예제 #1
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파일: piston.py 프로젝트: jonntd/Public
 def __setup_controls(self):
     self.up_vector = None
     for i in range(2):
         ctl = self.__create_control(self._side, self._moduleName, i,
                                     self._color, self.mod)
         if not i:
             nme = self._side + '_' + self._moduleName + "Up"
             self.up_vector = node.transform(name=nme,
                                             position=[1, 0, 0],
                                             parent=ctl.transform)
         if i:
             aim = node.aimConstraint(target=self.controls[0].transform,
                                      source=ctl.transform,
                                      aimVector=[0, -1, 0],
                                      upVector=[0, 0, 0],
                                      worldUpObject=self.up_vector,
                                      worldUpType='object')
             self.to_ihi.append(aim)
             attribute.lock_attributes(ctl.transform, ['r'], False, True)
             attribute.lock_n_hide(self.controls[0].transform, ['r'], True)
         self.controls.append(ctl)
         if self._mirror:
             self.__mirror_guides(ctl.transform, i)
     #-- create control chain
     self.__create_chain(self.controls)
예제 #2
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    def __setup_controls(self):
        """ Setup the controls properly """
        #--- lock and hide unnecessary attributes of the controls
        attribute.lock_attributes([
            self.control_down.transform, self.control_up.transform,
            self.control_mid.transform
        ], ['s', 'v'], True, False)
        attribute.lock_all([
            self.control_down.group, self.control_up.group,
            self.control_mid.group
        ])

        #--- pointConstraint the joint controls,
        #--- connect the joints' jontOrient and jointGrp scale transforms
        for jnt in range(len(self.jnt_grp)):
            node.pointConstraint(objA=self.jnt_ctl[jnt].transform,
                                 objB=self.jnt_grp[jnt],
                                 maintainOffset=False)
            goe.connectAttr(self.jnt_ctl[jnt].transform + '.s',
                            self.jnt_grp[jnt] + '.s')
            #--- lock rotation and visibility attributes of the joint controls
            attribute.lock_attributes(self.jnt_ctl[jnt].transform, ['r', 'v'])
        #--- connect the globalScale of the main control with the scale one
        goe.connectAttr(self.control_main.transform + '.globalScale',
                        self.control_main.transform + '.sx')
        goe.connectAttr(self.control_main.transform + '.globalScale',
                        self.control_main.transform + '.sy')
        goe.connectAttr(self.control_main.transform + '.globalScale',
                        self.control_main.transform + '.sz')
        #--- parent the global movement group under the main control
        cmds.parent(self.global_move, self.control_main.transform)
예제 #3
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파일: goe.py 프로젝트: jonntd/Public
def parent(*args):
    """
    @type  args: *args
    @param args: specify nodes as you would do usually with maya cmds
    """
    for i in args:
        assert i, "Please specify a valid child and a valid parent node"
        assert cmds.objExists(i), "Please specify existing children and parent"
    assert len(args) > 1, "Please specify a valid child and a valid parent node"

    #--- unlock the attributes
    attribute.lock_attributes(list(args[:-1]), ['t', 'r', 's'], False)
    cmds.parent(args)
    attribute.lock_attributes(list(args[:-1]), ['t', 'r', 's'])
예제 #4
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    def __cleanup(self, ):
        """ Cleanup the flexiPlane nodes """
        #--- lock attributes on the controls
        attribute.lock_attributes(
            [self.control_up.transform, self.control_down.transform],
            ['ry', 'rz', 's'])
        attribute.lock_attributes(self.control_mid.transform, ['r', 's'])
        attribute.lock_attributes(self.control_main.transform, ['s', 'v'])
        if self._muscleSystem:
            attribute.lock_attributes(self.mus_ctl.transform, ['v'])
        #--- lock all nodes
        attribute.lock_all(self.main)
        attribute.lock_all(self.extra_nodes)
        attribute.lock_all(self.locator)
        attribute.lock_all(self.jnt_grp)
        attribute.lock_all(self.jnt)
        sel = cmds.ls('*GRP*', '*DEF*', '*AIM', '*PAC', '*PCN', '*OCN', '*SCN',
                      '*CLS*', '*FOL*', '*LOC*', '*BLC', '*CND', '*MLT',
                      '*CRV', '*RMV', '*DCM', '*tweak*', '*_Shape*',
                      '*surface', '*NRB', '*BSP', 'makeNurbPlane*',
                      '*FPCTLShape', '*CRVShape', '*ShapeShape', '*NRBShape',
                      '*surfaceShape')
        for i in sel:
            attribute.lock_all(i)
            cmds.setAttr(i + '.ihi', 0)

