def stop_event_loop(state, events): """ Turns off the camera (if on), stops sending events. """ log.debug('Stopping event loop!') _stop_webcam(events) return Gamestate(current_game=state.current_game, should_go_on=True)
def reset(self): #drawn power, not power self.gamestate = Gamestate(self.initial_deck, self.initial_power, self.initial_non_power, self.initial_market) np.random.shuffle(self.gamestate.deck) np.random.shuffle(self.gamestate.power) np.random.shuffle(self.gamestate.non_power)
def __init__(self, agent_name="basic"): """ Initilize the list of available commands, binding appropriate names to the funcitons defined in this file. """ commands = {} commands["name"] = self.gtp_name commands["version"] = self.gtp_version commands["protocol_version"] = self.gtp_protocol commands["known_command"] = self.gtp_known commands["list_commands"] = self.gtp_list commands["quit"] = self.gtp_quit commands["boardsize"] = self.gtp_boardsize commands["size"] = self.gtp_boardsize commands["clear_board"] = self.gtp_clear commands["play"] = self.gtp_play commands["genmove"] = self.gtp_genmove commands["showboard"] = self.gtp_show commands["print"] = self.gtp_show commands["set_time"] = self.gtp_time commands["winner"] = self.gtp_winner commands["hexgui-analyze_commands"] = self.gtp_analyze commands["agent"] = self.gtp_agent self.commands = commands self.game = Gamestate(8) self.agent_name = agent_name try: self.agent = self.AGENTS[agent_name]() except KeyError: print("Unknown agent defaulting to basic") self.agent_name = "basic" self.agent = self.AGENTS[agent_name]() self.agent.set_gamestate(self.game) self.move_time = 10 self.last_move = None
def gtp_clear(self, args): """ Clear the game board. """ self.game = Gamestate(self.game.size) self.agent.set_gamestate(self.game) self.last_move = None return (True, "")
def __init__(self, game_name): self.game_name = game_name # Set the parameters for each game type if self.game_name == "Oh Hell": self.min_players = 3 self.max_players = 7 self.num_decks = 1 self.valid_cards = regular_deck elif self.game_name == "Rummy": self.min_players = 2 self.max_players = 7 self.num_decks = 1 self.valid_cards = regular_deck else: # Set default of game parameters self.min_players = 4 self.max_players = 4 self.num_decks = 1 self.valid_cards = regular_deck # Get Number of Players print("Starting game: {}".format(self.game_name)) num_players = int(input("How many players are playing? ")) while (num_players < self.min_players or num_players > self.max_players): num_players = int( input( "{} isn't a valid number of players, please enter a new amount: " .format(num_players))) self.num_players = num_players # Enter the player names in order players = [] for i in range(0, self.num_players): name = input("Enter the name of player {}: ".format(i + 1)) date = math.floor(time.time()) id_ = name + "-" + str(date) players.append(Player(name, id_)) # Build the deck of cards deck = Deck(self.num_decks * len(self.valid_cards), enforce_order=False) for i in range(0, self.num_decks): for j in self.valid_cards: deck.append(Card.fromID(j)) # Create the gamestate object, likely will switch to using a factory # since some games will need special gamestate attributes like current suit in Oh Hell self.gamestate = Gamestate(deck, players) print(self.gamestate) # Start the first action print("Actions not implemented yet. Ending game.")
def start_event_loop(state, events): """ Turns on the camera (if off), start watching for events and subsequently sending them to the Mother Brain. """ log.debug('Starting event loop!') events.start_camera() t = threading.Thread(target=_show_webcam, args=(events, )) t.start() return Gamestate(current_game=state.current_game, should_go_on=True)
def parse_log(log): log = log.split('\n') state = Gamestate() nicks = {0: {}, 1: {}} players = {} start = 2 while len(log) > 0: experiences = handle_turn(log, state, nicks, players) for experience in experiences: if start > 0: start -= 1 else: yield experience
def gtp_boardsize(self, args): """ Set the size of the game board (will also clear the board). """ if (len(args) < 1): return (False, "Not enough arguments") try: size = int(args[0]) except ValueError: return (False, "Argument is not a valid size") if size < 1: return (False, "Argument is not a valid size") self.game = Gamestate(size) self.agent.set_gamestate(self.game) self.last_move = None return (True, "")
def draw_scenario(view, path, number, total): if os.path.exists(path + "Gamestate.json"): gamestate = Gamestate.from_file(path + "Gamestate.json") else: gamestate = Gamestate({}, {}, 2) players = [Player("Green", "Human"), Player("Red", "Human")] game = Game(players, gamestate) view.draw_game_tutorial(game) view.draw_tutorial_page_number(number, total) if os.path.exists(path + "Blue.marked"): marked_blue = [ Position.from_string(position) for position in json.loads(open(path + "Blue.marked").read())["tiles"] ] view.shade_positions(marked_blue, shading_blue) if os.path.exists(path + "Red.marked"): marked_red = [ Position.from_string(position) for position in json.loads(open(path + "Red.marked").read())["tiles"] ] view.shade_positions(marked_red, shading_red) if os.path.exists(path + "Unit.txt"): unit_name = open(path + "Unit.txt").readline() unit = getattr(units_module, unit_name.replace(" ", "_"))() view.show_unit_zoomed_tutorial(unit, None) draw_unit = True else: draw_unit = False if os.path.exists(path + "Description.txt"): description = open(path + "Description.txt").readlines() view.draw_tutorial_message(description, draw_unit)
from gamestate import Gamestate from myboard import Myboard # Used to run all the code if __name__ == '__main__': # Creates a board with given parameters board = Myboard(20, 20, 75) # Adds mines into the board board.add_mines() # Creates a game from the given board game = Gamestate(board.make_tiles(), board.safespots()) # Draws and begins the game game.draw()
del (player.friends[f]) pre_lvl = c.level + start_combat(player, c) else: pre_lvl = r_list[c].level + start_combat(player, r_list[c]) r_list.remove(r_list[c]) cave(player) elif c == 'shady roach': print('You decide to head over to the Shady Roach.') ShadyRoach.main(player) cave(player) else: leave(player) if __name__ == '__main__': g = Gamestate() print('Welcome, to RODENT RUMBLE!') skip = select('Load Game?', 'yes', 'no') skip = True if skip == 'yes' else False if skip: player = g.load() print('You are ' + str(player) + '.') print(repr(player)) wait() clear() else: player = pick_rodent() print('You are ' + str(player) + '.') print(repr(player)) clear()
def __init__(self, state=Gamestate(8)): self.rootstate = deepcopy(state) self.root = Node()
def __init__(self): self.gs = Gamestate() self.pb = PB()
def __init__(self, state=Gamestate(8)): self.set_gamestate(state) self.short_symetrical = True
normfont = pygame.font.Font( pygame.font.get_default_font(), 50 ) pygame.display.set_caption("Apreta_R.txt: Bloc de notas") bggrid = bg.BackgroundAnim() target_delay = int(1000 / 60) tickerEvent = pygame.event.custom_type() pygame.time.set_timer(tickerEvent, target_delay) state = Gamestate() def tick(): pass while 1: castTick = False for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == tickerEvent: castTick = True if castTick: keys = pygame.key.get_pressed() # predraw time (bg stuf) msurf.fill(blackbg)