예제 #1
0
 def update(self, entity):
     pos = entity.bag[self.prefix + 'x'], entity.bag[self.prefix + 'y']
     angle = entity.bag[self.prefix + 'angle']
     gfx.set_transform(self.gfx_id, pos, angle)
     # TODO should be based on entity property
     gfx.show_object(self.gfx_id, True)
예제 #2
0
 def attach(self, entity):
     self.entity = entity
     gfx.show_object(self.gfx_id, True)