예제 #1
0
    def __init__(self):
        cwd = os.getcwd()
        glfw.glfwInit()
        os.chdir(cwd)

        #将OpenGL版本设置为OpenGL 3.3的核心模式
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE,
                            glfw.GLFW_OPENGL_CORE_PROFILE)

        self.width, self.height = 640, 480
        self.aspect = self.width / self.height
        #创建尺寸为640x480,支持OpenGL的窗口
        self.win = glfw.glfwCreateWindow(self.width, self.height,
                                         b"simpleglfw")

        #该窗口设为当前OpenGL的上下文
        glfw.glfwMakeContextCurrent(self.win)

        glViewport(0, 0, self.width, self.height)
        glEnable(GL_DEPTH_TEST)
        glClearColor(0.5, 0.5, 0.5, 1.0)

        glfw.glfwSetMouseButtonCallback(self.win, self.onMouseButton)
        glfw.glfwSetKeyCallback(self.win, self.onKeyboard)
        glfw.glfwSetWindowSizeCallback(self.win, self.onSize)

        self.scene = Scene()
        self.exitNow = False
예제 #2
0
파일: psmain.py 프로젝트: diopib/pp
    def __init__(self):
        self.camera = Camera([15.0, 0.0, 2.5],
                             [0.0, 0.0, 2.5],
                             [0.0, 0.0, 1.0])
        self.aspect = 1.0
        self.numP = 300
        self.t = 0
        # flag to rotate camera view
        self.rotate = True

        # save current working directory
        cwd = os.getcwd()

        # initialize glfw - this changes cwd
        glfw.glfwInit()
        
        # restore cwd
        os.chdir(cwd)

        # version hints
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE, 
                            glfw.GLFW_OPENGL_CORE_PROFILE)

        # make a window
        self.width, self.height = 640, 480
        self.aspect = self.width/float(self.height)
        self.win = glfw.glfwCreateWindow(self.width, self.height, 
                                     b"Particle System")
        # make context current
        glfw.glfwMakeContextCurrent(self.win)
        
        # initialize GL
        glViewport(0, 0, self.width, self.height)
        glEnable(GL_DEPTH_TEST)
        glClearColor(0.2, 0.2, 0.2,1.0)

        # set window callbacks
        glfw.glfwSetMouseButtonCallback(self.win, self.onMouseButton)
        glfw.glfwSetKeyCallback(self.win, self.onKeyboard)
        glfw.glfwSetWindowSizeCallback(self.win, self.onSize)        

        # create 3D
        self.psys = ParticleSystem(self.numP)
        self.box = Box(1.0)

        # exit flag
        self.exitNow = False
예제 #3
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    def __init__(self):
        self.camera = Camera([15.0, 0.0, 2.5], [0.0, 0.0, 2.5],
                             [0.0, 0.0, 1.0])
        self.aspect = 1.0
        self.numP = 300
        self.t = 0
        # flag to rotate camera view
        self.rotate = True

        # save current working directory
        cwd = os.getcwd()

        # initialize glfw - this changes cwd
        glfw.glfwInit()

        # restore cwd
        os.chdir(cwd)

        # version hints
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE,
                            glfw.GLFW_OPENGL_CORE_PROFILE)

        # make a window
        self.width, self.height = 640, 480
        self.aspect = self.width / float(self.height)
        self.win = glfw.glfwCreateWindow(self.width, self.height,
                                         b"Particle System")
        # make context current
        glfw.glfwMakeContextCurrent(self.win)

        # initialize GL
        glViewport(0, 0, self.width, self.height)
        glEnable(GL_DEPTH_TEST)
        glClearColor(0.2, 0.2, 0.2, 1.0)

        # set window callbacks
        glfw.glfwSetMouseButtonCallback(self.win, self.onMouseButton)
        glfw.glfwSetKeyCallback(self.win, self.onKeyboard)
        glfw.glfwSetWindowSizeCallback(self.win, self.onSize)

        # create 3D
        self.psys = ParticleSystem(self.numP)
        self.box = Box(1.0)

        # exit flag
        self.exitNow = False
예제 #4
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    def __init__(self):

        # save current working directory
        cwd = os.getcwd()

        # initialize glfw - this changes cwd
        glfw.glfwInit()

        # restore cwd
        os.chdir(cwd)

        # version hints
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 4)
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 0)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE,
                            glfw.GLFW_OPENGL_CORE_PROFILE)

        # make a window
        self.width, self.height = 640, 480
        self.aspect = self.width / float(self.height)
        self.win = glfw.glfwCreateWindow(self.width, self.height,
                                         b'simpleglfw')
        # make context current
        glfw.glfwMakeContextCurrent(self.win)

        # initialize GL
        glViewport(0, 0, self.width, self.height)
        #glEnable(GL_DEPTH_TEST)
        glDepthFunc(GL_NEVER)
        glClearColor(0.5, 0.5, 0.5, 1.0)

        # set window callbacks
        glfw.glfwSetMouseButtonCallback(self.win, self.onMouseButton)
        glfw.glfwSetKeyCallback(self.win, self.onKeyboard)
        glfw.glfwSetWindowSizeCallback(self.win, self.onSize)

        # create 3D
        self.scene = Scene()

        # exit flag
        self.exitNow = False
예제 #5
0
    def __init__(self, imageDir):

        # save current working directory
        cwd = os.getcwd()

        # initialize glfw - this changes cwd
        glfw.glfwInit()

        # restore cwd
        os.chdir(cwd)

        # version hints
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE,
                            glfw.GLFW_OPENGL_CORE_PROFILE)

        # make a window
        self.width, self.height = 512, 512
        self.aspect = self.width / float(self.height)
        self.win = glfw.glfwCreateWindow(self.width, self.height, b"volrender")
        # make context current
        glfw.glfwMakeContextCurrent(self.win)

        # initialize GL
        glViewport(0, 0, self.width, self.height)
        glEnable(GL_DEPTH_TEST)
        glClearColor(0.0, 0.0, 0.0, 0.0)

        # set window callbacks
        glfw.glfwSetMouseButtonCallback(self.win, self.onMouseButton)
        glfw.glfwSetKeyCallback(self.win, self.onKeyboard)
        glfw.glfwSetWindowSizeCallback(self.win, self.onSize)

        # load volume data
        self.volume = volreader.loadVolume(imageDir)
        # create renderer
        self.renderer = RayCastRender(self.width, self.height, self.volume)

        # exit flag
        self.exitNow = False
예제 #6
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    def __init__(self):

        # save current working directory
        cwd = os.getcwd()

        # initialize glfw - this changes cwd
        glfw.glfwInit()
        
        # restore cwd
        os.chdir(cwd)

        # version hints
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE, 
                            glfw.GLFW_OPENGL_CORE_PROFILE)
    
        # make a window
        self.width, self.height = 640, 480
        self.aspect = self.width/float(self.height)
        self.win = glfw.glfwCreateWindow(self.width, self.height, 
                                         b'simpleglfw')
        # make context current
        glfw.glfwMakeContextCurrent(self.win)
        
        # initialize GL
        glViewport(0, 0, self.width, self.height)
        glEnable(GL_DEPTH_TEST)
        glClearColor(0.5, 0.5, 0.5,1.0)

        # set window callbacks
        glfw.glfwSetMouseButtonCallback(self.win, self.onMouseButton)
        glfw.glfwSetKeyCallback(self.win, self.onKeyboard)
        glfw.glfwSetWindowSizeCallback(self.win, self.onSize)        

        # create 3D
        self.scene = Scene()

        # exit flag
        self.exitNow = False
예제 #7
0
    def __init__(self, imageDir):
        
        # save current working directory
        cwd = os.getcwd()

        # initialize glfw - this changes cwd
        glfw.glfwInit()
        
        # restore cwd
        os.chdir(cwd)

        # version hints
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 3)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)
        glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE, glfw.GLFW_OPENGL_CORE_PROFILE)

        # make a window
        self.width, self.height = 512, 512
        self.aspect = self.width/float(self.height)
        self.win = glfw.glfwCreateWindow(self.width, self.height, b"volrender")
        # make context current
        glfw.glfwMakeContextCurrent(self.win)
        
        # initialize GL
        glViewport(0, 0, self.width, self.height)
        glEnable(GL_DEPTH_TEST)
        glClearColor(0.0, 0.0, 0.0, 0.0)

        # set window callbacks
        glfw.glfwSetMouseButtonCallback(self.win, self.onMouseButton)
        glfw.glfwSetKeyCallback(self.win, self.onKeyboard)
        glfw.glfwSetWindowSizeCallback(self.win, self.onSize)

        # load volume data
        self.volume =  volreader.loadVolume(imageDir)
        # create renderer
        self.renderer = RayCastRender(self.width, self.height, self.volume)

        # exit flag
        self.exitNow = False
예제 #8
0
 def toggleFullscreen(self):
     if not self._isFull:
         monitors = glfw.glfwGetMonitors()
         m = monitors[0]
         mode = glfw.glfwGetVideoMode(m)
         glfw.glfwWindowHint(glfw.GLFW_RED_BITS, 8)
         glfw.glfwWindowHint(glfw.GLFW_GREEN_BITS, 8)
         glfw.glfwWindowHint(glfw.GLFW_BLUE_BITS, 8)
         glfw.glfwWindowHint(glfw.GLFW_ALPHA_BITS, 8)
         uname = self.windowName().encode("utf-8")
         self.glfwFullscreenWindow = glfw.glfwCreateWindow(
             mode[0], mode[1], uname, m, self.glfwWindow)
         self.installCallbacks(self.glfwFullscreenWindow)
         glfw.glfwHideWindow(self.glfwWindow)
         glfw.glfwSwapInterval(1)
         self._isFull = True
         self.redisplay()
     else:
         glfw.glfwDestroyWindow(self.glfwFullscreenWindow)
         glfw.glfwShowWindow(self.glfwWindow)
         glfw.glfwSwapInterval(1)
         self._isFull = False
         self.redisplay()
예제 #9
0
파일: eye.py 프로젝트: willpatera/pupil
def eye(
    timebase,
    is_alive_flag,
    ipc_pub_url,
    ipc_sub_url,
    ipc_push_url,
    user_dir,
    version,
    eye_id,
    overwrite_cap_settings=None,
    hide_ui=False,
):
    """reads eye video and detects the pupil.

    Creates a window, gl context.
    Grabs images from a capture.
    Streams Pupil coordinates.

    Reacts to notifications:
        ``set_detection_mapping_mode``: Sets detection method
        ``eye_process.should_stop``: Stops the eye process
        ``recording.started``: Starts recording eye video
        ``recording.stopped``: Stops recording eye video
        ``frame_publishing.started``: Starts frame publishing
        ``frame_publishing.stopped``: Stops frame publishing
        ``start_eye_plugin``: Start plugins in eye process

    Emits notifications:
        ``eye_process.started``: Eye process started
        ``eye_process.stopped``: Eye process stopped

    Emits data:
        ``pupil.<eye id>``: Pupil data for eye with id ``<eye id>``
        ``frame.eye.<eye id>``: Eye frames with id ``<eye id>``
    """

    # We deferr the imports becasue of multiprocessing.
    # Otherwise the world process each process also loads the other imports.
    import zmq
    import zmq_tools

    zmq_ctx = zmq.Context()
    ipc_socket = zmq_tools.Msg_Dispatcher(zmq_ctx, ipc_push_url)
    pupil_socket = zmq_tools.Msg_Streamer(zmq_ctx, ipc_pub_url)
    notify_sub = zmq_tools.Msg_Receiver(zmq_ctx,
                                        ipc_sub_url,
                                        topics=("notify", ))

    # logging setup
    import logging

    logging.getLogger("OpenGL").setLevel(logging.ERROR)
    logger = logging.getLogger()
    logger.handlers = []
    logger.setLevel(logging.NOTSET)
    logger.addHandler(zmq_tools.ZMQ_handler(zmq_ctx, ipc_push_url))
    # create logger for the context of this function
    logger = logging.getLogger(__name__)

    if is_alive_flag.value:
        # indicates eye process that this is a duplicated startup
        logger.warning("Aborting redundant eye process startup")
        return

    with Is_Alive_Manager(is_alive_flag, ipc_socket, eye_id, logger):
        # general imports
        import traceback
        import numpy as np
        import cv2

        # display
        import glfw
        from pyglui import ui, graph, cygl
        from pyglui.cygl.utils import draw_points, RGBA, draw_polyline
        from pyglui.cygl.utils import Named_Texture
        from gl_utils import basic_gl_setup, adjust_gl_view, clear_gl_screen
        from gl_utils import make_coord_system_pixel_based
        from gl_utils import make_coord_system_norm_based
        from gl_utils import is_window_visible, glViewport
        from ui_roi import UIRoi

        # monitoring
        import psutil

        # Plug-ins
        from plugin import Plugin_List

        # helpers/utils
        from uvc import get_time_monotonic
        from file_methods import Persistent_Dict
        from version_utils import VersionFormat
        from methods import normalize, denormalize, timer
        from av_writer import JPEG_Writer, MPEG_Writer
        from ndsi import H264Writer
        from video_capture import source_classes, manager_classes

        from background_helper import IPC_Logging_Task_Proxy
        from pupil_detector_plugins import available_detector_plugins
        from pupil_detector_plugins.manager import PupilDetectorManager

        IPC_Logging_Task_Proxy.push_url = ipc_push_url

        def interrupt_handler(sig, frame):
            import traceback

            trace = traceback.format_stack(f=frame)
            logger.debug(f"Caught signal {sig} in:\n" + "".join(trace))
            # NOTE: Interrupt is handled in world/service/player which are responsible for
            # shutting down the eye process properly

        signal.signal(signal.SIGINT, interrupt_handler)

        # UI Platform tweaks
        if platform.system() == "Linux":
            scroll_factor = 10.0
            window_position_default = (600, 300 * eye_id + 30)
        elif platform.system() == "Windows":
            scroll_factor = 10.0
            window_position_default = (600, 90 + 300 * eye_id)
        else:
            scroll_factor = 1.0
            window_position_default = (600, 300 * eye_id)

        icon_bar_width = 50
        window_size = None
        camera_render_size = None
        hdpi_factor = 1.0

        # g_pool holds variables for this process
        g_pool = SimpleNamespace()

        # make some constants avaiable
        g_pool.user_dir = user_dir
        g_pool.version = version
        g_pool.app = "capture"
        g_pool.eye_id = eye_id
        g_pool.process = f"eye{eye_id}"
        g_pool.timebase = timebase

        g_pool.ipc_pub = ipc_socket

        def get_timestamp():
            return get_time_monotonic() - g_pool.timebase.value

        g_pool.get_timestamp = get_timestamp
        g_pool.get_now = get_time_monotonic

        default_detector_cls, available_detectors = available_detector_plugins(
        )
        plugins = (manager_classes + source_classes + available_detectors +
                   [PupilDetectorManager])
        g_pool.plugin_by_name = {p.__name__: p for p in plugins}

        preferred_names = [
            f"Pupil Cam3 ID{eye_id}",
            f"Pupil Cam2 ID{eye_id}",
            f"Pupil Cam1 ID{eye_id}",
        ]
        if eye_id == 0:
            preferred_names += ["HD-6000"]
        default_capture_settings = (
            "UVC_Source",
            {
                "preferred_names": preferred_names,
                "frame_size": (320, 240),
                "frame_rate": 120,
            },
        )

        default_plugins = [
            # TODO: extend with plugins
            default_capture_settings,
            ("UVC_Manager", {}),
            # Detector needs to be loaded first to set `g_pool.pupil_detector`
            (default_detector_cls.__name__, {}),
            ("PupilDetectorManager", {}),
        ]

        # Callback functions
        def on_resize(window, w, h):
            nonlocal window_size
            nonlocal camera_render_size
            nonlocal hdpi_factor

            active_window = glfw.glfwGetCurrentContext()
            glfw.glfwMakeContextCurrent(window)
            hdpi_factor = glfw.getHDPIFactor(window)
            g_pool.gui.scale = g_pool.gui_user_scale * hdpi_factor
            window_size = w, h
            camera_render_size = w - int(icon_bar_width * g_pool.gui.scale), h
            g_pool.gui.update_window(w, h)
            g_pool.gui.collect_menus()
            for g in g_pool.graphs:
                g.scale = hdpi_factor
                g.adjust_window_size(w, h)
            adjust_gl_view(w, h)
            glfw.glfwMakeContextCurrent(active_window)

        def on_window_key(window, key, scancode, action, mods):
            g_pool.gui.update_key(key, scancode, action, mods)

        def on_window_char(window, char):
            g_pool.gui.update_char(char)

        def on_iconify(window, iconified):
            g_pool.iconified = iconified

        def on_window_mouse_button(window, button, action, mods):
            g_pool.gui.update_button(button, action, mods)

        def on_pos(window, x, y):
            x *= hdpi_factor
            y *= hdpi_factor
            g_pool.gui.update_mouse(x, y)

            if g_pool.u_r.active_edit_pt:
                pos = normalize((x, y), camera_render_size)
                if g_pool.flip:
                    pos = 1 - pos[0], 1 - pos[1]
                pos = denormalize(pos, g_pool.capture.frame_size)
                g_pool.u_r.move_vertex(g_pool.u_r.active_pt_idx, pos)

        def on_scroll(window, x, y):
            g_pool.gui.update_scroll(x, y * scroll_factor)

        def on_drop(window, count, paths):
            paths = [paths[x].decode("utf-8") for x in range(count)]
            for plugin in g_pool.plugins:
                if plugin.on_drop(paths):
                    break

        # load session persistent settings
        session_settings = Persistent_Dict(
            os.path.join(g_pool.user_dir,
                         "user_settings_eye{}".format(eye_id)))
        if VersionFormat(session_settings.get("version",
                                              "0.0")) != g_pool.version:
            logger.info(
                "Session setting are from a different version of this app. I will not use those."
            )
            session_settings.clear()

        g_pool.iconified = False
        g_pool.capture = None
        g_pool.flip = session_settings.get("flip", False)
        g_pool.display_mode = session_settings.get("display_mode",
                                                   "camera_image")
        g_pool.display_mode_info_text = {
            "camera_image":
            "Raw eye camera image. This uses the least amount of CPU power",
            "roi":
            "Click and drag on the blue circles to adjust the region of interest. The region should be as small as possible, but large enough to capture all pupil movements.",
            "algorithm":
            "Algorithm display mode overlays a visualization of the pupil detection parameters on top of the eye video. Adjust parameters within the Pupil Detection menu below.",
        }

        def set_display_mode_info(val):
            g_pool.display_mode = val
            g_pool.display_mode_info.text = g_pool.display_mode_info_text[val]

        def toggle_general_settings(collapsed):
            # this is the menu toggle logic.
            # Only one menu can be open.
            # If no menu is open the menubar should collapse.
            g_pool.menubar.collapsed = collapsed
            for m in g_pool.menubar.elements:
                m.collapsed = True
            general_settings.collapsed = collapsed