        if self._hideControls:
            ctl = [
                self.control_down.transform, self.control_main.transform,
                self.control_mid.transform, self.control_up.transform
            ]
            for i in ctl:
                attribute.hide(i)
            for i in self.jnt_ctl:
                attribute.hide(i.transform)
예제 #5
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파일: goe.py 프로젝트: jonntd/Public
def parent(*args):
    """
    @type  args: *args
    @param args: specify nodes as you would do usually with maya cmds
    """
    for i in args:
        assert i, "Please specify a valid child and a valid parent node"
        assert cmds.objExists(i), "Please specify existing children and parent"
    assert len(
        args) > 1, "Please specify a valid child and a valid parent node"

    #--- unlock the attributes
    attribute.lock_attributes(list(args[:-1]), ['t', 'r', 's'], False)
    cmds.parent(args)
    attribute.lock_attributes(list(args[:-1]), ['t', 'r', 's'])
예제 #6
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파일: piston.py 프로젝트: jonntd/Public
    def __create_ik_setup(self):
        """ Create an ikSingleSolver setup """
        ik = tools.two_joint_ik(self.joints[0], self.joints[1],
                                self.controls[1].transform)
        rev_ik = tools.two_joint_ik(self.rev_joints[1], self.rev_joints[0],
                                    self.controls[0].transform)

        #--- connect visibility of ikHandles with main group
        attribute.lock_attributes(ik, ['v'], False)
        attribute.lock_attributes(rev_ik, ['v'], False)
        cmds.connectAttr(self.mod_grp + '.showIkHandles', ik[0] + '.v')
        cmds.connectAttr(self.mod_grp + '.showIkHandles', rev_ik[0] + '.v')
        attribute.lock_attributes(ik, ['v'])
        attribute.lock_attributes(rev_ik, ['v'])
예제 #7
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파일: tools.py 프로젝트: jonntd/Public
def lock(controlAttributes={}, lock=True, hide=True):
    """
    @type  controlAttributes: dict
    @param controlAttributes: specify a key(control) and value(list), ie.
                              controlToTransform={'controlA:['t', 'sx',...]}

    @type  lock: boolean
    @param lock: lock attributes

    @type  hide: boolean
    @param hide: hide attributes
    """
    if not controlAttributes:
        return
    for attr in controlAttributes.items():
        key = attr[0]
        value = attr[1]
        msg = "lockAttrs: Key object does not exist: " + str(key)
        assert cmds.objExists(key), msg
        for v in value:
            msg = ("lockAttrs: Given key object and value do not exist: " +
                   str(key) + "." + str(v))
            assert (cmds.objExists(key + '.' + v)), msg
        attribute.lock_attributes(key, value, lock, hide)
예제 #8
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파일: tools.py 프로젝트: jonntd/Public
def lock(controlAttributes={}, lock=True, hide=True):
    """
    @type  controlAttributes: dict
    @param controlAttributes: specify a key(control) and value(list), ie.
                              controlToTransform={'controlA:['t', 'sx',...]}

    @type  lock: boolean
    @param lock: lock attributes

    @type  hide: boolean
    @param hide: hide attributes
    """
    if not controlAttributes:
        return
    for attr in controlAttributes.items():
        key = attr[0]
        value = attr[1]
        msg = "lockAttrs: Key object does not exist: " + str(key)
        assert cmds.objExists(key), msg
        for v in value:
            msg = ("lockAttrs: Given key object and value do not exist: " +
                   str(key) + "." + str(v))
            assert (cmds.objExists(key + '.' + v)), msg
        attribute.lock_attributes(key, value, lock, hide)
예제 #9
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파일: tools.py 프로젝트: jonntd/Public
def two_joint_ik(startJoint=None, endEffector=None, ikParent=None):
    """
    @type  startJoint: string
    @param startJoint: specify the startJoint

