def onLoad(self): #UI self.window = self.requestDockWindow('SceneReferenceEditor', title='Scene Reference', size=(120, 120), minSize=(120, 120), dock='right') #Components self.tree = self.window.addWidget( SceneReferenceTreeWidget(multiple_selection=True, editable=True, drag_mode='internal')) self.tool = self.addToolBar('global_object_manager', self.window.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('SceneReferenceEditor.lua')) self.addTool('global_object_manager/add_group', label='Add Group', icon='add_folder') self.addTool('global_object_manager/add', label='Add', icon='add') self.addTool('global_object_manager/remove', label='Remove', icon='remove') if self.getModule('introspector'): import SceneReferenceNodeEditor registerSearchEnumerator(globalObjectNameSearchEnumerator) registerSearchEnumerator(globalObjectSearchEnumerator)
def onLoad(self): #UI self.windowTitle = 'Layers' self.window = self.requestDockWindow('LayerManager', title='Layers', size=(120, 120), minSize=(120, 120), dock='left') #Components self.treeFilter = self.window.addWidget(GenericTreeFilter(), expanding=False) self.tree = self.window.addWidget( LayerTreeWidget(self.window, multiple_selection=False, sorting=False, editable=True, drag_mode='internal')) self.tree.hasSoloLayer = False self.treeFilter.setTargetTree(self.tree) self.tool = self.addToolBar('layer_manager', self.window.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('LayerManager.lua')) self.addTool('layer_manager/add', label='add', icon='add') self.addTool('layer_manager/remove', label='remove', icon='remove') self.addTool('layer_manager/up', label='up', icon='arrow-up') self.addTool('layer_manager/down', label='down', icon='arrow-down') #SIGNALS signals.connect('moai.clean', self.onMoaiClean)
def onLoad(self): self.mainToolBar = self.addToolBar( 'deckcanvas_tools', self.getMainWindow().requestToolBar('deckcanvas_tools')) self.addTool('deckcanvas_tools/tool_pen', widget=SceneToolButton('deckcanvas_pen', label='Deck Canvas Editor', icon='deckcanvas/pen')) self.addTool('deckcanvas_tools/toggle_item_bounds_visible', label='Toggle Item Bounds', icon='deckcanvas/layer', type='check') self.findTool('deckcanvas_tools/toggle_item_bounds_visible').setValue( True) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('DeckCanvasEditor.lua')) signals.connect('selection.changed', self.onSelectionChanged) self.toolWindow = self.requestToolWindow('DeckCanvasEditor', title='DeckCanvas', size=(120, 40), minSize=(120, 40)) self.targetCanvas = None
def onLoad(self): #UI self.window = self.requestDockWindow('GlobalObjectManager', title='Global Objects', size=(120, 120), minSize=(120, 120), dock='left') #Components self.treeFilter = self.window.addWidget(GenericTreeFilter(), expanding=False) self.tree = self.window.addWidget( GlobalObjectTreeWidget(multiple_selection=True, editable=True, drag_mode='internal')) self.treeFilter.setTargetTree(self.tree) self.tool = self.addToolBar('global_object_manager', self.window.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('GlobalObjectManager.lua')) # self.creatorMenu=self.addMenu( # 'global_object_create', # { 'label':'Create Global Object' } # ) self.addTool('global_object_manager/add', label='Add', icon='add') self.addTool('global_object_manager/remove', label='Remove', icon='remove') self.addTool('global_object_manager/clone', label='Clone', icon='clone') self.addTool('global_object_manager/add_group', label='Add Group', icon='add_folder') self.addTool('global_object_manager/----') self.addTool('global_object_manager/refresh', label='Refresh', icon='refresh') # self.addMenuItem( 