        # Initialize glfw
        glfw.glfwInit()
        if hide_ui:
            glfw.glfwWindowHint(glfw.GLFW_VISIBLE, 0)  # hide window
        title = "Pupil Capture - eye {}".format(eye_id)

        width, height = session_settings.get("window_size",
                                             (640 + icon_bar_width, 480))

        main_window = glfw.glfwCreateWindow(width, height, title, None, None)
        window_pos = session_settings.get("window_position",
                                          window_position_default)
        glfw.glfwSetWindowPos(main_window, window_pos[0], window_pos[1])
        glfw.glfwMakeContextCurrent(main_window)
        cygl.utils.init()

        # UI callback functions
        def set_scale(new_scale):
            g_pool.gui_user_scale = new_scale
            on_resize(main_window, *glfw.glfwGetFramebufferSize(main_window))

        # gl_state settings
        basic_gl_setup()
        g_pool.image_tex = Named_Texture()
        g_pool.image_tex.update_from_ndarray(
            np.ones((1, 1), dtype=np.uint8) + 125)

        # setup GUI
        g_pool.gui = ui.UI()
        g_pool.gui_user_scale = session_settings.get("gui_scale", 1.0)
        g_pool.menubar = ui.Scrolling_Menu("Settings",
                                           pos=(-500, 0),
                                           size=(-icon_bar_width, 0),
                                           header_pos="left")
        g_pool.iconbar = ui.Scrolling_Menu("Icons",
                                           pos=(-icon_bar_width, 0),
                                           size=(0, 0),
                                           header_pos="hidden")
        g_pool.gui.append(g_pool.menubar)
        g_pool.gui.append(g_pool.iconbar)

        general_settings = ui.Growing_Menu("General", header_pos="headline")
        general_settings.append(
            ui.Selector(
                "gui_user_scale",
                g_pool,
                setter=set_scale,
                selection=[0.8, 0.9, 1.0, 1.1, 1.2],
                label="Interface Size",
            ))

        def set_window_size():
            f_width, f_height = g_pool.capture.frame_size
            f_width *= 2
            f_height *= 2
            f_width += int(icon_bar_width * g_pool.gui.scale)
            glfw.glfwSetWindowSize(main_window, f_width, f_height)

        def uroi_on_mouse_button(button, action, mods):
            if g_pool.display_mode == "roi":
                if action == glfw.GLFW_RELEASE and g_pool.u_r.active_edit_pt:
                    g_pool.u_r.active_edit_pt = False
                    # if the roi interacts we dont want
                    # the gui to interact as well
                    return
                elif action == glfw.GLFW_PRESS:
                    x, y = glfw.glfwGetCursorPos(main_window)
                    # pos = normalize(pos, glfw.glfwGetWindowSize(main_window))
                    x *= hdpi_factor
                    y *= hdpi_factor
                    pos = normalize((x, y), camera_render_size)
                    if g_pool.flip:
                        pos = 1 - pos[0], 1 - pos[1]
                    # Position in img pixels
                    pos = denormalize(
                        pos,
                        g_pool.capture.frame_size)  # Position in img pixels
                    if g_pool.u_r.mouse_over_edit_pt(pos,
                                                     g_pool.u_r.handle_size,
                                                     g_pool.u_r.handle_size):
                        # if the roi interacts we dont want
                        # the gui to interact as well
                        return

        general_settings.append(ui.Button("Reset window size",
                                          set_window_size))
        general_settings.append(
            ui.Switch("flip", g_pool, label="Flip image display"))
        general_settings.append(
            ui.Selector(
                "display_mode",
                g_pool,
                setter=set_display_mode_info,
                selection=["camera_image", "roi", "algorithm"],
                labels=["Camera Image", "ROI", "Algorithm"],
                label="Mode",
            ))
        g_pool.display_mode_info = ui.Info_Text(
            g_pool.display_mode_info_text[g_pool.display_mode])

        general_settings.append(g_pool.display_mode_info)

        g_pool.menubar.append(general_settings)
        icon = ui.Icon(
            "collapsed",
            general_settings,
            label=chr(0xE8B8),
            on_val=False,
            off_val=True,
            setter=toggle_general_settings,
            label_font="pupil_icons",
        )
        icon.tooltip = "General Settings"
        g_pool.iconbar.append(icon)
        toggle_general_settings(False)

        plugins_to_load = session_settings.get("loaded_plugins",
                                               default_plugins)
        if overwrite_cap_settings:
            # Ensure that overwrite_cap_settings takes preference over source plugins
            # with incorrect settings that were loaded from session settings.
            plugins_to_load.append(overwrite_cap_settings)

        g_pool.plugins = Plugin_List(g_pool, plugins_to_load)

        g_pool.writer = None

        g_pool.u_r = UIRoi(
            (g_pool.capture.frame_size[1], g_pool.capture.frame_size[0]))
        roi_user_settings = session_settings.get("roi")
        if roi_user_settings and tuple(
                roi_user_settings[-1]) == g_pool.u_r.get()[-1]:
            g_pool.u_r.set(roi_user_settings)

        # Register callbacks main_window
        glfw.glfwSetFramebufferSizeCallback(main_window, on_resize)
        glfw.glfwSetWindowIconifyCallback(main_window, on_iconify)
        glfw.glfwSetKeyCallback(main_window, on_window_key)
        glfw.glfwSetCharCallback(main_window, on_window_char)
        glfw.glfwSetMouseButtonCallback(main_window, on_window_mouse_button)
        glfw.glfwSetCursorPosCallback(main_window, on_pos)
        glfw.glfwSetScrollCallback(main_window, on_scroll)
        glfw.glfwSetDropCallback(main_window, on_drop)

        # load last gui configuration
        g_pool.gui.configuration = session_settings.get("ui_config", {})

        # set up performance graphs
        pid = os.getpid()
        ps = psutil.Process(pid)
        ts = g_pool.get_timestamp()

        cpu_graph = graph.Bar_Graph()
        cpu_graph.pos = (20, 50)
        cpu_graph.update_fn = ps.cpu_percent
        cpu_graph.update_rate = 5
        cpu_graph.label = "CPU %0.1f"

        fps_graph = graph.Bar_Graph()
        fps_graph.pos = (140, 50)
        fps_graph.update_rate = 5
        fps_graph.label = "%0.0f FPS"
        g_pool.graphs = [cpu_graph, fps_graph]

        # set the last saved window size
        on_resize(main_window, *glfw.glfwGetFramebufferSize(main_window))

        should_publish_frames = False
        frame_publish_format = "jpeg"
        frame_publish_format_recent_warning = False

        # create a timer to control window update frequency
        window_update_timer = timer(1 / 60)

        def window_should_update():
            return next(window_update_timer)

        logger.warning("Process started.")

        frame = None

        # Event loop
        while not glfw.glfwWindowShouldClose(main_window):

            if notify_sub.new_data:
                t, notification = notify_sub.recv()
                subject = notification["subject"]
                if subject.startswith("eye_process.should_stop"):
                    if notification["eye_id"] == eye_id:
                        break
                elif subject == "recording.started":
                    if notification["record_eye"] and g_pool.capture.online:
                        record_path = notification["rec_path"]
                        raw_mode = notification["compression"]
                        start_time_synced = notification["start_time_synced"]
                        logger.info(
                            "Will save eye video to: {}".format(record_path))
                        video_path = os.path.join(record_path,
                                                  "eye{}.mp4".format(eye_id))
                        if raw_mode and frame and g_pool.capture.jpeg_support:
                            g_pool.writer = JPEG_Writer(
                                video_path, start_time_synced)
                        elif hasattr(g_pool.capture._recent_frame,
                                     "h264_buffer"):
                            g_pool.writer = H264Writer(
                                video_path,
                                g_pool.capture.frame_size[0],
                                g_pool.capture.frame_size[1],
                                g_pool.capture.frame_rate,
                            )
                        else:
                            g_pool.writer = MPEG_Writer(
                                video_path, start_time_synced)
                elif subject == "recording.stopped":
                    if g_pool.writer:
                        logger.info("Done recording.")
                        try:
                            g_pool.writer.release()
                        except RuntimeError:
                            logger.error("No eye video recorded")
                        g_pool.writer = None
                elif subject.startswith("meta.should_doc"):
                    ipc_socket.notify({
                        "subject": "meta.doc",
                        "actor": "eye{}".format(eye_id),
                        "doc": eye.__doc__,
                    })
                elif subject.startswith("frame_publishing.started"):
                    should_publish_frames = True
                    frame_publish_format = notification.get("format", "jpeg")
                elif subject.startswith("frame_publishing.stopped"):
                    should_publish_frames = False
                    frame_publish_format = "jpeg"
                elif (subject.startswith("start_eye_plugin")
                      and notification["target"] == g_pool.process):
                    try:
                        g_pool.plugins.add(
                            g_pool.plugin_by_name[notification["name"]],
                            notification.get("args", {}),
                        )
                    except KeyError as err:
                        logger.error(f"Attempt to load unknown plugin: {err}")

                for plugin in g_pool.plugins:
                    plugin.on_notify(notification)

            event = {}
            for plugin in g_pool.plugins:
                plugin.recent_events(event)

            frame = event.get("frame")
            if frame:
                f_width, f_height = g_pool.capture.frame_size
                if (g_pool.u_r.array_shape[0], g_pool.u_r.array_shape[1]) != (
                        f_height,
                        f_width,
                ):
                    g_pool.pupil_detector.on_resolution_change(
                        (g_pool.u_r.array_shape[1], g_pool.u_r.array_shape[0]),
                        g_pool.capture.frame_size,
                    )
                    g_pool.u_r = UIRoi((f_height, f_width))
                if should_publish_frames:
                    try:
                        if frame_publish_format == "jpeg":
                            data = frame.jpeg_buffer
                        elif frame_publish_format == "yuv":
                            data = frame.yuv_buffer
                        elif frame_publish_format == "bgr":
                            data = frame.bgr
                        elif frame_publish_format == "gray":
                            data = frame.gray
                        assert data is not None
                    except (AttributeError, AssertionError, NameError):
                        if not frame_publish_format_recent_warning:
                            frame_publish_format_recent_warning = True
                            logger.warning(
                                '{}s are not compatible with format "{}"'.
                                format(type(frame), frame_publish_format))
                    else:
                        frame_publish_format_recent_warning = False
                        pupil_socket.send({
                            "topic":
                            "frame.eye.{}".format(eye_id),
                            "width":
                            frame.width,
                            "height":
                            frame.height,
                            "index":
                            frame.index,
                            "timestamp":
                            frame.timestamp,
                            "format":
                            frame_publish_format,
                            "__raw_data__": [data],
                        })

                t = frame.timestamp
                dt, ts = t - ts, t
                try:
                    fps_graph.add(1.0 / dt)
                except ZeroDivisionError:
                    pass

                if g_pool.writer:
                    g_pool.writer.write_video_frame(frame)

                result = event.get("pupil_detection_result", None)
                if result is not None:
                    pupil_socket.send(result)

            cpu_graph.update()

            # GL drawing
            if window_should_update():
                if is_window_visible(main_window):
                    glfw.glfwMakeContextCurrent(main_window)
                    clear_gl_screen()

                    glViewport(0, 0, *camera_render_size)
                    for p in g_pool.plugins:
                        p.gl_display()

                    glViewport(0, 0, *camera_render_size)
                    # render the ROI
                    g_pool.u_r.draw(g_pool.gui.scale)
                    if g_pool.display_mode == "roi":
                        g_pool.u_r.draw_points(g_pool.gui.scale)

                    glViewport(0, 0, *window_size)
                    # render graphs
                    fps_graph.draw()
                    cpu_graph.draw()

                    # render GUI
                    try:
                        clipboard = glfw.glfwGetClipboardString(
                            main_window).decode()
                    except AttributeError:  # clipboard is None, might happen on startup
                        clipboard = ""
                    g_pool.gui.update_clipboard(clipboard)
                    user_input = g_pool.gui.update()
                    if user_input.clipboard != clipboard:
                        # only write to clipboard if content changed
                        glfw.glfwSetClipboardString(
                            main_window, user_input.clipboard.encode())

                    for button, action, mods in user_input.buttons:
                        x, y = glfw.glfwGetCursorPos(main_window)
                        pos = x * hdpi_factor, y * hdpi_factor
                        pos = normalize(pos, camera_render_size)
                        # Position in img pixels
                        pos = denormalize(pos, g_pool.capture.frame_size)

                        for plugin in g_pool.plugins:
                            if plugin.on_click(pos, button, action):
                                break

                    for key, scancode, action, mods in user_input.keys:
                        for plugin in g_pool.plugins:
                            if plugin.on_key(key, scancode, action, mods):
                                break

                    for char_ in user_input.chars:
                        for plugin in g_pool.plugins:
                            if plugin.on_char(char_):
                                break

                    # update screen
                    glfw.glfwSwapBuffers(main_window)
                glfw.glfwPollEvents()

        # END while running

        # in case eye recording was still runnnig: Save&close
        if g_pool.writer:
            logger.info("Done recording eye.")
            g_pool.writer.release()
            g_pool.writer = None

        session_settings["loaded_plugins"] = g_pool.plugins.get_initializers()
        # save session persistent settings
        session_settings["gui_scale"] = g_pool.gui_user_scale
        session_settings["roi"] = g_pool.u_r.get()
        session_settings["flip"] = g_pool.flip
        session_settings["display_mode"] = g_pool.display_mode
        session_settings["ui_config"] = g_pool.gui.configuration
        session_settings["version"] = str(g_pool.version)

        if not hide_ui:
            glfw.glfwRestoreWindow(
                main_window)  # need to do this for windows os
            session_settings["window_position"] = glfw.glfwGetWindowPos(
                main_window)
            session_window_size = glfw.glfwGetWindowSize(main_window)
            if 0 not in session_window_size:
                session_settings["window_size"] = session_window_size

        session_settings.close()

        for plugin in g_pool.plugins:
            plugin.alive = False
        g_pool.plugins.clean()

        glfw.glfwDestroyWindow(main_window)
        g_pool.gui.terminate()
        glfw.glfwTerminate()
        logger.info("Process shutting down.")
예제 #10
0
    def __init__(
        self,
        g_pool,
        window_size=window_size_default,
        window_position=window_position_default,
        gui_scale=1.0,
        ui_config={},
    ):
        super().__init__(g_pool)

        self.texture = np.zeros((1, 1, 3), dtype=np.uint8) + 128

        glfw.glfwInit()
        if g_pool.hide_ui:
            glfw.glfwWindowHint(glfw.GLFW_VISIBLE, 0)  # hide window
        main_window = glfw.glfwCreateWindow(*window_size, "Pupil Service")
        glfw.glfwSetWindowPos(main_window, *window_position)
        glfw.glfwMakeContextCurrent(main_window)
        cygl.utils.init()
        g_pool.main_window = main_window

        g_pool.gui = ui.UI()
        g_pool.gui_user_scale = gui_scale
        g_pool.menubar = ui.Scrolling_Menu("Settings",
                                           pos=(0, 0),
                                           size=(0, 0),
                                           header_pos="headline")
        g_pool.gui.append(g_pool.menubar)

        # Callback functions
        def on_resize(window, w, h):
            self.window_size = w, h
            self.hdpi_factor = glfw.getHDPIFactor(window)
            g_pool.gui.scale = g_pool.gui_user_scale * self.hdpi_factor
            g_pool.gui.update_window(w, h)
            g_pool.gui.collect_menus()

        def on_window_key(window, key, scancode, action, mods):
            g_pool.gui.update_key(key, scancode, action, mods)

        def on_window_char(window, char):
            g_pool.gui.update_char(char)

        def on_window_mouse_button(window, button, action, mods):
            g_pool.gui.update_button(button, action, mods)

        def on_pos(window, x, y):
            x, y = x * self.hdpi_factor, y * self.hdpi_factor
            g_pool.gui.update_mouse(x, y)

        def on_scroll(window, x, y):
            g_pool.gui.update_scroll(x, y * scroll_factor)

        def set_scale(new_scale):
            g_pool.gui_user_scale = new_scale
            on_resize(main_window, *self.window_size)

        def set_window_size():
            glfw.glfwSetWindowSize(main_window, *window_size_default)

        def reset_restart():
            logger.warning("Resetting all settings and restarting Capture.")
            glfw.glfwSetWindowShouldClose(main_window, True)
            self.notify_all({"subject": "clear_settings_process.should_start"})
            self.notify_all({
                "subject": "service_process.should_start",
                "delay": 2.0
            })

        g_pool.menubar.append(
            ui.Selector(
                "gui_user_scale",
                g_pool,
                setter=set_scale,
                selection=[0.6, 0.8, 1.0, 1.2, 1.4],
                label="Interface size",
            ))

        g_pool.menubar.append(ui.Button("Reset window size", set_window_size))

        pupil_remote_addr = "{}:{}".format(
            socket.gethostbyname(socket.gethostname()),
            g_pool.preferred_remote_port)
        g_pool.menubar.append(
            ui.Text_Input(
                "pupil_remote_addr",
                getter=lambda: pupil_remote_addr,
                setter=lambda x: None,
                label="Pupil Remote address",
            ))
        g_pool.menubar.append(
            ui.Switch(
                "eye0_process",
                label="Detect eye 0",
                setter=lambda alive: self.start_stop_eye(0, alive),
                getter=lambda: g_pool.eye_procs_alive[0].value,
            ))
        g_pool.menubar.append(
            ui.Switch(
                "eye1_process",
                label="Detect eye 1",
                setter=lambda alive: self.start_stop_eye(1, alive),
                getter=lambda: g_pool.eye_procs_alive[1].value,
            ))

        g_pool.menubar.append(
            ui.Info_Text("Service Version: {}".format(g_pool.version)))

        g_pool.menubar.append(
            ui.Button("Restart with default settings", reset_restart))

