예제 #1
0
 def do_leave_event (self, actor, event):
     if self._is_pressed == True:
         self._is_pressed = False
         Clutter.ungrab_pointer()
         return True
     else:
         return False
예제 #2
0
 def do_button_release_event (self, actor, event):
     if event.button == 1 and self._is_pressed == True:
         self._is_pressed = False
         Clutter.ungrab_pointer()
         self.emit('clicked')
         return True
     else:
         return False