def onStart(self): self.updateTimer = self.getMainWindow().startTimer( 60, self.onUpdateTimer) self.updateTimer.stop() signals.connect('app.activate', self.onAppActivate) signals.connect('app.deactivate', self.onAppDeactivate)
def onLoad(self): self.window = self.requestDockWindow('SceneToolBox', title='Tools', size=(120, 120), minSize=(120, 120), dock='bottom') ui = self.window.addWidgetFromFile(_getModulePath('SceneToolBox.ui')) self.window.setStayOnTop(True) self.window.show() self.window.setObjectName('SceneToolBox') self.treeCategory = SceneToolCategoryTreeWidget( multiple_selection=False, editable=False, drag_mode='internal') treeLayout = QtGui.QVBoxLayout(ui.containerTree) treeLayout.addWidget(self.treeCategory) treeLayout.setMargin(0) treeLayout.setSpacing(0) self.treeCategory.parentModule = self self.listTools = SceneToolListWidget() listLayout = QtGui.QVBoxLayout(ui.containerList) listLayout.addWidget(self.listTools) listLayout.setMargin(0) listLayout.setSpacing(0) self.listTools.parentModule = self self.listTools.setIconSize(QtCore.QSize(64, 64)) # self.listTools.setGridSize( QtCore.QSize( 80, 6464 ) ) self.currentCategory = None self.currentTool = None self.refreshingTools = False signals.connect('tool.change', self.onSceneToolChanged) signals.connect('tool_category.update', self.onSceneToolCategoryUpdate)
def onLoad(self): self.mainToolBar = self.addToolBar( 'component_preview', self.getMainWindow().requestToolBar('component_preview')) self.addTool('component_preview/toggle_component_preview', label='Component Preview', icon='component_preview', type='check') self.addTool('component_preview/toggle_component_child_preview', label='Preview Children', icon='component_preview_children', type='check') self.addTool('component_preview/toggle_component_preview_autostop', label='Auto Stop', icon='component_preview_autostop', type='check') self.addTool('component_preview/component_preview_reset', label='Reset', icon='component_preview_reset') self.addTool('component_preview/component_preview_clear', label='Clear', icon='component_preview_clear') signals.connect('scene.open', self.onSceneOpen) signals.connect('selection.changed', self.onSceneSelectionChanged) self.previewEnabled = True self.preivewChildren = True self.autostop = True
def onLoad(self): #UI self.windowTitle = 'Layers' self.window = self.requestDockWindow('LayerManager', title='Layers', size=(120, 120), minSize=(120, 120), dock='left') #Components self.treeFilter = self.window.addWidget(GenericTreeFilter(), expanding=False) self.tree = self.window.addWidget( LayerTreeWidget(self.window, multiple_selection=False, sorting=False, editable=True, drag_mode='internal')) self.tree.hasSoloLayer = False self.treeFilter.setTargetTree(self.tree) self.tool = self.addToolBar('layer_manager', self.window.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('LayerManager.lua')) self.addTool('layer_manager/add', label='add', icon='add') self.addTool('layer_manager/remove', label='remove', icon='remove') self.addTool('layer_manager/up', label='up', icon='arrow-up') self.addTool('layer_manager/down', label='down', icon='arrow-down') #SIGNALS signals.connect('moai.clean', self.onMoaiClean)
def onLoad(self): self.AKUReady = False signals.tryConnect('console.exec', self.execConsole) #send asset sync signals signals.connect('asset.imported_all', self.onAssetImported) self.initContext() self.setWorkingDirectory(self.getProject().getPath()) self.initGLContext()
def __init__(self, owner=None, **option): self.scriptPath = None self.scriptEnv = None self.owner = owner self.name = option.get('name', None) self.extraSymbols = {} self.clearLua() signals.connect('moai.clean', self.clearLua) if option.get('autoReload', True): signals.connect('moai.reset', self.reload)
def onLoad(self): #UI self.windowTitle = 'Devices' self.window = self.requestDockWindow('DeviceBrowser', title='Devices', size=(120, 120), minSize=(120, 120), dock='left') #Components self.tree = self.window.addWidget( DeviceTreeWidget(self.window, multiple_selection=False, sorting=True, editable=False, drag_mode=False)) self.tree.module = self self.tool = self.addToolBar('device_browser', self.window.addToolBar()) self.addTool('device_browser/clear_data', label='Clear Data') self.addTool('device_browser/debug', label='Debug') signals.connect('device.connected', self.onDeviceConnected) signals.connect('device.disconnected', self.onDeviceDisconnected) signals.connect('device.activated', self.onDeviceActivated) signals.connect('device.deactivated', self.onDeviceDeactivated) self.activeDevice = None
def onLoad( self ): #UI self.windowTitle = 'Devices' self.window = self.requestDockWindow( 'DeviceBrowser', title = 'Devices', size = (120,120), minSize = (120,120), dock = 'left' ) #Components self.tree = self.window.addWidget( DeviceTreeWidget( self.window, multiple_selection = False, sorting = True, editable = False, drag_mode = False ) ) self.tree.module = self self.tool = self.addToolBar( 'device_browser', self.window.addToolBar() ) self.addTool( 'device_browser/clear_data', label = 'Clear Data' ) self.addTool( 'device_browser/debug', label = 'Debug' ) signals.connect( 'device.connected', self.onDeviceConnected ) signals.connect( 'device.disconnected', self.onDeviceDisconnected ) signals.connect( 'device.activated', self.onDeviceActivated ) signals.connect( 'device.deactivated', self.onDeviceDeactivated ) self.activeDevice = None
def onLoad(self): self.observer=Observer() self.observer.start() signals.connect( 'file.moved', self.onFileMoved ) signals.connect( 'file.added', self.onFileCreated ) signals.connect( 'file.removed', self.onFileDeleted ) signals.connect( 'file.modified', self.onFileModified )
def onLoad(self): self.observer = Observer() self.observer.start() signals.connect('file.moved', self.onFileMoved) signals.connect('file.added', self.onFileCreated) signals.connect('file.removed', self.onFileDeleted) signals.connect('file.modified', self.onFileModified)
