIL, END_URI.TWO_FACTOR_MAIL_FINISHED) if result == UserActionRequired.PhoneTwoFactorInputRequired: return next_step_response(START_URI.TWO_FACTOR_MOBILE, END_URI.TWO_FACTOR_MOBILE_FINISHED) else: return next_step_response(START_URI.LOGIN_FAILED, END_URI.LOGIN_FINISHED) async def _handle_two_step(self, params, fail, finish): if 'code' not in params: return next_step_response(fail, finish) two_factor = params['code'][0] await self._steam_client.communication_queues['websocket'].put({ 'password': self._auth_data[1], 'two_factor': two_factor }) result = await self._get_websocket_auth_step() logger.info(f'2fa result {result}') if result != UserActionRequired.NoActionRequired: return next_step_response(fail, finish) else: self._auth_data = None self.store_credentials(self._user_info_cache.to_dict()) return Authentication(self._user_info_cache.steam_id, self._user_info_cache.persona_name) async def _handle_two_step_mobile_finished(self, credentials): parsed_url = parse.urlsplit(credentials['end_uri']) params = parse.parse_qs(parsed_url.query) return await self._handle_two_step(params, START_URI.TWO_FACTOR_MOBILE_FAILED, END_URI.TWO_FACTOR_MOBILE_FINISHED) async def _handle_two_step_email_finished(self, credentials): parsed_url = parse.urlsplit(credentials['end_uri']) params = parse.parse_qs(parsed_url.query) if 'resend' in params: await self._steam_client.communication_queues['websocket'].put( {'password': self._auth_data[1]}) await self._get_websocket_auth_step() # Clear the queue return next_step_response(START_URI.TWO_FACTOR_MAIL, END_URI.TWO_FACTOR_MAIL_FINISHED) return await self._handle_two_step(params, START_URI.TWO_FACTOR_MAIL_FAILED, END_URI.TWO_FACTOR_MAIL_FINISHED) async def pass_login_credentials(self, step, credentials, cookies): if 'login_finished' in credentials['end_uri']: return await self._handle_login_finished(credentials) if 'two_factor_mobile_finished' in credentials['end_uri']: return await self._handle_two_step_mobile_finished(credentials) if 'two_factor_mail_finished' in credentials['end_uri']: return await self._handle_two_step_email_finished(credentials) async def get_owned_games(self): if self._user_info_cache.steam_id is None: raise AuthenticationRequired() await self._games_cache.wait_ready(90) owned_games = [] self._games_cache.add_game_lever = True try: temp_title = None async for app in self._games_cache.get_owned_games(): if str(app.appid) == "292030": temp_title = app.title owned_games.append( Game(str(app.appid), app.title, [], LicenseInfo(LicenseType.SinglePurchase, None))) if temp_title: dlcs = [] async for dlc in self._games_cache.get_dlcs(): dlcs.append(str(dlc.appid)) if "355880" in dlcs or ("378648" in dlcs and "378649" in dlcs): owned_games.append( Game("499450", temp_title, [], LicenseInfo(LicenseType.SinglePurchase, None))) except (KeyError, ValueError): logger.exception("Can not parse backend response") raise UnknownBackendResponse() finally: self._owned_games_parsed = True self.persistent_cache['games'] = self._games_cache.dump() self._persistent_storage_state.modified = True return owned_games async def prepare_achievements_context(self, game_ids: List[str]) -> Any: if self._user_info_cache.steam_id is None: raise AuthenticationRequired() if not self._stats_cache.import_in_progress: await self._steam_client.refresh_game_stats(game_ids.copy()) else: logger.info("Game stats import already in progress") await self._stats_cache.wait_ready( 10 * 60 ) # Don't block future imports in case we somehow don't receive one of the responses logger.info("Finished achievements context prepare") async def get_unlocked_achievements(self, game_id: str, context: Any) -> List[Achievement]: logger.info(f"Asked for achievs for {game_id}") game_stats = self._stats_cache.get(game_id) achievements = [] if game_stats: if 'achievements' not in game_stats: return [] for achievement in game_stats['achievements']: # Fix for trailing whitespace in some achievement names which resulted in achievements not matching with website data achi_name = achievement['name'] achi_name = achi_name.strip() if not achi_name: achi_name = achievement['name'] achievements.append( Achievement(achievement['unlock_time'], achievement_id=None, achievement_name=achi_name)) return achievements async def prepare_game_times_context(self, game_ids: List[str]) -> Any: if self._user_info_cache.steam_id is None: raise AuthenticationRequired() if not self._times_cache.import_in_progress: await self._steam_client.refresh_game_times() else: logger.info("Game stats import already in progress") await self._times_cache.wait_ready( 10 * 60 ) # Don't block future imports in case we somehow don't receive one of the responses logger.info("Finished game times context prepare") async def get_game_time(self, game_id: str, context: Dict[int, int]) -> GameTime: time_played = self._times_cache.get(game_id, {}).get('time_played') last_played = self._times_cache.get(game_id, {}).get('last_played') if last_played == 86400: last_played = None return GameTime(game_id, time_played, last_played) async def prepare_game_library_settings_context( self, game_ids: List[str]) -> Any: if self._user_info_cache.steam_id is None: raise AuthenticationRequired() return await self._steam_client.retrieve_collections() async def get_game_library_settings(self, game_id: str, context: Any) -> GameLibrarySettings: if not context: return GameLibrarySettings(game_id, None, None) else: game_in_collections = [] hidden = False for collection_name in context: if int(game_id) in context[collection_name]: if collection_name.lower() == 'hidden': hidden = True else: game_in_collections.append(collection_name) return GameLibrarySettings(game_id, game_in_collections, hidden) async def get_friends(self): if self._user_info_cache.steam_id is None: raise AuthenticationRequired() friends_ids = await self._steam_client.get_friends() friends_infos = await self._steam_client.get_friends_info(friends_ids) friends_nicknames = await self._steam_client.get_friends_nicknames() friends = [] for friend_id in friends_infos: friend = galaxy_user_info_from_user_info(str(friend_id), friends_infos[friend_id]) if str(friend_id) in friends_nicknames: friend.user_name += f" ({friends_nicknames[friend_id]})" friends.append(friend) return friends async def prepare_user_presence_context(self, user_ids: List[str]) -> Any: return await self._steam_client.get_friends_info(user_ids) async def get_user_presence(self, user_id: str, context: Any) -> UserPresence: user_info = context.get(user_id) if user_info is None: raise UnknownError( "User {} not in friend list (plugin only supports fetching presence for friends)" .format(user_id)) return await presence_from_user_info(user_info, self._translations_cache) async def _update_owned_games(self): new_games = self._games_cache.consume_added_games() if not new_games: return self.persistent_cache['games'] = self._games_cache.dump() self._persistent_storage_state.modified = True for i, game in enumerate(new_games): self.add_game( Game(game.appid, game.title, [], license_info=LicenseInfo(LicenseType.SinglePurchase))) if i % 50 == 49: await asyncio.sleep( 5 ) # give Galaxy a breath in case of adding thousands games def raise_websocket_errors(self): try: result = self._steam_client.communication_queues[ 'errors'].get_nowait() if result and isinstance(result, Exception): raise result except asyncio.queues.QueueEmpty: pass def tick(self): if self._local_games_cache is not None and self._update_local_games_task.done( ) and self._regmon.is_updated(): self._update_local_games_task = asyncio.create_task( self._update_local_games()) if self._update_owned_games_task.done() and self._owned_games_parsed: self._update_owned_games_task = asyncio.create_task( self._update_owned_games()) if self._pushing_cache_task.done( ) and self._persistent_storage_state.modified: self._pushing_cache = asyncio.create_task(self._push_cache()) if self._user_info_cache.changed: self.store_credentials(self._user_info_cache.to_dict()) if self._user_info_cache.initialized.is_set(): self.raise_websocket_errors() async def _push_cache(self): self.push_cache() self._persistent_storage_state.modified = False await asyncio.sleep( COOLDOWN_TIME ) # lower pushing cache rate to do not clog socket in case of big cache async def _update_local_games(self): loop = asyncio.get_running_loop() new_list = await loop.run_in_executor(None, local_games_list) notify_list = get_state_changes(self._local_games_cache, new_list) self._local_games_cache = new_list for game in notify_list: if LocalGameState.Running in game.local_game_state: self._last_launch = time.time() self.update_local_game_status(game) await asyncio.sleep(COOLDOWN_TIME) async def get_local_games(self): loop = asyncio.get_running_loop() self._local_games_cache = await loop.run_in_executor( None, local_games_list) return self._local_games_cache @staticmethod def _steam_command(command, game_id): if game_id == "499450": game_id = "292030" if is_uri_handler_installed("steam"): webbrowser.open("steam://{}/{}".format(command, game_id)) else: webbrowser.open("https://store.steampowered.com/about/") async def launch_game(self, game_id): SteamPlugin._steam_command("launch", game_id) async def install_game(self, game_id): SteamPlugin._steam_command("install", game_id) async def uninstall_game(self, game_id): SteamPlugin._steam_command("uninstall", game_id) async def get_subscriptions(self) -> List[Subscription]: if not self._owned_games_parsed: await self._games_cache.wait_ready(90) any_shared_game = False async for _ in self._games_cache.get_shared_games(): any_shared_game = True break return [ Subscription("Steam Family Sharing", any_shared_game, None, SubscriptionDiscovery.AUTOMATIC) ] async def get_subscription_games(self, subscription_name: str, context: Any): games = [] async for game in self._games_cache.get_shared_games(): games.append( SubscriptionGame(game_id=str(game.appid), game_title=game.title)) yield games async def prepare_local_size_context( self, game_ids: List[str]) -> Dict[str, str]: library_folders = get_library_folders() app_manifests = list(get_app_manifests(library_folders)) return { app_id_from_manifest_path(path): path for path in app_manifests } async def get_local_size(self, game_id: str, context: Dict[str, str]) -> Optional[int]: try: manifest_path = context[game_id] except KeyError: # not installed return 0 try: manifest = load_vdf(manifest_path) app_state = manifest['AppState'] state_flags = StateFlags(int(app_state['StateFlags'])) if StateFlags.FullyInstalled in state_flags: return int(app_state['SizeOnDisk']) else: # as SizeOnDisk is 0 return int(app_state['BytesDownloaded']) except Exception as e: logger.warning("Cannot parse SizeOnDisk in %s: %r", manifest_path, e) return None async def shutdown_platform_client(self) -> None: launch_debounce_time = 30 if time.time() < self._last_launch + launch_debounce_time: # workaround for quickly closed game (Steam sometimes dumps false positive just after a launch) logging.info( 'Ignoring shutdown request because game was launched a moment ago' ) return if is_windows(): exe = get_client_executable() if exe is None: return cmd = '"{}" -shutdown -silent'.format(exe) else: cmd = "osascript -e 'quit app \"Steam\"'" logger.debug("Running command '%s'", cmd) process = await asyncio.create_subprocess_shell( cmd, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL) await process.communicate()
class SteamPlugin(Plugin): def __init__(self, reader, writer, token): super().__init__(Platform.Steam, __version__, reader, writer, token) self._regmon = get_steam_registry_monitor() self._local_games_cache: Optional[List[LocalGame]] = None self._ssl_context = ssl.SSLContext(ssl.PROTOCOL_TLS_CLIENT) self._ssl_context.load_verify_locations(certifi.where()) self._http_client = AuthenticatedHttpClient() self._client = SteamHttpClient(self._http_client) self._persistent_storage_state = PersistentCacheState() self._servers_cache = ServersCache(self._client, self._ssl_context, self.persistent_cache, self._persistent_storage_state) self._friends_cache = FriendsCache() self._games_cache = GamesCache() self._translations_cache = dict() self._stats_cache = StatsCache() self._user_info_cache = UserInfoCache() self._times_cache = TimesCache() self._steam_client = WebSocketClient( self._client, self._ssl_context, self._servers_cache, self._friends_cache, self._games_cache, self._translations_cache, self._stats_cache, self._times_cache, self._user_info_cache, self.store_credentials) self._steam_client_run_task = None self._tags_semaphore = asyncio.Semaphore(5) self._library_settings_import_iterator = 0 self._last_launch: Timestamp = 0 self._update_local_games_task = asyncio.create_task(asyncio.sleep(0)) self._update_owned_games_task = asyncio.create_task(asyncio.sleep(0)) self._owned_games_parsed = None self._auth_data = None self._cooldown_timer = time.time() async def user_presence_update_handler(user_id: str, proto_user_info: ProtoUserInfo): self.update_user_presence( user_id, await presence_from_user_info(proto_user_info, self._translations_cache)) self._friends_cache.updated_handler = user_presence_update_handler # TODO: Remove - Steamcommunity auth element def _store_cookies(self, cookies): credentials = {"cookies": morsels_to_dicts(cookies)} self.store_credentials(credentials) # TODO: Remove - Steamcommunity auth element def _force_utc(self): cookies = SimpleCookie() cookies["timezoneOffset"] = "0,0" morsel = cookies["timezoneOffset"] morsel["domain"] = "steamcommunity.com" # override encoding (steam does not fallow RFC 6265) morsel.set("timezoneOffset", "0,0", "0,0") self._http_client.update_cookies(cookies) async def shutdown(self): self._regmon.close() await self._steam_client.close() await self._http_client.close() await self._steam_client.wait_closed() with suppress(asyncio.CancelledError): self._update_local_games_task.cancel() self._update_owned_games_task.cancel() await self._update_local_games_task await self._update_owned_games_task async def _authenticate(self, username=None, password=None, two_factor=None): if two_factor: return await self._steam_client.communication_queues[ 'websocket'].put({ 'password': password, 'two_factor': two_factor }) if not username or not password: raise UnknownBackendResponse() self._user_info_cache.account_username = username await self._steam_client.communication_queues['websocket'].put( {'password': password}) # TODO: Remove - Steamcommunity auth element async def _do_steamcommunity_auth(self, morsels): cookies = [(morsel.key, morsel) for morsel in morsels] self._http_client.update_cookies(cookies) self._http_client.set_cookies_updated_callback(self._store_cookies) self._force_utc() try: profile_url = await self._client.get_profile() except UnknownBackendResponse: raise InvalidCredentials() async def set_profile_data(): try: await self._client.get_authentication_data() steam_id, login = await self._client.get_profile_data( profile_url) self._user_info_cache.account_username = login self._user_info_cache.old_flow = True self._user_info_cache.steam_id = steam_id self.create_task(self._steam_client.run(), "Run WebSocketClient") return steam_id, login except AccessDenied: raise InvalidCredentials() try: steam_id, login = await set_profile_data() except UnfinishedAccountSetup: await self._client.setup_steam_profile(profile_url) steam_id, login = await set_profile_data() self._http_client.set_auth_lost_callback(self.lost_authentication) if "steamRememberLogin" in (cookie[0] for cookie in cookies): logging.debug("Remember login cookie present") else: logging.debug("Remember login cookie not present") return Authentication(steam_id, login) async def cancel_task(self, task): try: task.cancel() await task except asyncio.CancelledError: pass async def authenticate(self, stored_credentials=None): if not stored_credentials: self.create_task(self._steam_client.run(), "Run WebSocketClient") return next_step_response(START_URI.LOGIN, END_URI.LOGIN_FINISHED) # TODO remove at some point, old refresh flow cookies = stored_credentials.get("cookies", []) if cookies: morsels = parse_stored_cookies(cookies) return await self._do_steamcommunity_auth(morsels) self._user_info_cache.from_dict(stored_credentials) if 'games' in