class Starter(PygameHelper): def __init__(self): # Create the window self.w, self.h = config.WINDOW_WIDTH, config.WINDOW_HEIGHT PygameHelper.__init__(self, size=(self.w, self.h), fill=((255,255,255))) # Create the game world self.gameworld = GameWorld(self.screen, self.w, self.h) def update(self, dt): self.gameworld.update(dt) def keyUp(self, key): pass def mouseUp(self, button, pos): if button == self.RIGHT_MOUSE: self.gameworld.set_crosshair(pos) def mouseMotion(self, buttons, pos, rel): pass def draw(self): self.gameworld.draw()