def onLoad(self): #UI self.window = self.requestDockWindow('GlobalObjectManager', title='Global Objects', size=(120, 120), minSize=(120, 120), dock='left') #Components self.treeFilter = self.window.addWidget(GenericTreeFilter(), expanding=False) self.tree = self.window.addWidget( GlobalObjectTreeWidget(multiple_selection=True, editable=True, drag_mode='internal')) self.treeFilter.setTargetTree(self.tree) self.tool = self.addToolBar('global_object_manager', self.window.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('GlobalObjectManager.lua')) # self.creatorMenu=self.addMenu( # 'global_object_create', # { 'label':'Create Global Object' } # ) self.addTool('global_object_manager/add', label='Add', icon='add') self.addTool('global_object_manager/remove', label='Remove', icon='remove') self.addTool('global_object_manager/clone', label='Clone', icon='clone') self.addTool('global_object_manager/add_group', label='Add Group', icon='add_folder') self.addTool('global_object_manager/----') self.addTool('global_object_manager/refresh', label='Refresh', icon='refresh') # self.addMenuItem( 'main/find/find_global_object', # dict( label = 'Find In Global Objects', shortcut = 'ctrl+alt+f' ) ) #SIGNALS signals.connect('moai.clean', self.onMoaiClean) signals.connect('global_object.added', self.onObjectAdded) signals.connect('global_object.removed', self.onObjectRemoved) signals.connect('global_object.renamed', self.onObjectRenamed) if self.getModule('introspector'): from . import GlobalObjectNodeEditor registerSearchEnumerator(globalObjectNameSearchEnumerator) registerSearchEnumerator(globalObjectSearchEnumerator)
def onLoad( self ): self.window = self.requestDockWindow( 'SceneToolBox', title = 'Tools', size = (120,120), minSize = (120,120), dock = 'bottom' ) ui = self.window.addWidgetFromFile( _getModulePath('SceneToolBox.ui') ) self.window.setStayOnTop( True ) self.window.show() self.window.setObjectName( 'SceneToolBox' ) self.treeCategory = SceneToolCategoryTreeWidget( multiple_selection = False, editable = False, drag_mode = 'internal' ) treeLayout = QtGui.QVBoxLayout( ui.containerTree ) treeLayout.addWidget( self.treeCategory ) treeLayout.setMargin( 0 ) treeLayout.setSpacing( 0 ) self.treeCategory.parentModule = self self.listTools = SceneToolListWidget() listLayout = QtGui.QVBoxLayout( ui.containerList ) listLayout.addWidget( self.listTools ) listLayout.setMargin( 0 ) listLayout.setSpacing( 0 ) self.listTools.parentModule = self self.listTools.setIconSize( QtCore.QSize( 64, 64 ) ) # self.listTools.setGridSize( QtCore.QSize( 80, 6464 ) ) self.currentCategory = None self.currentTool = None self.refreshingTools = False signals.connect( 'tool.change', self.onSceneToolChanged ) signals.connect( 'tool_category.update', self.onSceneToolCategoryUpdate )
def __init__(self, module): assert(module) self.module=module signals.connect('debug.enter', self.onDebugEnter) signals.connect('debug.exit', self.onDebugExit) signals.connect('debug.info', self.onDebugInfo) self.busy=False
def __init__(self, module): assert (module) self.module = module signals.connect('debug.enter', self.onDebugEnter) signals.connect('debug.exit', self.onDebugExit) signals.connect('debug.info', self.onDebugInfo) self.busy = False
def onLoad( self ): #UI self.window = self.requestDockWindow( 'GlobalObjectManager', title = 'Global Objects', size = (120,120), minSize = (120,120), dock = 'left' ) #Components self.tree = self.window.addWidget( GlobalObjectTreeWidget( multiple_selection = True, editable = True, drag_mode = 'internal' ) ) self.tool = self.addToolBar( 'global_object_manager', self.window.addToolBar() ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( _getModulePath( 'GlobalObjectManager.lua' ) ) # self.creatorMenu=self.addMenu( # 'global_object_create', # { 'label':'Create Global Object' } # ) self.addTool( 'global_object_manager/add', label = 'Add', icon = 'add' ) self.addTool( 'global_object_manager/remove', label = 'Remove', icon = 'remove' ) self.addTool( 'global_object_manager/clone', label = 'Clone', icon = 'clone' ) self.addTool( 'global_object_manager/add_group', label = 'Add Group', icon = 'add_folder' ) self.addTool( 'global_object_manager/----' ) self.addTool( 'global_object_manager/refresh', label = 'Refresh', icon = 'refresh' ) # self.addMenuItem( 'main/find/find_global_object', # dict( label = 'Find In Global Objects', shortcut = 'ctrl+alt+f' ) ) #SIGNALS signals.connect( 'moai.clean', self.onMoaiClean ) signals.connect( 'global_object.added', self.onObjectAdded ) signals.connect( 'global_object.removed', self.onObjectRemoved ) signals.connect( 'global_object.renamed', self.onObjectRenamed ) if self.getModule('introspector'): import GlobalObjectNodeEditor registerSearchEnumerator( globalObjectNameSearchEnumerator ) registerSearchEnumerator( globalObjectSearchEnumerator )
def onLoad( self ): #UI self.windowTitle = 'Layers' self.window = self.requestDockWindow( 'LayerManager', title = 'Layers', size = (120,120), minSize = (120,120), dock = 'left' ) #Components self.treeFilter = self.window.addWidget( GenericTreeFilter() ) self.tree = self.window.addWidget( LayerTreeWidget( self.window, multiple_selection = False, sorting = False, editable = True, drag_mode = 'internal' ) ) self.tree.hasSoloLayer = False self.treeFilter.setTargetTree( self.tree ) self.tool = self.addToolBar( 'layer_manager', self.window.addToolBar() ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( _getModulePath( 'LayerManager.lua' ) ) self.addTool( 'layer_manager/add', label = 'add', icon = 'add' ) self.addTool( 'layer_manager/remove', label = 'remove', icon = 'remove' ) self.addTool( 'layer_manager/up', label = 'up', icon = 'arrow-up' ) self.addTool( 'layer_manager/down', label = 'down', icon = 'arrow-down' ) #SIGNALS signals.connect( 'moai.clean', self.onMoaiClean )
def onLoad(self): #UI self.window = self.requestDockWindow('CommandHistoryView', title='History', size=(100, 50), minSize=(50, 50), dock='left') #Components self.listHistory = self.window.addWidget( CommandHistoryListWidget(multiple_selection=False, editable=False, drag_mode=False)) self.listHistory.parentModule = self signals.connect('command.new', self.onCommandNew) signals.connect('command.redo', self.onCommandRedo) signals.connect('command.undo', self.onCommandUndo)
def onLoad( self ): #UI self.window = self.requestDockWindow( 'CommandHistoryView', title = 'History', size = (100,50), minSize = (50,50), dock = 'left' ) #Components self.listHistory = self.window.addWidget( CommandHistoryListWidget( multiple_selection = False, editable = False, drag_mode = False ) ) self.listHistory.parentModule = self signals.connect( 'command.new', self.onCommandNew ) signals.connect( 'command.redo', self.onCommandRedo ) signals.connect( 'command.undo', self.onCommandUndo )
def onLoad( self ): signals.connect( 'app.start', self.postStart ) return True
