예제 #1
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def main():

    if not glfw.init():
        return

    monitors = glfw.get_monitors()
    print('Monitors')

    print(glfw.get_monitor_name(monitors[0]))
    print(glfw.get_monitor_name(monitors[1]))

    print(glfw.get_video_mode(monitors[0]))
    print(glfw.get_video_mode(monitors[1]))

    print(glfw.get_video_modes(monitors[0]))
    print(glfw.get_video_modes(monitors[1]))

    window = glfw.create_window(1024, 768, "Opengl GLFW Window", monitors[1],
                                None)

    if not window:
        glfw.terminate()
        return

    glfw.make_context_current(window)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        glfw.swap_buffers(window)

    glfw.terminate()
예제 #2
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def center_pos(window, monitor_id, W, H):
    # W, H: window dimensions
    mon = glfw.get_monitors()
    xpos = glfw.get_monitor_pos(mon[monitor_id])[0] + \
        glfw.get_video_mode(mon[monitor_id]).size[0]/2-W/2
    ypos = glfw.get_monitor_pos(mon[monitor_id])[1] + \
        glfw.get_video_mode(mon[monitor_id]).size[1]/2-H/2
    glfw.set_window_pos(window, int(xpos), int(ypos))
예제 #3
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    def __init__(self, parent, monitor):
        self.parent = parent
        self.monitor = monitor

        self.running = True
        self.modman = ModuleManager()

        self.currentSheet = None
        self.sheetObjects = {}
        self.subsheets = {}

        self.miscdata = {}  # Special cases are ~fun~! (The f stands for "FUUUCK why did I do this?!")

        self.videomode = glfw.get_video_mode(monitor)
        self.window = glfw.create_window(100, 100, "Hello World", monitor, None)
        #self.window = glfw.create_window(100, 100, "Hello World", None, None)
        if not self.window:
            raise Exception("Creating window failed")
        glfw.set_window_size(self.window, self.videomode[0][0], self.videomode[0][1])

        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)

        glfw.set_framebuffer_size_callback(self.window, self.framebufferSizeCallback)

        self.deltatime = 0
        self.time = glfw.get_time()


        self.beatlow = False
        self.beatmid = False
        self.beathigh = False
        self.bpm = 0
예제 #4
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    def createWindow(self):
        self.videomode = glfw.get_video_mode(self.monitor)
        #self.window = glfw.create_window(100, 100, "Pyree Worker (´・ω・ `)", self.monitor, None)    # Fullscreen
        self.window = glfw.create_window(500, 500, "Pyree Worker (´・ω・ `)",
                                         None, None)  # windowed

        self.width, self.height = glfw.get_window_size(self.window)

        #glfw.set_window_size(self.window, self.videomode[0][0], self.videomode[0][1])

        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)

        glfw.make_context_current(self.window)

        glfw.set_framebuffer_size_callback(self.window,
                                           self.framebufferSizeCallback)

        self.fbo = glGenFramebuffers(1)
        glBindFramebuffer(GL_FRAMEBUFFER, self.fbo)
        self.fbotexture = glGenTextures(1)
        glBindTexture(GL_TEXTURE_2D, self.fbotexture)
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self.width, self.height, 0,
                     GL_RGBA, GL_UNSIGNED_BYTE, None)

        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)

        glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                             self.fbotexture, 0)
예제 #5
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    def __init__ (self, Module, Title, Width, Height):
        global Pyron
        Pyron = Module

        self.Module = Module
        self.Title = Title
        self.Width = Width
        self.Height = Height

        # Change the FPS later idk
        FPS = 100
        self._NextUpdateTime = 0
        self._OneFrameTime = 1 / FPS
        self._Update = None
        self._Draw = None

        Monitor = glfw.get_primary_monitor ()
        DisplayWidth, DisplayHeight = glfw.get_video_mode (Monitor)[0]

        self._Window = glfw.create_window (_Width, _Height, _Title, None, None)
        if not self._Window:
            glfw.terminate ()

        glfw.set_window_pos (
            self._Window,
            (DisplayWidth - _Width) // 2,
            (DisplayHeight - _Height) // 2
        )
예제 #6
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파일: glfwWindow.py 프로젝트: m4reQ/sPYke
    def __GetScreenInfo(self, spec):
        Renderer.screenStats.width, Renderer.screenStats.height = glfw.get_framebuffer_size(
            self.__handle)

        vidmode = glfw.get_video_mode(glfw.get_primary_monitor())
        Renderer.screenStats.refreshRate = vidmode.refresh_rate
        Renderer.screenStats.vsync = spec.vsync
예제 #7
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    def __init__(self):
        super().__init__()

        if not glfw.init():
            raise ValueError("Failed to initialize glfw")

        self.check_glfw_version()

        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version.major)
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version.minor)
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True)
        glfw.window_hint(glfw.RESIZABLE, self.resizable)
        glfw.window_hint(glfw.DOUBLEBUFFER, True)
        glfw.window_hint(glfw.DEPTH_BITS, 24)
        glfw.window_hint(glfw.SAMPLES, self.samples)

        monitor = None
        if self.fullscreen:
            # Use the primary monitors current resolution
            monitor = glfw.get_primary_monitor()
            mode = glfw.get_video_mode(monitor)

            self.width, self.height = mode.size.width, mode.size.height
            print("picked fullscreen mode:", mode)

        print("Window size:", self.width, self.height)
        self.window = glfw.create_window(self.width, self.height, self.title,
                                         monitor, None)

        if not self.window:
            glfw.terminate()
            raise ValueError("Failed to create window")

        if not self.cursor:
            glfw.set_input_mode(self.window, glfw.CURSOR, glfw.CURSOR_DISABLED)

        # Get the actual buffer size of the window
        # This is important for some displays like Apple's Retina as reported window sizes are virtual
        self.buffer_width, self.buffer_height = glfw.get_framebuffer_size(
            self.window)
        print("Frame buffer size:", self.buffer_width, self.buffer_height)
        print("Actual window size:", glfw.get_window_size(self.window))

        glfw.make_context_current(self.window)

        # The number of screen updates to wait from the time glfwSwapBuffers
        # was called before swapping the buffers and returning
        if self.vsync:
            glfw.swap_interval(1)

        glfw.set_key_callback(self.window, self.key_event_callback)
        glfw.set_cursor_pos_callback(self.window, self.mouse_event_callback)
        glfw.set_window_size_callback(self.window, self.window_resize_callback)

        # Create mederngl context from existing context
        self.ctx = moderngl.create_context(require=self.gl_version.code)
        context.WINDOW = self
        self.fbo = self.ctx.screen
        self.set_default_viewport()
예제 #8
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파일: main.py 프로젝트: n00bmind/pliky
def _glfw_init(width=0, height=0):
    window_name = 'pliky'

    if not glfw.init():
        print("Could not initialize OpenGL context")
        exit(1)

    mode = glfw.get_video_mode(glfw.get_primary_monitor())
    if width == 0 or height == 0:
        width = mode.size.width / 2 if width == 0 else width
        height = mode.size.height / 2 if height == 0 else height

    # OS X supports only forward-compatible core profiles from 3.2
    glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
    glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
    glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
    glfw.window_hint(glfw.DECORATED, False)

    glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE)

    print(f'Window width: {width}, height: {height}')
    # Create a windowed mode window and its OpenGL context
    window = glfw.create_window(int(width), int(height), window_name, None,
                                None)
    glfw.make_context_current(window)

    if window:
        glfw.set_window_pos(window, int((mode.size.width - width) / 2),
                            int((mode.size.height - height) / 2))
    else:
        glfw.terminate()
        print("Could not initialize Window")
        exit(1)

    return window
예제 #9
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    def __init__(self, **kwargs):
        super().__init__(**kwargs)

        if not glfw.init():
            raise ValueError("Failed to initialize glfw")

