async def like( self, item_id: int, typeid: int, special: int, dislike: bool = False, *, client: Client ) -> None: like = dislike ^ 1 rs, udid, uuid = Coder.gen_rs(), Params.gen_udid(), Params.gen_uuid() values = [special, item_id, like, typeid, rs, client.account_id, udid, uuid] chk = Coder.gen_chk(type="like_rate", values=values) payload = ( Params() .create_new(game_version=20) .put_definer("accountid", client.account_id) .put_password(client.encodedpass) .put_udid(udid) .put_uuid(uuid) .put_definer("itemid", item_id) .put_like(like) .put_type(typeid) .put_special(special) .put_rs(rs) .put_chk(chk) .finish() ) resp = await self.http.request(Route.LIKE_ITEM, payload) if resp != 1: raise MissingAccess(f"Failed to like an item by ID: {item_id}.")
async def rate_level(self, level_id: int, rating: int, *, client: Client) -> None: assert 0 < rating <= 10, "Invalid star value given." rs, udid, uuid = Coder.gen_rs(), Params.gen_udid(), Params.gen_uuid() values = [level_id, rating, rs, client.account_id, udid, uuid] chk = Coder.gen_chk(type="like_rate", values=values) payload = ( Params() .create_new() .put_definer("levelid", level_id) .put_definer("accountid", client.account_id) .put_password(client.encodedpass) .put_udid(udid) .put_uuid(uuid) .put_definer("stars", rating) .put_rs(rs) .put_chk(chk) .finish() ) resp = await self.http.request(Route.RATE_LEVEL_STARS, payload) if resp != 1: raise MissingAccess(f"Failed to rate level by ID: {level_id}.")
async def update_profile(self, settings: Dict[str, int], *, client: Client) -> None: settings_cased = {Converter.snake_to_camel(name): value for name, value in settings.items()} rs = Coder.gen_rs() req_chk_params = [client.account_id] req_chk_params.extend( settings.get(param, 0) for param in ( "user_coins", "demons", "stars", "coins", "icon_type", "icon", "diamonds", "acc_icon", "acc_ship", "acc_ball", "acc_bird", "acc_dart", "acc_robot", "acc_glow", "acc_spider", "acc_explosion", ) ) chk = Coder.gen_chk(type="userscore", values=req_chk_params) payload = ( Params() .create_new() .put_definer("accountid", client.account_id) .put_password(client.encodedpass) .put_username(client.name) .put_seed(rs) .put_seed(chk, suffix=str(2)) .finish() ) payload.update(settings_cased) resp = await self.http.request(Route.UPDATE_USER_SCORE, payload) if not resp > 0: raise MissingAccess(f"Failed to update profile of a client: {client!r}")
def put_comment(self, content: str, values: List[Any]) -> Parameters: """Puts a comment. Parameters ---------- content: :class:`str` The content of the comment. values: :class:`list` A list of values to generate a ``chk`` parameter with. Returns ------- :class:`.Parameters` ``self`` """ comment = Coder.do_base64(content) self.dict["comment"] = comment values.insert(1, comment) self.put_chk(Coder.gen_chk(type="comment", values=values)) return self
async def upload_level( self, data: str, name: str, level_id: int, version: int, length: LevelLength, audio_track: int, desc: str, song_id: int, is_auto: bool, original: int, two_player: bool, objects: int, coins: int, stars: int, unlisted: bool, ldm: bool, password: Optional[Union[int, str]], copyable: bool, *, client: Client, ) -> int: data = Coder.zip(data) extra_string = "_".join(map(str, (0 for _ in range(55)))) desc = Coder.do_base64(desc) upload_seed = Coder.gen_level_upload_seed(data) seed2 = Coder.gen_chk(type="level", values=[upload_seed]) seed = Coder.gen_rs() pwd = 0 if copyable and password is None: pwd = 1 check, add = str(password), 1000000 if check.isdigit() and int(check) < add: pwd = add + int(password) payload = ( Params() .create_new() .put_definer("accountid", client.account_id) .put_definer("levelid", level_id) .put_definer("song", song_id) .put_seed(seed) .put_seed(seed2, suffix=2) .put_seed(0, prefix="wt") .put_seed(0, prefix="wt", suffix=2) .put_password(client.encodedpass) .put_username(client.name) .finish() ) options = { "level_name": name, "level_desc": desc, "level_version": version, "level_length": length.value, "audio_track": audio_track, "auto": int(is_auto), "original": int(original), "two_player": int(two_player), "objects": objects, "coins": coins, "requested_stars": stars, "unlisted": int(unlisted), "ldm": int(ldm), "password": pwd, "level_string": data, "extra_string": extra_string, "level_info": "H4sIAAAAAAAAC_NIrVQoyUgtStVRCMpPSi0qUbDStwYAsgpl1RUAAAA=", } payload_cased = { Converter.snake_to_camel(key): str(value) for key, value in options.items() } payload.update(payload_cased) level_id = await self.http.request(Route.UPLOAD_LEVEL, payload) if level_id == -1: raise MissingAccess("Failed to upload a level.") return level_id