def onLoad(self): self.window = self.requestDockWindow('GamePreview', title='Game Preview', dock=False, toolWindow=False) self.running = False self.paused = False self.updateTimer = None self.window.setFocusPolicy(Qt.StrongFocus) signals.connect('app.activate', self.onAppActivate) signals.connect('app.deactivate', self.onAppDeactivate) signals.connect('debug.enter', self.onDebugEnter) signals.connect('debug.exit', self.onDebugExit) signals.connect('debug.stop', self.onDebugStop) # signals.connect( 'game.pause', self.onGamePause ) # signals.connect( 'game.resume', self.onGameResume ) signals.connect('moai.reset', self.onMoaiReset) signals.connect('module.loaded', self.onModuleLoaded) self.menu = self.addMenu('main/preview', dict(label='Game')) self.menu.addChild( [ { 'name': 'start_game', 'label': 'Resume Preview', 'shortcut': 'meta+]' }, { 'name': 'pause_game', 'label': 'Pause Preview', 'shortcut': 'meta+shit+]' }, { 'name': 'stop_game', 'label': 'Stop Preview', 'shortcut': 'meta+[' }, '----', { 'name': 'start_external_scene', 'label': 'Run Scene', 'shortcut': 'meta+alt+]' }, { 'name': 'start_external_game', 'label': 'Run Game', 'shortcut': 'meta+alt+shift+]' }, '----', { 'name': 'stay_on_top', 'label': 'Stay On Top', 'type': 'check', 'checked': self.getWorkspaceConfig('stay_on_top') }, { 'name': 'pause_on_leave', 'label': 'Pause On Leave', 'type': 'check', 'checked': self.getWorkspaceConfig('pause_on_leave') }, # '----', # {'name':'reset_moai', 'label':'RESET MOAI', 'shortcut':'Ctrl+Shift+R'} ], self) # label = QtWidgets.QLabel() # label.setMinimumSize( 300, 20 ) # label.setMaximumSize( 300, 20 ) # self.toolbar.addWidget( label ) # self.labelScreen = label self.onMoaiReset() ##----------------------------------------------------------------## self.previewToolBar = self.addToolBar( 'game_preview_tools', self.getMainWindow().requestToolBar('game_preview_tools')) # self.addTool( 'game_preview_tools/play', # widget = SceneToolButton( 'scene_view_selection', # icon = 'tools/selection', # label = 'Selection' # ) # ) # self.addTool( 'game_preview_tools/stop', # widget = SceneToolButton( 'scene_view_translation', # icon = 'tools/translation', # label = 'Translation' # ) # ) self.addTool( 'game_preview_tools/run_external', label='Play External', icon='tools/run_external', ) self.addTool( 'game_preview_tools/run_game_external', label='Play Game External', icon='tools/run_game_external', ) self.enableMenu('main/preview/pause_game', False) self.enableMenu('main/preview/stop_game', False)
def onLoad(self): #UI self.windowTitle = 'Scenegraph' self.container = self.requestDockWindow('SceneGraphEditor', title='Scenegraph', size=(200, 200), minSize=(200, 200), dock='left') #Components self.treeFilter = self.container.addWidget(GenericTreeFilter( self.container), expanding=False) self.tree = self.container.addWidget( SceneGraphTreeWidget(self.container, sorting=True, editable=True, multiple_selection=True, drag_mode='internal')) self.treeFilter.setTargetTree(self.tree) self.tree.module = self self.tool = self.addToolBar('scene_graph', self.container.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(getModulePath('SceneGraphEditor.lua')) self.entityCreatorMenu = self.addMenu('main/scene/entity_create', {'label': 'Create Entity'}) self.componentCreatorMenu = self.addMenu('main/scene/component_create', {'label': 'Create Component'}) #menu self.addMenuItem('main/file/open_scene', dict(label='Open Scene', shortcut='ctrl+shift+o')) self.addMenuItem('main/file/close_scene', dict(label='Close Scene', shortcut='Ctrl+W')) self.addMenuItem('main/scene/save_scene', dict(label='Save', shortcut='Ctrl+S')) self.addMenuItem('main/scene/locate_scene_asset', dict(label='Locate Scene Asset')) self.addMenu('main/scene/----') self.addMenu('component_context', dict(label='Selected Component')) self.addMenuItem('component_context/remove_component', dict(label='Remove')) self.addMenuItem('component_context/----') self.addMenuItem('component_context/copy_component', dict(label='Copy')) self.addMenuItem('component_context/paste_component', dict(label='Paste Component Here')) self.addMenuItem('component_context/----') self.addMenuItem('component_context/move_component_up', dict(label='Move Up')) self.addMenuItem('component_context/move_component_down', dict(label='Move Down')) self.addMenuItem('component_context/----') self.addMenuItem('component_context/edit_component_alias', dict(label='Edit Alias')) self.addMenu('main/entity', dict(label='Entity')) self.addMenuItem('main/entity/add_empty_entity', dict(label='Create Empty', shortcut='ctrl+alt+N')) self.addMenuItem('main/entity/add_entity', dict(label='Create', shortcut='ctrl+shift+N')) self.addMenuItem('main/entity/----') self.addMenuItem('main/entity/group_entity', dict(label='Group Entites', shortcut='ctrl+G')) self.addMenuItem( 'main/entity/create_group', dict(label='Create Empty Group', shortcut='ctrl+shift+G')) self.addMenuItem('main/entity/----') self.addMenuItem( 'main/entity/load_prefab', dict(label='Load Prefab', shortcut='ctrl+alt+shift+N')) self.addMenuItem( 'main/entity/load_prefab_in_container', dict(label='Load Prefab In Container', shortcut='ctrl+shift+=')) self.addMenuItem('main/entity/----') self.addMenuItem('main/entity/remove_entity', dict(label='Remove')) self.addMenuItem('main/entity/clone_entity', dict(label='Clone', shortcut='ctrl+d')) self.addMenuItem('main/entity/----') self.addMenuItem('main/entity/add_component', dict(label='Add Component', shortcut='ctrl+alt+=')) self.addMenuItem('main/entity/assign_layer', dict(label='Assign Layer', shortcut='ctrl+alt+L')) self.addMenuItem('main/entity/toggle_visibility', dict(label='Toggle Visibility', shortcut='ctrl+/')) self.addMenuItem('main/entity/freeze_entity_pivot', dict(label='Freeze Pivot')) self.addMenuItem('main/entity/----') self.addMenuItem('main/find/find_entity', dict(label='Find In Scene', shortcut='ctrl+f')) self.addMenuItem('main/find/find_entity_in_group', dict(label='Find In Group', shortcut='ctrl+shift+f')) self.addMenuItem('main/find/find_entity_group', dict(label='Find Group', shortcut='ctrl+alt+f')) #Toolbars self.addTool('scene_graph/select_scene', label='Select Scene', icon='settings') self.addTool('scene_graph/----') self.addTool('scene_graph/create_group', label='+ Group', icon='add_folder') self.addTool('scene_graph/----') self.addTool('scene_graph/make_proto', label='Convert To Proto', icon='proto_make') self.addTool('scene_graph/create_proto_instance', label='Create Proto Instance', icon='proto_instantiate') self.addTool('scene_graph/create_proto_container', label='Create Proto Container', icon='proto_container') self.addTool('scene_graph/----') self.addTool('scene_graph/fold_all', label='F') self.addTool('scene_graph/unfold_all', label='U') self.addTool('scene_graph/refresh_tree', label='R') # self.addTool( 