        # Register callbacks main_window
        glfw.glfwSetFramebufferSizeCallback(main_window, on_resize)
        glfw.glfwSetKeyCallback(main_window, on_window_key)
        glfw.glfwSetCharCallback(main_window, on_window_char)
        glfw.glfwSetMouseButtonCallback(main_window, on_window_mouse_button)
        glfw.glfwSetCursorPosCallback(main_window, on_pos)
        glfw.glfwSetScrollCallback(main_window, on_scroll)
        g_pool.gui.configuration = ui_config
        gl_utils.basic_gl_setup()

        on_resize(g_pool.main_window,
                  *glfw.glfwGetFramebufferSize(main_window))
예제 #11
0
def player_drop(rec_dir, ipc_pub_url, ipc_sub_url, ipc_push_url, user_dir,
                app_version):
    # general imports
    import logging
    # networking
    import zmq
    import zmq_tools
    from time import sleep

    # zmq ipc setup
    zmq_ctx = zmq.Context()
    ipc_pub = zmq_tools.Msg_Dispatcher(zmq_ctx, ipc_push_url)

    # log setup
    logging.getLogger("OpenGL").setLevel(logging.ERROR)
    logger = logging.getLogger()
    logger.handlers = []
    logger.setLevel(logging.INFO)
    logger.addHandler(zmq_tools.ZMQ_handler(zmq_ctx, ipc_push_url))
    # create logger for the context of this function
    logger = logging.getLogger(__name__)

    try:

        import glfw
        import gl_utils
        from OpenGL.GL import glClearColor
        from version_utils import VersionFormat
        from file_methods import Persistent_Dict
        from pyglui.pyfontstash import fontstash
        from pyglui.ui import get_roboto_font_path
        from player_methods import is_pupil_rec_dir, update_recording_to_recent

        def on_drop(window, count, paths):
            nonlocal rec_dir
            rec_dir = paths[0].decode('utf-8')

        if rec_dir:
            if not is_pupil_rec_dir(rec_dir):
                rec_dir = None
        # load session persistent settings
        session_settings = Persistent_Dict(
            os.path.join(user_dir, "user_settings_player"))
        if VersionFormat(session_settings.get("version",
                                              '0.0')) != app_version:
            logger.info(
                "Session setting are from a  different version of this app. I will not use those."
            )
            session_settings.clear()
        w, h = session_settings.get('window_size', (1280, 720))
        window_pos = session_settings.get('window_position',
                                          window_position_default)

        glfw.glfwInit()
        glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, 0)
        window = glfw.glfwCreateWindow(w, h, 'Pupil Player')
        glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, 1)

        glfw.glfwMakeContextCurrent(window)
        glfw.glfwSetWindowPos(window, window_pos[0], window_pos[1])
        glfw.glfwSetDropCallback(window, on_drop)

        glfont = fontstash.Context()
        glfont.add_font('roboto', get_roboto_font_path())
        glfont.set_align_string(v_align="center", h_align="middle")
        glfont.set_color_float((0.2, 0.2, 0.2, 0.9))
        gl_utils.basic_gl_setup()
        glClearColor(0.5, .5, 0.5, 0.0)
        text = 'Drop a recording directory onto this window.'
        tip = '(Tip: You can drop a recording directory onto the app icon.)'
        # text = "Please supply a Pupil recording directory as first arg when calling Pupil Player."
        while not glfw.glfwWindowShouldClose(window):

            fb_size = glfw.glfwGetFramebufferSize(window)
            hdpi_factor = float(fb_size[0] / glfw.glfwGetWindowSize(window)[0])
            gl_utils.adjust_gl_view(*fb_size)

            if rec_dir:
                if is_pupil_rec_dir(rec_dir):
                    logger.info(
                        "Starting new session with '{}'".format(rec_dir))
                    text = "Updating recording format."
                    tip = "This may take a while!"
                else:
                    logger.error(
                        "'{}' is not a valid pupil recording".format(rec_dir))
                    tip = "Oops! That was not a valid recording."
                    rec_dir = None

            gl_utils.clear_gl_screen()
            glfont.set_blur(10.5)
            glfont.set_color_float((0.0, 0.0, 0.0, 1.))
            glfont.set_size(w / 25. * hdpi_factor)
            glfont.draw_text(w / 2 * hdpi_factor, .3 * h * hdpi_factor, text)
            glfont.set_size(w / 30. * hdpi_factor)
            glfont.draw_text(w / 2 * hdpi_factor, .4 * h * hdpi_factor, tip)
            glfont.set_blur(0.96)
            glfont.set_color_float((1., 1., 1., 1.))
            glfont.set_size(w / 25. * hdpi_factor)
            glfont.draw_text(w / 2 * hdpi_factor, .3 * h * hdpi_factor, text)
            glfont.set_size(w / 30. * hdpi_factor)
            glfont.draw_text(w / 2 * hdpi_factor, .4 * h * hdpi_factor, tip)

            glfw.glfwSwapBuffers(window)

            if rec_dir:
                update_recording_to_recent(rec_dir)
                glfw.glfwSetWindowShouldClose(window, True)

            glfw.glfwPollEvents()

        session_settings['window_position'] = glfw.glfwGetWindowPos(window)
        session_settings.close()
        glfw.glfwDestroyWindow(window)
        if rec_dir:
            ipc_pub.notify({
                "subject": "player_process.should_start",
                "rec_dir": rec_dir
            })

    except:
        import traceback
        trace = traceback.format_exc()
        logger.error(
            'Process player_drop crashed with trace:\n{}'.format(trace))

    finally:
        sleep(1.0)
예제 #12
0
def world(
    timebase,
    eye_procs_alive,
    ipc_pub_url,
    ipc_sub_url,
    ipc_push_url,
    user_dir,
    version,
    preferred_remote_port,
    hide_ui,
):
    """Reads world video and runs plugins.

    Creates a window, gl context.
    Grabs images from a capture.
    Maps pupil to gaze data
    Can run various plug-ins.

    Reacts to notifications:
        ``set_detection_mapping_mode``
        ``eye_process.started``
        ``start_plugin``

    Emits notifications:
        ``eye_process.should_start``
        ``eye_process.should_stop``
        ``set_detection_mapping_mode``
        ``world_process.started``
        ``world_process.stopped``
        ``recording.should_stop``: Emits on camera failure
        ``launcher_process.should_stop``

    Emits data:
        ``gaze``: Gaze data from current gaze mapping plugin.``
        ``*``: any other plugin generated data in the events
               that it not [dt,pupil,gaze].
    """

    # We defer the imports because of multiprocessing.
    # Otherwise the world process each process also loads the other imports.
    # This is not harmful but unnecessary.

    # general imports
    from time import sleep
    import logging

    # networking
    import zmq
    import zmq_tools

    # zmq ipc setup
    zmq_ctx = zmq.Context()
    ipc_pub = zmq_tools.Msg_Dispatcher(zmq_ctx, ipc_push_url)
    notify_sub = zmq_tools.Msg_Receiver(zmq_ctx,
                                        ipc_sub_url,
                                        topics=("notify", ))

    # log setup
    logging.getLogger("OpenGL").setLevel(logging.ERROR)
    logger = logging.getLogger()
    logger.handlers = []
    logger.setLevel(logging.NOTSET)
    logger.addHandler(zmq_tools.ZMQ_handler(zmq_ctx, ipc_push_url))
    # create logger for the context of this function
    logger = logging.getLogger(__name__)

    def launch_eye_process(eye_id, delay=0):
        n = {
            "subject": "eye_process.should_start.{}".format(eye_id),
            "eye_id": eye_id,
            "delay": delay,
        }
        ipc_pub.notify(n)

    def stop_eye_process(eye_id):
        n = {
            "subject": "eye_process.should_stop.{}".format(eye_id),
            "eye_id": eye_id,
            "delay": 0.2,
        }
        ipc_pub.notify(n)

    def start_stop_eye(eye_id, make_alive):
        if make_alive:
            launch_eye_process(eye_id)
        else:
            stop_eye_process(eye_id)

    def set_detection_mapping_mode(new_mode):
        n = {"subject": "set_detection_mapping_mode", "mode": new_mode}
        ipc_pub.notify(n)

    try:
        from background_helper import IPC_Logging_Task_Proxy

        IPC_Logging_Task_Proxy.push_url = ipc_push_url

        from tasklib.background.patches import IPCLoggingPatch

        IPCLoggingPatch.ipc_push_url = ipc_push_url

        # display
        import glfw
        from version_utils import VersionFormat
        from pyglui import ui, cygl, __version__ as pyglui_version

        assert VersionFormat(pyglui_version) >= VersionFormat(
            "1.24"), "pyglui out of date, please upgrade to newest version"
        from pyglui.cygl.utils import Named_Texture
        import gl_utils

        # helpers/utils
        from file_methods import Persistent_Dict
        from methods import normalize, denormalize, delta_t, get_system_info, timer
        from uvc import get_time_monotonic

        logger.info("Application Version: {}".format(version))
        logger.info("System Info: {}".format(get_system_info()))

        import audio

        # trigger pupil detector cpp build:
        import pupil_detectors

        del pupil_detectors

        # Plug-ins
        from plugin import (
            Plugin,
            System_Plugin_Base,
            Plugin_List,
            import_runtime_plugins,
        )
        from plugin_manager import Plugin_Manager
        from calibration_routines import (
            calibration_plugins,
            gaze_mapping_plugins,
            Calibration_Plugin,
            Gaze_Mapping_Plugin,
        )
        from fixation_detector import Fixation_Detector
        from recorder import Recorder
        from display_recent_gaze import Display_Recent_Gaze
        from time_sync import Time_Sync
        from pupil_remote import Pupil_Remote
        from pupil_groups import Pupil_Groups
        from surface_tracker import Surface_Tracker_Online
        from log_display import Log_Display
        from annotations import Annotation_Capture
        from log_history import Log_History
        from frame_publisher import Frame_Publisher
        from blink_detection import Blink_Detection
        from video_capture import (
            source_classes,
            manager_classes,
            Base_Manager,
            Base_Source,
        )
        from pupil_data_relay import Pupil_Data_Relay
        from remote_recorder import Remote_Recorder
        from audio_capture import Audio_Capture
        from accuracy_visualizer import Accuracy_Visualizer

        # from saccade_detector import Saccade_Detector
        from system_graphs import System_Graphs
        from camera_intrinsics_estimation import Camera_Intrinsics_Estimation
        from hololens_relay import Hololens_Relay
        from head_pose_tracker.online_head_pose_tracker import Online_Head_Pose_Tracker

        # UI Platform tweaks
        if platform.system() == "Linux":
            scroll_factor = 10.0
            window_position_default = (30, 30)
        elif platform.system() == "Windows":
            scroll_factor = 10.0
            window_position_default = (8, 90)
        else:
            scroll_factor = 1.0
            window_position_default = (0, 0)

        process_was_interrupted = False

        def interrupt_handler(sig, frame):
            import traceback

            trace = traceback.format_stack(f=frame)
            logger.debug(f"Caught signal {sig} in:\n" + "".join(trace))
            nonlocal process_was_interrupted
            process_was_interrupted = True

        signal.signal(signal.SIGINT, interrupt_handler)

        icon_bar_width = 50
        window_size = None
        camera_render_size = None
        hdpi_factor = 1.0

        # g_pool holds variables for this process they are accessible to all plugins
        g_pool = SimpleNamespace()
        g_pool.app = "capture"
        g_pool.process = "world"
        g_pool.user_dir = user_dir
        g_pool.version = version
        g_pool.timebase = timebase
        g_pool.zmq_ctx = zmq_ctx
        g_pool.ipc_pub = ipc_pub
        g_pool.ipc_pub_url = ipc_pub_url
        g_pool.ipc_sub_url = ipc_sub_url
        g_pool.ipc_push_url = ipc_push_url
        g_pool.eye_procs_alive = eye_procs_alive
        g_pool.preferred_remote_port = preferred_remote_port

        def get_timestamp():
            return get_time_monotonic() - g_pool.timebase.value

        g_pool.get_timestamp = get_timestamp
        g_pool.get_now = get_time_monotonic

        # manage plugins
        runtime_plugins = import_runtime_plugins(
            os.path.join(g_pool.user_dir, "plugins"))
        user_plugins = [
            Audio_Capture,
            Pupil_Groups,
            Frame_Publisher,
            Pupil_Remote,
            Time_Sync,
            Surface_Tracker_Online,
            Annotation_Capture,
            Log_History,
            Fixation_Detector,
            Blink_Detection,
            Remote_Recorder,
            Accuracy_Visualizer,
            Camera_Intrinsics_Estimation,
            Hololens_Relay,
            Online_Head_Pose_Tracker,
        ]

        system_plugins = ([
            Log_Display,
            Display_Recent_Gaze,
            Recorder,
            Pupil_Data_Relay,
            Plugin_Manager,
            System_Graphs,
        ] + manager_classes + source_classes)
        plugins = (system_plugins + user_plugins + runtime_plugins +
                   calibration_plugins + gaze_mapping_plugins)
        user_plugins += [
            p for p in runtime_plugins if not isinstance(
                p,
                (
                    Base_Manager,
                    Base_Source,
                    System_Plugin_Base,
                    Calibration_Plugin,
                    Gaze_Mapping_Plugin,
                ),
            )
        ]
        g_pool.plugin_by_name = {p.__name__: p for p in plugins}

        default_capture_settings = {
            "preferred_names": [
                "Pupil Cam1 ID2",
                "Logitech Camera",
                "(046d:081d)",
                "C510",
                "B525",
                "C525",
                "C615",
                "C920",
                "C930e",
            ],
            "frame_size": (1280, 720),
            "frame_rate":
            30,
        }

        default_plugins = [
            ("UVC_Source", default_capture_settings),
            ("Pupil_Data_Relay", {}),
            ("UVC_Manager", {}),
            ("Log_Display", {}),
            ("Dummy_Gaze_Mapper", {}),
            ("Display_Recent_Gaze", {}),
            ("Screen_Marker_Calibration", {}),
            ("Recorder", {}),
            ("Pupil_Remote", {}),
            ("Accuracy_Visualizer", {}),
            ("Plugin_Manager", {}),
            ("System_Graphs", {}),
        ]

        # Callback functions
        def on_resize(window, w, h):
            nonlocal window_size
            nonlocal camera_render_size
            nonlocal hdpi_factor
            if w == 0 or h == 0:
                return
            hdpi_factor = glfw.getHDPIFactor(window)
            g_pool.gui.scale = g_pool.gui_user_scale * hdpi_factor
            window_size = w, h
            camera_render_size = w - int(icon_bar_width * g_pool.gui.scale), h
            g_pool.gui.update_window(*window_size)
            g_pool.gui.collect_menus()

            for p in g_pool.plugins:
                p.on_window_resize(window, *camera_render_size)

        def on_window_key(window, key, scancode, action, mods):
            g_pool.gui.update_key(key, scancode, action, mods)

        def on_window_char(window, char):
            g_pool.gui.update_char(char)

        def on_window_mouse_button(window, button, action, mods):
            g_pool.gui.update_button(button, action, mods)

        def on_pos(window, x, y):
            x, y = x * hdpi_factor, y * hdpi_factor
            g_pool.gui.update_mouse(x, y)
            pos = x, y
            pos = normalize(pos, camera_render_size)
            # Position in img pixels
            pos = denormalize(pos, g_pool.capture.frame_size)
            for p in g_pool.plugins:
                p.on_pos(pos)

        def on_scroll(window, x, y):
            g_pool.gui.update_scroll(x, y * scroll_factor)

        def on_drop(window, count, paths):
            paths = [paths[x].decode("utf-8") for x in range(count)]
            for plugin in g_pool.plugins:
                if plugin.on_drop(paths):
                    break

        tick = delta_t()

        def get_dt():
            return next(tick)

        # load session persistent settings
        session_settings = Persistent_Dict(
            os.path.join(g_pool.user_dir, "user_settings_world"))
        if VersionFormat(session_settings.get("version",
                                              "0.0")) != g_pool.version:
            logger.info(
                "Session setting are from a different version of this app. I will not use those."
            )
            session_settings.clear()

        g_pool.min_calibration_confidence = session_settings.get(
            "min_calibration_confidence", 0.8)
        g_pool.detection_mapping_mode = session_settings.get(
            "detection_mapping_mode", "3d")
        g_pool.active_calibration_plugin = None
        g_pool.active_gaze_mapping_plugin = None
        g_pool.capture = None

        audio.audio_mode = session_settings.get("audio_mode",
                                                audio.default_audio_mode)

        def handle_notifications(noti):
            subject = noti["subject"]
            if subject == "set_detection_mapping_mode":
                if noti["mode"] == "2d":
                    if ("Vector_Gaze_Mapper"
                            in g_pool.active_gaze_mapping_plugin.class_name):
                        logger.warning(
                            "The gaze mapper is not supported in 2d mode. Please recalibrate."
                        )
                        g_pool.plugins.add(
                            g_pool.plugin_by_name["Dummy_Gaze_Mapper"])
                g_pool.detection_mapping_mode = noti["mode"]
            elif subject == "start_plugin":
                try:
                    g_pool.plugins.add(g_pool.plugin_by_name[noti["name"]],
                                       args=noti.get("args", {}))
                except KeyError as err:
                    logger.error(f"Attempt to load unknown plugin: {err}")
            elif subject == "stop_plugin":
                for p in g_pool.plugins:
                    if p.class_name == noti["name"]:
                        p.alive = False
                        g_pool.plugins.clean()
            elif subject == "eye_process.started":
                noti = {
                    "subject": "set_detection_mapping_mode",
                    "mode": g_pool.detection_mapping_mode,
                }
                ipc_pub.notify(noti)
            elif subject == "set_min_calibration_confidence":
                g_pool.min_calibration_confidence = noti["value"]
            elif subject.startswith("meta.should_doc"):
                ipc_pub.notify({
                    "subject": "meta.doc",
                    "actor": g_pool.app,
                    "doc": world.__doc__
                })
                for p in g_pool.plugins:
                    if (p.on_notify.__doc__
                            and p.__class__.on_notify != Plugin.on_notify):
                        ipc_pub.notify({
                            "subject": "meta.doc",
                            "actor": p.class_name,
                            "doc": p.on_notify.__doc__,
                        })
            elif subject == "world_process.adapt_window_size":
                set_window_size()

        width, height = session_settings.get("window_size",
                                             (1280 + icon_bar_width, 720))

