예제 #1
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 def pre_round(self):
     for pos in self.lighthouses:
         ##distribucion de la energia en puesto por cada faro
         for y in xrange(pos[1] - self.RDIST + 1, pos[1] + self.RDIST):
             for x in xrange(pos[0] - self.RDIST + 1, pos[0] + self.RDIST):
                 ##USA ESTA FORMULA!!!
                 dist = geom.dist(pos, (x, y))
                 delta = int(math.floor(self.RDIST - dist))
                 if delta > 0:
                     self.island.energy[x, y] += delta
     player_posmap = dict()
     for player in self.players:
         if player.pos in player_posmap:
             player_posmap[player.pos].append(player)
         else:
             player_posmap[player.pos] = [player]
         if player.pos in self.lighthouses:
             player.keys.add(player.pos)
     for pos, players in player_posmap.iteritems():
         energy = self.island.energy[pos] // len(players)
         for player in players:
             player.energy += energy
         self.island.energy[pos] = 0
     for lh in self.lighthouses.itervalues():
         lh.decay(10)
예제 #2
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    def __init__(self, island_map):
        self._island = island_map
        self.h = len(self._island)
        self.w = len(self._island[0])
        self._energymap = [[0] * self.w for i in xrange(self.h)]
        self._horizonmap = []
        dist = self.HORIZON
        for y in xrange(-dist, dist + 1):
            row = []
            for x in xrange(-dist, dist + 1):
                row.append(geom.dist((0, 0), (x, y)) <= self.HORIZON)
            self._horizonmap.append(row)

        class _Energy(object):
            def __getitem__(unused, pos):
                x, y = pos
                if self[pos]:
                    return self._energymap[y][x]
                else:
                    return 0

            def __setitem__(unused, pos, val):
                x, y = pos
                if val > self.MAX_ENERGY:
                    val = self.MAX_ENERGY
                assert val >= 0
                if self[pos]:
                    self._energymap[y][x] = val

        self._energy = _Energy()
예제 #3
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 def get_near(self, s, distance):
     found = []
     for b in self.boids:
         if b == s: continue
         if geom.dist(b.position, s.position) < distance:
             found.append(b)
     return found
예제 #4
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def avoid_group(px, py, group):
    # returns a heading that avoids a group of objects and a distance to
    # the closes object
    res = []
    fx = fy = 0.0
    mind = -1
    for l in group:
        hx = px - l.x
        hy = l.y - py
        v = Vector2(hx, hy).normalize()
        d = geom.dist((0,0), (hx, hy))
        if d < mind or mind < 0:
            mind = d
        res.append((v.x, v.y, d))

    if mind < 0:
        return 0, 10000000

    for hx, hy, d in res:
        p = float(mind)/d
        #print "ENEMY:", d, degrees(geom.vector_angle(hx, hy))
        fx += hx*p
        fy += hy*p
    #print "ESCAPE DIR", degrees(geom.vector_angle(fx, fy)), mind
    return degrees(geom.vector_angle(fx, fy)), mind
예제 #5
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        def __init__(self):
            super( TestLayer, self ).__init__()
            self.add_circle(center,radius)
            self.add_wpts(list(wps))
            fn_visibles = visiblesball_factory(V2(center[0],center[1]),radius)
            self.wpnav = WaypointNav(wps,fn_visibles)
            for r,s in zip(wps,self.wpnav.points):
                assert(geom.dist(r,s)<1.0e-4)
            print 'self.wpnav.adj[0]:',self.wpnav.adj[0]
            self.last_i = 0
            self.last_j = 0

            #add all arcs
            wpnav = WaypointNav(wps,fn_visibles)
            points = wpnav.points
            for i,adj_i in enumerate(wpnav.adj):
                for j in adj_i:
                    sprites = self.add_line(points[i],points[j])
                    self.add_named('L%d %d'%(i,j),sprites)

            self.old_start_i = -1
            self.old_dest_i = -1
            self.start_i = 0
            self.dest_i = 1
            self.colored_paths = set()
            self.update_best_path()
예제 #6
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    def __init__(self, island_map):
        self._island = island_map
        self.h = len(self._island)
        self.w = len(self._island[0])
        self._energymap = [[0] * self.w for i in xrange(self.h)]
        self._horizonmap = []
        dist = self.HORIZON
        for y in xrange(-dist, dist + 1):
            row = []
            for x in xrange(-dist, dist + 1):
                row.append(geom.dist((0, 0), (x, y)) <= self.HORIZON)
            self._horizonmap.append(row)

        class _Energy(object):
            def __getitem__(unused, pos):
                x, y = pos
                if self[pos]:
                    return self._energymap[y][x]
                else:
                    return 0