'main/find/find_global_object', # dict( label = 'Find In Global Objects', shortcut = 'ctrl+alt+f' ) ) #SIGNALS signals.connect('moai.clean', self.onMoaiClean) signals.connect('global_object.added', self.onObjectAdded) signals.connect('global_object.removed', self.onObjectRemoved) signals.connect('global_object.renamed', self.onObjectRenamed) if self.getModule('introspector'): from . import GlobalObjectNodeEditor registerSearchEnumerator(globalObjectNameSearchEnumerator) registerSearchEnumerator(globalObjectSearchEnumerator)
def onLoad(self): self.container = self.requestDockWindow(title='Story') self.widget = widget = self.container.addWidget(StoryGraphWidget()) # self.canvas = addWidgetWithLayout( # MOAIEditCanvas( window.containerGraph ) # ) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('StoryView.lua')) # self.updateTimer = self.container.startTimer( 60, self.onUpdateTimer ) self.updatePending = False self.previewing = False self.previewUpdateTimer = False
def loadCommandScriptLua(self, path): print('loading lua command script', path) mtime0 = self.scriptTimestamps.get(path, 0) mtime1 = os.path.getmtime(path) if mtime1 <= mtime0: return #ignore self.scriptTimestamps[path] = mtime1 delegate = MOAILuaDelegate(self) if not delegate.load(path): return False name = delegate.getEnv('name') run = delegate.getEnv('run') if name and run: cmdObject = FunctionScriptCommand(run) ScriptCommandRegistry.get().registerCommand(name, cmdObject) return True
def onLoad(self): #UI self.windowTitle = 'Scenegraph' self.container = self.requestDockWindow('SceneGraphEditor', title='Scenegraph', size=(200, 200), minSize=(200, 200), dock='left') #Components self.treeFilter = self.container.addWidget(GenericTreeFilter( self.container), expanding=False) self.tree = self.container.addWidget( SceneGraphTreeWidget(self.container, sorting=True, editable=True, multiple_selection=True, drag_mode='internal')) self.treeFilter.setTargetTree(self.tree) self.tree.module = self self.tool = self.addToolBar('scene_graph', self.container.addToolBar()) self.delegate = MOAILuaDelegate(self) self.delegate.load(getModulePath('SceneGraphEditor.lua')) self.entityCreatorMenu = self.addMenu('main/scene/entity_create', {'label': 'Create Entity'}) self.componentCreatorMenu = self.addMenu('main/scene/component_create', {'label': 'Create Component'}) #menu self.addMenuItem('main/file/open_scene', dict(label='Open Scene', shortcut='ctrl+shift+o')) self.addMenuItem('main/file/close_scene', dict(label='Close Scene', shortcut='Ctrl+W')) self.addMenuItem('main/scene/save_scene', dict(label='Save', shortcut='Ctrl+S')) self.addMenuItem('main/scene/locate_scene_asset', dict(label='Locate Scene Asset')) self.addMenu('main/scene/----') self.addMenu('component_context', dict(label='Selected Component')) self.addMenuItem('component_context/remove_component', dict(label='Remove')) self.addMenuItem('component_context/----') self.addMenuItem('component_context/copy_component', dict(label='Copy')) self.addMenuItem('component_context/paste_component', dict(label='Paste Component Here')) self.addMenuItem('component_context/----') self.addMenuItem('component_context/move_component_up', dict(label='Move Up')) self.addMenuItem('component_context/move_component_down', dict(label='Move Down')) self.addMenuItem('component_context/----') self.addMenuItem('component_context/edit_component_alias', dict(label='Edit Alias')) self.addMenu('main/entity', dict(label='Entity')) self.addMenuItem('main/entity/add_empty_entity', dict(label='Create