예제 #1
0
def contact(
    size: Tuple[float, float] = (11.0, 11.0),
    layers: Tuple[Layer, ...] = (LAYER.M1, LAYER.M2, LAYER.M3),
    vias: Optional[Tuple[Optional[ComponentOrFactory], ...]] = (via1, via2),
    layer_port: Optional[Layer] = None,
) -> Component:
    """Rectangular contact

    Args:
        size: of the layers
        layers: layers on which to draw rectangles
        vias: vias to use to fill the rectangles
        layer_port: if None asumes port is on the last layer
    """

    width, height = size
    a = width / 2
    b = height / 2
    layer_port = layer_port or layers[-1]

    c = Component()
    c.height = height
    c.info.size = (float(size[0]), float(size[1]))
    c.info.layer = layer_port

    for layer in layers:
        ref = c << compass(size=(width, height), layer=layer)

        if layer == layer_port:
            c.add_ports(ref.ports)

    vias = vias or []
    for via in vias:
        if via is not None:
            via = via() if callable(via) else via

            w, h = via.info["size"]
            g = via.info["enclosure"]
            pitch_x, pitch_y = via.info["spacing"]

            nb_vias_x = (width - w - 2 * g) / pitch_x + 1
            nb_vias_y = (height - h - 2 * g) / pitch_y + 1

            nb_vias_x = int(floor(nb_vias_x)) or 1
            nb_vias_y = int(floor(nb_vias_y)) or 1
            ref = c.add_array(
                via, columns=nb_vias_x, rows=nb_vias_y, spacing=(pitch_x, pitch_y)
            )

            cw = (width - (nb_vias_x - 1) * pitch_x - w) / 2
            ch = (height - (nb_vias_y - 1) * pitch_y - h) / 2
            x0 = -a + cw + w / 2
            y0 = -b + ch + h / 2
            ref.move((x0, y0))

    return c
예제 #2
0
def contact(
    size: Tuple[float, float] = (11.0, 11.0),
    layers: Tuple[Layer, ...] = (LAYER.M1, LAYER.M2, LAYER.M3),
    vias: Optional[Tuple[Optional[ComponentOrFactory], ...]] = (via1, via2),
    layer_port: Optional[Layer] = None,
) -> Component:
    """Rectangular via array stack

    You can use it to connect different metal layers or metals to silicon.
    You can use the naming convention contact_layerSource_layerDestination

    Via array / stack name is more common for contacting metal while
    contact is used for contacting silicon

    http://www.vlsi-expert.com/2017/12/vias.html

    Args:
        size: of the layers
        layers: layers on which to draw rectangles
        vias: vias to use to fill the rectangles
        layer_port: if None asumes port is on the last layer
    """

    width, height = size
    a = width / 2
    b = height / 2
    layer_port = layer_port or layers[-1]

    c = Component()
    c.height = height
    c.info.size = (float(size[0]), float(size[1]))
    c.info.layer = layer_port

    for layer in layers:
        ref = c << compass(size=(width, height), layer=layer)

        if layer == layer_port:
            c.add_ports(ref.ports)

    vias = vias or []
    for via in vias:
        if via is not None:
            via = via() if callable(via) else via

            w, h = via.info["size"]
            g = via.info["enclosure"]
            pitch_x, pitch_y = via.info["spacing"]

            nb_vias_x = (width - w - 2 * g) / pitch_x + 1
            nb_vias_y = (height - h - 2 * g) / pitch_y + 1

            nb_vias_x = int(floor(nb_vias_x)) or 1
            nb_vias_y = int(floor(nb_vias_y)) or 1
            ref = c.add_array(via,
                              columns=nb_vias_x,
                              rows=nb_vias_y,
                              spacing=(pitch_x, pitch_y))

            cw = (width - (nb_vias_x - 1) * pitch_x - w) / 2
            ch = (height - (nb_vias_y - 1) * pitch_y - h) / 2
            x0 = -a + cw + w / 2
            y0 = -b + ch + h / 2
            ref.move((x0, y0))

    return c