            def __setitem__(unused, pos, val):
                x, y = pos
                if val > self.MAX_ENERGY:
                    val = self.MAX_ENERGY
                assert val >= 0
                if self[pos]:
                    self._energymap[y][x] = val

        self._energy = _Energy()
예제 #7
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 def test_point_and_dist(self):
     self.assertEqual("%s" % self.p1, "(0.0, 0.0)")
     self.assertEqual("%s" % self.p2, "(5.0, 5.0)")
     self.assertFalse(self.p1 == self.p2)
     self.assertTrue(self.p1 == self.p1)
     # Length should be sqrt(5^2 + 5^2) = 7.071
     self.assertAlmostEqual(dist(self.p1, self.p2), 7.071, places=3)
     self.assertAlmostEqual(self.p1.dist(self.p2), 7.071, places=3)
     # Test distance between a point and a line (perpendicular dist)
     # Correct answer determined using AutoCAD software
     self.assertAlmostEqual(self.p3.dist(self.line1), 1.4142, places=4)
     self.assertTrue(self.p3.dist("Joe") is None)
예제 #8
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 def add_line(self,p0,p1,color=(255,255,255)):
     step = int(fstep*scale)
     x0 , y0 = p0
     x1 , y1 = p1
     d = float(geom.dist(p0,p1))
     a = fstep
     sprites = []
     while a<d:
         b = Sprite('data/npoint.png', color=color)
         b.x = (a*x0 + (d-a)*x1)*scale/d + offset
         b.y = (a*y0 + (d-a)*y1)*scale/d + offset
         b.scale = 1.0/16.0
         self.add(b)
         sprites.append(b)
         a += fstep
     return sprites
예제 #9
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def get_cut_ratios(vertices, colors, faces, connected, pattern, red_len,
                   green_len, blue_len, min_dist):
    ratios = {}
    for (i, j) in pattern:
        vi, vj = vertices[i], vertices[j]
        d = dist(vi, vj)
        if colors:
            l = d - (colors[j][1] * (d - red_len) + colors[j][2] *
                     (d - green_len) + colors[j][3] * (d - blue_len)) / 255
        else:
            l = red_len
        for f in connected[undirected(i, j)]:
            a = cos_angle(vj, vi, vertices[get_opposing_vertex(faces[f], i,
                                                               j)])
            if a > 0:
                l = max(l, min_dist / sqrt(1 - a**2))
        ratios[i, j] = min(1, l / d)
    return ratios
예제 #10
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파일: engine.py 프로젝트: imaizpuru/Faros
 def pre_round(self):
     for pos in self.lighthouses:
         for y in range(pos[1] - self.RDIST + 1, pos[1] + self.RDIST):
             for x in range(pos[0] - self.RDIST + 1, pos[0] + self.RDIST):
                 dist = geom.dist(pos, (x, y))
                 delta = int(math.floor(self.RDIST - dist))
                 if delta > 0:
                     self.island.energy[x, y] += delta
     player_posmap = dict()
     for player in self.players:
         if player.pos in player_posmap:
             player_posmap[player.pos].append(player)
         else:
             player_posmap[player.pos] = [player]
         if player.pos in self.lighthouses:
             player.keys.add(player.pos)
     for pos, players in player_posmap.items():
         energy = self.island.energy[pos] // len(players)
         for player in players:
             player.energy += energy
         self.island.energy[pos] = 0
     for lh in self.lighthouses.values():
         lh.decay(10)
예제 #11
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 def pre_round(self):
     for pos in self.lighthouses:
         for y in xrange(pos[1] - self.RDIST + 1, pos[1] + self.RDIST):
             for x in xrange(pos[0] - self.RDIST + 1, pos[0] + self.RDIST):
                 dist = geom.dist(pos, (x, y))
                 delta = int(math.floor(self.RDIST - dist))
                 if delta > 0:
                     self.island.energy[x, y] += delta
     player_posmap = dict()
     for player in self.players:
         if player.pos in player_posmap:
             player_posmap[player.pos].append(player)
         else:
             player_posmap[player.pos] = [player]
         if player.pos in self.lighthouses:
             player.keys.add(player.pos)
     for pos, players in player_posmap.iteritems():
         energy = self.island.energy[pos] // len(players)
         for player in players:
             player.energy += energy
         self.island.energy[pos] = 0
     for lh in self.lighthouses.itervalues():
         lh.decay(10)
예제 #12
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파일: animate.py 프로젝트: ansobolev/shs
def spin_product(c, r_max = 10., dr = 0.4):
    nat = len(c.evol.geom[0].atoms) 
    nr = int(r_max / dr)
    sp = [[] for _ in range(nr)]