    @type  endEffector: string
    @param endEffector: specify the endEffector

    @type  ikParent: string
    @param ikParent: specify the parent of the ikHandle
    """
    #--- startJoint
    assert startJoint, "Please specify an existing startJoint!"
    assert cmds.objExists(startJoint), "Please specify an existing startJoint!"
    #--- endEffector
    assert endEffector, "Please specify an existing endEffector!"
    assert cmds.objExists(
        endEffector), "Please specify an existing endEffector!"
    #--- endParent
    assert ikParent, "Please specify an existing parent for the ikHandle!"
    assert cmds.objExists(ikParent), "Please specify an existing parent node!"

    #--- create joint chain
    child = cmds.listRelatives(startJoint, type='transform')
    if not child or not child[0] == endEffector:
        attribute.lock_attributes(endEffector, ['t', 'r', 's'], False)
        cmds.parent(endEffector, startJoint)
        attribute.lock_attributes(endEffector, ['t', 'r', 's'])
        attribute.lock_attributes(startJoint, ['r'], False)

    #--- compose name
    ikname = ikParent.split('_')[0] + '_' + ikParent.split('_')[1] + '_IKH'
    ikeff = ikParent.split('_')[0] + '_' + ikParent.split('_')[1] + '_EFF'

    #--- create ikHandle
    ik = cmds.ikHandle(startJoint=startJoint,
                       endEffector=endEffector,
                       solver='ikSCsolver',
                       name=ikname)
    eff = cmds.rename(ik[1], ikeff)
    ik.pop(1)
    ik.append(eff)

    #--- parent to ikParent
    cmds.parent(ik[0], ikParent)
    cmds.setAttr(ik[0] + '.t', 0, 0, 0)
    cmds.setAttr(ik[0] + '.r', 0, 0, 0)

    #--- cleanup
    for i in [ik[0], ik[1], 'ikSCsolver']:
        cmds.setAttr(i + '.ihi', 0)
        attribute.lock_all(i)

    return ik
예제 #10
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파일: tools.py 프로젝트: jonntd/Public
def two_joint_ik(startJoint=None,
                 endEffector=None,
                 ikParent=None):
    """
    @type  startJoint: string
    @param startJoint: specify the startJoint

    @type  endEffector: string
    @param endEffector: specify the endEffector

    @type  ikParent: string
    @param ikParent: specify the parent of the ikHandle
    """
    #--- startJoint
    assert startJoint, "Please specify an existing startJoint!"
    assert cmds.objExists(startJoint), "Please specify an existing startJoint!"
    #--- endEffector
    assert endEffector, "Please specify an existing endEffector!"
    assert cmds.objExists(endEffector), "Please specify an existing endEffector!"
    #--- endParent
    assert ikParent, "Please specify an existing parent for the ikHandle!"
    assert cmds.objExists(ikParent), "Please specify an existing parent node!"

    #--- create joint chain
    child = cmds.listRelatives(startJoint, type='transform')
    if not child or not child[0] == endEffector:
        attribute.lock_attributes(endEffector, ['t', 'r', 's'], False)
        cmds.parent(endEffector, startJoint)
        attribute.lock_attributes(endEffector, ['t', 'r', 's'])
        attribute.lock_attributes(startJoint, ['r'], False)

    #--- compose name
    ikname = ikParent.split('_')[0] + '_' + ikParent.split('_')[1] + '_IKH'
    ikeff = ikParent.split('_')[0] + '_' + ikParent.split('_')[1] + '_EFF'

    #--- create ikHandle
    ik = cmds.ikHandle(startJoint=startJoint, endEffector=endEffector,
                       solver='ikSCsolver', name=ikname)
    eff = cmds.rename(ik[1], ikeff)
    ik.pop(1)
    ik.append(eff)

    #--- parent to ikParent
    cmds.parent(ik[0], ikParent)
    cmds.setAttr(ik[0] + '.t', 0, 0, 0)
    cmds.setAttr(ik[0] + '.r', 0, 0, 0)

    #--- cleanup
    for i in [ik[0], ik[1], 'ikSCsolver']:
        cmds.setAttr(i + '.ihi', 0)
        attribute.lock_all(i)

    return ik
예제 #11
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파일: tools.py 프로젝트: jonntd/Public
def three_joint_ik(jointChain=[],
                   ikParent=None,
                   pvControl=None,
                   pvGroup=None,
                   offset=1):
    """
    @type  jointChain: list
    @param jointChain: specify three joints in a proper order.