        # Configure the OpenGL context
        glfw.window_hint(glfw.CONTEXT_CREATION_API, glfw.NATIVE_CONTEXT_API)
        glfw.window_hint(glfw.CLIENT_API, glfw.OPENGL_API)
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version[0])
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version[1])
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True)
        glfw.window_hint(glfw.RESIZABLE, self.resizable)
        glfw.window_hint(glfw.DOUBLEBUFFER, True)
        glfw.window_hint(glfw.DEPTH_BITS, 24)
        glfw.window_hint(glfw.SAMPLES, self.samples)

        monitor = None
        if self.fullscreen:
            monitor = glfw.get_primary_monitor()
            mode = glfw.get_video_mode(monitor)
            self._width, self._height = mode.size.width, mode.size.height

            glfw.window_hint(glfw.RED_BITS, mode.bits.red)
            glfw.window_hint(glfw.GREEN_BITS, mode.bits.green)
            glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue)
            glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate)

        self._window = glfw.create_window(self.width, self.height, self.title,
                                          monitor, None)

        if not self._window:
            glfw.terminate()
            raise ValueError("Failed to create window")

        if not self.cursor:
            glfw.set_input_mode(self._window, glfw.CURSOR,
                                glfw.CURSOR_DISABLED)

        self._buffer_width, self._buffer_height = glfw.get_framebuffer_size(
            self._window)
        glfw.make_context_current(self._window)

        if self.vsync:
            glfw.swap_interval(1)

        glfw.set_key_callback(self._window, self.glfw_key_event_callback)
        glfw.set_cursor_pos_callback(self._window,
                                     self.glfw_mouse_event_callback)
        glfw.set_mouse_button_callback(self._window,
                                       self.glfw_mouse_button_callback)
        glfw.set_window_size_callback(self._window,
                                      self.glfw_window_resize_callback)

        if self._create_mgl_context:
            self.init_mgl_context()

        self.set_default_viewport()
def get_screen_coordinates_per_inch():
    primary_monitor = glfw.get_primary_monitor()
    primary_monitor_mode = glfw.get_video_mode(primary_monitor)
    primary_monitor_width_mm = ffi.new('int*')
    glfw.get_monitor_physical_size(primary_monitor, primary_monitor_width_mm,
                                   ffi.NULL)
    if primary_monitor_width_mm[0] == 0:
        return kdp_per_inch
    return primary_monitor_mode.width / (primary_monitor_width_mm[0] / 25.4)
예제 #11
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 def current_video_mode(self) -> "GUIMonitor.VideoMode":
     gl_video_mode = glfw.get_video_mode(self.__gl_handle)
     return GUIMonitor.VideoMode(
         width=gl_video_mode.size.width,
         height=gl_video_mode.size.height,
         red_bits=gl_video_mode.bits.red,
         green_bits=gl_video_mode.bits.green,
         blue_bits=gl_video_mode.bits.blue,
         refresh_rate=gl_video_mode.refresh_rate,
     )
예제 #12
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    def __init__(self, **kwargs):
        super().__init__(**kwargs)

        if not glfw.init():
            raise ValueError("Failed to initialize glfw")

        # Configure the OpenGL context
        glfw.window_hint(glfw.CONTEXT_CREATION_API, glfw.NATIVE_CONTEXT_API)
        glfw.window_hint(glfw.CLIENT_API, glfw.OPENGL_API)
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version[0])
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version[1])
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True)
        glfw.window_hint(glfw.RESIZABLE, self.resizable)
        glfw.window_hint(glfw.DOUBLEBUFFER, True)
        glfw.window_hint(glfw.DEPTH_BITS, 24)
        glfw.window_hint(glfw.SAMPLES, self.samples)

        monitor = None
        if self.fullscreen:
            # Use the primary monitors current resolution
            monitor = glfw.get_primary_monitor()
            mode = glfw.get_video_mode(monitor)
            self.width, self.height = mode.size.width, mode.size.height

            # Make sure video mode switching will not happen by
            # matching the desktops current video mode
            glfw.window_hint(glfw.RED_BITS, mode.bits.red)
            glfw.window_hint(glfw.GREEN_BITS, mode.bits.green)
            glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue)
            glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate)

        self.window = glfw.create_window(self.width, self.height, self.title, monitor, None)

        if not self.window:
            glfw.terminate()
            raise ValueError("Failed to create window")

        if not self.cursor:
            glfw.set_input_mode(self.window, glfw.CURSOR, glfw.CURSOR_DISABLED)

        self.buffer_width, self.buffer_height = glfw.get_framebuffer_size(self.window)
        glfw.make_context_current(self.window)

        if self.vsync:
            glfw.swap_interval(1)

        glfw.set_key_callback(self.window, self.key_event_callback)
        glfw.set_cursor_pos_callback(self.window, self.mouse_event_callback)
        glfw.set_mouse_button_callback(self.window, self.mouse_button_callback)
        glfw.set_window_size_callback(self.window, self.window_resize_callback)

        self.ctx = moderngl.create_context(require=self.gl_version_code)
        self.print_context_info()
        self.set_default_viewport()
예제 #13
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파일: glfwWindow.py 프로젝트: m4reQ/sPYke
    def __CreateWindowFullscreen(self, spec):
        mon = glfw.get_primary_monitor()
        mode = glfw.get_video_mode(mon)

        glfw.window_hint(glfw.RED_BITS, mode.bits.red)
        glfw.window_hint(glfw.GREEN_BITS, mode.bits.green)
        glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue)
        glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate)

        return glfw.create_window(spec.width, spec.height, self.baseTitle, mon,
                                  None)
예제 #14
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파일: mjviewer.py 프로젝트: zhmz90/rllab
    def start(self):
        if not glfw.init():
            return

        glfw.window_hint(glfw.SAMPLES, 4)

        # try stereo if refresh rate is at least 100Hz
        window = None
        stereo_available = False

        _, _, refresh_rate = glfw.get_video_mode(glfw.get_primary_monitor())
        if refresh_rate >= 100:
            glfw.window_hint(glfw.STEREO, 1)
            window = glfw.create_window(500, 500, "Simulate", None, None)
            if window:
                stereo_available = True

        # no stereo: try mono
        if not window:
            glfw.window_hint(glfw.STEREO, 0)
            window = glfw.create_window(500, 500, "Simulate", None, None)

        if not window:
            glfw.terminate()
            return

        self.running = True

        # Make the window's context current
        glfw.make_context_current(window)

        width, height = glfw.get_framebuffer_size(window)
        width1, height = glfw.get_window_size(window)
        self.scale = width * 1.0 / width1

        self.window = window

        mjlib.mjv_makeObjects(byref(self.objects), 1000)

        mjlib.mjv_defaultCamera(byref(self.cam))
        mjlib.mjv_defaultOption(byref(self.vopt))
        mjlib.mjr_defaultOption(byref(self.ropt))

        mjlib.mjr_defaultContext(byref(self.con))

        if self.model:
            mjlib.mjr_makeContext(self.model.ptr, byref(self.con), 150)
            self.autoscale()
        else:
            mjlib.mjr_makeContext(None, byref(self.con), 150)

        glfw.set_cursor_pos_callback(window, self.handle_mouse_move)
        glfw.set_mouse_button_callback(window, self.handle_mouse_button)
        glfw.set_scroll_callback(window, self.handle_scroll)
예제 #15
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    def start(self):
        if not glfw.init():
            return

        glfw.window_hint(glfw.SAMPLES, 4)

        # try stereo if refresh rate is at least 100Hz
        window = None
        stereo_available = False

        _, _, refresh_rate = glfw.get_video_mode(glfw.get_primary_monitor())
        if refresh_rate >= 100:
            glfw.window_hint(glfw.STEREO, 1)
            window = glfw.create_window(500, 500, "Simulate", None, None)
            if window:
                stereo_available = True

        # no stereo: try mono
        if not window:
            glfw.window_hint(glfw.STEREO, 0)
            window = glfw.create_window(500, 500, "Simulate", None, None)

        if not window:
            glfw.terminate()
            return

        self.running = True

        # Make the window's context current
        glfw.make_context_current(window)

        width, height = glfw.get_framebuffer_size(window)
        width1, height = glfw.get_window_size(window)
        self._scale = width * 1.0 / width1

        self.window = window

        mjlib.mjv_makeObjects(byref(self.objects), 1000)

        mjlib.mjv_defaultCamera(byref(self.cam))
        mjlib.mjv_defaultOption(byref(self.vopt))
        mjlib.mjr_defaultOption(byref(self.ropt))

        mjlib.mjr_defaultContext(byref(self.con))

        if self.model:
            mjlib.mjr_makeContext(self.model.ptr, byref(self.con), 150)
            self.autoscale()
        else:
            mjlib.mjr_makeContext(None, byref(self.con), 150)

        glfw.set_cursor_pos_callback(window, self.handle_mouse_move)
        glfw.set_mouse_button_callback(window, self.handle_mouse_button)
        glfw.set_scroll_callback(window, self.handle_scroll)
예제 #16
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파일: app.py 프로젝트: roberpot/pyxel
    def _toggle_fullscreen(self):
        if glfw.get_window_monitor(self._window):  # fullscreen to window
            glfw.set_window_monitor(self._window, None, *self._window_info, 0)
        else:  # window to fullscreen
            info = [0] * 4
            info[0], info[1] = glfw.get_window_pos(self._window)
            info[2], info[3] = glfw.get_window_size(self._window)
            self._window_info = info

            monitor = glfw.get_primary_monitor()
            size = glfw.get_video_mode(monitor)[0]
            glfw.set_window_monitor(self._window, monitor, 0, 0, *size, 0)
예제 #17
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    def toggle_fullscreen(self):
        if self.fullscreen:
            glfw.set_window_monitor(self.window, None, *self.saved_size,
                                    util.get_opts().fps)
        else:
            self.saved_size = self.x, self.y, self.win_width, self.win_height
            monitor = glfw.get_primary_monitor()
            mode = glfw.get_video_mode(monitor)
            glfw.set_window_monitor(self.window, monitor, 0, 0,
                                    mode.size.width, mode.size.height,
                                    mode.refresh_rate)

        self.fullscreen = not self.fullscreen
예제 #18
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파일: glfw.py 프로젝트: marcan/blitzloop
    def toggle_fullscreen(self):
        if self.fullscreen:
            glfw.set_window_monitor(self.window, None, *self.saved_size,
                                    util.get_opts().fps)
        else:
            self.saved_size = self.x, self.y, self.win_width, self.win_height
            monitor = glfw.get_primary_monitor()
            mode = glfw.get_video_mode(monitor)
            glfw.set_window_monitor(self.window, monitor, 0, 0,
                                    mode.size.width, mode.size.height,
                                    mode.refresh_rate)

        self.fullscreen = not self.fullscreen
예제 #19
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    def open_output_window(self):
        self._pause_event_loop()