Empty', shortcut='ctrl+alt+N')) self.addMenuItem('main/entity/add_entity', dict(label='Create', shortcut='ctrl+shift+N')) self.addMenuItem('main/entity/----') self.addMenuItem('main/entity/group_entity', dict(label='Group Entites', shortcut='ctrl+G')) self.addMenuItem( 'main/entity/create_group', dict(label='Create Empty Group', shortcut='ctrl+shift+G')) self.addMenuItem('main/entity/----') self.addMenuItem( 'main/entity/load_prefab', dict(label='Load Prefab', shortcut='ctrl+alt+shift+N')) self.addMenuItem( 'main/entity/load_prefab_in_container', dict(label='Load Prefab In Container', shortcut='ctrl+shift+=')) self.addMenuItem('main/entity/----') self.addMenuItem('main/entity/remove_entity', dict(label='Remove')) self.addMenuItem('main/entity/clone_entity', dict(label='Clone', shortcut='ctrl+d')) self.addMenuItem('main/entity/----') self.addMenuItem('main/entity/add_component', dict(label='Add Component', shortcut='ctrl+alt+=')) self.addMenuItem('main/entity/assign_layer', dict(label='Assign Layer', shortcut='ctrl+alt+L')) self.addMenuItem('main/entity/toggle_visibility', dict(label='Toggle Visibility', shortcut='ctrl+/')) self.addMenuItem('main/entity/freeze_entity_pivot', dict(label='Freeze Pivot')) self.addMenuItem('main/entity/----') self.addMenuItem('main/find/find_entity', dict(label='Find In Scene', shortcut='ctrl+f')) self.addMenuItem('main/find/find_entity_in_group', dict(label='Find In Group', shortcut='ctrl+shift+f')) self.addMenuItem('main/find/find_entity_group', dict(label='Find Group', shortcut='ctrl+alt+f')) #Toolbars self.addTool('scene_graph/select_scene', label='Select Scene', icon='settings') self.addTool('scene_graph/----') self.addTool('scene_graph/create_group', label='+ Group', icon='add_folder') self.addTool('scene_graph/----') self.addTool('scene_graph/make_proto', label='Convert To Proto', icon='proto_make') self.addTool('scene_graph/create_proto_instance', label='Create Proto Instance', icon='proto_instantiate') self.addTool('scene_graph/create_proto_container', label='Create Proto Container', icon='proto_container') self.addTool('scene_graph/----') self.addTool('scene_graph/fold_all', label='F') self.addTool('scene_graph/unfold_all', label='U') self.addTool('scene_graph/refresh_tree', label='R') # self.addTool( 'scene_graph/load_prefab', label = '+ P' ) # self.addTool( 'scene_graph/save_prefab', label = '>>P' ) self.addTool('scene/refresh', label='refresh', icon='refresh') #SIGNALS signals.connect('moai.clean', self.onMoaiClean) signals.connect('scene.clear', self.onSceneClear) signals.connect('scene.change', self.onSceneChange) signals.connect('selection.changed', self.onSelectionChanged) signals.connect('selection.hint', self.onSelectionHint) signals.connect('preview.start', self.onPreviewStart) signals.connect('preview.stop', self.onPreviewStop) # signals.connect( 'animator.start', self.onAnimatorStart ) # signals.connect( 'animator.stop' , self.onAnimatorStop ) signals.connect('entity.added', self.onEntityAdded) signals.connect('entity.removed', self.onEntityRemoved) signals.connect('entity.renamed', self.onEntityRenamed) signals.connect('entity.modified', self.onEntityModified) signals.connect('entity.visible_changed', self.onEntityVisibleChanged) signals.connect('entity.pickable_changed', self.onEntityPickableChanged) signals.connect('prefab.unlink', self.onPrefabUnlink) signals.connect('prefab.relink', self.onPrefabRelink) signals.connect('proto.unlink', self.onPrefabUnlink) signals.connect('proto.relink', self.onPrefabRelink) signals.connect('app.ready', self.postAppReady) signals.connect('component.added', self.onComponentAdded) signals.connect('component.removed', self.onComponentRemoved) signals.connect('project.presave', self.preProjectSave) registerSearchEnumerator(sceneObjectSearchEnumerator) registerSearchEnumerator(entityNameSearchEnumerator) registerSearchEnumerator(componentNameSearchEnumerator) registerSearchEnumerator(layerNameSearchEnumerator)