        # window and gl setup
        glfw.glfwInit()
        if hide_ui:
            glfw.glfwWindowHint(glfw.GLFW_VISIBLE, 0)  # hide window
        main_window = glfw.glfwCreateWindow(width, height,
                                            "Pupil Capture - World")
        window_pos = session_settings.get("window_position",
                                          window_position_default)
        glfw.glfwSetWindowPos(main_window, window_pos[0], window_pos[1])
        glfw.glfwMakeContextCurrent(main_window)
        cygl.utils.init()
        g_pool.main_window = main_window

        def set_scale(new_scale):
            g_pool.gui_user_scale = new_scale
            window_size = (
                camera_render_size[0] +
                int(icon_bar_width * g_pool.gui_user_scale * hdpi_factor),
                glfw.glfwGetFramebufferSize(main_window)[1],
            )
            logger.warning(icon_bar_width * g_pool.gui_user_scale *
                           hdpi_factor)
            glfw.glfwSetWindowSize(main_window, *window_size)

        def reset_restart():
            logger.warning("Resetting all settings and restarting Capture.")
            glfw.glfwSetWindowShouldClose(main_window, True)
            ipc_pub.notify({"subject": "clear_settings_process.should_start"})
            ipc_pub.notify({
                "subject": "world_process.should_start",
                "delay": 2.0
            })

        def toggle_general_settings(collapsed):
            # this is the menu toggle logic.
            # Only one menu can be open.
            # If no menu is opened, the menubar should collapse.
            g_pool.menubar.collapsed = collapsed
            for m in g_pool.menubar.elements:
                m.collapsed = True
            general_settings.collapsed = collapsed

        # setup GUI
        g_pool.gui = ui.UI()
        g_pool.gui_user_scale = session_settings.get("gui_scale", 1.0)
        g_pool.menubar = ui.Scrolling_Menu("Settings",
                                           pos=(-400, 0),
                                           size=(-icon_bar_width, 0),
                                           header_pos="left")
        g_pool.iconbar = ui.Scrolling_Menu("Icons",
                                           pos=(-icon_bar_width, 0),
                                           size=(0, 0),
                                           header_pos="hidden")
        g_pool.quickbar = ui.Stretching_Menu("Quick Bar", (0, 100),
                                             (120, -100))
        g_pool.gui.append(g_pool.menubar)
        g_pool.gui.append(g_pool.iconbar)
        g_pool.gui.append(g_pool.quickbar)

        general_settings = ui.Growing_Menu("General", header_pos="headline")
        general_settings.append(
            ui.Selector(
                "gui_user_scale",
                g_pool,
                setter=set_scale,
                selection=[0.6, 0.8, 1.0, 1.2, 1.4],
                label="Interface size",
            ))

        def set_window_size():
            f_width, f_height = g_pool.capture.frame_size
            f_width += int(icon_bar_width * g_pool.gui.scale)
            glfw.glfwSetWindowSize(main_window, f_width, f_height)
            on_resize(main_window, f_width, f_height)

        general_settings.append(ui.Button("Reset window size",
                                          set_window_size))
        general_settings.append(
            ui.Selector("audio_mode", audio, selection=audio.audio_modes))
        general_settings.append(
            ui.Selector(
                "detection_mapping_mode",
                g_pool,
                label="detection & mapping mode",
                setter=set_detection_mapping_mode,
                selection=["disabled", "2d", "3d"],
            ))
        general_settings.append(
            ui.Switch(
                "eye0_process",
                label="Detect eye 0",
                setter=lambda alive: start_stop_eye(0, alive),
                getter=lambda: eye_procs_alive[0].value,
            ))
        general_settings.append(
            ui.Switch(
                "eye1_process",
                label="Detect eye 1",
                setter=lambda alive: start_stop_eye(1, alive),
                getter=lambda: eye_procs_alive[1].value,
            ))

        general_settings.append(
            ui.Info_Text("Capture Version: {}".format(g_pool.version)))
        general_settings.append(
            ui.Button("Restart with default settings", reset_restart))

        g_pool.menubar.append(general_settings)
        icon = ui.Icon(
            "collapsed",
            general_settings,
            label=chr(0xE8B8),
            on_val=False,
            off_val=True,
            setter=toggle_general_settings,
            label_font="pupil_icons",
        )
        icon.tooltip = "General Settings"
        g_pool.iconbar.append(icon)

        user_plugin_separator = ui.Separator()
        user_plugin_separator.order = 0.35
        g_pool.iconbar.append(user_plugin_separator)

        # plugins that are loaded based on user settings from previous session
        g_pool.plugins = Plugin_List(
            g_pool, session_settings.get("loaded_plugins", default_plugins))

        # Register callbacks main_window
        glfw.glfwSetFramebufferSizeCallback(main_window, on_resize)
        glfw.glfwSetKeyCallback(main_window, on_window_key)
        glfw.glfwSetCharCallback(main_window, on_window_char)
        glfw.glfwSetMouseButtonCallback(main_window, on_window_mouse_button)
        glfw.glfwSetCursorPosCallback(main_window, on_pos)
        glfw.glfwSetScrollCallback(main_window, on_scroll)
        glfw.glfwSetDropCallback(main_window, on_drop)

        # gl_state settings
        gl_utils.basic_gl_setup()
        g_pool.image_tex = Named_Texture()

        toggle_general_settings(True)

        # now that we have a proper window we can load the last gui configuration
        g_pool.gui.configuration = session_settings.get("ui_config", {})

        # create a timer to control window update frequency
        window_update_timer = timer(1 / 60)

        def window_should_update():
            return next(window_update_timer)

        # trigger setup of window and gl sizes
        on_resize(main_window, *glfw.glfwGetFramebufferSize(main_window))

        if session_settings.get("eye1_process_alive", True):
            launch_eye_process(1, delay=0.6)
        if session_settings.get("eye0_process_alive", True):
            launch_eye_process(0, delay=0.3)

        ipc_pub.notify({"subject": "world_process.started"})
        logger.warning("Process started.")

        # Event loop
        while (not glfw.glfwWindowShouldClose(main_window)
               and not process_was_interrupted):

            # fetch newest notifications
            new_notifications = []
            while notify_sub.new_data:
                t, n = notify_sub.recv()
                new_notifications.append(n)

            # notify each plugin if there are new notifications:
            for n in new_notifications:
                handle_notifications(n)
                for p in g_pool.plugins:
                    p.on_notify(n)

            # a dictionary that allows plugins to post and read events
            events = {}
            # report time between now and the last loop interation
            events["dt"] = get_dt()

            # allow each Plugin to do its work.
            for p in g_pool.plugins:
                p.recent_events(events)

            # check if a plugin need to be destroyed
            g_pool.plugins.clean()

            # "blacklisted" events that were already sent
            del events["pupil"]
            del events["gaze"]
            # delete if exists. More expensive than del, so only use it when key might not exist
            events.pop("annotation", None)

            # send new events to ipc:
            if "frame" in events:
                del events["frame"]  # send explicitly with frame publisher
            if "depth_frame" in events:
                del events["depth_frame"]
            if "audio_packets" in events:
                del events["audio_packets"]
            del events["dt"]  # no need to send this
            for data in events.values():
                assert isinstance(data, (list, tuple))
                for d in data:
                    ipc_pub.send(d)

            glfw.glfwMakeContextCurrent(main_window)
            # render visual feedback from loaded plugins
            glfw.glfwPollEvents()
            if window_should_update() and gl_utils.is_window_visible(
                    main_window):

                gl_utils.glViewport(0, 0, *camera_render_size)
                for p in g_pool.plugins:
                    p.gl_display()

                gl_utils.glViewport(0, 0, *window_size)
                try:
                    clipboard = glfw.glfwGetClipboardString(
                        main_window).decode()
                except AttributeError:  # clipboard is None, might happen on startup
                    clipboard = ""
                g_pool.gui.update_clipboard(clipboard)
                user_input = g_pool.gui.update()
                if user_input.clipboard != clipboard:
                    # only write to clipboard if content changed
                    glfw.glfwSetClipboardString(main_window,
                                                user_input.clipboard.encode())

                for button, action, mods in user_input.buttons:
                    x, y = glfw.glfwGetCursorPos(main_window)
                    pos = x * hdpi_factor, y * hdpi_factor
                    pos = normalize(pos, camera_render_size)
                    # Position in img pixels
                    pos = denormalize(pos, g_pool.capture.frame_size)

                    for plugin in g_pool.plugins:
                        if plugin.on_click(pos, button, action):
                            break

                for key, scancode, action, mods in user_input.keys:
                    for plugin in g_pool.plugins:
                        if plugin.on_key(key, scancode, action, mods):
                            break

                for char_ in user_input.chars:
                    for plugin in g_pool.plugins:
                        if plugin.on_char(char_):
                            break

                glfw.glfwSwapBuffers(main_window)

        session_settings["loaded_plugins"] = g_pool.plugins.get_initializers()
        session_settings["gui_scale"] = g_pool.gui_user_scale
        session_settings["ui_config"] = g_pool.gui.configuration
        session_settings["version"] = str(g_pool.version)
        session_settings["eye0_process_alive"] = eye_procs_alive[0].value
        session_settings["eye1_process_alive"] = eye_procs_alive[1].value
        session_settings[
            "min_calibration_confidence"] = g_pool.min_calibration_confidence
        session_settings[
            "detection_mapping_mode"] = g_pool.detection_mapping_mode
        session_settings["audio_mode"] = audio.audio_mode

        if not hide_ui:
            glfw.glfwRestoreWindow(
                main_window)  # need to do this for windows os
            session_settings["window_position"] = glfw.glfwGetWindowPos(
                main_window)
            session_window_size = glfw.glfwGetWindowSize(main_window)
            if 0 not in session_window_size:
                session_settings["window_size"] = session_window_size

        session_settings.close()

        # de-init all running plugins
        for p in g_pool.plugins:
            p.alive = False
        g_pool.plugins.clean()

        g_pool.gui.terminate()
        glfw.glfwDestroyWindow(main_window)
        glfw.glfwTerminate()

    except Exception:
        import traceback

        trace = traceback.format_exc()
        logger.error("Process Capture crashed with trace:\n{}".format(trace))

    finally:
        # shut down eye processes:
        stop_eye_process(0)
        stop_eye_process(1)

        logger.info("Process shutting down.")
        ipc_pub.notify({"subject": "world_process.stopped"})
        sleep(1.0)
예제 #13
0
def player(rec_dir, ipc_pub_url, ipc_sub_url, ipc_push_url, user_dir,
           app_version, debug):
    # general imports
    from time import sleep
    import logging
    from glob import glob
    from time import time, strftime, localtime

    # networking
    import zmq
    import zmq_tools

    import numpy as np

    # zmq ipc setup
    zmq_ctx = zmq.Context()
    ipc_pub = zmq_tools.Msg_Dispatcher(zmq_ctx, ipc_push_url)
    notify_sub = zmq_tools.Msg_Receiver(zmq_ctx,
                                        ipc_sub_url,
                                        topics=("notify", ))

    # log setup
    logging.getLogger("OpenGL").setLevel(logging.ERROR)
    logger = logging.getLogger()
    logger.handlers = []
    logger.setLevel(logging.NOTSET)
    logger.addHandler(zmq_tools.ZMQ_handler(zmq_ctx, ipc_push_url))
    # create logger for the context of this function
    logger = logging.getLogger(__name__)

    try:
        from background_helper import IPC_Logging_Task_Proxy

        IPC_Logging_Task_Proxy.push_url = ipc_push_url

        from tasklib.background.patches import IPCLoggingPatch

        IPCLoggingPatch.ipc_push_url = ipc_push_url

        # imports
        from file_methods import Persistent_Dict, next_export_sub_dir

        # display
        import glfw

        # check versions for our own depedencies as they are fast-changing
        from pyglui import __version__ as pyglui_version

        from pyglui import ui, cygl
        from pyglui.cygl.utils import Named_Texture, RGBA
        import gl_utils

        # capture
        from video_capture import File_Source

        # helpers/utils
        from version_utils import VersionFormat
        from methods import normalize, denormalize, delta_t, get_system_info
        import player_methods as pm
        from pupil_recording import PupilRecording
        from csv_utils import write_key_value_file

        # Plug-ins
        from plugin import Plugin, Plugin_List, import_runtime_plugins
        from plugin_manager import Plugin_Manager
        from vis_circle import Vis_Circle
        from vis_cross import Vis_Cross
        from vis_polyline import Vis_Polyline
        from vis_light_points import Vis_Light_Points
        from vis_watermark import Vis_Watermark
        from vis_fixation import Vis_Fixation

        from seek_control import Seek_Control
        from surface_tracker import Surface_Tracker_Offline

        # from marker_auto_trim_marks import Marker_Auto_Trim_Marks
        from fixation_detector import Offline_Fixation_Detector
        from log_display import Log_Display
        from annotations import Annotation_Player
        from raw_data_exporter import Raw_Data_Exporter
        from log_history import Log_History
        from pupil_producers import Pupil_From_Recording, Offline_Pupil_Detection
        from gaze_producer.gaze_from_recording import GazeFromRecording
        from gaze_producer.gaze_from_offline_calibration import (
            GazeFromOfflineCalibration, )
        from system_graphs import System_Graphs
        from system_timelines import System_Timelines
        from blink_detection import Offline_Blink_Detection
        from audio_playback import Audio_Playback
        from video_export.plugins.imotions_exporter import iMotions_Exporter
        from video_export.plugins.eye_video_exporter import Eye_Video_Exporter
        from video_export.plugins.world_video_exporter import World_Video_Exporter
        from head_pose_tracker.offline_head_pose_tracker import (
            Offline_Head_Pose_Tracker, )
        from video_capture import File_Source
        from video_overlay.plugins import Video_Overlay, Eye_Overlay

        from pupil_recording import (
            assert_valid_recording_type,
            InvalidRecordingException,
        )

        assert VersionFormat(pyglui_version) >= VersionFormat(
            "1.28"), "pyglui out of date, please upgrade to newest version"

        process_was_interrupted = False

        def interrupt_handler(sig, frame):
            import traceback

            trace = traceback.format_stack(f=frame)
            logger.debug(f"Caught signal {sig} in:\n" + "".join(trace))
            nonlocal process_was_interrupted
            process_was_interrupted = True

        signal.signal(signal.SIGINT, interrupt_handler)

        runtime_plugins = import_runtime_plugins(
            os.path.join(user_dir, "plugins"))
        system_plugins = [
            Log_Display,
            Seek_Control,
            Plugin_Manager,
            System_Graphs,
            System_Timelines,
            Audio_Playback,
        ]
        user_plugins = [
            Vis_Circle,
            Vis_Fixation,
            Vis_Polyline,
            Vis_Light_Points,
            Vis_Cross,
            Vis_Watermark,
            Eye_Overlay,
            Video_Overlay,
            Offline_Fixation_Detector,
            Offline_Blink_Detection,
            Surface_Tracker_Offline,
            Raw_Data_Exporter,
            Annotation_Player,
            Log_History,
            Pupil_From_Recording,
            Offline_Pupil_Detection,
            GazeFromRecording,
            GazeFromOfflineCalibration,
            World_Video_Exporter,
            iMotions_Exporter,
            Eye_Video_Exporter,
            Offline_Head_Pose_Tracker,
        ] + runtime_plugins

        plugins = system_plugins + user_plugins

        def consume_events_and_render_buffer():
            gl_utils.glViewport(0, 0, *g_pool.camera_render_size)
            g_pool.capture.gl_display()
            for p in g_pool.plugins:
                p.gl_display()

            gl_utils.glViewport(0, 0, *window_size)

            try:
                clipboard = glfw.glfwGetClipboardString(main_window).decode()
            except AttributeError:  # clipbaord is None, might happen on startup
                clipboard = ""
            g_pool.gui.update_clipboard(clipboard)
            user_input = g_pool.gui.update()
            if user_input.clipboard and user_input.clipboard != clipboard:
                # only write to clipboard if content changed
                glfw.glfwSetClipboardString(main_window,
                                            user_input.clipboard.encode())

            for b in user_input.buttons:
                button, action, mods = b
                x, y = glfw.glfwGetCursorPos(main_window)
                pos = glfw.window_coordinate_to_framebuffer_coordinate(
                    main_window, x, y, cached_scale=None)
                pos = normalize(pos, g_pool.camera_render_size)
                pos = denormalize(pos, g_pool.capture.frame_size)

                for plugin in g_pool.plugins:
                    if plugin.on_click(pos, button, action):
                        break

            for key, scancode, action, mods in user_input.keys:
                for plugin in g_pool.plugins:
                    if plugin.on_key(key, scancode, action, mods):
                        break

            for char_ in user_input.chars:
                for plugin in g_pool.plugins:
                    if plugin.on_char(char_):
                        break

            glfw.glfwSwapBuffers(main_window)

        # Callback functions
        def on_resize(window, w, h):
            nonlocal window_size
            nonlocal content_scale
            if w == 0 or h == 0:
                return

            # Always clear buffers on resize to make sure that there are no overlapping
            # artifacts from previous frames.
            gl_utils.glClear(gl_utils.GL_COLOR_BUFFER_BIT)
            gl_utils.glClearColor(0, 0, 0, 1)

            content_scale = glfw.get_content_scale(window)
            framebuffer_scale = glfw.get_framebuffer_scale(window)
            g_pool.gui.scale = content_scale
            window_size = w, h
            g_pool.camera_render_size = w - int(
                icon_bar_width * g_pool.gui.scale), h
            g_pool.gui.update_window(*window_size)
            g_pool.gui.collect_menus()
            for p in g_pool.plugins:
                p.on_window_resize(window, *g_pool.camera_render_size)

            # Minimum window size required, otherwise parts of the UI can cause openGL
            # issues with permanent effects. Depends on the content scale, which can
            # potentially be dynamically modified, so we re-adjust the size limits every
            # time here.
            min_size = int(2 * icon_bar_width * g_pool.gui.scale /
                           framebuffer_scale)
            glfw.glfwSetWindowSizeLimits(window, min_size, min_size,
                                         glfw.GLFW_DONT_CARE,
                                         glfw.GLFW_DONT_CARE)