        # Select monitor
        self._select_monitor()

        # Open window
        if self.monitor:
            # Fullscreen
            self._select_video_mode()
            x, y = glfw.get_monitor_pos(self.monitor)
            logger.info("Output selected : {} on {} at {},{}".format(
                str(self.video_mode), glfw.get_monitor_name(self.monitor), x,
                y))
            w, h = self.video_mode[0]
            self.pano_renderer.setViewport(w, h)
            self.pano_renderer.setRefreshRate(
                self._convert_rate(30), self._convert_rate(self.video_mode[2]))
            if self.output_window:
                glfw.set_window_monitor(self.output_window, self.monitor, x, y,
                                        w, h, self.video_mode[2])
                glfw.show_window(self.output_window)
                self.pano_renderer.enableOutput(True)
            else:
                self._open_output_window(w, h, self.monitor, self.video_mode)
        else:
            # No monitor available or windowed
            w = self.width / 4
            h = self.height / 4
            self.pano_renderer.setViewport(w, h)

            monitor = glfw.get_primary_monitor()
            if monitor:
                rate = glfw.get_video_mode(monitor)[2]
                self.pano_renderer.setRefreshRate(self._convert_rate(30),
                                                  self._convert_rate(rate))

            if self.output_window:
                self.pano_renderer.enableOutput(True)
                glfw.show_window(self.output_window)
            else:
                self._open_output_window(w, h)
                if not SETTINGS.display in ["window", "windowed"]:
                    # No monitor available
                    glfw.hide_window(self.output_window)

        self._unpause_event_loop()
예제 #20
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파일: drawer.py 프로젝트: NextLight/drawy
    def run(self, width, height, resizable, title, background_color):
        self.init_glfw()
        glfw.window_hint(glfw.RESIZABLE, resizable)
        window = glfw.create_window(width, height, title, None, None)
        self.window = window
        self.refresh_rate = glfw.get_video_mode(
            glfw.get_primary_monitor()).refresh_rate
        glfw.make_context_current(window)
        glfw.swap_interval(1)  # vsync

        glfw.set_key_callback(window, self.key_callback)
        glfw.set_mouse_button_callback(window, self.mouse_button_callback)
        glfw.set_framebuffer_size_callback(window,
                                           self.framebuffer_size_callback)
        glfw.set_monitor_callback(self.monitor_callback)

        self.reset_canvas_size(*glfw.get_framebuffer_size(window))
        self.monitor_callback()
        self.change_background_color(background_color)

        context = self.drawy_module
        context.FRAME = 0
        self.sync_context_with_main()
        self.reload_module(self.main_module)

        try:
            self.call_from_main("init", [], reraise=True)
        except:
            return

        while not glfw.window_should_close(window):
            self.reload_main_if_modified()
            canvas = context._canvas
            context.MOUSE_POSITION = context.Point(
                *glfw.get_cursor_pos(window))
            canvas.clear(self.background_color)
            self.sync_context_with_main()
            self.draw_frame()

            canvas.flush()
            glfw.swap_buffers(window)
            glfw.poll_events()
            context.FRAME += 1

        self.gpu_context.abandonContext()
        glfw.terminate()
    def open_window(self):
        if not self._window:
            if self.fullscreen:
                try:
                    monitor = glfw.get_monitors()[self.monitor_idx]
                except Exception:
                    logger.warning(
                        "Monitor at index %s no longer availalbe using default"
                        % idx)
                    self.monitor_idx = 0
                    monitor = glfw.get_monitors()[self.monitor_idx]
                mode = glfw.get_video_mode(monitor)
                height, width = mode.size.height, mode.size.width
            else:
                monitor = None
                height, width = 640, 480

            self._window = glfw.create_window(
                height,
                width,
                "Calibration",
                monitor,
                glfw.get_current_context(),
            )
            if not self.fullscreen:
                # move to y = 31 for windows os
                glfw.set_window_pos(self._window, 200, 31)

            # Register callbacks
            glfw.set_framebuffer_size_callback(self._window, on_resize)
            glfw.set_key_callback(self._window, self.on_window_key)
            glfw.set_window_close_callback(self._window, self.on_close)
            glfw.set_mouse_button_callback(self._window,
                                           self.on_window_mouse_button)

            on_resize(self._window, *glfw.get_framebuffer_size(self._window))

            # gl_state settings
            active_window = glfw.get_current_context()
            glfw.make_context_current(self._window)
            basic_gl_setup()
            glfw.make_context_current(active_window)

            self.clicks_to_close = 5
예제 #22
0
def init():
    if not glfw.init():
        return
    # Create window
    m = glfw.get_primary_monitor()
    mode = glfw.get_video_mode(m)
    width = mode.size.width
    height = mode.size.height

    window = glfw.create_window(width, height, "Fractals", None, None)
    if not window:
        glfw.terminate()
        exit(0)
    glfw.make_context_current(window)
    impl = GlfwRenderer(window)
    #compile shaders
    try:
        mandelbrot_shader = from_files_names("fractal_v.glsl",
                                             "mandelbrot_f.glsl")
        julia_shader = from_files_names("fractal_v.glsl", "julia_f.glsl")
        newton_shader = from_files_names("fractal_v.glsl", "newton_f.glsl")
    except ShaderCompilationError as e:
        print(e.logs)
        exit()
    #setup data used for window and shaders
    window_dict = {
        'width': width,
        'height': height,
        'n_iter': 100,
        'b': 2,
        'scalar': 4.5,
        'x_off': 0,
        'y_off': 0
    }
    window_dict = struct(window_dict)
    #setep callback so they can change local variables
    glfw.set_key_callback(window,
                          lambda *args: key_callback(window_dict, *args))
    glfw.set_window_size_callback(
        window, lambda *args: window_size_callback(window_dict, *args))
    #quad we are drawing to
    quad = pyglet.graphics.vertex_list(
        4, ('v2f', (-1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0)))
    return window, window_dict, impl, quad, mandelbrot_shader, julia_shader, newton_shader
예제 #23
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    def __init__(self, model, data):
        self._gui_lock = Lock()
        self._button_left_pressed = False
        self._button_right_pressed = False
        self._last_mouse_x = 0
        self._last_mouse_y = 0
        self._paused = False
        self._transparent = False
        self._contacts = False
        self._render_every_frame = True
        self._image_idx = 0
        self._image_path = "/tmp/frame_%07d.png"
        self._time_per_render = 1 / 60.0
        self._run_speed = 1.0
        self._loop_count = 0
        self._advance_by_one_step = False
        self._hide_menu = False

        # glfw init
        glfw.init()
        width, height = glfw.get_video_mode(glfw.get_primary_monitor()).size
        self.window = glfw.create_window(width // 2, height // 2, "mujoco",
                                         None, None)
        glfw.make_context_current(self.window)
        glfw.swap_interval(1)

        framebuffer_width, framebuffer_height = glfw.get_framebuffer_size(
            self.window)
        window_width, _ = glfw.get_window_size(self.window)
        self._scale = framebuffer_width * 1.0 / window_width

        # set callbacks
        glfw.set_cursor_pos_callback(self.window, self._cursor_pos_callback)
        glfw.set_mouse_button_callback(self.window,
                                       self._mouse_button_callback)
        glfw.set_scroll_callback(self.window, self._scroll_callback)
        glfw.set_key_callback(self.window, self._key_callback)