def onLoad( self ): #UI self.windowTitle = 'Animator' self.window = self.requestDockWindow( 'AnimatorView', title = 'Animator', size = (120,120), minSize = (120,120), dock = 'bottom' ) self.widget = AnimatorWidget() self.window.addWidget( self.widget ) self.toolbarTarget = self.addToolBar( 'animator_target', self.widget.toolbarTarget ) self.toolbarClips = self.addToolBar( 'animator_clips', self.widget.toolbarClips ) self.toolbarPlay = self.addToolBar( 'animator_play', self.widget.toolbarPlay ) self.toolbarTrack = self.addToolBar( 'animator_track', self.widget.toolbarTrack ) # self.toolbarEdit = self.addToolBar( 'animator_play', self.widget.toolbarEdit ) signals.connect( 'scene.close', self.onSceneClose ) signals.connect( 'scene.save', self.preSceneSave ) signals.connect( 'scene.saved', self.postSceneSave ) # addWidgetWithLaytut( toolbar, # self.widget.containerEditTool ) self.addTool( 'animator_target/change_context', label = 'Change Context', icon = 'in' ) self.addTool( 'animator_target/save_data', label = 'Save Data', icon = 'save' ) self.addTool( 'animator_clips/add_clip_group', label = 'add group', icon = 'add_folder' ) self.addTool( 'animator_clips/add_clip', label = 'add', icon = 'add' ) self.addTool( 'animator_clips/remove_clip', label = 'remove', icon = 'remove' ) self.addTool( 'animator_clips/clone_clip', label = 'clone', icon = 'clone' ) self.addTool( 'animator_play/goto_start', label = 'to start', icon = 'rewind' ) # self.addTool( 'animator_play/prev_key', label = 'prev key', icon = 'previous' ) self.addTool( 'animator_play/stop', label = 'stop', icon = 'stop' ) self.addTool( 'animator_play/play', label = 'play', icon = 'play', type = 'check' ) # self.addTool( 'animator_play/next_key', label = 'next key', icon = 'next' ) self.addTool( 'animator_play/goto_end', label = 'to end', icon = 'fast_forward' ) self.addTool( 'animator_play/toggle_repeat', label = 'toggle repeat', icon = 'repeat', type = 'check' ) self.comboPreviewSpeed = QtGui.QComboBox() self.comboPreviewSpeed.addItems([ e[0] for e in PREVIEW_SPEED_OPTIONS ] ) self.comboPreviewSpeed.setCurrentIndex( 4 ) #1x self.comboPreviewSpeed.currentIndexChanged.connect( self.onPreviewSpeedChange ) self.addTool( 'animator_play/preview_speed', widget = self.comboPreviewSpeed ) #SIGNALS self.addTool( 'animator_track/locate_target', label = 'locate', icon = 'find' ) self.addTool( 'animator_track/----' ) self.addTool( 'animator_track/add_track_group', label = 'add group', icon = 'add_folder' ) self.addTool( 'animator_track/add_track', label = 'add', icon = 'add' ) self.addTool( 'animator_track/remove_track', label = 'remove', icon = 'remove' ) # signals.connect( 'selection.changed', self.onSceneSelectionChanged ) self.delegate = MOAILuaDelegate( self ) self.delegate.load( _getModulePath( 'AnimatorView.lua' ) ) self.widget.setOwner( self ) #playback self.previewing = False self.setEditing( False ) self.targetAnimator = None self.targetClip = None self.targetAnimatorData = None self.currentTrack = None self.previewing = False self.previewLoop = False self.previewTime = 0.0 self.previewStep = 1.0/60.0 self.previewTimer = QtCore.QTimer( self.widget ) self.previewTimer.setInterval( 1000.0/65 ) self.previewTimer.stop() self.previewTimer.timeout.connect( self.onPreviewTimer )