'scene_graph/load_prefab', label = '+ P' ) # self.addTool( 'scene_graph/save_prefab', label = '>>P' ) self.addTool('scene/refresh', label='refresh', icon='refresh') #SIGNALS signals.connect('moai.clean', self.onMoaiClean) signals.connect('scene.clear', self.onSceneClear) signals.connect('scene.change', self.onSceneChange) signals.connect('selection.changed', self.onSelectionChanged) signals.connect('selection.hint', self.onSelectionHint) signals.connect('preview.start', self.onPreviewStart) signals.connect('preview.stop', self.onPreviewStop) # signals.connect( 'animator.start', self.onAnimatorStart ) # signals.connect( 'animator.stop' , self.onAnimatorStop ) signals.connect('entity.added', self.onEntityAdded) signals.connect('entity.removed', self.onEntityRemoved) signals.connect('entity.renamed', self.onEntityRenamed) signals.connect('entity.modified', self.onEntityModified) signals.connect('entity.visible_changed', self.onEntityVisibleChanged) signals.connect('entity.pickable_changed', self.onEntityPickableChanged) signals.connect('prefab.unlink', self.onPrefabUnlink) signals.connect('prefab.relink', self.onPrefabRelink) signals.connect('proto.unlink', self.onPrefabUnlink) signals.connect('proto.relink', self.onPrefabRelink) signals.connect('app.ready', self.postAppReady) signals.connect('component.added', self.onComponentAdded) signals.connect('component.removed', self.onComponentRemoved) signals.connect('project.presave', self.preProjectSave) registerSearchEnumerator(sceneObjectSearchEnumerator) registerSearchEnumerator(entityNameSearchEnumerator) registerSearchEnumerator(componentNameSearchEnumerator) registerSearchEnumerator(layerNameSearchEnumerator)
def onLoad(self): self.window = self.requestDockWindow( 'GamePreview', title = 'Game Preview', dock = 'right' ) self.canvas = self.window.addWidget( GamePreviewCanvas( self.window ) ) self.canvas.startRefreshTimer( self.nonActiveFPS ) self.paused = None tool = self.window.addWidget( QtGui.QToolBar( self.window ), expanding = False ) self.qtool = tool self.toolbar = self.addToolBar( 'game_preview', tool ) self.canvas.module = self self.updateTimer = None self.window.setFocusPolicy(Qt.StrongFocus) signals.connect( 'app.activate', self.onAppActivate ) signals.connect( 'app.deactivate', self.onAppDeactivate ) signals.connect( 'debug.enter', self.onDebugEnter ) signals.connect( 'debug.exit', self.onDebugExit ) signals.connect( 'debug.stop', self.onDebugStop ) # signals.connect( 'game.pause', self.onGamePause ) # signals.connect( 'game.resume', self.onGameResume ) signals.connect( 'moai.reset', self.onMoaiReset ) self.menu = self.addMenu( 'main/preview', dict( label = 'Game' ) ) self.menu.addChild([ {'name':'start_game', 'label':'Resume Preview', 'shortcut':'meta+]' }, {'name':'pause_game', 'label':'Pause Preview', 'shortcut':'meta+shit+]' }, {'name':'stop_game', 'label':'Stop Preview', 'shortcut':'meta+[' }, '----', {'name':'start_external_scene', 'label':'Run Scene', 'shortcut':'meta+alt+]' }, {'name':'start_external_game', 'label':'Run Game', 'shortcut':'meta+alt+shift+]' }, '----', {'name':'pause_on_leave', 'label':'Pause On Leave', 'type':'check', 'checked':self.getConfig('pause_on_leave')}, # '----', # {'name':'reset_moai', 'label':'RESET MOAI', 'shortcut':'Ctrl+Shift+R'} ], self) # label = QtGui.QLabel() # label.setMinimumSize( 300, 20 ) # label.setMaximumSize( 300, 20 ) # self.toolbar.addWidget( label ) # self.labelScreen = label # self.addTool( 'game_preview/----' ) # self.addTool( 'game_preview/toggle_stay_top', label = 'Stay Top', type = 'check' ) self.addTool( 'game_preview/switch_screen_profile', label = 'Screen Profile' ) self.onMoaiReset() ##----------------------------------------------------------------## self.previewToolBar = self.addToolBar( 'game_preview_tools', self.getMainWindow().requestToolBar( 'view_tools' ) ) # self.addTool( 'game_preview_tools/play', # widget = SceneToolButton( 'scene_view_selection', # icon = 'tools/selection', # label = 'Selection' # ) # ) # self.addTool( 'game_preview_tools/stop', # widget = SceneToolButton( 'scene_view_translation', # icon = 'tools/translation', # label = 'Translation' # ) # ) self.addTool( 'game_preview_tools/run_external', label = 'Play External', icon = 'tools/run_external', ) self.addTool( 'game_preview_tools/run_game_external', label = 'Play Game External', icon = 'tools/run_game_external', ) self.enableMenu( 'main/preview/pause_game', False ) self.enableMenu( 'main/preview/stop_game', False )
def onLoad( self ): #UI self.windowTitle = 'Scenegraph' self.container = self.requestDockWindow( 'SceneGraphEditor', title = 'Scenegraph', size = (200,200), minSize = (200,200), dock = 'left' ) #Components self.treeFilter = self.container.addWidget( GenericTreeFilter( self.container ), expanding = False ) self.tree = self.container.addWidget( SceneGraphTreeWidget( self.container, sorting = True, editable = True, multiple_selection = True, drag_mode = 'internal' ) ) self.treeFilter.setTargetTree( self.tree ) self.tree.module = self self.tool = self.addToolBar( 'scene_graph', self.container.addToolBar() ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( getModulePath( 'SceneGraphEditor.lua' ) ) self.entityCreatorMenu=self.addMenu( 'main/scene/entity_create', { 'label':'Create Entity' } ) self.componentCreatorMenu=self.addMenu( 'main/scene/component_create', { 'label':'Create Component' } ) #menu self.addMenuItem( 'main/file/open_scene', dict( label = 'Open Scene', shortcut = 'ctrl+shift+o' ) ) self.addMenuItem( 'main/file/close_scene', dict( label = 'Close Scene', shortcut = 'Ctrl+W' ) ) self.addMenuItem( 'main/scene/save_scene', dict( label = 'Save', shortcut = 'Ctrl+S' ) ) self.addMenuItem( 'main/scene/locate_scene_asset', dict( label = 'Locate Scene Asset' ) ) self.addMenu( 'main/scene/----' ) self.addMenu( 'component_context', dict( label = 'Selected Component' ) ) self.addMenuItem( 'component_context/remove_component', dict( label = 'Remove' ) ) self.addMenuItem( 'component_context/----' ) self.addMenuItem( 'component_context/copy_component', dict( label = 'Copy' ) ) self.addMenuItem( 'component_context/paste_component', dict( label = 'Paste Component Here' ) ) self.addMenuItem( 'component_context/----' ) self.addMenuItem( 'component_context/move_component_up', dict( label = 'Move Up' ) ) self.addMenuItem( 'component_context/move_component_down', dict( label = 'Move Down' ) ) self.addMenu( 'main/entity', dict( label = 'Entity' ) ) self.addMenuItem( 'main/entity/add_empty_entity', dict( label = 'Create Empty', shortcut = 'ctrl+alt+N' ) ) self.addMenuItem( 'main/entity/add_entity', dict( label = 'Create', shortcut = 'ctrl+shift+N' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/entity/group_entity', dict( label = 'Group Entites', shortcut = 'ctrl+G' ) ) self.addMenuItem( 'main/entity/create_group', dict( label = 'Create Empty Group', shortcut = 'ctrl+shift+G' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/entity/load_prefab', dict( label = 'Load Prefab', shortcut = 'ctrl+alt+shift+N' ) ) self.addMenuItem( 'main/entity/load_prefab_in_container', dict( label = 'Load Prefab In Container', shortcut = 'ctrl+shift+=' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/entity/remove_entity', dict( label = 'Remove' ) ) self.addMenuItem( 'main/entity/clone_entity', dict( label = 'Clone', shortcut = 'ctrl+d' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/entity/add_component', dict( label = 'Add Component', shortcut = 'ctrl+alt+=' ) ) self.addMenuItem( 'main/entity/assign_layer', dict( label = 'Assign Layer', shortcut = 'ctrl+alt+L' ) ) self.addMenuItem( 'main/entity/toggle_visibility', dict( label = 'Toggle Visibility', shortcut = 'ctrl+/' ) ) self.addMenuItem( 'main/entity/freeze_entity_pivot', dict( label = 'Freeze Pivot' ) ) self.addMenuItem( 'main/entity/----' ) self.addMenuItem( 'main/find/find_entity', dict( label = 'Find In Scene', shortcut = 'ctrl+f' ) ) self.addMenuItem( 'main/find/find_entity_in_group', dict( label = 'Find In Group', shortcut = 'ctrl+shift+f' ) ) self.addMenuItem( 'main/find/find_entity_group', dict( label = 'Find Group', shortcut = 'ctrl+alt+f' ) ) #Toolbars self.addTool( 'scene_graph/select_scene', label ='Select Scene', icon = 'settings' ) self.addTool( 'scene_graph/----' ) self.addTool( 'scene_graph/create_group', label ='+ Group', icon = 'add_folder' ) self.addTool( 'scene_graph/----' ) self.addTool( 'scene_graph/make_proto', label = 'Convert To Proto', icon = 'proto_make' ) self.addTool( 'scene_graph/create_proto_instance', label = 'Create Proto Instance', icon = 'proto_instantiate' ) self.addTool( 'scene_graph/create_proto_container', label = 'Create Proto Container', icon = 'proto_container' ) self.addTool( 'scene_graph/----' ) self.addTool( 'scene_graph/fold_all', label = 'F' ) self.addTool( 'scene_graph/unfold_all', label = 'U' ) self.addTool( 'scene_graph/refresh_tree', label = 'R' ) # self.addTool( 'scene_graph/load_prefab', label = '+ P' ) # self.addTool( 'scene_graph/save_prefab', label = '>>P' ) self.addTool( 'scene/refresh', label = 'refresh', icon='refresh' ) #SIGNALS signals.connect( 'moai.clean', self.onMoaiClean ) signals.connect( 'scene.clear', self.onSceneClear ) signals.connect( 'scene.change', self.onSceneChange ) signals.connect( 'selection.changed', self.onSelectionChanged ) signals.connect( 'selection.hint', self.onSelectionHint ) signals.connect( 'preview.start', self.onPreviewStart ) signals.connect( 'preview.stop' , self.onPreviewStop ) # signals.connect( 'animator.start', self.onAnimatorStart ) # signals.connect( 'animator.stop' , self.onAnimatorStop ) signals.connect( 'entity.added', self.onEntityAdded ) signals.connect( 'entity.removed', self.onEntityRemoved ) signals.connect( 'entity.renamed', self.onEntityRenamed ) signals.connect( 'entity.modified', self.onEntityModified ) signals.connect( 'entity.visible_changed', self.onEntityVisibleChanged ) signals.connect( 'entity.pickable_changed', self.onEntityPickableChanged ) signals.connect( 'prefab.unlink', self.onPrefabUnlink ) signals.connect( 'prefab.relink', self.onPrefabRelink ) signals.connect( 'proto.unlink', self.onPrefabUnlink ) signals.connect( 'proto.relink', self.onPrefabRelink ) signals.connect( 'app.ready', self.postAppReady ) signals.connect( 'component.added', self.onComponentAdded ) signals.connect( 'component.removed', self.onComponentRemoved ) signals.connect( 'project.presave', self.preProjectSave ) registerSearchEnumerator( sceneObjectSearchEnumerator ) registerSearchEnumerator( entityNameSearchEnumerator ) registerSearchEnumerator( componentNameSearchEnumerator ) registerSearchEnumerator( layerNameSearchEnumerator )
##----------------------------------------------------------------## class CodeBoxFieldEditor( LongTextFieldEditor ): def startEdit( self ): editor = getCodeBoxEditorWidget() pos = QtGui.QCursor.pos() editor.move( pos ) restrainWidgetToScreen( editor ) editor.startEdit( self, self.text ) editor.show() editor.raise_() editor.setFocus() ##----------------------------------------------------------------## class CodeBoxFieldEditorFactory( FieldEditorFactory ): def getPriority( self ): return 10 def build( self, parentEditor, field, context = None ): dataType = field._type if dataType != str: return None widget = field.getOption( 'widget', None ) if widget == 'codebox': editor = CodeBoxFieldEditor( parentEditor, field ) return editor return None signals.connect( 'app.pre_start', getCodeBoxEditorWidget ) registerFieldEditorFactory( CodeBoxFieldEditorFactory() )
def onLoad( self ): self.configPath = self.getProject().getConfigPath( _DEPLOY_CONFIG_FILE ) #UI self.container = self.requestDocumentWindow( 'DeployManager', title = 'Deployment Manager', allowDock = False, minSize = ( 300, 300 ), maxSize = ( 300, 300 ) ) #Components self.window = self.container.addWidgetFromFile( _getModulePath('DeployManager.ui') ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( _getModulePath( 'DeployManager.lua' ) ) #scene tree layout = QtGui.QVBoxLayout() self.window.containerSceneTree.setLayout( layout ) layout.setSpacing( 0 ) layout.setMargin( 0 ) self.treeScene = DeploySceneTree( self.window.containerSceneTree, editable = True, sorting = False, multiple_selection = False ) self.treeScene.manager = self layout.addWidget( self.treeScene ) sceneToolbar = QtGui.QToolBar( self.window.containerSceneTree ) layout.addWidget( sceneToolbar ) self.sceneTool = self.addToolBar( 'deploy_scene', sceneToolbar ) self.addTool( 'deploy_scene/add_scene', label = 'add' ,icon = 'add' ) self.addTool( 'deploy_scene/remove_scene', label = 'remove' ,icon = 'remove' ) self.addTool( 'deploy_scene/move_up_scene', label = 'up' ,icon = 'arrow-up' ) self.addTool( 'deploy_scene/move_down_scene', label = 'down' ,icon = 'arrow-down' ) self.addTool( 'deploy_scene/----' ) self.addTool( 'deploy_scene/edit_scene', label = 'change target scene' ,icon = 'pencil' ) self.addTool( 'deploy_scene/----' ) self.addTool( 'deploy_scene/set_entry_scene', label = 'set as entry' ,icon = 'flag' ) #deploy target tree layout = QtGui.QVBoxLayout() self.window.containerTargetTree.setLayout( layout ) layout.setSpacing( 0 ) layout.setMargin( 0 ) self.treeTarget = DeployTargetTree( self.window.containerTargetTree, editable = True, multiple_selection = False ) self.treeTarget.manager = self layout.addWidget( self.treeTarget ) targetToolbar = QtGui.QToolBar( self.window.containerTargetTree ) layout.addWidget( targetToolbar ) self.targetTool = self.addToolBar( 'deploy_target', targetToolbar ) self.addTool( 'deploy_target/add_target', label = '+' ) self.addTool( 'deploy_target/remove_target', label = '-' ) #target property self.propertyTarget = addWidgetWithLayout( PropertyEditor( self.window.containerTargetProp ) ) #menu self.addMenuItem( 'main/file/----' ) self.addMenuItem( 'main/file/deploy_manager', dict( label = 'Deploy Manager', shortcut = 'F11' ) ) self.addMenuItem( 'main/file/deploy_build', dict( label = 'Deploy Build', shortcut = 'Ctrl+F11' ) ) # self.container.show() self.window.buttonOK.clicked.connect( self.onButtonOK ) #other registerSearchEnumerator( deployTargetSearchEnumerator ) signals.connect( 'project.pre_deploy', self.preDeploy ) signals.connect( 'project.deploy', self.onDeploy ) signals.connect( 'project.post_deploy', self.postDeploy )
def onLoad(self): self.sceneSelectionManager = SelectionManager('scene') self.assetSelectionManager = SelectionManager('asset') signals.connect('app.start', self.postStart) return True
def onLoad(self): # UI self.windowTitle = "Animator" self.window = self.requestDockWindow( "AnimatorView", title="Animator", size=(120, 120), minSize=(120, 120), dock="bottom" ) self.widget = AnimatorWidget() self.window.addWidget(self.widget) self.toolbarTarget = self.addToolBar("animator_target", self.widget.toolbarTarget) self.toolbarClips = self.addToolBar("animator_clips", self.widget.toolbarClips) self.toolbarPlay = self.addToolBar("animator_play", self.widget.toolbarPlay) self.toolbarTrack = self.addToolBar("animator_track", self.widget.toolbarTrack) # self.toolbarEdit = self.addToolBar( 'animator_play', self.widget.toolbarEdit ) signals.connect("scene.close", self.onSceneClose) signals.connect("scene.save", self.preSceneSave) signals.connect("scene.saved", self.postSceneSave) # addWidgetWithLaytut( toolbar, # self.widget.containerEditTool ) self.addTool("animator_target/change_context", label="Change Context", icon="in") self.addTool("animator_target/save_data", label="Save Data", icon="save") self.addTool("animator_clips/add_clip_group", label="add group", icon="add_folder") self.addTool("animator_clips/add_clip", label="add", icon="add") self.addTool("animator_clips/remove_clip", label="remove", icon="remove") self.addTool("animator_clips/clone_clip", label="clone", icon="clone") self.addTool("animator_play/goto_start", label="to start", icon="rewind") # self.addTool( 'animator_play/prev_key', label = 'prev key', icon = 'previous' ) self.addTool("animator_play/stop", label="stop", icon="stop") self.addTool("animator_play/play", label="play", icon="play", type="check") # self.addTool( 'animator_play/next_key', label = 'next key', icon = 'next' ) self.addTool("animator_play/goto_end", label="to end", icon="fast_forward") self.addTool("animator_play/----") self.addTool("animator_play/toggle_repeat", label="toggle repeat", icon="repeat", type="check") # SIGNALS self.addTool("animator_track/add_track_group", label="add group", icon="add_folder") self.addTool("animator_track/add_track", label="add", icon="add") self.addTool("animator_track/remove_track", label="remove", icon="remove") # signals.connect("selection.changed", self.onSceneSelectionChanged) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath("AnimatorView.lua")) self.widget.setOwner(self) # playback self.previewing = False self.setEditing(False) self.targetAnimator = None self.targetClip = None self.targetAnimatorData = None self.currentTrack = None self.previewing = False self.previewLoop = False self.previewTime = 0.0 self.previewStep = 1.0 / 60.0 self.previewTimer = QtCore.QTimer(self.widget) self.previewTimer.setInterval(1000.0 / 65) self.previewTimer.stop() self.previewTimer.timeout.connect(self.onPreviewTimer)
def onLoad( self ): #UI self.windowTitle = 'Animator' self.window = self.requestDockWindow( 'AnimatorView', title = 'Animator', size = (120,120), minSize = (120,120), dock = 'bottom' ) self.widget = AnimatorWidget() self.window.addWidget( self.widget ) self.toolbarTarget = self.addToolBar( 'animator_target', self.widget.toolbarTarget ) self.toolbarClips = self.addToolBar( 'animator_clips', self.widget.toolbarClips ) self.toolbarPlay = self.addToolBar( 'animator_play', self.widget.toolbarPlay ) self.toolbarTrack = self.addToolBar( 'animator_track', self.widget.toolbarTrack ) # self.toolbarEdit = self.addToolBar( 'animator_play', self.widget.toolbarEdit ) signals.connect( 'scene.close', self.onSceneClose ) signals.connect( 'scene.save', self.preSceneSave ) signals.connect( 'scene.saved', self.postSceneSave ) # addWidgetWithLaytut( toolbar, # self.widget.containerEditTool ) self.addTool( 'animator_target/change_context', label = 'Change Context', icon = 'in' ) self.addTool( 'animator_target/save_data', label = 'Save Data', icon = 'save' ) self.addTool( 'animator_clips/add_clip_group', label = 'add group', icon = 'add_folder' ) self.addTool( 'animator_clips/add_clip', label = 'add', icon = 'add' ) self.addTool( 'animator_clips/remove_clip', label = 'remove', icon = 'remove' ) self.addTool( 'animator_clips/clone_clip', label = 'clone', icon = 'clone' ) self.addTool( 'animator_play/goto_start', label = 'to start', icon = 'rewind' ) # self.addTool( 'animator_play/prev_key', label = 'prev key', icon = 'previous' ) self.addTool( 'animator_play/stop', label = 'stop', icon = 'stop' ) self.addTool( 'animator_play/play', label = 'play', icon = 'play', type = 'check' ) # self.addTool( 'animator_play/next_key', label = 'next key', icon = 'next' ) self.addTool( 'animator_play/goto_end', label = 'to end', icon = 'fast_forward' ) self.addTool( 'animator_play/toggle_repeat', label = 'toggle repeat', icon = 'repeat', type = 'check' ) self.comboPreviewSpeed = QtGui.QComboBox() self.comboPreviewSpeed.addItems([ e[0] for e in PREVIEW_SPEED_OPTIONS ] ) self.comboPreviewSpeed.setCurrentIndex( 4 ) #1x self.comboPreviewSpeed.currentIndexChanged.connect( self.onPreviewSpeedChange ) self.addTool( 'animator_play/preview_speed', widget = self.comboPreviewSpeed ) #SIGNALS self.addTool( 'animator_track/locate_target', label = 'locate', icon = 'find' ) self.addTool( 'animator_track/----' ) self.addTool( 'animator_track/add_track_group', label = 'add group', icon = 'add_folder' ) self.addTool( 'animator_track/add_track', label = 'add', icon = 'add' ) self.addTool( 'animator_track/remove_track', label = 'remove', icon = 'remove' ) # signals.connect( 'selection.changed', self.onSceneSelectionChanged ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( _getModulePath( 'AnimatorView.lua' ) ) self.widget.setOwner( self ) #playback self.previewing = False self.setEditing( False ) self.targetAnimator = None self.targetClip = None self.targetAnimatorData = None self.currentTrack = None self.previewing = False self.previewLoop = False self.previewTime = 0.0 self.previewStep = 1.0/60.0 self.previewTimer = QtCore.QTimer( self.widget ) self.previewTimer.setInterval( 1000.0/65 ) self.previewTimer.stop() self.previewTimer.timeout.connect( self.onPreviewTimer )