            # Needed, to update the window buffer while resizing
            consume_events_and_render_buffer()

        def on_window_key(window, key, scancode, action, mods):
            g_pool.gui.update_key(key, scancode, action, mods)

        def on_window_char(window, char):
            g_pool.gui.update_char(char)

        def on_window_mouse_button(window, button, action, mods):
            g_pool.gui.update_button(button, action, mods)

        def on_pos(window, x, y):
            x, y = glfw.window_coordinate_to_framebuffer_coordinate(
                window, x, y, cached_scale=None)
            g_pool.gui.update_mouse(x, y)
            pos = x, y
            pos = normalize(pos, g_pool.camera_render_size)
            # Position in img pixels
            pos = denormalize(pos, g_pool.capture.frame_size)
            for p in g_pool.plugins:
                p.on_pos(pos)

        def on_scroll(window, x, y):
            g_pool.gui.update_scroll(x, y * scroll_factor)

        def on_drop(window, count, paths):
            paths = [paths[x].decode("utf-8") for x in range(count)]
            for path in paths:
                try:
                    assert_valid_recording_type(path)
                    _restart_with_recording(path)
                    return
                except InvalidRecordingException as err:
                    logger.debug(str(err))

            for plugin in g_pool.plugins:
                if plugin.on_drop(paths):
                    break

        def _restart_with_recording(rec_dir):
            logger.debug("Starting new session with '{}'".format(rec_dir))
            ipc_pub.notify({
                "subject": "player_drop_process.should_start",
                "rec_dir": rec_dir
            })
            glfw.glfwSetWindowShouldClose(g_pool.main_window, True)

        tick = delta_t()

        def get_dt():
            return next(tick)

        recording = PupilRecording(rec_dir)
        meta_info = recording.meta_info

        # log info about Pupil Platform and Platform in player.log
        logger.info("Application Version: {}".format(app_version))
        logger.info("System Info: {}".format(get_system_info()))
        logger.debug(f"Debug flag: {debug}")

        icon_bar_width = 50
        window_size = None
        content_scale = 1.0

        # create container for globally scoped vars
        g_pool = SimpleNamespace()
        g_pool.app = "player"
        g_pool.zmq_ctx = zmq_ctx
        g_pool.ipc_pub = ipc_pub
        g_pool.ipc_pub_url = ipc_pub_url
        g_pool.ipc_sub_url = ipc_sub_url
        g_pool.ipc_push_url = ipc_push_url
        g_pool.plugin_by_name = {p.__name__: p for p in plugins}
        g_pool.camera_render_size = None

        video_path = recording.files().core().world().videos()[0].resolve()
        File_Source(
            g_pool,
            timing="external",
            source_path=video_path,
            buffered_decoding=True,
            fill_gaps=True,
        )

        # load session persistent settings
        session_settings = Persistent_Dict(
            os.path.join(user_dir, "user_settings_player"))
        if VersionFormat(session_settings.get("version",
                                              "0.0")) != app_version:
            logger.info(
                "Session setting are a different version of this app. I will not use those."
            )
            session_settings.clear()

        width, height = g_pool.capture.frame_size
        width += icon_bar_width
        width, height = session_settings.get("window_size", (width, height))

        window_pos = session_settings.get("window_position",
                                          window_position_default)
        window_name = f"Pupil Player: {meta_info.recording_name} - {rec_dir}"

        glfw.glfwInit()
        glfw.glfwWindowHint(glfw.GLFW_SCALE_TO_MONITOR, glfw.GLFW_TRUE)
        main_window = glfw.glfwCreateWindow(width, height, window_name, None,
                                            None)
        glfw.glfwSetWindowPos(main_window, window_pos[0], window_pos[1])
        glfw.glfwMakeContextCurrent(main_window)
        cygl.utils.init()
        g_pool.main_window = main_window

        g_pool.version = app_version
        g_pool.timestamps = g_pool.capture.timestamps
        g_pool.get_timestamp = lambda: 0.0
        g_pool.user_dir = user_dir
        g_pool.rec_dir = rec_dir
        g_pool.meta_info = meta_info
        g_pool.min_data_confidence = session_settings.get(
            "min_data_confidence", MIN_DATA_CONFIDENCE_DEFAULT)
        g_pool.min_calibration_confidence = session_settings.get(
            "min_calibration_confidence", MIN_CALIBRATION_CONFIDENCE_DEFAULT)

        # populated by producers
        g_pool.pupil_positions = pm.PupilDataBisector()
        g_pool.gaze_positions = pm.Bisector()
        g_pool.fixations = pm.Affiliator()
        g_pool.eye_movements = pm.Affiliator()

        def set_data_confidence(new_confidence):
            g_pool.min_data_confidence = new_confidence
            notification = {"subject": "min_data_confidence_changed"}
            notification["_notify_time_"] = time() + 0.8
            g_pool.ipc_pub.notify(notification)

        def do_export(_):
            left_idx = g_pool.seek_control.trim_left
            right_idx = g_pool.seek_control.trim_right
            export_range = left_idx, right_idx + 1  # exclusive range.stop
            export_ts_window = pm.exact_window(g_pool.timestamps,
                                               (left_idx, right_idx))

            export_dir = os.path.join(g_pool.rec_dir, "exports")
            export_dir = next_export_sub_dir(export_dir)

            os.makedirs(export_dir)
            logger.info('Created export dir at "{}"'.format(export_dir))

            export_info = {
                "Player Software Version":
                str(g_pool.version),
                "Data Format Version":
                meta_info.min_player_version,
                "Export Date":
                strftime("%d.%m.%Y", localtime()),
                "Export Time":
                strftime("%H:%M:%S", localtime()),
                "Frame Index Range:":
                g_pool.seek_control.get_frame_index_trim_range_string(),
                "Relative Time Range":
                g_pool.seek_control.get_rel_time_trim_range_string(),
                "Absolute Time Range":
                g_pool.seek_control.get_abs_time_trim_range_string(),
            }
            with open(os.path.join(export_dir, "export_info.csv"), "w") as csv:
                write_key_value_file(csv, export_info)

            notification = {
                "subject": "should_export",
                "range": export_range,
                "ts_window": export_ts_window,
                "export_dir": export_dir,
            }
            g_pool.ipc_pub.notify(notification)

        def reset_restart():
            logger.warning("Resetting all settings and restarting Player.")
            glfw.glfwSetWindowShouldClose(main_window, True)
            ipc_pub.notify({"subject": "clear_settings_process.should_start"})
            ipc_pub.notify({
                "subject": "player_process.should_start",
                "rec_dir": rec_dir,
                "delay": 2.0,
            })

        def toggle_general_settings(collapsed):
            # this is the menu toggle logic.
            # Only one menu can be open.
            # If no menu is open the menubar should collapse.
            g_pool.menubar.collapsed = collapsed
            for m in g_pool.menubar.elements:
                m.collapsed = True
            general_settings.collapsed = collapsed

        g_pool.gui = ui.UI()
        g_pool.menubar = ui.Scrolling_Menu("Settings",
                                           pos=(-500, 0),
                                           size=(-icon_bar_width, 0),
                                           header_pos="left")
        g_pool.iconbar = ui.Scrolling_Menu("Icons",
                                           pos=(-icon_bar_width, 0),
                                           size=(0, 0),
                                           header_pos="hidden")
        g_pool.timelines = ui.Container((0, 0), (0, 0), (0, 0))
        g_pool.timelines.horizontal_constraint = g_pool.menubar
        g_pool.user_timelines = ui.Timeline_Menu("User Timelines",
                                                 pos=(0.0, -150.0),
                                                 size=(0.0, 0.0),
                                                 header_pos="headline")
        g_pool.user_timelines.color = RGBA(a=0.0)
        g_pool.user_timelines.collapsed = True
        # add container that constaints itself to the seekbar height
        vert_constr = ui.Container((0, 0), (0, -50.0), (0, 0))
        vert_constr.append(g_pool.user_timelines)
        g_pool.timelines.append(vert_constr)

        def set_window_size():
            # Get current capture frame size
            f_width, f_height = g_pool.capture.frame_size

            # Get current display scale factor
            content_scale = glfw.get_content_scale(main_window)
            framebuffer_scale = glfw.get_framebuffer_scale(main_window)
            display_scale_factor = content_scale / framebuffer_scale

            # Scale the capture frame size by display scale factor
            f_width *= display_scale_factor
            f_height *= display_scale_factor

            # Increas the width to account for the added scaled icon bar width
            f_width += icon_bar_width * display_scale_factor

            # Set the newly calculated size (scaled capture frame size + scaled icon bar width)
            glfw.glfwSetWindowSize(main_window, int(f_width), int(f_height))

        general_settings = ui.Growing_Menu("General", header_pos="headline")
        general_settings.append(ui.Button("Reset window size",
                                          set_window_size))
        general_settings.append(
            ui.Info_Text(
                f"Minimum Player Version: {meta_info.min_player_version}"))
        general_settings.append(
            ui.Info_Text(f"Player Version: {g_pool.version}"))
        general_settings.append(
            ui.Info_Text(
                f"Recording Software: {meta_info.recording_software_name}"))
        general_settings.append(
            ui.Info_Text(
                f"Recording Software Version: {meta_info.recording_software_version}"
            ))

        general_settings.append(
            ui.Info_Text(
                "High level data, e.g. fixations, or visualizations only consider gaze data that has an equal or higher confidence than the minimum data confidence."
            ))
        general_settings.append(
            ui.Slider(
                "min_data_confidence",
                g_pool,
                setter=set_data_confidence,
                step=0.05,
                min=0.0,
                max=1.0,
                label="Minimum data confidence",
            ))

        general_settings.append(
            ui.Button("Restart with default settings", reset_restart))

        g_pool.menubar.append(general_settings)
        icon = ui.Icon(
            "collapsed",
            general_settings,
            label=chr(0xE8B8),
            on_val=False,
            off_val=True,
            setter=toggle_general_settings,
            label_font="pupil_icons",
        )
        icon.tooltip = "General Settings"
        g_pool.iconbar.append(icon)

        user_plugin_separator = ui.Separator()
        user_plugin_separator.order = 0.35
        g_pool.iconbar.append(user_plugin_separator)

        g_pool.quickbar = ui.Stretching_Menu("Quick Bar", (0, 100),
                                             (100, -100))
        g_pool.export_button = ui.Thumb(
            "export",
            label=chr(0xE2C5),
            getter=lambda: False,
            setter=do_export,
            hotkey="e",
            label_font="pupil_icons",
        )
        g_pool.quickbar.extend([g_pool.export_button])
        g_pool.gui.append(g_pool.menubar)
        g_pool.gui.append(g_pool.timelines)
        g_pool.gui.append(g_pool.iconbar)
        g_pool.gui.append(g_pool.quickbar)

        # we always load these plugins
        default_plugins = [
            ("Plugin_Manager", {}),
            ("Seek_Control", {}),
            ("Log_Display", {}),
            ("Raw_Data_Exporter", {}),
            ("Vis_Polyline", {}),
            ("Vis_Circle", {}),
            ("System_Graphs", {}),
            ("System_Timelines", {}),
            ("World_Video_Exporter", {}),
            ("Pupil_From_Recording", {}),
            ("GazeFromRecording", {}),
            ("Audio_Playback", {}),
        ]

        g_pool.plugins = Plugin_List(
            g_pool, session_settings.get("loaded_plugins", default_plugins))

        # Manually add g_pool.capture to the plugin list
        g_pool.plugins._plugins.append(g_pool.capture)
        g_pool.plugins._plugins.sort(key=lambda p: p.order)
        g_pool.capture.init_ui()

        general_settings.insert(
            -1,
            ui.Text_Input(
                "rel_time_trim_section",
                getter=g_pool.seek_control.get_rel_time_trim_range_string,
                setter=g_pool.seek_control.set_rel_time_trim_range_string,
                label="Relative time range to export",
            ),
        )
        general_settings.insert(
            -1,
            ui.Text_Input(
                "frame_idx_trim_section",
                getter=g_pool.seek_control.get_frame_index_trim_range_string,
                setter=g_pool.seek_control.set_frame_index_trim_range_string,
                label="Frame index range to export",
            ),
        )

        # Register callbacks main_window
        glfw.glfwSetFramebufferSizeCallback(main_window, on_resize)
        glfw.glfwSetKeyCallback(main_window, on_window_key)
        glfw.glfwSetCharCallback(main_window, on_window_char)
        glfw.glfwSetMouseButtonCallback(main_window, on_window_mouse_button)
        glfw.glfwSetCursorPosCallback(main_window, on_pos)
        glfw.glfwSetScrollCallback(main_window, on_scroll)
        glfw.glfwSetDropCallback(main_window, on_drop)

        toggle_general_settings(True)

        g_pool.gui.configuration = session_settings.get("ui_config", {})
        # If previously selected plugin was not loaded this time, we will have an
        # expanded menubar without any menu selected. We need to ensure the menubar is
        # collapsed in this case.
        if all(submenu.collapsed for submenu in g_pool.menubar.elements):
            g_pool.menubar.collapsed = True

        # gl_state settings
        gl_utils.basic_gl_setup()
        g_pool.image_tex = Named_Texture()

        # trigger on_resize
        on_resize(main_window, *glfw.glfwGetFramebufferSize(main_window))

        def handle_notifications(n):
            subject = n["subject"]
            if subject == "start_plugin":
                g_pool.plugins.add(g_pool.plugin_by_name[n["name"]],
                                   args=n.get("args", {}))
            elif subject.startswith("meta.should_doc"):
                ipc_pub.notify({
                    "subject": "meta.doc",
                    "actor": g_pool.app,
                    "doc": player.__doc__
                })
                for p in g_pool.plugins:
                    if (p.on_notify.__doc__
                            and p.__class__.on_notify != Plugin.on_notify):
                        ipc_pub.notify({
                            "subject": "meta.doc",
                            "actor": p.class_name,
                            "doc": p.on_notify.__doc__,
                        })

        while (not glfw.glfwWindowShouldClose(main_window)
               and not process_was_interrupted):

            # fetch newest notifications
            new_notifications = []
            while notify_sub.new_data:
                t, n = notify_sub.recv()
                new_notifications.append(n)

            # notify each plugin if there are new notifications:
            for n in new_notifications:
                handle_notifications(n)
                for p in g_pool.plugins:
                    p.on_notify(n)

            events = {}
            # report time between now and the last loop interation
            events["dt"] = get_dt()

            # pupil and gaze positions are added by their respective producer plugins
            events["pupil"] = []
            events["gaze"] = []

            # allow each Plugin to do its work.
            for p in g_pool.plugins:
                p.recent_events(events)

            # check if a plugin need to be destroyed
            g_pool.plugins.clean()

            glfw.glfwMakeContextCurrent(main_window)
            glfw.glfwPollEvents()
            # render visual feedback from loaded plugins
            if gl_utils.is_window_visible(main_window):

                gl_utils.glViewport(0, 0, *g_pool.camera_render_size)
                g_pool.capture.gl_display()
                for p in g_pool.plugins:
                    p.gl_display()

                gl_utils.glViewport(0, 0, *window_size)

                try:
                    clipboard = glfw.glfwGetClipboardString(
                        main_window).decode()
                except AttributeError:  # clipbaord is None, might happen on startup
                    clipboard = ""
                g_pool.gui.update_clipboard(clipboard)
                user_input = g_pool.gui.update()
                if user_input.clipboard and user_input.clipboard != clipboard:
                    # only write to clipboard if content changed
                    glfw.glfwSetClipboardString(main_window,
                                                user_input.clipboard.encode())

                for b in user_input.buttons:
                    button, action, mods = b
                    x, y = glfw.glfwGetCursorPos(main_window)
                    pos = glfw.window_coordinate_to_framebuffer_coordinate(
                        main_window, x, y, cached_scale=None)
                    pos = normalize(pos, g_pool.camera_render_size)
                    pos = denormalize(pos, g_pool.capture.frame_size)

                    for plugin in g_pool.plugins:
                        if plugin.on_click(pos, button, action):
                            break

                for key, scancode, action, mods in user_input.keys:
                    for plugin in g_pool.plugins:
                        if plugin.on_key(key, scancode, action, mods):
                            break

                for char_ in user_input.chars:
                    for plugin in g_pool.plugins:
                        if plugin.on_char(char_):
                            break

                # present frames at appropriate speed
                g_pool.seek_control.wait(events["frame"].timestamp)
                glfw.glfwSwapBuffers(main_window)

        session_settings["loaded_plugins"] = g_pool.plugins.get_initializers()
        session_settings["min_data_confidence"] = g_pool.min_data_confidence
        session_settings[
            "min_calibration_confidence"] = g_pool.min_calibration_confidence
        session_settings["ui_config"] = g_pool.gui.configuration
        session_settings["window_position"] = glfw.glfwGetWindowPos(
            main_window)
        session_settings["version"] = str(g_pool.version)

        session_window_size = glfw.glfwGetWindowSize(main_window)
        if 0 not in session_window_size:
            f_width, f_height = session_window_size
            if platform.system() in ("Windows", "Linux"):
                f_width, f_height = (
                    f_width / content_scale,
                    f_height / content_scale,
                )
            session_settings["window_size"] = int(f_width), int(f_height)

        session_settings.close()