def onLoad(self): self.configPath = self.getProject().getConfigPath(_DEPLOY_CONFIG_FILE) #UI self.container = self.requestDocumentWindow('DeployManager', title='Deployment Manager', allowDock=False, minSize=(300, 300), maxSize=(300, 300)) #Components self.window = self.container.addWidgetFromFile( _getModulePath('DeployManager.ui')) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('DeployManager.lua')) #scene tree layout = QtGui.QVBoxLayout() self.window.containerSceneTree.setLayout(layout) layout.setSpacing(0) layout.setMargin(0) self.treeScene = DeploySceneTree(self.window.containerSceneTree, editable=True, sorting=False, multiple_selection=False) self.treeScene.manager = self layout.addWidget(self.treeScene) sceneToolbar = QtGui.QToolBar(self.window.containerSceneTree) layout.addWidget(sceneToolbar) self.sceneTool = self.addToolBar('deploy_scene', sceneToolbar) self.addTool('deploy_scene/add_scene', label='add', icon='add') self.addTool('deploy_scene/remove_scene', label='remove', icon='remove') self.addTool('deploy_scene/move_up_scene', label='up', icon='arrow-up') self.addTool('deploy_scene/move_down_scene', label='down', icon='arrow-down') self.addTool('deploy_scene/----') self.addTool('deploy_scene/edit_scene', label='change target scene', icon='pencil') self.addTool('deploy_scene/----') self.addTool('deploy_scene/set_entry_scene', label='set as entry', icon='flag') #deploy target tree layout = QtGui.QVBoxLayout() self.window.containerTargetTree.setLayout(layout) layout.setSpacing(0) layout.setMargin(0) self.treeTarget = DeployTargetTree(self.window.containerTargetTree, editable=True, multiple_selection=False) self.treeTarget.manager = self layout.addWidget(self.treeTarget) targetToolbar = QtGui.QToolBar(self.window.containerTargetTree) layout.addWidget(targetToolbar) self.targetTool = self.addToolBar('deploy_target', targetToolbar) self.addTool('deploy_target/add_target', label='+') self.addTool('deploy_target/remove_target', label='-') #target property self.propertyTarget = addWidgetWithLayout( PropertyEditor(self.window.containerTargetProp)) #menu self.addMenuItem('main/file/----') self.addMenuItem('main/file/deploy_manager', dict(label='Deploy Manager', shortcut='F11')) self.addMenuItem('main/file/deploy_build', dict(label='Deploy Build', shortcut='Ctrl+F11')) # self.container.show() self.window.buttonOK.clicked.connect(self.onButtonOK) #other registerSearchEnumerator(deployTargetSearchEnumerator) signals.connect('project.pre_deploy', self.preDeploy) signals.connect('project.deploy', self.onDeploy) signals.connect('project.post_deploy', self.postDeploy)
def onLoad(self): #UI self.windowTitle = 'Animator' self.window = self.requestDockWindow('AnimatorView', title='Animator', size=(120, 120), minSize=(120, 120), dock='bottom', icon='play') self.widget = AnimatorWidget() self.window.addWidget(self.widget) self.toolbarTarget = self.addToolBar('animator_target', self.widget.toolbarTarget) self.toolbarClips = self.addToolBar('animator_clips', self.widget.toolbarClips) self.toolbarPlay = self.addToolBar('animator_play', self.widget.toolbarPlay) self.toolbarTrack = self.addToolBar('animator_track', self.widget.toolbarTrack) self.toolbarClipTree = self.addToolBar('animator_clip_tree', self.widget.toolbarClipTree) # self.toolbarEdit = self.addToolBar( 'animator_play', self.widget.toolbarEdit ) signals.connect('scene.close', self.onSceneClose) signals.connect('scene.save', self.preSceneSave) signals.connect('scene.saved', self.postSceneSave) # addWidgetWithLaytut( toolbar, # self.widget.containerEditTool ) self.addTool('animator_target/find_animator', label='Find Animator', icon='find') self.addTool('animator_target/change_animator', label='Edit Selected Animator', icon='in') # self.addTool( 'animator_target/close_animator', label = 'Close Animator', icon = 'in' ) self.addTool('animator_target/----') self.addTool('animator_target/save_data', label='Save Data', icon='save') self.addTool('animator_target/----') self.addTool('animator_target/extra', label='Extra', icon='dots') # self.addTool('animator_clips/add_clip_group', label='add group', icon='add_folder') self.addTool('animator_clips/add_clip', label='add', icon='add') self.addTool('animator_clips/add_clip_tree', label='add tree', icon='add_clip_tree') # self.addTool( 'animator_clips/add_clip_list', label = 'add list', icon = 'add_clip_list' ) self.addTool('animator_clips/----') self.addTool('animator_clips/remove_clip', label='remove', icon='remove') self.addTool('animator_clips/clone_clip', label='clone', icon='clone') # self.addTool('animator_play/goto_start', label='to start', icon='rewind') self.addTool('animator_play/stop', label='stop', icon='stop') self.addTool('animator_play/play', label='play', icon='play', type='check') self.addTool('animator_play/goto_end', label='to end', icon='fast_forward') self.addTool('animator_play/toggle_repeat', label='toggle repeat', icon='repeat', type='check') self.comboPreviewSpeed = QtWidgets.QComboBox() self.comboPreviewSpeed.addItems([e[0] for e in PREVIEW_SPEED_OPTIONS]) self.comboPreviewSpeed.setCurrentIndex(4) #1x self.comboPreviewSpeed.currentIndexChanged.connect( self.onPreviewSpeedChange) self.addTool('animator_play/preview_speed', widget=self.comboPreviewSpeed) # self.addTool('animator_clip_tree/stop_tree', label='stop', icon='stop') self.addTool('animator_clip_tree/play_tree', label='play', icon='play', type='check') self.addTool('animator_clip_tree/----', ) self.addTool('animator_clip_tree/add_clip_tree_node', label='Add node', icon='add') self.addTool('animator_clip_tree/remove_clip_tree_node', label='Remove node', icon='remove') #SIGNALS self.addTool('animator_track/fold_tracks', label='fold all', icon='collapse') self.addTool('animator_track/unfold_tracks', label='unfold all', icon='expand') self.addTool('animator_track/----') self.addTool('animator_track/locate_target', label='locate', icon='find') self.addTool('animator_track/retarget', label='retarget', icon='compose') self.addTool('animator_track/----') self.addTool('animator_track/add_track_group', label='add group', icon='add_folder') self.addTool('animator_track/add_track', label='add', icon='add') self.addTool('animator_track/remove_track', label='remove', icon='remove') # self.addShortcut(self.widget, 'Space', self.togglePreview) self.addShortcut(self.widget, 'shift+Space', self.restartPreview) self.addShortcut(self.widget, 'Escape', self.resetPreview) signals.connect('selection.changed', self.onSceneSelectionChanged) self.delegate = MOAILuaDelegate(self) self.delegate.load(_getModulePath('AnimatorView.lua')) self.widget.setOwner(self) #playback self.previewing = False self.setEditing(False) self.setReadOnly(False) self.targetAnimator = None self.targetClip = None self.targetAnimatorData = None self.currentTrack = None self.previewing = False self.previewLoop = False self.previewTime = 0.0 self.previewStep = 1.0 / 60.0 self.previewTimer = QtCore.QTimer() self.previewTimer.setTimerType(Qt.PreciseTimer) # self.previewTimer = self.addTimer() self.previewTimer.setInterval(1000.0 / 65) self.previewTimer.stop() self.previewTimer.timeout.connect(self.onPreviewTimer)