        # get viewport
        self.viewport = mujoco.MjrRect(0, 0, framebuffer_width,
                                       framebuffer_height)

        super().__init__(model, data, offscreen=False)
예제 #24
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def init_window():
    def 超融合():
        glfw.window_hint(glfw.DECORATED, False)
        glfw.window_hint(glfw.TRANSPARENT_FRAMEBUFFER, True)
        glfw.window_hint(glfw.FLOATING, True)
    glfw.init()
    超融合()
    glfw.window_hint(glfw.SAMPLES, 4)
    # glfw.window_hint(glfw.RESIZABLE, False)
    window = glfw.create_window(*Vtuber尺寸, 'Vtuber', None, None)
    glfw.make_context_current(window)
    monitor_size = glfw.get_video_mode(glfw.get_primary_monitor()).size
    glfw.set_window_pos(window, monitor_size.width - Vtuber尺寸[0], monitor_size.height - Vtuber尺寸[1])
    glViewport(0, 0, *Vtuber尺寸)
    glEnable(GL_TEXTURE_2D)
    glEnable(GL_BLEND)
    glEnable(GL_MULTISAMPLE)
    glEnable(GL_CULL_FACE)
    glCullFace(GL_FRONT)
    glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
    return window
예제 #25
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    def _set_fullscreen(self, value: bool) -> None:
        monitor = glfw.get_primary_monitor()
        mode = glfw.get_video_mode(monitor)
        refresh_rate = mode.refresh_rate if self.vsync else glfw.DONT_CARE
        self.resizable = not value
        glfw.window_hint(glfw.RESIZABLE, self.resizable)

        if value:
            # enable fullscreen
            self._non_fullscreen_size = self.width, self.height
            self._non_fullscreen_position = self.position
            glfw.set_window_monitor(
                self._window,
                monitor,
                0,
                0,
                mode.size.width,
                mode.size.height,
                refresh_rate,
            )

            glfw.window_hint(glfw.RED_BITS, mode.bits.red)
            glfw.window_hint(glfw.GREEN_BITS, mode.bits.green)
            glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue)
            glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate)

        else:
            # disable fullscreen
            glfw.set_window_monitor(
                self._window,
                None,
                *self._non_fullscreen_position,
                *self._non_fullscreen_size,
                refresh_rate
            )

        if self.vsync:
            glfw.swap_interval(1)
        else:
            glfw.swap_interval(0)
예제 #26
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    def __initializeWindow(self):
        if not glfw.init():
            return
        
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 2)
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, glfw.TRUE)

        monitor = glfw.get_primary_monitor()
        mode = glfw.get_video_mode(monitor)

        self.window = glfw.create_window(Config.WINDOW_WIDTH, Config.WINDOW_HEIGHT, "My OpenGL window", None, None)

        if not self.window:
            glfw.terminate()
            return

        glfw.set_cursor_pos_callback(self.window, mouse_look_clb)
        glfw.set_key_callback(self.window, key_input_clb)
        #glfw.set_framebuffer_size_callback(self.window, framebuffer_size_callback)

        glfw.make_context_current(self.window)
        glfw.set_input_mode(self.window, glfw.CURSOR, glfw.CURSOR_DISABLED)
예제 #27
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    def __init__(self, win, *args, **kwargs):
        """Set up the backend window according the params of the PsychoPy win

        Before PsychoPy 1.90.0 this code was executed in Window._setupPygame()

        :param win: a PsychoPy Window (usually not fully created yet)
        :param share: a PsychoPy Window to share a context with
        :param bpc: list-like, bits per color (R, G, B)
        :param refreshHz: int, refresh rate
        :param depthBits: int, framebuffer depth bits
        :param stencilBits: int, framebuffer stencil bits
        :param swapInterval: int, screen updates before swapping buffers
        :param winTitle: str, optional window title

        """
        BaseBackend.__init__(self, win)

        # window to share a context with
        share_win = kwargs.get('share', None)
        if share_win is not None:
            if share_win.winType == 'glfw':
                share_context = share_win.winHandle
            else:
                logging.warning(
                    'Cannot share a context with a non-GLFW window. Disabling.'
                )
                share_context = None
        else:
            share_context = None

        if sys.platform == 'darwin' and not win.useRetina and pyglet.version >= "1.3":
            raise ValueError("As of PsychoPy 1.85.3 OSX windows should all be "
                             "set to useRetina=True (or remove the argument). "
                             "Pyglet 1.3 appears to be forcing "
                             "us to use retina on any retina-capable screen "
                             "so setting to False has no effect.")

        # window framebuffer configuration
        win.bpc = kwargs.get('bpc', (8, 8, 8))  # nearly all displays use 8 bpc
        win.refreshHz = int(kwargs.get('refreshHz', 60))
        win.depthBits = int(kwargs.get('depthBits', 8))
        win.stencilBits = int(kwargs.get('stencilBits', 8))

        # TODO - make waitBlanking set this too, independent right now
        win.swapInterval = int(kwargs.get('swapInterval', 1))  # vsync ON if 1

        # get monitors, with GLFW the primary display is ALWAYS at index 0
        allScrs = glfw.get_monitors()
        if len(allScrs) < int(win.screen) + 1:
            logging.warn("Requested an unavailable screen number - "
                         "using first available.")
            win.screen = 0

        this_screen = allScrs[win.screen]
        if win.autoLog:
            logging.info('configured GLFW screen %i' % win.screen)

        # find a matching video mode (can we even support this configuration?)
        vidmode_is_supported = False
        for vidmode in glfw.get_video_modes(this_screen):
            _size, _bpc, _hz = vidmode
            if win._isFullScr:  # size and refresh rate are ignored if windowed
                has_size = _size == tuple(win.size)
                has_hz = _hz == win.refreshHz
            else:
                has_size = has_hz = True
            has_bpc = _bpc == tuple(win.bpc)
            if has_size and has_bpc and has_hz:
                vidmode_is_supported = True
                break

        _size, _bpc, _hz = glfw.get_video_mode(this_screen)
        if not vidmode_is_supported:
            # the requested video mode is not supported, use current
            logging.warning(
                ("The specified video mode is not supported by this display, "
                 "using native mode ..."))
            logging.warning(
                ("Overriding user video settings: size {} -> {}, bpc {} -> "
                 "{}, refreshHz {} -> {}".format(tuple(win.size), _size,
                                                 tuple(win.bpc), _bpc,
                                                 win.refreshHz, _hz)))
            # change the window settings
            win.bpc = _bpc
            win.refreshHz = _hz
            win.size = _size

        if win._isFullScr:
            use_display = this_screen
        else:
            use_display = None

        # configure stereo
        use_stereo = 0
        if win.stereo:
            # provide warning if stereo buffers are requested but unavailable
            if not glfw.extension_supported('GL_STEREO'):
                logging.warning(
                    'A stereo window was requested but the graphics '
                    'card does not appear to support GL_STEREO')
                win.stereo = False
            else:
                use_stereo = 1

        # setup multisampling
        # This enables multisampling on the window backbuffer, not on other
        # framebuffers.
        msaa_samples = 0
        if win.multiSample:
            max_samples = (GL.GLint)()
            GL.glGetIntegerv(GL.GL_MAX_SAMPLES, max_samples)
            if (win.numSamples & (win.numSamples - 1)) != 0:
                # power of two?
                logging.warning(
                    'Invalid number of MSAA samples provided, must be '
                    'power of two. Disabling.')
            elif 0 > win.numSamples > max_samples.value:
                # check if within range
                logging.warning(
                    'Invalid number of MSAA samples provided, outside of valid '
                    'range. Disabling.')
            else:
                msaa_samples = win.numSamples
        win.multiSample = msaa_samples > 0

        # disable stencil buffer
        if win.allowStencil:
            win.stencilBits = 0

        # set buffer configuration hints
        glfw.window_hint(glfw.RED_BITS, win.bpc[0])
        glfw.window_hint(glfw.GREEN_BITS, win.bpc[1])
        glfw.window_hint(glfw.BLUE_BITS, win.bpc[2])
        glfw.window_hint(glfw.REFRESH_RATE, win.refreshHz)
        glfw.window_hint(glfw.STEREO, use_stereo)
        glfw.window_hint(glfw.SAMPLES, msaa_samples)
        glfw.window_hint(glfw.STENCIL_BITS, win.stencilBits)
        glfw.window_hint(glfw.DEPTH_BITS, win.depthBits)

        # window appearance and behaviour hints
        if not win.allowGUI:
            glfw.window_hint(glfw.DECORATED, 0)
        glfw.window_hint(glfw.AUTO_ICONIFY, 0)

        # window title
        title_text = str(kwargs.get('winTitle', "PsychoPy (GLFW)"))

        # create the window
        self.winHandle = glfw.create_window(width=win.size[0],
                                            height=win.size[1],
                                            title=title_text,
                                            monitor=use_display,
                                            share=share_context)

        # set the window icon
        glfw.set_window_icon(self.winHandle, 1, _WINDOW_ICON_)

        # The window's user pointer maps the Python Window object to its GLFW
        # representation.
        glfw.set_window_user_pointer(self.winHandle, win)
        glfw.make_context_current(self.winHandle)  # ready to use

        # set the window size to the framebuffer size
        win.size = np.array(glfw.get_framebuffer_size(self.winHandle))

        if win.useFBO:  # check for necessary extensions
            if not glfw.extension_supported('GL_EXT_framebuffer_object'):
                msg = ("Trying to use a framebuffer object but "
                       "GL_EXT_framebuffer_object is not supported. Disabled")
                logging.warn(msg)
                win.useFBO = False
            if not glfw.extension_supported('GL_ARB_texture_float'):
                msg = ("Trying to use a framebuffer object but "
                       "GL_ARB_texture_float is not supported. Disabling")
                logging.warn(msg)
                win.useFBO = False

        # Assign event callbacks, these are dispatched when 'poll_events' is
        # called.
        glfw.set_mouse_button_callback(self.winHandle,
                                       event._onGLFWMouseButton)
        glfw.set_scroll_callback(self.winHandle, event._onGLFWMouseScroll)
        glfw.set_key_callback(self.winHandle, event._onGLFWKey)
        glfw.set_char_mods_callback(self.winHandle, event._onGLFWText)