        # de-init all running plugins
        for p in g_pool.plugins:
            p.alive = False
        g_pool.plugins.clean()

        g_pool.gui.terminate()
        glfw.glfwDestroyWindow(main_window)

    except Exception:
        import traceback

        trace = traceback.format_exc()
        logger.error("Process Player crashed with trace:\n{}".format(trace))
    finally:
        logger.info("Process shutting down.")
        ipc_pub.notify({"subject": "player_process.stopped"})
        sleep(1.0)
예제 #14
0
 def __init__(self):
     # Initialize glfw
     if not glfw.glfwInit():
         print (" Error : glfw failed to initialize")
         sys.exit (glfw.EXIT_FAILURE)
     ceguiGL3Renderer = True
     if ceguiGL3Renderer:
         glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 3)
         glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 2)
         glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, PyGL.GL_TRUE)
         glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE, glfw.GLFW_OPENGL_CORE_PROFILE)
     else:
         glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 2)
         glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 1)
         glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE, glfw.GLFW_OPENGL_ANY_PROFILE)
     # our window hints
     ## http://www.glfw.org/docs/latest/window.html
     ## set our framebuffer related hints
     glfw.glfwWindowHint(glfw.GLFW_DEPTH_BITS, 24)
     glfw.glfwWindowHint(glfw.GLFW_STENCIL_BITS, 8)
     glfw.glfwWindowHint(glfw.GLFW_FOCUSED, True)
     fullScreen = False
     # create window
     if (not fullScreen):
         glfw_window = glfw.glfwCreateWindow(1024, 768, "PyCEGUI glfw3 Demo", None, None)
     else:
         glfw_window = glfw.glfwCreateWindow(1024, 768, "PyCEGUI glfw3 Demo", glfw.glfwGetPrimaryMonitor(), None)
     # check window created
     if not glfw_window:
         print (" Error : glfw failed to create a window")
         glfw.glfwTerminate()
         sys.exit()
     self.glfw_window = glfw_window
     glfw.glfwMakeContextCurrent(glfw_window)
     self.showglfwInfo()
     ## this does nothing on linux
     glfw.glfwSwapInterval(0)
     glfw.glfwSetInputMode(glfw_window, glfw.GLFW_CURSOR, glfw.GLFW_CURSOR_HIDDEN)
     # call backs
     glfw.glfwSetKeyCallback(             glfw_window,  self.on_key)
     glfw.glfwSetMouseButtonCallback(     glfw_window,  self.on_mouse)
     glfw.glfwSetCursorPosCallback(       glfw_window,  self.on_move)
     glfw.glfwSetWindowSizeCallback(      glfw_window,  self.on_resize)
     glfw.glfwSetCharCallback(            glfw_window,  self.on_char_callback)
     glfw.glfwSetFramebufferSizeCallback( glfw_window,  self.on_framebuffer_size_callback)
     # initialise our CEGUI renderer
     ctx_major      = glfw.glfwGetWindowAttrib(glfw_window, glfw.GLFW_CONTEXT_VERSION_MAJOR)
     ctx_minor      = glfw.glfwGetWindowAttrib(glfw_window, glfw.GLFW_CONTEXT_VERSION_MINOR)
     forward_compat = glfw.glfwGetWindowAttrib(glfw_window, glfw.GLFW_OPENGL_FORWARD_COMPAT)
     if (not ceguiGL3Renderer):
         PyCEGUIOpenGLRenderer.OpenGLRenderer.bootstrapSystem()
     else :
         PyCEGUIOpenGLRenderer.OpenGL3Renderer.bootstrapSystem()
     # initialise PyCEGUI and resources
     rp = PyCEGUI.System.getSingleton().getResourceProvider()
     rp.setResourceGroupDirectory("schemes",    CEGUI_PATH + "schemes")
     rp.setResourceGroupDirectory("imagesets",  CEGUI_PATH + "imagesets")
     rp.setResourceGroupDirectory("fonts",      CEGUI_PATH + "fonts")
     rp.setResourceGroupDirectory("layouts",    CEGUI_PATH + "layouts")
     rp.setResourceGroupDirectory("looknfeels", CEGUI_PATH + "looknfeel")
     rp.setResourceGroupDirectory("schemas",    CEGUI_PATH + "xml_schemas")
     PyCEGUI.ImageManager.setImagesetDefaultResourceGroup("imagesets")
     PyCEGUI.Font.setDefaultResourceGroup("fonts")
     PyCEGUI.Scheme.setDefaultResourceGroup("schemes")
     PyCEGUI.WidgetLookManager.setDefaultResourceGroup("looknfeels")
     PyCEGUI.WindowManager.setDefaultResourceGroup("layouts")
     parser = PyCEGUI.System.getSingleton().getXMLParser()
     if parser.isPropertyPresent("SchemaDefaultResourceGroup"):
         parser.setProperty("SchemaDefaultResourceGroup", "schemas")
     # Load schemes
     PyCEGUI.SchemeManager.getSingleton().createFromFile("TaharezLook.scheme")
     PyCEGUI.SchemeManager.getSingleton().createFromFile("WindowsLook.scheme")
     PyCEGUI.System.getSingleton().getDefaultGUIContext().getMouseCursor().setDefaultImage("TaharezLook/MouseArrow")
     # set root window
     root = PyCEGUI.WindowManager.getSingleton().createWindow("DefaultWindow", "background_wnd");
     root.setArea( PyCEGUI.UVector2(PyCEGUI.UDim(0.0, 0),PyCEGUI.UDim(0.0, 0)) ,PyCEGUI.USize(PyCEGUI.UDim(1.0, 0),PyCEGUI.UDim(1.0, 0)))
     PyCEGUI.System.getSingleton().getDefaultGUIContext().setRootWindow(root)
     # load a layout
     layout = PyCEGUI.WindowManager.getSingleton().loadLayoutFromFile("TextDemo.layout")
     root.addChild(layout.getChild('TextDemo'))
     self.edit = root.getChild('TextDemo/MultiLineGroup/editMulti')
     # create label for our FPS
     self.labelFPS = PyCEGUI.WindowManager.getSingleton().createWindow("TaharezLook/Label", "FPSLabel")
     root.addChild(self.labelFPS)
     # create hello button
     button = PyCEGUI.WindowManager.getSingleton().createWindow("TaharezLook/Button", "HelloButton")
     button.setArea( PyCEGUI.UVector2(PyCEGUI.UDim(.50, 0),PyCEGUI.UDim(.92, 0)) ,PyCEGUI.USize(PyCEGUI.UDim(0.3, 0),PyCEGUI.UDim(0.05, 0)))
     button.setText("Hello")
     root.addChild(button)
     button.subscribeEvent(PyCEGUI.PushButton.EventClicked, self.OnbuttonClicked)
     # init simple timing
     self.previous_time = glfw.glfwGetTime()
     self.current_time  = self.previous_time
예제 #15
0
                                   help='run program windowed',
                                   action='store_false')
    fullscreen_parser.set_defaults(fullscreen=True)
    parser.add_argument('--width', help='program window width for no-fullscreen mode, default 640', type=int)
    parser.set_defaults(width=640)
    parser.add_argument('--height', help='program window height for no-fullscreen mode, default 480', type=int)
    parser.set_defaults(height=480)
    return parser.parse_args()

if __name__ == '__main__':
    args = parse_cmd_arguments()

    if not glfwInit():
        raise RuntimeError('glfwInit failed')

    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3)
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3)
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE)
    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)

    glfwWindowHint(GLFW_RESIZABLE, GL_FALSE)
    glfwWindowHint(GLFW_SAMPLES, 4)

    screen_w = args.width
    screen_h = args.height
    if args.fullscreen:
        (screen_w, screen_h, *_) = glfwGetVideoMode(glfwGetPrimaryMonitor())
        window = glfwCreateWindow(screen_w, screen_h, 'Sila', glfwGetPrimaryMonitor(), None)
    else:
        window = glfwCreateWindow(screen_w, screen_h, 'Sila', None, None)
    if not window:
예제 #16
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 def __init__(self, width=640, height=360, **kwds):
     cwd = os.getcwd()
     if not glfw.glfwInit():
         print "Could not init GLFW"
         sys.exit(1)
     os.chdir(cwd)  # GLFW changes it, which causes problems
     self.width = width
     self.height = height
     self.glfwMonitor = glfw.glfwGetPrimaryMonitor()
     glfw.glfwWindowHint(glfw.GLFW_RED_BITS, 8)
     glfw.glfwWindowHint(glfw.GLFW_GREEN_BITS, 8)
     glfw.glfwWindowHint(glfw.GLFW_BLUE_BITS, 8)
     glfw.glfwWindowHint(glfw.GLFW_ALPHA_BITS, 8)
     glfw.glfwWindowHint(glfw.GLFW_STENCIL_BITS, 8)
     glfw.glfwWindowHint(glfw.GLFW_DECORATED, False)
     glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, False)
     glfw.glfwWindowHint(glfw.GLFW_VISIBLE, False)
     self.backgroundWindow = glfw.glfwCreateWindow(1, 1,
                                                   self.bgWindowName(),
                                                   None, None)
     self.bgDrawn = False
     self.bgActive = False
     self.bgVisibility = 0
     self.bgsync = None
     try:
         self.hasSync = glFenceSync
         self.hasSync = False  # True # - Doesn't work on Mac/Win
     except:
         self.hasSync = False
     self.bgThread = None
     self.bgControl = Queue.Queue()
     glfw.glfwWindowHint(glfw.GLFW_DECORATED, True)
     glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, True)
     glfw.glfwWindowHint(glfw.GLFW_VISIBLE, True)
     uname = self.windowName().encode("utf-8")
     self.glfwWindow = glfw.glfwCreateWindow(width, height, uname, None,
                                             None)
     glfw.glfwSwapInterval(1)
     self.installCallbacks(self.glfwWindow)
     glfw.glfwMakeContextCurrent(self.glfwWindow)
     self._isFull = False
     self._start = time.time()
     self._frames = 0
     self._fps = 25
     self._last = time.time()
     self._drawNeeded = True
     self.scenes = []  # Render these scenes in order
     self.buttons = [self.BUTTON_UP, self.BUTTON_UP]
     self.cursorVisible = None
     super(GLCompute, self).__init__(**kwds)
예제 #17
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    def show(self):
        if self.__window is not None:
            raise RuntimeError("Window is already shown.")

        frames = PreviewFrame.load_all(self.path)
        if len(frames) == 0:
            logger.warning(
                "No frames where found. Therefore, the preview is not shown.")
            return

        frame_index = 0

        def on_key(window, key, _scancode, action, _mods):
            nonlocal frame_index

            # Respond only to key press
            if action == glfw.GLFW_RELEASE:
                return

            if key == glfw.GLFW_KEY_LEFT and frame_index > 0:
                frame_index -= 1
                PreviewWindow._draw_frame(window, self.path, frames,
                                          frame_index, False)
            elif key == glfw.GLFW_KEY_RIGHT and frame_index < len(frames) - 1:
                frame_index += 1
                PreviewWindow._draw_frame(window, self.path, frames,
                                          frame_index, False)

        def on_close(_window):
            self.parent.notify_all(
                {"subject": Preview.NOTIFICATION_PREVIEW_CLOSE})

        # TODO: The code assumes for simplicity that both eye images run with the same resolution.
        first_frame = frames[0][0].load(self.path)
        with PreviewWindow.WindowContextManager() as active_window:
            glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, False)
            glfw.glfwWindowHint(glfw.GLFW_ICONIFIED, False)
            glfw.glfwWindowHint(GLFW_FLOATING, True)

            self.__window = glfw.glfwCreateWindow(
                first_frame.shape[1] * len(frames[0]),
                first_frame.shape[0],
                PreviewWindow.WINDOW_NAME,
                monitor=None,
                share=active_window,
            )

            # Reset default
            glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, True)
            glfw.glfwWindowHint(glfw.GLFW_ICONIFIED, True)
            glfw.glfwWindowHint(GLFW_FLOATING, False)

            glfw.glfwSetKeyCallback(self.__window, on_key)
            glfw.glfwSetWindowCloseCallback(self.__window, on_close)
            glfw.glfwMakeContextCurrent(self.__window)
            basic_gl_setup()
            glfw.glfwSwapInterval(0)

        PreviewWindow._draw_frame(self.__window, self.path, frames, 0, True)
예제 #18
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def player_drop(rec_dir, ipc_pub_url, ipc_sub_url, ipc_push_url, user_dir,
                app_version, debug):
    # general imports
    import logging

    # networking
    import zmq
    import zmq_tools
    from time import sleep

    # zmq ipc setup
    zmq_ctx = zmq.Context()
    ipc_pub = zmq_tools.Msg_Dispatcher(zmq_ctx, ipc_push_url)

    # log setup
    logging.getLogger("OpenGL").setLevel(logging.ERROR)
    logger = logging.getLogger()
    logger.handlers = []
    logger.setLevel(logging.INFO)
    logger.addHandler(zmq_tools.ZMQ_handler(zmq_ctx, ipc_push_url))
    # create logger for the context of this function
    logger = logging.getLogger(__name__)

    try:
        import glfw
        import gl_utils
        from OpenGL.GL import glClearColor
        from version_utils import VersionFormat
        from file_methods import Persistent_Dict
        from pyglui.pyfontstash import fontstash
        from pyglui.ui import get_roboto_font_path
        import player_methods as pm
        from pupil_recording import (
            assert_valid_recording_type,
            InvalidRecordingException,
        )
        from pupil_recording.update import update_recording

        process_was_interrupted = False

        def interrupt_handler(sig, frame):
            import traceback

            trace = traceback.format_stack(f=frame)
            logger.debug(f"Caught signal {sig} in:\n" + "".join(trace))
            nonlocal process_was_interrupted
            process_was_interrupted = True

        signal.signal(signal.SIGINT, interrupt_handler)

        def on_drop(window, count, paths):
            nonlocal rec_dir
            rec_dir = paths[0].decode("utf-8")

        if rec_dir:
            try:
                assert_valid_recording_type(rec_dir)
            except InvalidRecordingException as err:
                logger.error(str(err))
                rec_dir = None
        # load session persistent settings
        session_settings = Persistent_Dict(
            os.path.join(user_dir, "user_settings_player"))
        if VersionFormat(session_settings.get("version",
                                              "0.0")) != app_version:
            logger.info(
                "Session setting are from a  different version of this app. I will not use those."
            )
            session_settings.clear()
        w, h = session_settings.get("window_size", (1280, 720))
        window_pos = session_settings.get("window_position",
                                          window_position_default)

        glfw.glfwInit()
        glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, 0)
        window = glfw.glfwCreateWindow(w, h, "Pupil Player")
        glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, 1)

        glfw.glfwMakeContextCurrent(window)
        glfw.glfwSetWindowPos(window, window_pos[0], window_pos[1])
        glfw.glfwSetDropCallback(window, on_drop)

        glfont = fontstash.Context()
        glfont.add_font("roboto", get_roboto_font_path())
        glfont.set_align_string(v_align="center", h_align="middle")
        glfont.set_color_float((0.2, 0.2, 0.2, 0.9))
        gl_utils.basic_gl_setup()
        glClearColor(0.5, 0.5, 0.5, 0.0)
        text = "Drop a recording directory onto this window."
        tip = "(Tip: You can drop a recording directory onto the app icon.)"

        # text = "Please supply a Pupil recording directory as first arg when calling Pupil Player."

        def display_string(string, font_size, center_y):
            x = w / 2 * hdpi_factor
            y = center_y * hdpi_factor

            glfont.set_size(font_size * hdpi_factor)

            glfont.set_blur(10.5)
            glfont.set_color_float((0.0, 0.0, 0.0, 1.0))
            glfont.draw_text(x, y, string)

            glfont.set_blur(0.96)
            glfont.set_color_float((1.0, 1.0, 1.0, 1.0))
            glfont.draw_text(x, y, string)

        while not glfw.glfwWindowShouldClose(
                window) and not process_was_interrupted:

            fb_size = glfw.glfwGetFramebufferSize(window)
            hdpi_factor = glfw.getHDPIFactor(window)
            gl_utils.adjust_gl_view(*fb_size)

            if rec_dir:
                try:
                    assert_valid_recording_type(rec_dir)
                    logger.info(
                        "Starting new session with '{}'".format(rec_dir))
                    text = "Updating recording format."
                    tip = "This may take a while!"
                except InvalidRecordingException as err:
                    logger.error(str(err))
                    if err.recovery:
                        text = err.reason
                        tip = err.recovery
                    else:
                        text = "Invalid recording"
                        tip = err.reason
                    rec_dir = None

            gl_utils.clear_gl_screen()

            display_string(text, font_size=51, center_y=216)
            for idx, line in enumerate(tip.split("\n")):
                tip_font_size = 42
                center_y = 288 + tip_font_size * idx * 1.2
                display_string(line,
                               font_size=tip_font_size,
                               center_y=center_y)

            glfw.glfwSwapBuffers(window)

            if rec_dir:
                try:
                    update_recording(rec_dir)
                except AssertionError as err:
                    logger.error(str(err))
                    tip = "Oops! There was an error updating the recording."
                    rec_dir = None
                except InvalidRecordingException as err:
                    logger.error(str(err))
                    if err.recovery:
                        text = err.reason
                        tip = err.recovery
                    else:
                        text = "Invalid recording"
                        tip = err.reason
                    rec_dir = None
                else:
                    glfw.glfwSetWindowShouldClose(window, True)

            glfw.glfwPollEvents()

        session_settings["window_position"] = glfw.glfwGetWindowPos(window)
        session_settings.close()
        glfw.glfwDestroyWindow(window)
        if rec_dir:
            ipc_pub.notify({
                "subject": "player_process.should_start",
                "rec_dir": rec_dir
            })

    except Exception:
        import traceback

        trace = traceback.format_exc()
        logger.error(
            "Process player_drop crashed with trace:\n{}".format(trace))

    finally:
        sleep(1.0)
 def _glfw_init(self):
     glfw.glfwInit()
     glfw.glfwWindowHint(glfw.GLFW_SCALE_TO_MONITOR, glfw.GLFW_TRUE)
     window = glfw.glfwCreateWindow(title="Head Pose Tracker Visualizer",
                                    share=glfw.glfwGetCurrentContext())
     return window
예제 #20
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class RenderWindow:
    """GLFW Window Rendering Window Class"""

    # version hints
    glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MAJOR, 3)
    glfw.glfwWindowHint(glfw.GLFW_CONTEXT_VERSION_MINOR, 3)
    glfw.glfwWindowHint(glfw.GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE)
    glfw.glfwWindowHint(glfw.GLFW_OPENGL_PROFILE, glfw.GLFW_OPENGL_CORE_PROFILE)

    def __init__(self, str_vs, str_fs):
        cwd = os.getcwd()                   # get current working directory

        glfw.glfwInit()                     # glfw initialization

        os.chdir(cwd)                      # restore current directory

        # make a window
        self.width, self.height = 640, 480
        self.aspect = self.width / float(self.height)
        self.win = glfw.glfwCreateWindow(self.width, self.height, b'simpleglfw')

        glfw.glfwMakeContextCurrent(self.win)       # current context

        # initialize GL
        glViewport(0, 0, self.width, self.height)
        glEnable(GL_DEPTH_TEST)
        glClearColor(0.5, 0.5, 0.5, 1.0)

        # set window callbacks
        glfw.glfwSetMouseButtonCallback(self.win, self.on_mouse_button)
        glfw.glfwSetKeyCallback(self.win, self.on_keyboard)
        glfw.glfwSetWindowSizeCallback(self.win, self.on_size)

        self.scene = Scene(str_vs, str_fs)                  # create 3D
        self.exit_now = False                   # exit flag

    def on_keyboard(self, win, key, scancode, action, mods):
        # print("keyboard button: ", win, key, scancode, action, mods)
        if action == glfw.GLFW_PRESS:
            if key == glfw.GLFW_KEY_ESCAPE:                      # ESC to exit
                self.exit_now = True
            else:
                self.scene.showCircle = not self.scene.showCircle

    def on_mouse_button(self, win, button, action, mods):
        # print('mouse button: ', win, button, action, mods)
        pass

    def on_size(self, win, width, height):
        self.width = width
        self.height = height
        self.aspect = width / float(height)
        glViewport(0, 0, self.width, self.height)

    def run(self):
        glfw.glfwSetTime(0)          # timer initialization
        t = 0.0
        while not glfw.glfwWindowShouldClose(self.win) and not self.exit_now:
            current_t = glfw.glfwGetTime()
            if current_t -t > 0.1:
                t = current_t         # time updated
                glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)                  # | = bitwise or

                # build projection matrix
                p_matrix = glutils.perspective(45.0, self.aspect, 0.1, 100.0)
                mv_matrix = glutils.lookAt([0.0, 0.0, -2.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0])
                # model-view matrix: [[eye pos], [look at {origin in this case)], [direction vector]]

                self.scene.render(p_matrix, mv_matrix)                        # render
                self.scene.step()                                             # step

                glfw.glfwSwapBuffers(self.win)
                glfw.glfwPollEvents()

    glfw.glfwTerminate()                                              # end

    def step(self):
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)                  # clear

        p_matrix = glutils.perspective(45.0, self.aspect, 0.1, 100.0)
        mv_matrix = glutils.lookAt([0.0, 0.0, -2.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0])

        self.scene.render(p_matrix, mv_matrix)                        # render
        self.scene.step()                                             # step

        glfw.glfwSwapBuffers(self.win)
        glfw.glfwPollEvents()
예제 #21
0
파일: eye.py 프로젝트: VineetKamat/pupil
def eye(
    timebase,
    is_alive_flag,
    ipc_pub_url,
    ipc_sub_url,
    ipc_push_url,
    user_dir,
    version,
    eye_id,
    overwrite_cap_settings=None,
    hide_ui=False,
    debug=False,
    pub_socket_hwm=None,
):
    """reads eye video and detects the pupil.