def onLoad(self): #UI self.windowTitle = 'Animator' self.window = self.requestDockWindow('AnimatorView', title='Animator', size=(120, 120), minSize=(120, 120), dock='bottom', icon='play') self.widget = AnimatorWidget() self.window.addWidget(self.widget) self.toolbarTarget = self.addToolBar('animator_target', self.widget.toolbarTarget) self.toolbarClips = self.addToolBar('animator_clips', self.widget.toolbarClips) self.toolbarPlay = self.addToolBar('animator_play', self.widget.toolbarPlay) self.toolbarTrack = self.addToolBar('animator_track', self.widget.toolbarTrack) self.toolbarClipTree = self.addToolBar('animator_clip_tree', self.widget.toolbarClipTree) # self.toolbarEdit = self.addToolBar( 'animator_play', self.widget.toolbarEdit ) signals.connect('scene.close', self.onSceneClose) signals.connect('scene.save', self.preSceneSave) signals.connect('scene.saved', self.postSceneSave) # addWidgetWithLaytut( toolbar, # self.widget.containerEditTool ) self.addTool('animator_target/find_animator', label='Find Animator', icon='find') self.addTool('animator_target/change_animator', label='Edit Selected Animator', icon='in') # self.addTool( 'animator_target/close_animator', label = 'Close Animator', icon = 'in' ) self.addTool('animator_target/----') self.addTool('animator_target/save_data', label='Save Data', icon='save') self.addTool('animator_target/----') self.addTool('animator_target/extra', label='Extra', icon='dots') # self.addTool('animator_clips/add_clip_group', label='add group', icon='add_folder') self.addTool('animator_clips/add_clip', label='add', icon='add') self.addTool('animator_clips/add_clip_tree', label='add tree', icon='add_clip_tree') # self.addTool( 'animator_clips/add_clip_list', label = 'add list', icon = 'add_clip_list' ) self.addTool('animator_clips/----') self.addTool('animator_clips/remove_clip', label='remove', icon='remove') self.addTool('animator_clips/clone_clip', label='clone', icon='clone') # self.addTool('animator_play/goto_start', label='to start', icon='rewind') self.addTool('animator_play/stop', label='stop', icon='stop') self.addTool('animator_play/play', label='play', icon='play', type='check') self.addTool('animator_play/goto_end', label='to end', icon='fast_forward') self.addTool('animator_play/toggle_repeat', label='toggle repeat', icon='repeat', type='check') self.comboPreviewSpeed = QtWidgets.QComboBox() self.comboPreviewSpeed.addItems([e[0] for e in PREVIEW_SPEED_OPTIONS]) self.comboPreviewSpeed.setCurrentIndex(4) #1x self.comboPreviewSpeed.currentIndexChanged.connect( self.onPreviewSpeedChange) self.addTool('animator_play/preview_speed', widget=self.comboPreviewSpeed) # self.addTool('animator_clip_tree/stop_tree', label='stop', icon='stop') self.addTool('animator_clip_tree/play_tree', label='play', icon='play', type='check') self.addTool('animator_clip_tree/----', ) self.addTool('animator_clip_tree/add_clip_tree_node', label='Add node', icon='add') self.addTool('animator_clip_tree/remove_clip_tree_node', label='Remove node', icon='remove') #SIGNALS self.addTool('animator_track/fold_tracks', label='fold all', icon='collapse') self.addTool('animator_track/unfold_tracks', label='unfold all', icon='expand') self.addTool('animator_track/----') self.addTool('animator_track/locate_target', label='locate', icon='find') self.addTool('animator_track/retarget', label='retarget', icon='compose') self.addTool('animator_track/----') self.addTool('animator_track/add_track_group', label='add group', icon='add_folder') self.addTool('animator_track/add_track', label='add', icon='add') self.addTool('animator_track/remove_track', label='remove', icon='remove') # self.addShortcut(self.widget, 'Space', self.togglePreview) self.addShortcut(self.widget, 'shift+Space', self.restartPreview) self.addShortcut(self.widget, 'Escape', self.resetPreview) signals.connect('selection.changed', self.onSceneSelectionChanged) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('AnimatorView.lua')) self.widget.setOwner(self) #playback self.previewing = False self.setEditing(False) self.setReadOnly(False) self.targetAnimator = None self.targetClip = None self.targetAnimatorData = None self.currentTrack = None self.previewing = False self.previewLoop = False self.previewTime = 0.0 self.previewStep = 1.0 / 60.0 self.previewTimer = QtCore.QTimer() self.previewTimer.setTimerType(Qt.PreciseTimer) # self.previewTimer = self.addTimer() self.previewTimer.setInterval(1000.0 / 65) self.previewTimer.stop() self.previewTimer.timeout.connect(self.onPreviewTimer)
def onStart(self): signals.connect('asset.register', self.onAssetRegister) signals.connect('asset.unregister', self.onAssetUnregister) signals.connect('asset.modified', self.onAssetModified) self.loadRegistry()