        # enable vsync, GLFW has additional setting for this that might be
        # useful.
        glfw.swap_interval(win.swapInterval)

        # give the window class GLFW specific methods
        win.setMouseType = self.setMouseType
        if not win.allowGUI:
            self.setMouseVisibility(False)

        #glfw.set_window_size_callback(self.winHandle, _onResize)
        #self.winHandle.on_resize = _onResize  # avoid circular reference

        # TODO - handle window resizing

        # Set the position of the window if not fullscreen.
        if not win.pos:
            # work out where the centre should be
            win.pos = [(_size[0] - win.size[0]) / 2.0,
                       (_size[1] - win.size[1]) / 2.0]
        if not win._isFullScr:
            # get the virtual position of the monitor, apply offset to pos
            _px, _py = glfw.get_monitor_pos(this_screen)
            glfw.set_window_pos(self.winHandle, int(win.pos[0] + _px),
                                int(win.pos[1] + _py))
예제 #28
0
파일: app.py 프로젝트: roberpot/pyxel
    def __init__(
        self,
        module,
        width,
        height,
        caption,
        scale,
        palette,
        fps,
        border_width,
        border_color,
    ):
        if glfw.get_version() < tuple(map(int, GLFW_VERSION.split("."))):
            raise RuntimeError(
                "glfw version is lower than {}".format(GLFW_VERSION))

        if width > APP_SCREEN_MAX_SIZE or height > APP_SCREEN_MAX_SIZE:
            raise ValueError("screen size is larger than {}x{}".format(
                APP_SCREEN_MAX_SIZE, APP_SCREEN_MAX_SIZE))

        self._module = module
        self._palette = palette[:]
        self._pil_palette = self._get_pil_palette(palette)
        self._fps = fps
        self._border_width = border_width
        self._border_color = border_color
        self._next_update_time = 0
        self._one_frame_time = 1 / fps
        self._key_state = {}
        self._update = None
        self._draw = None
        self._capture_start = 0
        self._capture_index = 0
        self._capture_images = [None] * APP_GIF_CAPTURE_COUNT

        self._perf_monitor_is_enabled = False
        self._perf_fps_count = 0
        self._perf_fps_start_time = 0
        self._perf_fps = 0
        self._perf_update_count = 0
        self._perf_update_total_time = 0
        self._perf_update_time = 0
        self._perf_draw_count = 0
        self._perf_draw_total_time = 0
        self._perf_draw_time = 0

        module.width = width
        module.height = height
        module.mouse_x = 0
        module.mouse_y = 0
        module.frame_count = 0

        # initialize window
        if not glfw.init():
            exit()

        monitor = glfw.get_primary_monitor()
        display_width, display_height = glfw.get_video_mode(monitor)[0]

        if scale == 0:
            scale = max(
                min(
                    (display_width // width) - APP_SCREEN_SCALE_CUTDOWN,
                    (display_height // height) - APP_SCREEN_SCALE_CUTDOWN,
                ),
                APP_SCREEN_SCALE_MINIMUM,
            )

        window_width = width * scale + border_width
        window_height = height * scale + border_width
        self._window = glfw.create_window(window_width, window_height, caption,
                                          None, None)

        if not self._window:
            glfw.terminate()
            exit()

        glfw.set_window_pos(
            self._window,
            (display_width - window_width) // 2,
            (display_height - window_height) // 2,
        )

        glfw.make_context_current(self._window)
        glfw.set_window_size_limits(self._window, width, height,
                                    glfw.DONT_CARE, glfw.DONT_CARE)
        self._hidpi_scale = (glfw.get_framebuffer_size(self._window)[0] /
                             glfw.get_window_size(self._window)[0])
        self._update_viewport()

        glfw.set_key_callback(self._window, self._key_callback)
        glfw.set_cursor_pos_callback(self._window, self._cursor_pos_callback)
        glfw.set_mouse_button_callback(self._window,
                                       self._mouse_button_callback)

        glfw.set_window_icon(self._window, 1, [self._get_icon_image()])

        # initialize renderer
        self._renderer = Renderer(width, height)

        # initialize audio player
        self._audio_player = AudioPlayer()

        # export module functions
        module.btn = self.btn
        module.btnp = self.btnp
        module.btnr = self.btnr
        module.run = self.run
        module.run_with_profiler = self.run_with_profiler
        module.quit = self.quit
        module.save = self.save
        module.load = self.load
        module.image = self._renderer.image
        module.tilemap = self._renderer.tilemap
        module.clip = self._renderer.draw_command.clip
        module.pal = self._renderer.draw_command.pal
        module.cls = self._renderer.draw_command.cls
        module.pix = self._renderer.draw_command.pix
        module.line = self._renderer.draw_command.line
        module.rect = self._renderer.draw_command.rect
        module.rectb = self._renderer.draw_command.rectb
        module.circ = self._renderer.draw_command.circ
        module.circb = self._renderer.draw_command.circb
        module.blt = self._renderer.draw_command.blt
        module.bltm = self._renderer.draw_command.bltm
        module.text = self._renderer.draw_command.text
        module.sound = self._audio_player.sound
        module.play = self._audio_player.play
        # module.playm = self._audio_player.playm
        module.stop = self._audio_player.stop
예제 #29
0
    def start(self):
        logger.info('initializing glfw@%s', glfw.get_version())

        glfw.set_error_callback(_glfw_error_callback)

        if not glfw.init():
            raise Exception('glfw failed to initialize')

        window = None
        if self.visible:
            glfw.window_hint(glfw.SAMPLES, 4)
        else:
            glfw.window_hint(glfw.VISIBLE, 0);

        # try stereo if refresh rate is at least 100Hz
        stereo_available = False

        _, _, refresh_rate = glfw.get_video_mode(glfw.get_primary_monitor())
        if refresh_rate >= 100:
            glfw.window_hint(glfw.STEREO, 1)
            window = glfw.create_window(
                self.init_width, self.init_height, "Simulate", None, None)
            if window:
                stereo_available = True

        # no stereo: try mono
        if not window:
            glfw.window_hint(glfw.STEREO, 0)
            window = glfw.create_window(
                self.init_width, self.init_height, "Simulate", None, None)

        if not window:
            glfw.terminate()
            return

        self.running = True

        # Make the window's context current
        glfw.make_context_current(window)

        self._init_framebuffer_object()

        width, height = glfw.get_framebuffer_size(window)
        width1, height = glfw.get_window_size(window)
        self._scale = width * 1.0 / width1

        self.window = window

        mjlib.mjv_makeObjects(byref(self.objects), 1000)

        mjlib.mjv_defaultCamera(byref(self.cam))
        mjlib.mjv_defaultOption(byref(self.vopt))
        mjlib.mjr_defaultOption(byref(self.ropt))

        mjlib.mjr_defaultContext(byref(self.con))

        if self.model:
            mjlib.mjr_makeContext(self.model.ptr, byref(self.con), 150)
            self.autoscale()
        else:
            mjlib.mjr_makeContext(None, byref(self.con), 150)

        glfw.set_cursor_pos_callback(window, self.handle_mouse_move)
        glfw.set_mouse_button_callback(window, self.handle_mouse_button)
        glfw.set_scroll_callback(window, self.handle_scroll)
예제 #30
0
    return False


def on_refresh():
    log("Refresh")

    glClear(GL_COLOR_BUFFER_BIT)
    glfw.SwapBuffers()


glfw.init()
pm = glfw.get_primary_monitor()
vms = glfw.get_video_modes(pm)
print("Available video modes:\n%s\n" % "\n".join(map(str, vms)))
vm = glfw.get_video_mode(pm)
print("Desktop video mode:\n%s\n" % str(vm))
print("GLFW Version: %d.%d.%d" % glfw.get_version())

w = glfw.create_window(800, 600, 'test', None, None)

#print("OpenGL version: %d.%d.%d\n" % glfw.get_gl_version())

#glfw.ext.set_icons([(icon_data, icon_width, icon_height)])
glfw.set_window_title(w, "pyglfw test")
#glfw.disable(w, glfw.AUTO_POLL_EVENTS)
#glfw.enable(w, glfw.KEY_REPEAT)

center_x = int(vm[0][0] / 2 - glfw.get_window_size(w)[0] / 2)
center_y = int(vm[0][1] / 2 - glfw.get_window_size(w)[1] / 2)
print("new window position: {!s}, {!s}".format(center_x, center_y))

config_file = open('config.txt', 'r')
ip, port, = open('config.txt', 'r').readline().split()
player_id = registerMe('OpenGL')

t1 = threading.Thread(target=asking, daemon=True).start()
t2 = threading.Thread(target=sending, daemon=True).start()

if not glfw.init():
    exit(0)

glfw.window_hint(glfw.RESIZABLE, GL_FALSE)
glfw.window_hint(glfw.SAMPLES, 8)
window = glfw.create_window(WINDOW_WIDTH, WINDOW_HEIGHT, 'agar.io', None, None)
w, h = glfw.get_video_mode(glfw.get_primary_monitor())[0]
glfw.set_window_pos(window, (w - WINDOW_WIDTH) // 2, (h - WINDOW_HEIGHT) // 2)
glfw.set_cursor_pos_callback(window, on_motion)

if not window:
    glfw.terminate()
    exit(0)

glfw.make_context_current(window)
glfw.swap_interval(1)

glClearColor(1., 1., 1., 1.)
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluOrtho2D(0, WINDOW_WIDTH, WINDOW_HEIGHT, 0)
예제 #32
0
    def __init__(self, win, *args, **kwargs):
        """Set up the backend window according the params of the PsychoPy win

        Before PsychoPy 1.90.0 this code was executed in Window._setupPygame()

        Parameters
        ----------
        win : psychopy.visual.Window instance
            PsychoPy Window (usually not fully created yet).
        share : psychopy.visual.Window instance
            PsychoPy Window to share a context with
        bpc : array_like
            Bits per color (R, G, B).
        refreshHz : int
            Refresh rate in Hertz.
        depthBits : int,
            Framebuffer (back buffer) depth bits.
        swapInterval : int
            Swap interval for the current OpenGL context.
        stencilBits : int
            Framebuffer (back buffer) stencil bits.
        winTitle : str
            Optional window title string.
        *args
            Additional position arguments.
        **kwargs
            Additional keyword arguments.

