def EquipStrenInitCostConfig(): """获取所有装备强化初始值 """ global ALL_EQUIP_STREN_INIT_COST resultlist = ReadDataFromDB('gamedata_strengtheninitconst') ALL_EQUIP_STREN_INIT_COST = resultlist[0] if resultlist else {} print ALL_EQUIP_STREN_INIT_COST
def ALLExperienceConfig(): """所有的经验配置信息 """ global EXPERIENCE_CONFIG resultlist = ReadDataFromDB('gamedata_experience') for _exp in resultlist: EXPERIENCE_CONFIG[_exp['level']] = _exp
def AllPartnersInfo(): """获取所有宠物的模板信息 """ global ALL_PARTNER_INFO resultlist = ReadDataFromDB('gamedata_partners') for _p in resultlist: ALL_PARTNER_INFO[_p['partner_id']] = _p
def AllFamNodeInfo(): """获取所有的副本节点信息 """ global ALL_FAM_INFO, ALL_FAMNODE_INFO resultlist = ReadDataFromDB('gamedata_famnode') for _famnode in resultlist: ALL_FAMNODE_INFO[_famnode['node_id']] = _famnode ALL_FAM_INFO[_famnode['fam_id']]['nodes'].append(_famnode['node_id'])
def AllFamInfo(): """获取所有的副本 """ global ALL_FAM_INFO resultlist = ReadDataFromDB('gamedata_fam') for _fam in resultlist: _fam['nodes'] = [] ALL_FAM_INFO[_fam['fam_id']] = _fam
def EquipStrenGrowConfig(): """获取装备强化成长值 """ resultlist = ReadDataFromDB('gamedata_strengthengrow') for _grow in resultlist: level, color = _grow['level'], _grow['color'] if level not in ALL_EQUIP_STREN_VALUE: ALL_EQUIP_STREN_VALUE[level] = {} ALL_EQUIP_STREN_VALUE[level][color] = _grow
def EquipQualUpdate(): """获取所有装备品质升级信息 """ resultlist = ReadDataFromDB('gamedata_equipqualityupdate') for _update in resultlist: quality, rank = _update['quality'], _update['rank'] if quality not in ALL_EQUIP_QUAL_UPDATE: ALL_EQUIP_QUAL_UPDATE[quality] = {} ALL_EQUIP_QUAL_UPDATE[quality][rank] = _update
def EquipQualAddiConfig(): """获取装备品质属性加成 """ resultlist = ReadDataFromDB('gamedata_qualityaddition') for _quality in resultlist: quality, rank = _quality['quality'], _quality['rank'] if quality not in ALL_EQUIP_QUAL_ADDI_VALUE: ALL_EQUIP_QUAL_ADDI_VALUE[quality] = {} ALL_EQUIP_QUAL_ADDI_VALUE[quality][rank] = _quality print ALL_EQUIP_QUAL_ADDI_VALUE
def PlotInfoConfig(): global ALL_PLOT_INFO resultlist = ReadDataFromDB('gamedata_plot') for _plot in resultlist: ALL_PLOT_INFO[_plot['plotid']] = _plot
def ALLArenaRobotConfig(): """功法突破 """ resultlist = ReadDataFromDB('gamedata_arenarobot') for _s in resultlist: ALL_AERNA_ROBOT[_s['robot_id']] = _s
def ALLGongfaBreakConfig(): """功法突破 """ resultlist = ReadDataFromDB('gamedata_break') for _s in resultlist: ALL_GONGFA_BREAK[_s['level']] = _s
def ALLGongfaGrowConfig(): """功法属性成长 """ global ALL_GONGFA_GROW resultlist = ReadDataFromDB('gamedata_gongfa') ALL_GONGFA_GROW = resultlist[0] if resultlist else {}
def ALLShareConfig(): """分享配置 """ resultlist = ReadDataFromDB('gamedata_share') for _s in resultlist: ALL_SHARE_CONFIG[_s['function']] = _s
def ALLRoadConfig(): """所有灵路节点配置 """ resultlist = ReadDataFromDB('gamedata_road') for _r in resultlist: ALL_ROAD_CONFIG[_r['node_id']] = _r
def SceneInfoConfig(): global ALL_SCENE_INFO resultlist = ReadDataFromDB('gamedata_sceneinfo') for _scene in resultlist: ALL_SCENE_INFO[_scene['scene_id']] = _scene
def MonsterInfoConfig(): global ALL_MONSTER_INFO resultlist = ReadDataFromDB('gamedata_monsterinfo') for _monster in resultlist: # _monster["skills"] = eval("[%s]"%_monster["skills"]) ALL_MONSTER_INFO[_monster['monster_id']] = _monster
def EquipAdvanceConfig(): """获取所有装备进阶信息 """ resultlist = ReadDataFromDB('gamedata_equipadvance') for _advance in resultlist: ALL_EQUIP_ADVANCE_INFO[_advance['source_equipid']] = _advance
def ApcConfig(): """获取所有角色装备初始配置 """ resultlist = ReadDataFromDB('gamedata_equipmentconfig') for _apc in resultlist: ALL_APC_TEMPLATE[_apc['apc_id']] = _apc
def NPCInfoConfig(): global ALL_NPC_INFO resultlist = ReadDataFromDB('gamedata_npcinfo') for _npc in resultlist: ALL_NPC_INFO[_npc['npc_id']] = _npc
def SkillInfoConfig(): global ALL_SKILL_INFO resultlist = ReadDataFromDB('gamedata_skillinfo') for _skill in resultlist: ALL_SKILL_INFO[_skill['skill_id']] = _skill
def TemplateConfig(): """获取所有道具配置信息 """ resultlist = ReadDataFromDB('gamedata_template') for _template in resultlist: ALL_TEMPLATE_INFO[_template['template_id']] = _template
def FightInfoConfig(): global ALL_FIGHT_INFO resultlist = ReadDataFromDB('gamedata_fightinfo') for _battle in resultlist: ALL_FIGHT_INFO[_battle['fight_id']] = _battle
def AreaInfoConfig(): global ALL_AREA_INFO resultlist = ReadDataFromDB('gamedata_areainfo') for _area in resultlist: ALL_AREA_INFO[_area['area_id']] = _area