def onLoad(self): self.window = self.requestDockWindow('GamePreview', title='Game Preview', dock='right') self.canvas = self.window.addWidget(GamePreviewCanvas(self.window)) self.canvas.startRefreshTimer(self.nonActiveFPS) self.paused = None tool = self.window.addWidget(QtGui.QToolBar(self.window), expanding=False) self.qtool = tool self.toolbar = self.addToolBar('game_preview', tool) self.canvas.module = self self.updateTimer = None self.window.setFocusPolicy(Qt.StrongFocus) signals.connect('app.activate', self.onAppActivate) signals.connect('app.deactivate', self.onAppDeactivate) signals.connect('debug.enter', self.onDebugEnter) signals.connect('debug.exit', self.onDebugExit) signals.connect('debug.stop', self.onDebugStop) # signals.connect( 'game.pause', self.onGamePause ) # signals.connect( 'game.resume', self.onGameResume ) signals.connect('moai.reset', self.onMoaiReset) self.menu = self.addMenu('main/preview', dict(label='Game')) self.menu.addChild( [ { 'name': 'start_game', 'label': 'Resume Preview', 'shortcut': 'meta+]' }, { 'name': 'pause_game', 'label': 'Pause Preview', 'shortcut': 'meta+shit+]' }, { 'name': 'stop_game', 'label': 'Stop Preview', 'shortcut': 'meta+[' }, '----', { 'name': 'start_external_scene', 'label': 'Run Scene', 'shortcut': 'meta+alt+]' }, { 'name': 'start_external_game', 'label': 'Run Game', 'shortcut': 'meta+alt+shift+]' }, '----', { 'name': 'pause_on_leave', 'label': 'Pause On Leave', 'type': 'check', 'checked': self.getConfig('pause_on_leave') }, # '----', # {'name':'reset_moai', 'label':'RESET MOAI', 'shortcut':'Ctrl+Shift+R'} ], self) # label = QtGui.QLabel() # label.setMinimumSize( 300, 20 ) # label.setMaximumSize( 300, 20 ) # self.toolbar.addWidget( label ) # self.labelScreen = label # self.addTool( 'game_preview/----' ) # self.addTool( 'game_preview/toggle_stay_top', label = 'Stay Top', type = 'check' ) self.addTool('game_preview/switch_screen_profile', label='Screen Profile') self.onMoaiReset() ##----------------------------------------------------------------## self.previewToolBar = self.addToolBar( 'game_preview_tools', self.getMainWindow().requestToolBar('view_tools')) # self.addTool( 'game_preview_tools/play', # widget = SceneToolButton( 'scene_view_selection', # icon = 'tools/selection', # label = 'Selection' # ) # ) # self.addTool( 'game_preview_tools/stop', # widget = SceneToolButton( 'scene_view_translation', # icon = 'tools/translation', # label = 'Translation' # ) # ) self.addTool( 'game_preview_tools/run_external', label='Play External', icon='tools/run_external', ) self.addTool( 'game_preview_tools/run_game_external', label='Play Game External', icon='tools/run_game_external', ) self.enableMenu('main/preview/pause_game', False) self.enableMenu('main/preview/stop_game', False)
def onLoad(self): #UI self.container = self.requestDockWindow('ScenePortalManager', title='Scene Portals', size=(120, 120), minSize=(120, 120), dock='left', toolWindow=False) self.window = window = self.container.addWidgetFromFile( _getModulePath('container.ui')) #Components leftLayout = QtWidgets.QVBoxLayout(window.containerLeft) leftLayout.setSpacing(0) leftLayout.setContentsMargins(0, 0, 0, 0) rightLayout = QtWidgets.QVBoxLayout(window.containerRight) rightLayout.setSpacing(0) rightLayout.setContentsMargins(0, 0, 0, 0) self.treeGraphsFilter = GenericTreeFilter(window.containerRight) self.treeGraphsFilter.setSizePolicy(QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Fixed) self.treeGraphs = ScenePortalGraphListWidget(window.containerLeft) self.treeGraphsFilter.setTargetTree(self.treeGraphs) self.treeGraphs.setIndentation(0) self.toolbarGraph = QtWidgets.QToolBar(window.containerLeft) self.toolbarGraph.setOrientation(Qt.Horizontal) self.toolbarGraph.setMaximumHeight(32) self.graphView = ScenePortalGraphView(parent=window.containerRight, use_gl=False, antialias=True) leftLayout.addWidget(self.toolbarGraph) leftLayout.addWidget(self.treeGraphsFilter) leftLayout.addWidget(self.treeGraphs) rightLayout.addWidget(self.graphView) self.addToolBar('scene_portal_graph', self.toolbarGraph) self.addTool('scene_portal_graph/refresh', label='Refresh', icon='refresh') self.addTool('scene_portal_graph/----') self.addTool('scene_portal_graph/add_graph', label='Add', icon='add') self.addTool('scene_portal_graph/remove_graph', label='Remove', icon='remove') self.addMenuItem('main/scene/rebuild_portal_registry', dict(label='Rebuild Portal Data')) self.addMenuItem('main/scene/portal_jump', dict(label='Portal Jump', shortcut='Ctrl+Alt+J')) signals.connect('selection.changed', self.onSelectionChanged) signals.connect('scene.change', self.onSceneChange) self.portalRegistry = None self.showAllScenePortals = False self.updatingSelection = False
def onLoad(self): self.configPath = self.getProject().getConfigPath(_DEPLOY_CONFIG_FILE) #UI self.container = self.requestDocumentWindow('DeployManager', title='Deployment Manager', allowDock=False, minSize=(300, 300), maxSize=(300, 300)) #Components self.window = self.container.addWidgetFromFile( _getModulePath('DeployManager.ui')) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('DeployManager.lua')) #scene tree layout = QtGui.QVBoxLayout() self.window.containerSceneTree.setLayout(layout) layout.setSpacing(0) layout.setMargin(0) self.treeScene = DeploySceneTree(self.window.containerSceneTree, editable=True, sorting=False, multiple_selection=False) self.treeScene.manager = self layout.addWidget(self.treeScene) sceneToolbar = QtGui.QToolBar(self.window.containerSceneTree) layout.addWidget(sceneToolbar) self.sceneTool = self.addToolBar('deploy_scene', sceneToolbar) self.addTool('deploy_scene/add_scene', label='add', icon='add') self.addTool('deploy_scene/remove_scene', label='remove', icon='remove') self.addTool('deploy_scene/move_up_scene', label='up', icon='arrow-up') self.addTool('deploy_scene/move_down_scene', label='down', icon='arrow-down') self.addTool('deploy_scene/----') self.addTool('deploy_scene/edit_scene', label='change target scene', icon='pencil') self.addTool('deploy_scene/----') self.addTool('deploy_scene/set_entry_scene', label='set as entry', icon='flag') #deploy target tree layout = QtGui.QVBoxLayout() self.window.containerTargetTree.setLayout(layout) layout.setSpacing(0) layout.setMargin(0) self.treeTarget = DeployTargetTree(self.window.containerTargetTree, editable=True, multiple_selection=False) self.treeTarget.manager = self layout.addWidget(self.treeTarget) targetToolbar = QtGui.QToolBar(self.window.containerTargetTree) layout.addWidget(targetToolbar) self.targetTool = self.addToolBar('deploy_target', targetToolbar) self.addTool('deploy_target/add_target', label='+') self.addTool('deploy_target/remove_target', label='-') #target property self.propertyTarget = addWidgetWithLayout( PropertyEditor(self.window.containerTargetProp)) #menu self.addMenuItem('main/file/----') self.addMenuItem('main/file/deploy_manager', dict(label='Deploy Manager', shortcut='F11')) self.addMenuItem('main/file/deploy_build', dict(label='Deploy Build', shortcut='Ctrl+F11')) # self.container.show() self.window.buttonOK.clicked.connect(self.onButtonOK) #other registerSearchEnumerator(deployTargetSearchEnumerator) signals.connect('project.pre_deploy', self.preDeploy) signals.connect('project.deploy', self.onDeploy) signals.connect('project.post_deploy', self.postDeploy)