        """
        BaseBackend.__init__(self, win)

        # window to share a context with
        shareWin = kwargs.get('share', None)
        if shareWin is not None:
            if shareWin.winType == 'glfw':
                shareContext = shareWin.winHandle
            else:
                logging.warning(
                    'Cannot share a context with a non-GLFW window. Disabling.')
                shareContext = None
        else:
            shareContext = None

        if sys.platform=='darwin' and not win.useRetina and pyglet.version >= "1.3":
            raise ValueError("As of PsychoPy 1.85.3 OSX windows should all be "
                             "set to useRetina=True (or remove the argument). "
                             "Pyglet 1.3 appears to be forcing "
                             "us to use retina on any retina-capable screen "
                             "so setting to False has no effect.")

        # window framebuffer configuration
        win.bpc = kwargs.get('bpc', (8, 8, 8))  # nearly all displays use 8 bpc
        win.refreshHz = int(kwargs.get('refreshHz', 60))
        win.depthBits = int(kwargs.get('depthBits', 8))
        win.stencilBits = int(kwargs.get('stencilBits', 8))
        # win.swapInterval = int(kwargs.get('swapInterval', 1))  # vsync ON if 1

        # get monitors, with GLFW the primary display is ALWAYS at index 0
        allScrs = glfw.get_monitors()
        if len(allScrs) < int(win.screen) + 1:
            logging.warn("Requested an unavailable screen number - "
                         "using first available.")
            win.screen = 0

        thisScreen = allScrs[win.screen]
        if win.autoLog:
            logging.info('configured GLFW screen %i' % win.screen)

        # find a matching video mode (can we even support this configuration?)
        isVidmodeSupported = False
        for vidmode in glfw.get_video_modes(thisScreen):
            size, bpc, hz = vidmode
            if win._isFullScr:  # size and refresh rate are ignored if windowed
                hasSize = size == tuple(win.size)
                hasHz = hz == win.refreshHz
            else:
                hasSize = hasHz = True
            hasBpc = bpc == tuple(win.bpc)
            if hasSize and hasBpc and hasHz:
                isVidmodeSupported = True
                break

        nativeVidmode = glfw.get_video_mode(thisScreen)
        if not isVidmodeSupported:
            # the requested video mode is not supported, use current

            logging.warning(
                ("The specified video mode is not supported by this display, "
                 "using native mode ..."))
            logging.warning(
                ("Overriding user video settings: size {} -> {}, bpc {} -> "
                 "{}, refreshHz {} -> {}".format(
                    tuple(win.size),
                    nativeVidmode[0],
                    tuple(win.bpc),
                    nativeVidmode[1],
                    win.refreshHz,
                    nativeVidmode[2])))

            # change the window settings
            win.size, win.bpc, win.refreshHz = nativeVidmode

        if win._isFullScr:
            useDisplay = thisScreen
        else:
            useDisplay = None

        # configure stereo
        useStereo = 0
        if win.stereo:
            # provide warning if stereo buffers are requested but unavailable
            if not glfw.extension_supported('GL_STEREO'):
                logging.warning(
                    'A stereo window was requested but the graphics '
                    'card does not appear to support GL_STEREO')
                win.stereo = False
            else:
                useStereo = 1

        # setup multisampling
        # This enables multisampling on the window backbuffer, not on other
        # framebuffers.
        msaaSamples = 0
        if win.multiSample:
            maxSamples = (GL.GLint)()
            GL.glGetIntegerv(GL.GL_MAX_SAMPLES, maxSamples)
            if (win.numSamples & (win.numSamples - 1)) != 0:
                # power of two?
                logging.warning(
                    'Invalid number of MSAA samples provided, must be '
                    'power of two. Disabling.')
            elif 0 > win.numSamples > maxSamples.value:
                # check if within range
                logging.warning(
                    'Invalid number of MSAA samples provided, outside of valid '
                    'range. Disabling.')
            else:
                msaaSamples = win.numSamples
        win.multiSample = msaaSamples > 0

        # disable stencil buffer
        if not win.allowStencil:
            win.stencilBits = 0

        # set buffer configuration hints
        glfw.window_hint(glfw.RED_BITS, win.bpc[0])
        glfw.window_hint(glfw.GREEN_BITS, win.bpc[1])
        glfw.window_hint(glfw.BLUE_BITS, win.bpc[2])
        glfw.window_hint(glfw.REFRESH_RATE, win.refreshHz)
        glfw.window_hint(glfw.STEREO, useStereo)
        glfw.window_hint(glfw.SAMPLES, msaaSamples)
        glfw.window_hint(glfw.STENCIL_BITS, win.stencilBits)
        glfw.window_hint(glfw.DEPTH_BITS, win.depthBits)
        glfw.window_hint(glfw.AUTO_ICONIFY, 0)

        # window appearance and behaviour hints
        if not win.allowGUI:
            glfw.window_hint(glfw.DECORATED, 0)

        # create the window
        self.winHandle = glfw.create_window(
            width=win.size[0],
            height=win.size[1],
            title=str(kwargs.get('winTitle', "PsychoPy (GLFW)")),
            monitor=useDisplay,
            share=shareContext)

        # The window's user pointer maps the Python Window object to its GLFW
        # representation.
        glfw.set_window_user_pointer(self.winHandle, win)
        glfw.make_context_current(self.winHandle)  # ready to use

        # set the position of the window if not fullscreen
        if not win._isFullScr:
            # if no window position is specified, centre it on-screen
            if win.pos is None:
                size, bpc, hz = nativeVidmode
                win.pos = [(size[0] - win.size[0]) / 2.0,
                           (size[1] - win.size[1]) / 2.0]

            # get the virtual position of the monitor, apply offset to the
            # window position
            px, py = glfw.get_monitor_pos(thisScreen)
            glfw.set_window_pos(self.winHandle,
                                int(win.pos[0] + px),
                                int(win.pos[1] + py))

        elif win._isFullScr and win.pos is not None:
            logging.warn("Ignoring window 'pos' in fullscreen mode.")

        # set the window icon
        glfw.set_window_icon(self.winHandle, 1, _WINDOW_ICON_)

        # set the window size to the framebuffer size
        win.size = np.array(glfw.get_framebuffer_size(self.winHandle))

        if win.useFBO:  # check for necessary extensions
            if not glfw.extension_supported('GL_EXT_framebuffer_object'):
                msg = ("Trying to use a framebuffer object but "
                       "GL_EXT_framebuffer_object is not supported. Disabled")
                logging.warn(msg)
                win.useFBO = False
            if not glfw.extension_supported('GL_ARB_texture_float'):
                msg = ("Trying to use a framebuffer object but "
                       "GL_ARB_texture_float is not supported. Disabling")
                logging.warn(msg)
                win.useFBO = False

        # Assign event callbacks, these are dispatched when 'poll_events' is
        # called.
        glfw.set_mouse_button_callback(self.winHandle, event._onGLFWMouseButton)
        glfw.set_scroll_callback(self.winHandle, event._onGLFWMouseScroll)
        glfw.set_key_callback(self.winHandle, event._onGLFWKey)
        glfw.set_char_mods_callback(self.winHandle, event._onGLFWText)

        # set swap interval to manual setting, independent of waitBlanking
        self.setSwapInterval(int(kwargs.get('swapInterval', 1)))