    Creates a window, gl context.
    Grabs images from a capture.
    Streams Pupil coordinates.

    Reacts to notifications:
        ``eye_process.should_stop``: Stops the eye process
        ``recording.started``: Starts recording eye video
        ``recording.stopped``: Stops recording eye video
        ``frame_publishing.started``: Starts frame publishing
        ``frame_publishing.stopped``: Stops frame publishing
        ``start_eye_plugin``: Start plugins in eye process

    Emits notifications:
        ``eye_process.started``: Eye process started
        ``eye_process.stopped``: Eye process stopped

    Emits data:
        ``pupil.<eye id>``: Pupil data for eye with id ``<eye id>``
        ``frame.eye.<eye id>``: Eye frames with id ``<eye id>``
    """

    # We deferr the imports becasue of multiprocessing.
    # Otherwise the world process each process also loads the other imports.
    import zmq
    import zmq_tools

    zmq_ctx = zmq.Context()
    ipc_socket = zmq_tools.Msg_Dispatcher(zmq_ctx, ipc_push_url)
    pupil_socket = zmq_tools.Msg_Streamer(zmq_ctx, ipc_pub_url, pub_socket_hwm)
    notify_sub = zmq_tools.Msg_Receiver(zmq_ctx, ipc_sub_url, topics=("notify",))

    # logging setup
    import logging

    logging.getLogger("OpenGL").setLevel(logging.ERROR)
    logger = logging.getLogger()
    logger.handlers = []
    logger.setLevel(logging.NOTSET)
    logger.addHandler(zmq_tools.ZMQ_handler(zmq_ctx, ipc_push_url))
    # create logger for the context of this function
    logger = logging.getLogger(__name__)

    if is_alive_flag.value:
        # indicates eye process that this is a duplicated startup
        logger.warning("Aborting redundant eye process startup")
        return

    with Is_Alive_Manager(is_alive_flag, ipc_socket, eye_id, logger):
        # general imports
        import traceback
        import numpy as np
        import cv2

        # display
        import glfw
        from pyglui import ui, graph, cygl
        from pyglui.cygl.utils import draw_points, RGBA, draw_polyline
        from pyglui.cygl.utils import Named_Texture
        import gl_utils
        from gl_utils import basic_gl_setup, adjust_gl_view, clear_gl_screen
        from gl_utils import make_coord_system_pixel_based
        from gl_utils import make_coord_system_norm_based
        from gl_utils import is_window_visible, glViewport

        # monitoring
        import psutil

        # Plug-ins
        from plugin import Plugin_List

        # helpers/utils
        from uvc import get_time_monotonic
        from file_methods import Persistent_Dict
        from version_utils import parse_version
        from methods import normalize, denormalize, timer
        from av_writer import JPEG_Writer, MPEG_Writer, NonMonotonicTimestampError
        from ndsi import H264Writer
        from video_capture import source_classes, manager_classes
        from roi import Roi

        from background_helper import IPC_Logging_Task_Proxy
        from pupil_detector_plugins import available_detector_plugins, EVENT_KEY

        IPC_Logging_Task_Proxy.push_url = ipc_push_url

        def interrupt_handler(sig, frame):
            import traceback

            trace = traceback.format_stack(f=frame)
            logger.debug(f"Caught signal {sig} in:\n" + "".join(trace))
            # NOTE: Interrupt is handled in world/service/player which are responsible for
            # shutting down the eye process properly

        signal.signal(signal.SIGINT, interrupt_handler)

        # UI Platform tweaks
        if platform.system() == "Linux":
            scroll_factor = 10.0
            window_position_default = (600, 300 * eye_id + 30)
        elif platform.system() == "Windows":
            scroll_factor = 10.0
            window_position_default = (600, 90 + 300 * eye_id)
        else:
            scroll_factor = 1.0
            window_position_default = (600, 300 * eye_id)

        icon_bar_width = 50
        window_size = None
        content_scale = 1.0

        # g_pool holds variables for this process
        g_pool = SimpleNamespace()

        # make some constants avaiable
        g_pool.debug = debug
        g_pool.user_dir = user_dir
        g_pool.version = version
        g_pool.app = "capture"
        g_pool.eye_id = eye_id
        g_pool.process = f"eye{eye_id}"
        g_pool.timebase = timebase
        g_pool.camera_render_size = None

        g_pool.ipc_pub = ipc_socket

        def get_timestamp():
            return get_time_monotonic() - g_pool.timebase.value

        g_pool.get_timestamp = get_timestamp
        g_pool.get_now = get_time_monotonic
        
        g_pool.ritnet_2d = False

        default_2d, default_3d, available_detectors = available_detector_plugins()
        plugins = manager_classes + source_classes + available_detectors + [Roi]
        g_pool.plugin_by_name = {p.__name__: p for p in plugins}

        preferred_names = [
            f"Pupil Cam3 ID{eye_id}",
            f"Pupil Cam2 ID{eye_id}",
            f"Pupil Cam1 ID{eye_id}",
        ]
        if eye_id == 0:
            preferred_names += ["HD-6000"]

        default_capture_name = "UVC_Source"
        default_capture_settings = {
            "preferred_names": preferred_names,
            "frame_size": (192, 192),
            "frame_rate": 120,
        }

        default_plugins = [
            # TODO: extend with plugins
            (default_capture_name, default_capture_settings),
            ("UVC_Manager", {}),
            # Detectors needs to be loaded first to set `g_pool.pupil_detector`
            (default_2d.__name__, {}),
            (default_3d.__name__, {}),
            ("NDSI_Manager", {}),
            ("HMD_Streaming_Manager", {}),
            ("File_Manager", {}),
            ("PupilDetectorManager", {}),
            ("Roi", {}),
        ]

        def consume_events_and_render_buffer():
            glfw.glfwMakeContextCurrent(main_window)
            clear_gl_screen()

            if all(c > 0 for c in g_pool.camera_render_size):
                glViewport(0, 0, *g_pool.camera_render_size)
                for p in g_pool.plugins:
                    p.gl_display()

            glViewport(0, 0, *window_size)
            # render graphs
            fps_graph.draw()
            cpu_graph.draw()

            # render GUI
            try:
                clipboard = glfw.glfwGetClipboardString(main_window).decode()
            except AttributeError:  # clipboard is None, might happen on startup
                clipboard = ""
            g_pool.gui.update_clipboard(clipboard)
            user_input = g_pool.gui.update()
            if user_input.clipboard != clipboard:
                # only write to clipboard if content changed
                glfw.glfwSetClipboardString(main_window, user_input.clipboard.encode())

            for button, action, mods in user_input.buttons:
                x, y = glfw.glfwGetCursorPos(main_window)
                pos = glfw.window_coordinate_to_framebuffer_coordinate(
                    main_window, x, y, cached_scale=None
                )
                pos = normalize(pos, g_pool.camera_render_size)
                if g_pool.flip:
                    pos = 1 - pos[0], 1 - pos[1]
                # Position in img pixels
                pos = denormalize(pos, g_pool.capture.frame_size)

                for plugin in g_pool.plugins:
                    if plugin.on_click(pos, button, action):
                        break

            for key, scancode, action, mods in user_input.keys:
                for plugin in g_pool.plugins:
                    if plugin.on_key(key, scancode, action, mods):
                        break

            for char_ in user_input.chars:
                for plugin in g_pool.plugins:
                    if plugin.on_char(char_):
                        break

            # update screen
            glfw.glfwSwapBuffers(main_window)

        # Callback functions
        def on_resize(window, w, h):
            nonlocal window_size
            nonlocal content_scale

            is_minimized = bool(glfw.glfwGetWindowAttrib(window, glfw.GLFW_ICONIFIED))

            if is_minimized:
                return

            # Always clear buffers on resize to make sure that there are no overlapping
            # artifacts from previous frames.
            gl_utils.glClear(gl_utils.GL_COLOR_BUFFER_BIT)
            gl_utils.glClearColor(0, 0, 0, 1)

            active_window = glfw.glfwGetCurrentContext()
            glfw.glfwMakeContextCurrent(window)
            content_scale = glfw.get_content_scale(window)
            framebuffer_scale = glfw.get_framebuffer_scale(window)
            g_pool.gui.scale = content_scale
            window_size = w, h
            g_pool.camera_render_size = w - int(icon_bar_width * g_pool.gui.scale), h
            g_pool.gui.update_window(w, h)
            g_pool.gui.collect_menus()
            for g in g_pool.graphs:
                g.scale = content_scale
                g.adjust_window_size(w, h)
            adjust_gl_view(w, h)
            glfw.glfwMakeContextCurrent(active_window)

            # Minimum window size required, otherwise parts of the UI can cause openGL
            # issues with permanent effects. Depends on the content scale, which can
            # potentially be dynamically modified, so we re-adjust the size limits every
            # time here.
            min_size = int(2 * icon_bar_width * g_pool.gui.scale / framebuffer_scale)
            glfw.glfwSetWindowSizeLimits(
                window, min_size, min_size, glfw.GLFW_DONT_CARE, glfw.GLFW_DONT_CARE
            )

            # Needed, to update the window buffer while resizing
            consume_events_and_render_buffer()

        def on_window_key(window, key, scancode, action, mods):
            g_pool.gui.update_key(key, scancode, action, mods)

        def on_window_char(window, char):
            g_pool.gui.update_char(char)

        def on_iconify(window, iconified):
            g_pool.iconified = iconified

        def on_window_mouse_button(window, button, action, mods):
            g_pool.gui.update_button(button, action, mods)

        def on_pos(window, x, y):
            x, y = glfw.window_coordinate_to_framebuffer_coordinate(
                window, x, y, cached_scale=None
            )
            g_pool.gui.update_mouse(x, y)

            pos = x, y
            pos = normalize(pos, g_pool.camera_render_size)
            if g_pool.flip:
                pos = 1 - pos[0], 1 - pos[1]
            # Position in img pixels
            pos = denormalize(pos, g_pool.capture.frame_size)

            for p in g_pool.plugins:
                p.on_pos(pos)

        def on_scroll(window, x, y):
            g_pool.gui.update_scroll(x, y * scroll_factor)

        def on_drop(window, count, paths):
            paths = [paths[x].decode("utf-8") for x in range(count)]
            for plugin in g_pool.plugins:
                if plugin.on_drop(paths):
                    break

        # load session persistent settings
        session_settings = Persistent_Dict(
            os.path.join(g_pool.user_dir, "user_settings_eye{}".format(eye_id))
        )
        if parse_version(session_settings.get("version", "0.0")) != g_pool.version:
            logger.info(
                "Session setting are from a different version of this app. I will not use those."
            )
            session_settings.clear()

        camera_is_physically_flipped = eye_id == 0
        g_pool.iconified = False
        g_pool.capture = None
        g_pool.flip = session_settings.get("flip", camera_is_physically_flipped)
        g_pool.display_mode = session_settings.get("display_mode", "camera_image")
        g_pool.display_mode_info_text = {
            "camera_image": "Raw eye camera image. This uses the least amount of CPU power",
            "roi": "Click and drag on the blue circles to adjust the region of interest. The region should be as small as possible, but large enough to capture all pupil movements.",
            "algorithm": "Algorithm display mode overlays a visualization of the pupil detection parameters on top of the eye video. Adjust parameters within the Pupil Detection menu below.",
        }

        def set_display_mode_info(val):
            g_pool.display_mode = val
            g_pool.display_mode_info.text = g_pool.display_mode_info_text[val]

        def toggle_general_settings(collapsed):
            # this is the menu toggle logic.
            # Only one menu can be open.
            # If no menu is open the menubar should collapse.
            g_pool.menubar.collapsed = collapsed
            for m in g_pool.menubar.elements:
                m.collapsed = True
            general_settings.collapsed = collapsed

        # Initialize glfw
        glfw.glfwInit()
        glfw.glfwWindowHint(glfw.GLFW_SCALE_TO_MONITOR, glfw.GLFW_TRUE)
        if hide_ui:
            glfw.glfwWindowHint(glfw.GLFW_VISIBLE, 0)  # hide window
        title = "Pupil Capture - eye {}".format(eye_id)

        # Pupil Cam1 uses 4:3 resolutions. Pupil Cam2 and Cam3 use 1:1 resolutions.
        # As all Pupil Core and VR/AR add-ons are shipped with Pupil Cam2 and Cam3
        # cameras, we adjust the default eye window size to a 1:1 content aspect ratio.
        # The size of 500 was chosen s.t. the menu still fits.
        default_window_size = 500 + icon_bar_width, 500
        width, height = session_settings.get("window_size", default_window_size)

        main_window = glfw.glfwCreateWindow(width, height, title, None, None)

        window_position_manager = gl_utils.WindowPositionManager()
        window_pos = window_position_manager.new_window_position(
            window=main_window,
            default_position=window_position_default,
            previous_position=session_settings.get("window_position", None),
        )
        glfw.glfwSetWindowPos(main_window, window_pos[0], window_pos[1])

        glfw.glfwMakeContextCurrent(main_window)
        cygl.utils.init()

        # gl_state settings
        basic_gl_setup()
        g_pool.image_tex = Named_Texture()
        g_pool.image_tex.update_from_ndarray(np.ones((1, 1), dtype=np.uint8) + 125)

        # setup GUI
        g_pool.gui = ui.UI()
        g_pool.menubar = ui.Scrolling_Menu(
            "Settings", pos=(-500, 0), size=(-icon_bar_width, 0), header_pos="left"
        )
        g_pool.iconbar = ui.Scrolling_Menu(
            "Icons", pos=(-icon_bar_width, 0), size=(0, 0), header_pos="hidden"
        )
        g_pool.gui.append(g_pool.menubar)
        g_pool.gui.append(g_pool.iconbar)

        general_settings = ui.Growing_Menu("General", header_pos="headline")

        def set_window_size():
            # Get current capture frame size
            f_width, f_height = g_pool.capture.frame_size
            # Eye camera resolutions are too small to be used as default window sizes.
            # We use double their size instead.
            frame_scale_factor = 2
            f_width *= frame_scale_factor
            f_height *= frame_scale_factor

            # Get current display scale factor
            content_scale = glfw.get_content_scale(main_window)
            framebuffer_scale = glfw.get_framebuffer_scale(main_window)
            display_scale_factor = content_scale / framebuffer_scale

            # Scale the capture frame size by display scale factor
            f_width *= display_scale_factor
            f_height *= display_scale_factor

            # Increas the width to account for the added scaled icon bar width
            f_width += icon_bar_width * display_scale_factor

            # Set the newly calculated size (scaled capture frame size + scaled icon bar width)
            glfw.glfwSetWindowSize(main_window, int(f_width), int(f_height))

        general_settings.append(ui.Button("Reset window size", set_window_size))
        general_settings.append(ui.Switch("flip", g_pool, label="Flip image display"))
        general_settings.append(
            ui.Selector(
                "display_mode",
                g_pool,
                setter=set_display_mode_info,
                selection=["camera_image", "roi", "algorithm"],
                labels=["Camera Image", "ROI", "Algorithm"],
                label="Mode",
            )
        )
        g_pool.display_mode_info = ui.Info_Text(
            g_pool.display_mode_info_text[g_pool.display_mode]
        )

        general_settings.append(g_pool.display_mode_info)

        g_pool.menubar.append(general_settings)
        icon = ui.Icon(
            "collapsed",
            general_settings,
            label=chr(0xE8B8),
            on_val=False,
            off_val=True,
            setter=toggle_general_settings,
            label_font="pupil_icons",
        )
        icon.tooltip = "General Settings"
        g_pool.iconbar.append(icon)

        plugins_to_load = session_settings.get("loaded_plugins", default_plugins)
        if overwrite_cap_settings:
            # Ensure that overwrite_cap_settings takes preference over source plugins
            # with incorrect settings that were loaded from session settings.
            plugins_to_load.append(overwrite_cap_settings)

        g_pool.plugins = Plugin_List(g_pool, plugins_to_load)

        if not g_pool.capture:
            # Make sure we always have a capture running. Important if there was no
            # capture stored in session settings.
            g_pool.plugins.add(
                g_pool.plugin_by_name[default_capture_name], default_capture_settings
            )

        toggle_general_settings(True)

        g_pool.writer = None
        g_pool.rec_path = None

        # Register callbacks main_window
        glfw.glfwSetFramebufferSizeCallback(main_window, on_resize)
        glfw.glfwSetWindowIconifyCallback(main_window, on_iconify)
        glfw.glfwSetKeyCallback(main_window, on_window_key)
        glfw.glfwSetCharCallback(main_window, on_window_char)
        glfw.glfwSetMouseButtonCallback(main_window, on_window_mouse_button)
        glfw.glfwSetCursorPosCallback(main_window, on_pos)
        glfw.glfwSetScrollCallback(main_window, on_scroll)
        glfw.glfwSetDropCallback(main_window, on_drop)