self.persistent_cache: self._games_cache.loads(self.persistent_cache['games']) steam_run_task = self.create_task(self._steam_client.run(), "Run WebSocketClient") connection_timeout = 30 try: await asyncio.wait_for(self._user_info_cache.initialized.wait(), connection_timeout) except asyncio.TimeoutError: try: self.raise_websocket_errors() except BackendError as e: logging.info( f"Unable to keep connection with steam backend {repr(e)}") except Exception as e: logging.info( f"Internal websocket exception caught during auth {repr(e)}" ) await self.cancel_task(steam_run_task) raise logging.info( f"Failed to initialize connection with steam client within {connection_timeout} seconds" ) await self.cancel_task(steam_run_task) raise BackendTimeout() self.store_credentials(self._user_info_cache.to_dict()) return Authentication(self._user_info_cache.steam_id, self._user_info_cache.persona_name) async def _get_websocket_auth_step(self): try: result = await asyncio.wait_for( self._steam_client.communication_queues['plugin'].get(), 60) result = result['auth_result'] except asyncio.TimeoutError: self.raise_websocket_errors() raise BackendTimeout() return result async def _handle_login_finished(self, credentials): parsed_url = parse.urlsplit(credentials['end_uri']) params = parse.parse_qs(parsed_url.query) if 'username' not in params or 'password' not in params: return next_step_response(START_URI.LOGIN_FAILED, END_URI.LOGIN_FINISHED) username = params['username'][0] password = params['password'][0] self._user_info_cache.account_username = username self._auth_data = [username, password] await self._steam_client.communication_queues['websocket'].put( {'password': password}) result = await self._get_websocket_auth_step() if result == UserActionRequired.NoActionRequired: self._auth_data = None self.store_credentials(self._user_info_cache.to_dict()) return Authentication(self._user_info_cache.steam_id, self._user_info_cache.persona_name) if result == UserActionRequired.EmailTwoFactorInputRequired: return next_step_response(START_URI.TWO_FACTOR_MAIL, END_URI.TWO_FACTOR_MAIL_FINISHED) if result == UserActionRequired.PhoneTwoFactorInputRequired: return next_step_response(START_URI.TWO_FACTOR_MOBILE, END_URI.TWO_FACTOR_MOBILE_FINISHED) else: return next_step_response(START_URI.LOGIN_FAILED, END_URI.LOGIN_FINISHED) async def _handle_two_step(self, params, fail, finish): if 'code' not in params: return next_step_response(fail, finish) two_factor = params['code'][0] await self._steam_client.communication_queues['websocket'].put({ 'password': self._auth_data[1], 'two_factor': two_factor }) result = await self._get_websocket_auth_step() logger.info(f'2fa result {result}') if result != UserActionRequired.NoActionRequired: return next_step_response(fail, finish) else: self._auth_data = None self.store_credentials(self._user_info_cache.to_dict()) return Authentication(self._user_info_cache.steam_id, self._user_info_cache.persona_name) async def _handle_two_step_mobile_finished(self, credentials): parsed_url = parse.urlsplit(credentials['end_uri']) params = parse.parse_qs(parsed_url.query) return await self._handle_two_step(params, START_URI.TWO_FACTOR_MOBILE_FAILED, END_URI.TWO_FACTOR_MOBILE_FINISHED) async def _handle_two_step_email_finished(self, credentials): parsed_url = parse.urlsplit(credentials['end_uri']) params = parse.parse_qs(parsed_url.query) if 'resend' in params: await self._steam_client.communication_queues['websocket'].put( {'password': self._auth_data[1]}) await self._get_websocket_auth_step() # Clear the queue return next_step_response(START_URI.TWO_FACTOR_MAIL, END_URI.TWO_FACTOR_MAIL_FINISHED) return await self._handle_two_step(params, START_URI.TWO_FACTOR_MAIL_FAILED, END_URI.TWO_FACTOR_MAIL_FINISHED) async def pass_login_credentials(self, step, credentials, cookies): if 'login_finished' in credentials['end_uri']: return await self._handle_login_finished(credentials) if 'two_factor_mobile_finished' in credentials['end_uri']: return await self._handle_two_step_mobile_finished(credentials) if 