        # give the window class GLFW specific methods
        win.setMouseType = self.setMouseType
        if not win.allowGUI:
            self.setMouseVisibility(False)
예제 #33
0
 def enable_full_screen(window):
   display = glfw.get_primary_monitor()
   videomode = glfw.get_video_mode(display)
   glfw.set_window_monitor(window, display, 0, 0, videomode[0][0],
                           videomode[0][1], videomode[2])
예제 #34
0
    def __init__(self,
                 width=800,
                 height=600,
                 title="QLibs window",
                 swap_interval=1,
                 hint_conf=default_hint_conf,
                 resizable=True,
                 fullscreen=False,
                 transparent=False):
        self.width = width
        self.height = height
        self.resize_callback = None
        self.mouse_motion_callback = None
        self.mouse_button_callback = None
        self.scroll_callback = None
        self.key_callback = None
        self.spec_key_callback = None
        self.flip_mouse_y = False  #flipped relatively to usual math-y representation

        glfw.init()
        glfw.window_hint(glfw.RESIZABLE, resizable and not fullscreen)
        glfw.window_hint(glfw.TRANSPARENT_FRAMEBUFFER, transparent)
        for k, v in hint_conf.items():
            glfw.window_hint(k, v)
        monitor = None
        if fullscreen:
            monitor = glfw.get_primary_monitor()
            mode = glfw.get_video_mode(monitor)
            width = mode.size.width
            height = mode.size.height
            #width = 1920
            #height = 1080
            glfw.window_hint(glfw.RED_BITS, mode.bits.red)
            glfw.window_hint(glfw.GREEN_BITS, mode.bits.green)
            glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue)
            glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate)

        try:
            self.window = glfw.create_window(width, height, title, monitor,
                                             None)
        except glfw.GLFWError:
            logger.warn(
                "Provided config is unavailable, using fallback config")
            glfw.default_window_hints()
            for k, v in fallback_hint_conf.items():
                glfw.window_hint(k, v)
            self.window = glfw.create_window(width, height, title, None, None)

        if fullscreen:
            self.width, self.height = glfw.get_framebuffer_size(
                self.window)  #Required on windows

        glfw.set_window_user_pointer(self.window, id(self.window))
        glfw.make_context_current(self.window)
        glfw.swap_interval(swap_interval)
        #callbacks
        glfw.set_window_size_callback(self.window, self._on_resize)
        glfw.set_framebuffer_size_callback(self.window, self._update_viewport)
        glfw.set_cursor_pos_callback(self.window, self._on_mouse_motion)
        glfw.set_mouse_button_callback(self.window, self._on_mouse_button)
        glfw.set_char_mods_callback(self.window, self._on_key_press)
        glfw.set_key_callback(self.window, self._on_spec_key_press)
        glfw.set_scroll_callback(self.window, self._on_scroll)

        try:
            self.ctx = moderngl.create_context()
        except:
            self.ctx = moderngl.create_context(libgl='libGL.so.1')
예제 #35
0
    
    return False
    
    
def on_refresh():
    log("Refresh")
    
    glClear(GL_COLOR_BUFFER_BIT)
    glfw.SwapBuffers()


glfw.init()
pm = glfw.get_primary_monitor()
vms = glfw.get_video_modes( pm )
print("Available video modes:\n%s\n" % "\n".join(map(str, vms)))
vm = glfw.get_video_mode( pm )
print( "Desktop video mode:\n%s\n" % str(vm) )
print( "GLFW Version: %d.%d.%d" % glfw.get_version() )

w = glfw.create_window(800, 600, 'test', None, None)

#print("OpenGL version: %d.%d.%d\n" % glfw.get_gl_version())

#glfw.ext.set_icons([(icon_data, icon_width, icon_height)])
glfw.set_window_title(w, "pyglfw test")
#glfw.disable(w, glfw.AUTO_POLL_EVENTS)
#glfw.enable(w, glfw.KEY_REPEAT)

center_x = int(vm[0][0] / 2 - glfw.get_window_size(w)[0] / 2)
center_y = int(vm[0][1] / 2 - glfw.get_window_size(w)[1] / 2)
print( "new window position: {!s}, {!s}".format(center_x, center_y) )
예제 #36
0
    def __init__(
        self,
        module,
        width,
        height,
        caption,
        scale,
        palette,
        fps,
        border_width,
        border_color,
    ):
        if glfw.get_version() < tuple(map(int, GLFW_VERSION.split("."))):
            raise RuntimeError(
                "glfw version is lower than {}".format(GLFW_VERSION))

        if width > APP_SCREEN_MAX_SIZE or height > APP_SCREEN_MAX_SIZE:
            raise ValueError("screen size is larger than {}x{}".format(
                APP_SCREEN_MAX_SIZE, APP_SCREEN_MAX_SIZE))

        global pyxel
        pyxel = module

        self._palette = palette[:]
        self._fps = fps
        self._border_width = border_width
        self._border_color = border_color
        self._next_update_time = 0
        self._one_frame_time = 1 / fps
        self._key_state = {}
        self._is_mouse_visible = False
        self._update = None
        self._draw = None
        self._capture_start = 0
        self._capture_count = 0
        self._capture_images = [None] * APP_GIF_CAPTURE_COUNT

        self._perf_monitor_is_enabled = False
        self._perf_fps_count = 0
        self._perf_fps_start_time = 0
        self._perf_fps = 0
        self._perf_update_count = 0
        self._perf_update_total_time = 0
        self._perf_update_time = 0
        self._perf_draw_count = 0
        self._perf_draw_total_time = 0
        self._perf_draw_time = 0

        # exports variables
        pyxel._app = self
        pyxel.width = width
        pyxel.height = height
        pyxel.mouse_x = 0
        pyxel.mouse_y = 0
        pyxel.frame_count = 0

        # initialize window
        if not glfw.init():
            exit()

        monitor = glfw.get_primary_monitor()
        display_width, display_height = glfw.get_video_mode(monitor)[0]

        if scale == 0:
            scale = max(
                min(
                    (display_width // width) - APP_SCREEN_SCALE_CUTDOWN,
                    (display_height // height) - APP_SCREEN_SCALE_CUTDOWN,
                ),
                APP_SCREEN_SCALE_MINIMUM,
            )

        window_width = width * scale + border_width
        window_height = height * scale + border_width
        self._window = glfw.create_window(window_width, window_height, caption,
                                          None, None)

        if not self._window:
            glfw.terminate()
            exit()

        glfw.set_window_pos(
            self._window,
            (display_width - window_width) // 2,
            (display_height - window_height) // 2,
        )

        glfw.make_context_current(self._window)
        glfw.set_window_size_limits(self._window, width, height,
                                    glfw.DONT_CARE, glfw.DONT_CARE)
        self._hidpi_scale = (glfw.get_framebuffer_size(self._window)[0] /
                             glfw.get_window_size(self._window)[0])
        self._update_viewport()

        glfw.set_key_callback(self._window, self._key_callback)
        glfw.set_mouse_button_callback(self._window,
                                       self._mouse_button_callback)

        glfw.set_window_icon(self._window, 1, [utilities.get_icon_image()])
        glfw.set_input_mode(self._window, glfw.CURSOR, glfw.CURSOR_HIDDEN)

        # initialize renderer
        self._renderer = Renderer(width, height)

        # initialize audio player
        self._audio_player = AudioPlayer()

        # export module functions
        pyxel.btn = self.btn
        pyxel.btnp = self.btnp
        pyxel.btnr = self.btnr
        pyxel.mouse = self.mouse
        pyxel.run = self.run
        pyxel.run_with_profiler = self.run_with_profiler
        pyxel.quit = self.quit
        pyxel.save = self.save
        pyxel.load = self.load
        pyxel.image = self._renderer.image
        pyxel.tilemap = self._renderer.tilemap
        pyxel.clip = self._renderer.draw_command.clip
        pyxel.pal = self._renderer.draw_command.pal
        pyxel.cls = self._renderer.draw_command.cls
        pyxel.pix = self._renderer.draw_command.pix
        pyxel.line = self._renderer.draw_command.line
        pyxel.rect = self._renderer.draw_command.rect
        pyxel.rectb = self._renderer.draw_command.rectb
        pyxel.circ = self._renderer.draw_command.circ
        pyxel.circb = self._renderer.draw_command.circb
        pyxel.blt = self._renderer.draw_command.blt
        pyxel.bltm = self._renderer.draw_command.bltm
        pyxel.text = self._renderer.draw_command.text
        pyxel.sound = self._audio_player.sound
        pyxel.music = self._audio_player.music
        pyxel.play = self._audio_player.play
        pyxel.playm = self._audio_player.playm
        pyxel.stop = self._audio_player.stop

        # initialize mouse cursor
        pyxel.image(3,
                    system=True).set(MOUSE_CURSOR_IMAGE_X,
                                     MOUSE_CURSOR_IMAGE_Y, MOUSE_CURSOR_DATA)
예제 #37
0
    def __init__(self, win, backendConf=None):
        """Set up the backend window according the params of the PsychoPy win

        Before PsychoPy 1.90.0 this code was executed in Window._setupPygame()

        Parameters
        ----------
        win : `psychopy.visual.Window` instance
            PsychoPy Window (usually not fully created yet).
        backendConf : `dict` or `None`
            Backend configuration options. Options are specified as a dictionary
            where keys are option names and values are settings. For this
            backend the following options are available:

            * `share` (`psychopy.visual.Window instance`) PsychoPy Window to
              share a context with.
            * `refreshHz` (`int`) Refresh rate in Hertz.
            * `bpc` (`array_like`) Bits per color (R, G, B).
            * `swapInterval` (`int`) Swap interval for the current OpenGL
              context.
            * `depthBits` (`int`) Framebuffer (back buffer) depth bits.
            * `stencilBits` (`int`) Framebuffer (back buffer) stencil bits.
            * `winTitle` (`str`) Optional window title string.