        # load last gui configuration
        g_pool.gui.configuration = session_settings.get("ui_config", {})
        # If previously selected plugin was not loaded this time, we will have an
        # expanded menubar without any menu selected. We need to ensure the menubar is
        # collapsed in this case.
        if all(submenu.collapsed for submenu in g_pool.menubar.elements):
            g_pool.menubar.collapsed = True

        # set up performance graphs
        pid = os.getpid()
        ps = psutil.Process(pid)
        ts = g_pool.get_timestamp()

        cpu_graph = graph.Bar_Graph()
        cpu_graph.pos = (20, 50)
        cpu_graph.update_fn = ps.cpu_percent
        cpu_graph.update_rate = 5
        cpu_graph.label = "CPU %0.1f"

        fps_graph = graph.Bar_Graph()
        fps_graph.pos = (140, 50)
        fps_graph.update_rate = 5
        fps_graph.label = "%0.0f FPS"
        g_pool.graphs = [cpu_graph, fps_graph]

        # set the last saved window size
        on_resize(main_window, *glfw.glfwGetFramebufferSize(main_window))

        should_publish_frames = False
        frame_publish_format = "jpeg"
        frame_publish_format_recent_warning = False

        # create a timer to control window update frequency
        window_update_timer = timer(1 / 60)

        def window_should_update():
            return next(window_update_timer)

        logger.warning("Process started.")

        frame = None

        # Event loop
        while not glfw.glfwWindowShouldClose(main_window):

            if notify_sub.new_data:
                t, notification = notify_sub.recv()
                subject = notification["subject"]
                if subject.startswith("eye_process.should_stop"):
                    if notification["eye_id"] == eye_id:
                        break
                elif subject == "recording.started":
                    if notification["record_eye"] and g_pool.capture.online:
                        g_pool.rec_path = notification["rec_path"]
                        raw_mode = notification["compression"]
                        start_time_synced = notification["start_time_synced"]
                        logger.info(f"Will save eye video to: {g_pool.rec_path}")
                        video_path = os.path.join(
                            g_pool.rec_path, "eye{}.mp4".format(eye_id)
                        )
                        if raw_mode and frame and g_pool.capture.jpeg_support:
                            g_pool.writer = JPEG_Writer(video_path, start_time_synced)
                        elif hasattr(g_pool.capture._recent_frame, "h264_buffer"):
                            g_pool.writer = H264Writer(
                                video_path,
                                g_pool.capture.frame_size[0],
                                g_pool.capture.frame_size[1],
                                g_pool.capture.frame_rate,
                            )
                        else:
                            g_pool.writer = MPEG_Writer(video_path, start_time_synced)
                elif subject == "recording.stopped":
                    if g_pool.writer:
                        logger.info("Done recording.")
                        try:
                            g_pool.writer.release()
                        except RuntimeError:
                            logger.error("No eye video recorded")
                        else:
                            # TODO: wrap recording logic into plugin
                            g_pool.capture.intrinsics.save(
                                g_pool.rec_path, custom_name=f"eye{eye_id}"
                            )
                        finally:
                            g_pool.writer = None
                elif subject.startswith("meta.should_doc"):
                    ipc_socket.notify(
                        {
                            "subject": "meta.doc",
                            "actor": "eye{}".format(eye_id),
                            "doc": eye.__doc__,
                        }
                    )
                elif subject.startswith("frame_publishing.started"):
                    should_publish_frames = True
                    frame_publish_format = notification.get("format", "jpeg")
                elif subject.startswith("frame_publishing.stopped"):
                    should_publish_frames = False
                    frame_publish_format = "jpeg"
                elif (
                    subject.startswith("start_eye_plugin")
                    and notification["target"] == g_pool.process
                ):
                    try:
                        g_pool.plugins.add(
                            g_pool.plugin_by_name[notification["name"]],
                            notification.get("args", {}),
                        )
                    except KeyError as err:
                        logger.error(f"Attempt to load unknown plugin: {err}")

                for plugin in g_pool.plugins:
                    plugin.on_notify(notification)

            event = {}
            for plugin in g_pool.plugins:
                plugin.recent_events(event)

            frame = event.get("frame")
            if frame:
                if should_publish_frames:
                    try:
                        if frame_publish_format == "jpeg":
                            data = frame.jpeg_buffer
                        elif frame_publish_format == "yuv":
                            data = frame.yuv_buffer
                        elif frame_publish_format == "bgr":
                            data = frame.bgr
                        elif frame_publish_format == "gray":
                            data = frame.gray
                        assert data is not None
                    except (AttributeError, AssertionError, NameError):
                        if not frame_publish_format_recent_warning:
                            frame_publish_format_recent_warning = True
                            logger.warning(
                                '{}s are not compatible with format "{}"'.format(
                                    type(frame), frame_publish_format
                                )
                            )
                    else:
                        frame_publish_format_recent_warning = False
                        pupil_socket.send(
                            {
                                "topic": "frame.eye.{}".format(eye_id),
                                "width": frame.width,
                                "height": frame.height,
                                "index": frame.index,
                                "timestamp": frame.timestamp,
                                "format": frame_publish_format,
                                "__raw_data__": [data],
                            }
                        )

                t = frame.timestamp
                dt, ts = t - ts, t
                try:
                    fps_graph.add(1.0 / dt)
                except ZeroDivisionError:
                    pass

                if g_pool.writer:
                    try:
                        g_pool.writer.write_video_frame(frame)
                    except NonMonotonicTimestampError as e:
                        logger.error(
                            "Recorder received non-monotonic timestamp!"
                            " Stopping the recording!"
                        )
                        logger.debug(str(e))
                        ipc_socket.notify({"subject": "recording.should_stop"})
                        ipc_socket.notify(
                            {"subject": "recording.should_stop", "remote_notify": "all"}
                        )

                for result in event.get(EVENT_KEY, ()):
                    pupil_socket.send(result)

            cpu_graph.update()

            # GL drawing
            if window_should_update():
                if is_window_visible(main_window):
                    consume_events_and_render_buffer()
                glfw.glfwPollEvents()

        # END while running

        # in case eye recording was still runnnig: Save&close
        if g_pool.writer:
            logger.info("Done recording eye.")
            g_pool.writer.release()
            g_pool.writer = None

        session_settings["loaded_plugins"] = g_pool.plugins.get_initializers()
        # save session persistent settings
        session_settings["flip"] = g_pool.flip
        session_settings["display_mode"] = g_pool.display_mode
        session_settings["ui_config"] = g_pool.gui.configuration
        session_settings["version"] = str(g_pool.version)

        if not hide_ui:
            glfw.glfwRestoreWindow(main_window)  # need to do this for windows os
            session_settings["window_position"] = glfw.glfwGetWindowPos(main_window)
            session_window_size = glfw.glfwGetWindowSize(main_window)
            if 0 not in session_window_size:
                f_width, f_height = session_window_size
                if platform.system() in ("Windows", "Linux"):
                    # Store unscaled window size as the operating system will scale the
                    # windows appropriately during launch on Windows and Linux.
                    f_width, f_height = (
                        f_width / content_scale,
                        f_height / content_scale,
                    )
                session_settings["window_size"] = int(f_width), int(f_height)

        session_settings.close()

        for plugin in g_pool.plugins:
            plugin.alive = False
        g_pool.plugins.clean()

        glfw.glfwDestroyWindow(main_window)
        g_pool.gui.terminate()
        glfw.glfwTerminate()
        logger.info("Process shutting down.")
예제 #22
0
파일: player.py 프로젝트: pupil-labs/pupil
def player_drop(rec_dir, ipc_pub_url, ipc_sub_url, ipc_push_url, user_dir, app_version):
    # general imports
    import logging

    # networking
    import zmq
    import zmq_tools
    from time import sleep

    # zmq ipc setup
    zmq_ctx = zmq.Context()
    ipc_pub = zmq_tools.Msg_Dispatcher(zmq_ctx, ipc_push_url)

    # log setup
    logging.getLogger("OpenGL").setLevel(logging.ERROR)
    logger = logging.getLogger()
    logger.handlers = []
    logger.setLevel(logging.INFO)
    logger.addHandler(zmq_tools.ZMQ_handler(zmq_ctx, ipc_push_url))
    # create logger for the context of this function
    logger = logging.getLogger(__name__)

    try:

        import glfw
        import gl_utils
        from OpenGL.GL import glClearColor
        from version_utils import VersionFormat
        from file_methods import Persistent_Dict
        from pyglui.pyfontstash import fontstash
        from pyglui.ui import get_roboto_font_path
        import player_methods as pm
        import update_methods as um

        def on_drop(window, count, paths):
            nonlocal rec_dir
            rec_dir = paths[0].decode("utf-8")

        if rec_dir:
            if not pm.is_pupil_rec_dir(rec_dir):
                rec_dir = None
        # load session persistent settings
        session_settings = Persistent_Dict(
            os.path.join(user_dir, "user_settings_player")
        )
        if VersionFormat(session_settings.get("version", "0.0")) != app_version:
            logger.info(
                "Session setting are from a  different version of this app. I will not use those."
            )
            session_settings.clear()
        w, h = session_settings.get("window_size", (1280, 720))
        window_pos = session_settings.get("window_position", window_position_default)

        glfw.glfwInit()
        glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, 0)
        window = glfw.glfwCreateWindow(w, h, "Pupil Player")
        glfw.glfwWindowHint(glfw.GLFW_RESIZABLE, 1)

        glfw.glfwMakeContextCurrent(window)
        glfw.glfwSetWindowPos(window, window_pos[0], window_pos[1])
        glfw.glfwSetDropCallback(window, on_drop)

        glfont = fontstash.Context()
        glfont.add_font("roboto", get_roboto_font_path())
        glfont.set_align_string(v_align="center", h_align="middle")
        glfont.set_color_float((0.2, 0.2, 0.2, 0.9))
        gl_utils.basic_gl_setup()
        glClearColor(0.5, 0.5, 0.5, 0.0)
        text = "Drop a recording directory onto this window."
        tip = "(Tip: You can drop a recording directory onto the app icon.)"
        # text = "Please supply a Pupil recording directory as first arg when calling Pupil Player."
        while not glfw.glfwWindowShouldClose(window):

            fb_size = glfw.glfwGetFramebufferSize(window)
            hdpi_factor = glfw.getHDPIFactor(window)
            gl_utils.adjust_gl_view(*fb_size)

            if rec_dir:
                if pm.is_pupil_rec_dir(rec_dir):
                    logger.info("Starting new session with '{}'".format(rec_dir))
                    text = "Updating recording format."
                    tip = "This may take a while!"
                else:
                    logger.error("'{}' is not a valid pupil recording".format(rec_dir))
                    tip = "Oops! That was not a valid recording."
                    rec_dir = None

            gl_utils.clear_gl_screen()
            glfont.set_blur(10.5)
            glfont.set_color_float((0.0, 0.0, 0.0, 1.0))
            glfont.set_size(w / 25.0 * hdpi_factor)
            glfont.draw_text(w / 2 * hdpi_factor, 0.3 * h * hdpi_factor, text)
            glfont.set_size(w / 30.0 * hdpi_factor)
            glfont.draw_text(w / 2 * hdpi_factor, 0.4 * h * hdpi_factor, tip)
            glfont.set_blur(0.96)
            glfont.set_color_float((1.0, 1.0, 1.0, 1.0))
            glfont.set_size(w / 25.0 * hdpi_factor)
            glfont.draw_text(w / 2 * hdpi_factor, 0.3 * h * hdpi_factor, text)
            glfont.set_size(w / 30.0 * hdpi_factor)
            glfont.draw_text(w / 2 * hdpi_factor, 0.4 * h * hdpi_factor, tip)

            glfw.glfwSwapBuffers(window)

            if rec_dir:
                try:
                    um.update_recording_to_recent(rec_dir)
                except AssertionError as err:
                    logger.error(str(err))
                    rec_dir = None
                else:
                    glfw.glfwSetWindowShouldClose(window, True)

            glfw.glfwPollEvents()

        session_settings["window_position"] = glfw.glfwGetWindowPos(window)
        session_settings.close()
        glfw.glfwDestroyWindow(window)
        if rec_dir:
            ipc_pub.notify(
                {"subject": "player_process.should_start", "rec_dir": rec_dir}
            )

    except:
        import traceback

        trace = traceback.format_exc()
        logger.error("Process player_drop crashed with trace:\n{}".format(trace))

    finally:
        sleep(1.0)
예제 #23
0
    def __init__(
        self,
        g_pool,
        window_size=window_size_default,
        window_position=None,
        gui_scale=1.0,
        ui_config={},
    ):
        super().__init__(g_pool)

        self.texture = np.zeros((1, 1, 3), dtype=np.uint8) + 128

        glfw.glfwInit()
        glfw.glfwWindowHint(glfw.GLFW_SCALE_TO_MONITOR, glfw.GLFW_TRUE)
        if g_pool.hide_ui:
            glfw.glfwWindowHint(glfw.GLFW_VISIBLE, 0)  # hide window
        main_window = glfw.glfwCreateWindow(*window_size, "Pupil Service")

        window_position_manager = gl_utils.WindowPositionManager()
        window_position = window_position_manager.new_window_position(
            window=main_window,
            default_position=window_position_default,
            previous_position=window_position,
        )
        glfw.glfwSetWindowPos(main_window, *window_position)

        glfw.glfwMakeContextCurrent(main_window)
        cygl.utils.init()
        g_pool.main_window = main_window

        g_pool.gui = ui.UI()
        g_pool.menubar = ui.Scrolling_Menu("Settings",
                                           pos=(0, 0),
                                           size=(0, 0),
                                           header_pos="headline")
        g_pool.gui.append(g_pool.menubar)

        # Callback functions
        def on_resize(window, w, h):
            # Always clear buffers on resize to make sure that there are no overlapping
            # artifacts from previous frames.
            gl_utils.glClear(gl_utils.GL_COLOR_BUFFER_BIT)
            gl_utils.glClearColor(0, 0, 0, 1)

            self.window_size = w, h
            self.content_scale = glfw.get_content_scale(window)
            g_pool.gui.scale = self.content_scale
            g_pool.gui.update_window(w, h)
            g_pool.gui.collect_menus()

            # Needed, to update the window buffer while resizing
            self.update_ui()

        def on_window_key(window, key, scancode, action, mods):
            g_pool.gui.update_key(key, scancode, action, mods)

        def on_window_char(window, char):
            g_pool.gui.update_char(char)

        def on_window_mouse_button(window, button, action, mods):
            g_pool.gui.update_button(button, action, mods)

        def on_pos(window, x, y):
            x, y = glfw.window_coordinate_to_framebuffer_coordinate(
                window, x, y, cached_scale=None)
            g_pool.gui.update_mouse(x, y)

        def on_scroll(window, x, y):
            g_pool.gui.update_scroll(x, y * scroll_factor)

        def set_window_size():
            # Get default window size
            f_width, f_height = window_size_default

            # Get current display scale factor
            content_scale = glfw.get_content_scale(main_window)
            framebuffer_scale = glfw.get_framebuffer_scale(main_window)
            display_scale_factor = content_scale / framebuffer_scale

            # Scale the capture frame size by display scale factor
            f_width *= display_scale_factor
            f_height *= display_scale_factor

            # Set the newly calculated size (scaled capture frame size + scaled icon bar width)
            glfw.glfwSetWindowSize(main_window, int(f_width), int(f_height))

        def reset_restart():
            logger.warning("Resetting all settings and restarting Capture.")
            glfw.glfwSetWindowShouldClose(main_window, True)
            self.notify_all({"subject": "clear_settings_process.should_start"})
            self.notify_all({
                "subject": "service_process.should_start",
                "delay": 2.0
            })

        g_pool.menubar.append(ui.Button("Reset window size", set_window_size))

        pupil_remote_addr = "{}:{}".format(
            socket.gethostbyname(socket.gethostname()),
            g_pool.preferred_remote_port)
        g_pool.menubar.append(
            ui.Text_Input(
                "pupil_remote_addr",
                getter=lambda: pupil_remote_addr,
                setter=lambda x: None,
                label="Pupil Remote address",
            ))
        g_pool.menubar.append(
            ui.Switch(
                "eye0_process",
                label="Detect eye 0",
                setter=lambda alive: self.start_stop_eye(0, alive),
                getter=lambda: g_pool.eye_procs_alive[0].value,
            ))
        g_pool.menubar.append(
            ui.Switch(
                "eye1_process",
                label="Detect eye 1",
                setter=lambda alive: self.start_stop_eye(1, alive),
                getter=lambda: g_pool.eye_procs_alive[1].value,
            ))

        g_pool.menubar.append(
            ui.Info_Text("Service Version: {}".format(g_pool.version)))

        g_pool.menubar.append(
            ui.Button("Restart with default settings", reset_restart))

        # Register callbacks main_window
        glfw.glfwSetFramebufferSizeCallback(main_window, on_resize)
        glfw.glfwSetKeyCallback(main_window, on_window_key)
        glfw.glfwSetCharCallback(main_window, on_window_char)
        glfw.glfwSetMouseButtonCallback(main_window, on_window_mouse_button)
        glfw.glfwSetCursorPosCallback(main_window, on_pos)
        glfw.glfwSetScrollCallback(main_window, on_scroll)
        g_pool.gui.configuration = ui_config
        gl_utils.basic_gl_setup()

        on_resize(g_pool.main_window,
                  *glfw.glfwGetFramebufferSize(main_window))