'two_factor_mail_finished' in credentials['end_uri']: return await self._handle_two_step_email_finished(credentials) async def get_owned_games(self): if self._user_info_cache.steam_id is None: raise AuthenticationRequired() await self._games_cache.wait_ready(90) owned_games = [] self._games_cache.add_game_lever = True try: for game_id, game_title in self._games_cache: owned_games.append( Game(str(game_id), game_title, [], LicenseInfo(LicenseType.SinglePurchase, None))) except (KeyError, ValueError): logger.exception("Can not parse backend response") raise UnknownBackendResponse() finally: self._owned_games_parsed = True self.persistent_cache['games'] = self._games_cache.dump() self.push_cache() return owned_games async def prepare_achievements_context(self, game_ids: List[str]) -> Any: if self._user_info_cache.steam_id is None: raise AuthenticationRequired() if not self._stats_cache.import_in_progress: await self._steam_client.refresh_game_stats(game_ids.copy()) else: logger.info("Game stats import already in progress") await self._stats_cache.wait_ready( 10 * 60 ) # Don't block future imports in case we somehow don't receive one of the responses logger.info("Finished achievements context prepare") async def get_unlocked_achievements(self, game_id: str, context: Any) -> List[Achievement]: logger.info(f"Asked for achievs for {game_id}") game_stats = self._stats_cache.get(game_id) achievements = [] if game_stats: if 'achievements' not in game_stats: return [] for achievement in game_stats['achievements']: # Fix for trailing whitespace in some achievement names which resulted in achievements not matching with website data achi_name = achievement['name'] achi_name = achi_name.strip() if not achi_name: achi_name = achievement['name'] achievements.append( Achievement(achievement['unlock_time'], achievement_id=None, achievement_name=achi_name)) return achievements async def prepare_game_times_context(self, game_ids: List[str]) -> Any: if self._user_info_cache.steam_id is None: raise AuthenticationRequired() if not self._times_cache.import_in_progress: await self._steam_client.refresh_game_times() else: logger.info("Game stats import already in progress") await self._times_cache.wait_ready( 10 * 60 ) # Don't block future imports in case we somehow don't receive one of the responses logger.info("Finished game times context prepare") async def get_game_time(self, game_id: str, context: Dict[int, int]) -> GameTime: time_played = self._times_cache.get(game_id, {}).get('time_played') last_played = self._times_cache.get(game_id, {}).get('last_played') if last_played == 86400: last_played = None return GameTime(game_id, time_played, last_played) async def prepare_game_library_settings_context( self, game_ids: List[str]) -> Any: if self._user_info_cache.steam_id is None: raise AuthenticationRequired() return await self._steam_client.retrieve_collections() async def get_game_library_settings(self, game_id: str, context: Any) -> GameLibrarySettings: if not context: return GameLibrarySettings(game_id, None, None) else: game_in_collections = [] hidden = False for collection_name in context: if int(game_id) in context[collection_name]: if collection_name.lower() == 'hidden': hidden = True else: game_in_collections.append(collection_name) return GameLibrarySettings(game_id, game_in_collections, hidden) async def get_friends(self): if self._user_info_cache.steam_id is None: raise AuthenticationRequired() friends_ids = await self._steam_client.get_friends() friends_infos = await self._steam_client.get_friends_info(friends_ids) friends_nicknames = await self._steam_client.get_friends_nicknames() friends = [] for friend_id in friends_infos: friend = galaxy_user_info_from_user_info(str(friend_id), friends_infos[friend_id]) if str(friend_id) in friends_nicknames: friend.user_name += f" ({friends_nicknames[friend_id]})" friends.append(friend) return friends async def prepare_user_presence_context(self, user_ids: List[str]) -> Any: return await self._steam_client.get_friends_info(user_ids) async def get_user_presence(self, user_id: str, context: Any) -> UserPresence: user_info = context.get(user_id) if user_info is None: raise UnknownError( "User {} not in friend list (plugin only supports fetching presence for friends)" .format(user_id)) return await presence_from_user_info(user_info, self._translations_cache) async def _update_owned_games(self): new_games = self._games_cache.get_added_games() iter = 0 for game in new_games: iter += 1 self.add_game( Game(game, new_games[game], [], license_info=LicenseInfo(LicenseType.SinglePurchase))) self.persistent_cache['games'] = self._games_cache.dump() self.push_cache() if iter >= 5: iter = 0 await asyncio.sleep(1) def raise_websocket_errors(self): try: result = self._steam_client.communication_queues[ 'errors'].get_nowait() if result and isinstance(result, Exception): raise result except asyncio.queues.QueueEmpty: pass def tick(self): if self._local_games_cache is not None and \ (self._update_local_games_task is None or self._update_local_games_task.done()) and \ self._regmon.is_updated(): self._update_local_games_task = asyncio.create_task( self._update_local_games()) if self._update_owned_games_task is None or self._update_owned_games_task.done( ) and self._owned_games_parsed: self._update_owned_games_task = asyncio.create_task( self._update_owned_games()) if self._persistent_storage_state.modified: self.push_cache() self._persistent_storage_state.modified = False if self._user_info_cache.changed: self.store_credentials(self._user_info_cache.to_dict()) if self._user_info_cache.initialized.is_set(): self.raise_websocket_errors() async def _update_local_games(self): if time.time() < self._cooldown_timer: await asyncio.sleep(COOLDOWN_TIME) loop = asyncio.get_running_loop() new_list = await loop.run_in_executor(None, local_games_list) notify_list = get_state_changes(self._local_games_cache, new_list) self._local_games_cache = new_list for game in notify_list: if LocalGameState.Running in game.local_game_state: self._last_launch = time.time() self.update_local_game_status(game) self._cooldown_timer = time.time() + COOLDOWN_TIME async def get_local_games(self): loop = asyncio.get_running_loop() self._local_games_cache = await loop.run_in_executor( None, local_games_list) return self._local_games_cache @staticmethod def _steam_command(command, game_id): if is_uri_handler_installed("steam"): webbrowser.open("steam://{}/{}".format(command, game_id)) else: webbrowser.open("https://store.steampowered.com/about/") async def launch_game(self, game_id): SteamPlugin._steam_command("launch", game_id) async def install_game(self, game_id): SteamPlugin._steam_command("install", game_id) async def uninstall_game(self, game_id): SteamPlugin._steam_command("uninstall", game_id) async def get_subscriptions(self) -> List[Subscription]: await self._games_cache.wait_ready(90) if self._games_cache.get_shared_games(): return [ Subscription("Family Sharing", True, None, SubscriptionDiscovery.AUTOMATIC) ] return [ Subscription("Family Sharing", False, None, SubscriptionDiscovery.AUTOMATIC) ] async def prepare_subscription_games_context( self, subscription_names: List[str]) -> Any: return [ SubscriptionGame(game_id=str(game['id']), game_title=game['title']) for game in self._games_cache.get_shared_games() ] async def get_subscription_games( self, subscription_name: str, context: Any) -> AsyncGenerator[List[SubscriptionGame], None]: yield context async def shutdown_platform_client(self) -> None: launch_debounce_time = 30 if time.time() < self._last_launch + launch_debounce_time: # workaround for quickly closed game (Steam sometimes dumps false positive just after a launch) logging.info( 'Ignoring shutdown request because game was launched a moment ago' ) return if is_windows(): exe = get_client_executable() if exe is None: return cmd = '"{}" -shutdown -silent'.format(exe) else: cmd = "osascript -e 'quit app \"Steam\"'" logger.debug("Running command '%s'", cmd) process = await asyncio.create_subprocess_shell( cmd, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL) await process.communicate()