        Examples
        --------
        Create a window using the GLFW backend and specify custom options::

            import psychopy.visual as visual

            options = {'bpc': (8, 8, 8), 'depthBits': 24, 'stencilBits': 8}
            win = visual.Window(winType='glfw', backendOptions=options)

        """
        BaseBackend.__init__(self, win)

        # if `None`, change to `dict` to extract options
        backendConf = backendConf if backendConf is not None else {}

        if not isinstance(backendConf, dict):  # type check on options
            raise TypeError(
                'Object passed to `backendConf` must be type `dict`.')

        # window to share a context with
        shareWin = backendConf.get('share', None)
        if shareWin is not None:
            if shareWin.winType == 'glfw':
                shareContext = shareWin.winHandle
            else:
                logging.warning(
                    'Cannot share a context with a non-GLFW window. Disabling.')
                shareContext = None
        else:
            shareContext = None

        if sys.platform=='darwin' and not win.useRetina and pyglet.version >= "1.3":
            raise ValueError("As of PsychoPy 1.85.3 OSX windows should all be "
                             "set to useRetina=True (or remove the argument). "
                             "Pyglet 1.3 appears to be forcing "
                             "us to use retina on any retina-capable screen "
                             "so setting to False has no effect.")

        # window framebuffer configuration
        bpc = backendConf.get('bpc', (8, 8, 8))
        if isinstance(bpc, int):
            win.bpc = (bpc, bpc, bpc)
        else:
            win.bpc = bpc

        win.refreshHz = int(backendConf.get('refreshHz', 60))
        win.depthBits = int(backendConf.get('depthBits', 8))
        win.stencilBits = int(backendConf.get('stencilBits', 8))
        # win.swapInterval = int(backendConf.get('swapInterval', 1))  # vsync ON if 1

        # get monitors, with GLFW the primary display is ALWAYS at index 0
        allScrs = glfw.get_monitors()
        if len(allScrs) < int(win.screen) + 1:
            logging.warn("Requested an unavailable screen number - "
                         "using first available.")
            win.screen = 0

        thisScreen = allScrs[win.screen]
        if win.autoLog:
            logging.info('configured GLFW screen %i' % win.screen)

        # find a matching video mode (can we even support this configuration?)
        isVidmodeSupported = False
        for vidmode in glfw.get_video_modes(thisScreen):
            size, bpc, hz = vidmode
            if win._isFullScr:  # size and refresh rate are ignored if windowed
                hasSize = size == tuple(win.size)
                hasHz = hz == win.refreshHz
            else:
                hasSize = hasHz = True
            hasBpc = bpc == tuple(win.bpc)
            if hasSize and hasBpc and hasHz:
                isVidmodeSupported = True
                break

        nativeVidmode = glfw.get_video_mode(thisScreen)
        if not isVidmodeSupported:
            # the requested video mode is not supported, use current

            logging.warning(
                ("The specified video mode is not supported by this display, "
                 "using native mode ..."))

            actualWidth, actualHeight = nativeVidmode.size
            redBits, greenBits, blueBits = nativeVidmode.bits
            # change the window settings
            if win._isFullScr:
                logging.warning(
                    ("Overriding user video settings: size {} -> {}, bpc {} -> "
                     "{}, refreshHz {} -> {}".format(
                        tuple(win.size),
                        (actualWidth, actualHeight),
                        tuple(win.bpc),
                        (redBits, greenBits, blueBits),
                        win.refreshHz,
                        nativeVidmode.refresh_rate)))

                win.clientSize = np.array((actualWidth, actualHeight), int)
            else:
                logging.warning(
                    ("Overriding user video settings: bpc {} -> "
                     "{}, refreshHz {} -> {}".format(
                        tuple(win.bpc),
                        (redBits, greenBits, blueBits),
                        win.refreshHz,
                        nativeVidmode.refresh_rate)))

            win.bpc = (redBits, greenBits, blueBits)
            win.refreshHz = nativeVidmode.refresh_rate

        if win._isFullScr:
            useDisplay = thisScreen
        else:
            useDisplay = None

        # configure stereo
        useStereo = 0
        if win.stereo:
            # provide warning if stereo buffers are requested but unavailable
            if not glfw.extension_supported('GL_STEREO'):
                logging.warning(
                    'A stereo window was requested but the graphics '
                    'card does not appear to support GL_STEREO')
                win.stereo = False
            else:
                useStereo = 1

        # setup multisampling
        # This enables multisampling on the window backbuffer, not on other
        # framebuffers.
        msaaSamples = 0
        if win.multiSample:
            maxSamples = (GL.GLint)()
            GL.glGetIntegerv(GL.GL_MAX_SAMPLES, maxSamples)
            if (win.numSamples & (win.numSamples - 1)) != 0:
                # power of two?
                logging.warning(
                    'Invalid number of MSAA samples provided, must be '
                    'power of two. Disabling.')
            elif 0 > win.numSamples > maxSamples.value:
                # check if within range
                logging.warning(
                    'Invalid number of MSAA samples provided, outside of valid '
                    'range. Disabling.')
            else:
                msaaSamples = win.numSamples
        win.multiSample = msaaSamples > 0

        # disable stencil buffer
        if not win.allowStencil:
            win.stencilBits = 0

        # set buffer configuration hints
        glfw.window_hint(glfw.RED_BITS, win.bpc[0])
        glfw.window_hint(glfw.GREEN_BITS, win.bpc[1])
        glfw.window_hint(glfw.BLUE_BITS, win.bpc[2])
        glfw.window_hint(glfw.REFRESH_RATE, win.refreshHz)
        glfw.window_hint(glfw.STEREO, useStereo)
        glfw.window_hint(glfw.SAMPLES, msaaSamples)
        glfw.window_hint(glfw.STENCIL_BITS, win.stencilBits)
        glfw.window_hint(glfw.DEPTH_BITS, win.depthBits)
        glfw.window_hint(glfw.AUTO_ICONIFY, 0)

        # window appearance and behaviour hints
        if not win.allowGUI:
            glfw.window_hint(glfw.DECORATED, 0)

        # create the window
        self.winHandle = glfw.create_window(
            width=win.clientSize[0],
            height=win.clientSize[1],
            title=str(backendConf.get('winTitle', "PsychoPy (GLFW)")),
            monitor=useDisplay,
            share=shareContext)

        # The window's user pointer maps the Python Window object to its GLFW
        # representation.
        glfw.set_window_user_pointer(self.winHandle, win)
        glfw.make_context_current(self.winHandle)  # ready to use

        # set the position of the window if not fullscreen
        if not win._isFullScr:
            # if no window position is specified, centre it on-screen
            if win.pos is None:
                size, bpc, hz = nativeVidmode
                win.pos = [(size[0] - win.clientSize[0]) / 2.0,
                           (size[1] - win.clientSize[1]) / 2.0]

            # get the virtual position of the monitor, apply offset to the
            # window position
            px, py = glfw.get_monitor_pos(thisScreen)
            glfw.set_window_pos(self.winHandle,
                                int(win.pos[0] + px),
                                int(win.pos[1] + py))

        elif win._isFullScr and win.pos is not None:
            logging.warn("Ignoring window 'pos' in fullscreen mode.")

        # set the window icon
        if hasattr(glfw, 'set_window_icon'):
            glfw.set_window_icon(self.winHandle, 1, _WINDOW_ICON_)

        # set the window size to the framebuffer size
        self._frameBufferSize = np.array(glfw.get_framebuffer_size(self.winHandle))

        if win.useFBO:  # check for necessary extensions
            if not glfw.extension_supported('GL_EXT_framebuffer_object'):
                msg = ("Trying to use a framebuffer object but "
                       "GL_EXT_framebuffer_object is not supported. Disabled")
                logging.warn(msg)
                win.useFBO = False
            if not glfw.extension_supported('GL_ARB_texture_float'):
                msg = ("Trying to use a framebuffer object but "
                       "GL_ARB_texture_float is not supported. Disabling")
                logging.warn(msg)
                win.useFBO = False

        # Assign event callbacks, these are dispatched when 'poll_events' is
        # called.
        glfw.set_mouse_button_callback(self.winHandle, self.onMouseButton)
        glfw.set_cursor_pos_callback(self.winHandle, self.onMouseMove)
        glfw.set_cursor_enter_callback(self.winHandle, self.onMouseEnter)
        glfw.set_scroll_callback(self.winHandle, self.onMouseScroll)
        glfw.set_key_callback(self.winHandle, event._onGLFWKey)
        glfw.set_char_mods_callback(self.winHandle, event._onGLFWText)

        # set swap interval to manual setting, independent of waitBlanking
        self.setSwapInterval(int(backendConf.get('swapInterval', 1)))

        # give the window class GLFW specific methods
        win.setMouseType = self.setMouseType
        if not win.allowGUI:
            self.setMouseVisibility(False)