def main(): g0z = 0.2 g1z = -0.01 w = 32 h = 6 g = GCode() for i, (name, au, radius) in enumerate(PLANETS): p = (au + 0.25) / (PLANETS[-1][1] + 1) x = w * p t = GCode.from_file('text/%s.nc' % name) t = t.depth(0.2, -0.01) t = t.rotate(90).scale(0.2, 0.2) t = t.move(x, 0.75, 0.5, 0.5) _, ty1, _, ty2 = t.bounds g += t if i > 0: r = 1.2 * radius / 71492.68 y1 = h / 2 - r y2 = h / 2 + r g += GCode(['G0 X%f Y%f' % (x, y1), 'G3 X%f Y%f I%f J%f' % (x, y2, 0, r), 'G3 X%f Y%f I%f J%f' % (x, y1, 0, -r)]) g += GCode.from_points([(x, 0), (x, ty1 - 0.1)], g0z, g1z) g += GCode.from_points([(x, ty2 + 0.1), (x, y1-0.1)], g0z, g1z) g += GCode.from_points([(x, y2+0.1), (x, h)], g0z, g1z) else: g += GCode.from_points([(x, 0), (x, ty1 - 0.1)], g0z, g1z) g += GCode.from_points([(x, ty2 + 0.1), (x, h)], g0z, g1z) im = g.render(0, 0, 32, 6, 96) im.write_to_png('planets.png')
def coaster(style, side, corner_radius, circle_diameter, circle_depth, depth, bit): n = 120 points = filled_circle(circle_diameter / 2.0 - bit / 2.0, n, bit / 4.0) g = GCode.from_points(points, G0Z, -circle_depth) if style == 1: points = rounded_square(side + bit, corner_radius) elif style == 2: points = circle(side / 2.0, n) elif style == 3: points = rounded_polygon(6, side / 2.0, corner_radius) elif style == 4: points = wavy_circle(side / 2.0, 360, 0.2, 7) else: raise Exception('invalid style') g += GCode.from_points(points, G0Z, -depth).multipass(G0Z, -depth, bit) return g.origin()
def create_shape(sides, length): p = create_points(sides, length) g = GCode() g += GCode.from_points(p, G0Z, -0.24) # g += GCode.from_points(p, G0Z, -0.4) # g += GCode.from_points(p, G0Z, -0.5) # g = g.rotate_and_scale_to_fit(6.5, 8) # g = g.rotate(180) g = g + g.translate(0, 4) g = g.origin() g = HEADER + g + FOOTER g.save('solids.nc') im = g.render(0, 0, 6.5, 8, 96) im.write_to_png('solids.png')
def create_shape(sides, length): bit = 0.125 size = 0.25 offset = bit / 5 data = [ [0] * 5, # [1] * 5, # [0, 1, 0, 0, 1], # [1, 0, 1, 1, 0], ] # gs = GCode() for index, directions in enumerate(data): p = create_points(sides, length) # p = add_notches(p, size, offset, directions) # p = LineString(p).buffer(bit / 2).exterior.coords g = GCode() g += GCode.from_points(p, G0Z, -0.15) g += GCode.from_points(p, G0Z, -0.275) # g = g.move(3, 0, 0.5, 0) # gs += g g = HEADER + g + FOOTER g.save('solids%d.nc' % index) im = g.render(0, 0, 6, 8, 96) im.write_to_png('solids%d.png' % index)
def main(): sep = GCode.from_points([(3, 0), (3, 8)], 0.2, -0.05) t1 = GCode.from_file('text/Planet Earth.nc') t2 = GCode.from_file('text/Lambert Azimuthal Equal-Area.nc') t3 = GCode.from_file('text/0 N 110 W.nc') t4 = GCode.from_file('text/Michael Fogleman.nc') t5 = GCode.from_file('text/July 2015.nc') t1 = t1.scale(1.25, 1.25) t2 = t2.scale(0.55, 0.55) t3 = t3.scale(0.55, 0.55) t1 = t1.move(0, 0, 0.5, 0.5).depth(0.2, -0.07) t2 = t2.move(0, 0, 0.5, 0.5).depth(0.2, -0.03) t3 = t3.move(0, 0, 0.5, 0.5).depth(0.2, -0.03) t4 = t4.move(0, 0, 0.5, 0.5).depth(0.2, -0.05) t5 = t5.move(0, 0, 0.5, 0.5).depth(0.2, -0.05) t1 = t1.translate(0, 6.5) t2 = t2.translate(0, 5) t3 = t3.translate(0, 4) t4 = t4.translate(0, 2) t5 = t5.translate(0, 0) t = t1 + t2 + t3 b = t4 + t5 s = 2.0 / 3.0 t = t.scale(s, s) b = b.scale(s, s) t = t.rotate(90) b = b.rotate(90) t = t.move(1.5, 4, 0.5, 0.5) b = b.move(4.5, 4, 0.5, 0.5) t = t + b t = t + sep t = HEADER + t + FOOTER p = 0.25 im = t.render(0-p, 0-p, 6+p, 8+p, 96) im.write_to_png('engrave.png') t.save('engrave.nc')