    for es in c.evol.geom:
        n = es.filter('label','Fe')
        spin = es[n]['up'] - es[n]['dn']
        # spin product
        spin2 = np.outer(spin, spin)
        # dist
        r = dist(es['crd'], es.vc, [n,n])
        r2 = np.sum(r*r, axis = 1)
        ri = np.floor(np.sqrt(r2.reshape(len(n[0]), len(n[0]))) / dr)
        for i in range(len(n[0])):
            for j in range(len(n[0])):
                if ri[i,j] < nr:
                    sp[int(ri[i,j])].append(spin2[i,j])
    sp_mean = [0. for _ in sp]
    for i, spi in enumerate(sp):
        if len(spi) != 0:
            sp_mean[i] += sum(spi)/len(spi)
    return np.arange(0., r_max, dr), sp_mean
예제 #13
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def get_matching_vertices(vertices, others):
    return [min((dist(vertex, other), v) for v, other in enumerate(others))[1] for vertex in vertices]
예제 #14
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def point(ncd_name, lon, lat):
    ##########################
    # Inputs
    # ncd = path to netcdf file
    # lon = geographical longitude
    # lat = geographical latitude
    # Outputs
    # dq = convective heat flux [W m-2]
    #############################
    # constants
    cps = 1000  # J kg-1 K-1 heat capacity of the air
    # read grid variables
    ncd = Dataset(ncd_name, 'r')
    rlon = ncd.variables['rlon'][:]
    rlat = ncd.variables['rlat'][:]
    vcoord = ncd.variables['vcoord']
    # indexes from lon and lat
    [lon_r, lat_r] = geo2rot.g2r(lon, lat)
    idx = np.abs(rlon - (lon_r)).argmin()
    idy = np.abs(rlat - (lat_r)).argmin()
    # read variables
    u = ncd.variables['U'][0, -1, :, :]
    v = ncd.variables['V'][0, -1, :, :]
    t = ncd.variables['T'][0, -1, :, :]
    #w = ncd.variables['W'][0,-1,:,:] only horizontal
    tup = ncd.variables['T'][0, -2, :, :]
    rho = ncd.variables['RHO'][0, -1, :, :]
    rhoup = ncd.variables['RHO'][0, -2, :, :]
    # additional variables
    lat = ncd.variables['lat'][:, :]
    lon = ncd.variables['lon'][:, :]
    # cell size
    dx1 = abs(
        geom.dist(lon[idy, idx], lat[idy, idx], lon[idy, idx - 1],
                  lat[idy, idx - 1]))
    dx2 = abs(
        geom.dist(lon[idy, idx], lat[idy, idx], lon[idy, idx + 1],
                  lat[idy, idx + 1]))
    dx = (dx1 + dx2) / 2
    dy1 = abs(
        geom.dist(lon[idy, idx], lat[idy, idx], lon[idy - 1, idx], lat[idy - 1,
                                                                       idx]))
    dy2 = abs(
        geom.dist(lon[idy, idx], lat[idy, idx], lon[idy + 1, idx], lat[idy + 1,
                                                                       idx]))
    dy = (dy1 + dy2) / 2
    # convert to horizontal
    h = vcoord[-2] - vcoord[-1]
    Ax1 = dx1 * h
    Ax2 = dx2 * h
    Ay1 = dy1 * h
    Ay2 = dy2 * h
    # advective flux
    q_in_x = Ax1 * cps * ((rho[idy,idx]+rho[idy,idx-1])/2) *   \
             u[idy,idx] * ((t[idy,idx]+t[idy,idx-1])/2)
    q_out_x = Ax2 * cps * ((rho[idy,idx]+rho[idy,idx+1])/2) *  \
             u[idy,idx+1] * ((t[idy,idx]+t[idy,idx+1])/2)
    q_in_y = Ay1 * cps * ((rho[idy,idx]+rho[idy-1,idx])/2) *   \
             v[idy,idx] * ((t[idy,idx]+t[idy-1,idx])/2)
    q_out_y = Ay2 * cps * ((rho[idy,idx]+rho[idy+1,idx])/2) *  \
             v[idy+1,idx] * ((t[idy,idx]+t[idy+1,idx])/2)
    Dq_tot = q_in_x - q_out_x + q_in_y - q_out_y  # in W
    Dq_flux = Dq_vol * (dx * dy
                        )  # W / m2 as other turbulent (unresolved) fluxes
    # vertical component not considered
    #q_out_z = cps * ((rhoup[idy,idx]+rho[idy,idx])/2) *         \
    #         w[idy+1,idx] * ((tup[idy,idx]+t[idy,idx])/2)
    return Dq_flux
예제 #15
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파일: svg.py 프로젝트: mewo2/gontpoetics
def towards(p0, p1, d):
    d = min(dist(p1, p0) / 2, d)
    return p0 + normalize(p1 - p0) * d