    @type  ikParent: string
    @param ikParent: specify the control to parent the ikHandle to

    @type  pvControl: string
    @param pvControl: specify the poleVector control

    @type  pvGroup: string
    @param pvGroup: specify the poleVector group
    """
    #--- jointChain
    assert jointChain, "Please specify an existing startJoint!"

    if not pvControl:
        pvControl = cmds.createNode('transform')
        if not pvGroup:
            pvGroup = pvControl

    jointpos = list()
    #--- create joint chain
    for num, jnt in enumerate(jointChain):
        j = num + 1
        pos = cmds.xform(jnt, query=True, translation=True, worldSpace=True)
        jointpos.append(pos)
        if not j == len(jointChain):
            attribute.lock_attributes(jointChain[j], ['t', 'r', 's', 'v'])
            child = cmds.listRelatives(jnt, type='transform')
            if not child or not child[0] == jointChain[j]:
                cmds.parent(jointChain[j], jnt)
            attribute.lock_attributes(jointChain[j], ['r'], False)
        attribute.lock_attributes(jnt, ['r'], False)

    #--- calculate the polevector position
    attribute.lock_n_hide(pvGroup, ['t', 'r'], True)
    pvpos = goemath.calculate_polevector(jointpos[0], jointpos[1], jointpos[2], offset)
    cmds.xform(pvGroup, translation=(pvpos.x, pvpos.y, pvpos.z), worldSpace=True)
    cmds.setAttr(pvGroup + '.r', 0, 0, 0)
    attribute.lock_n_hide(pvGroup, ['t', 'r'])

    #--- compose name
    ikname = ikParent.split('_')[0] + '_' + ikParent.split('_')[1] + '_IKH'
    ikeff = ikParent.split('_')[0] + '_' + ikParent.split('_')[1] + '_EFF'

    #--- create ikHandle
    ik = cmds.ikHandle(startJoint=jointChain[0], endEffector=jointChain[-1],
                       solver='ikRPsolver', name=ikname)
    eff = cmds.rename(ik[1], ikeff)
    ik.pop(1)
    ik.append(eff)

    #--- create the poleVectorConstraint
    pvc = cmds.poleVectorConstraint(pvControl, ik[0])[0]

    #--- parent to ikParent
    cmds.parent(ik[0], ikParent)
    cmds.setAttr(ik[0] + '.t', 0, 0, 0)
    cmds.setAttr(ik[0] + '.r', 0, 0, 0)

    #--- cleanup
    for i in [ik[0], ik[1], 'ikRPsolver', pvc]:
        cmds.setAttr(i + '.ihi', 0)
        attribute.lock_all(i)
    return ik
예제 #12
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    def __constraint_flexiplane(self):
        """ Constraint the main control by specified nodes """
        #--- check given flags
        if not self._constraintTo == [None, None]:
            msg = 'Specified node: ' + self._constraintTo[0] + 'does not exist!'
            assert cmds.objExists(self._constraintTo[0]), msg
            assert cmds.objExists(self._constraintTo[1]), msg
            #--- constraint the controls to proper positions
            pac = node.parentConstraint(objA=self._constraintTo,
                                        objB=self.control_main.transform,
                                        maintainOffset=False)
            pcn_down = node.pointConstraint(objA=self._constraintTo[0],
                                            objB=self.control_down.transform,
                                            maintainOffset=False)
            pcn_up = node.pointConstraint(objA=self._constraintTo[1],
                                          objB=self.control_up.transform,
                                          maintainOffset=False)
            cmds.delete(pac, pcn_down, pcn_up)

            #--- constraint the controls by given flag constraintType
            #--- parent = parentConstraint
            if self._constraintType == 'parent':
                node.parentConstraint(objA=self._constraintTo[0],
                                      objB=self.control_down.transform,
                                      suffix='PAC',
                                      maintainOffset=False)
                node.parentConstraint(objA=self._constraintTo[1],
                                      objB=self.control_up.transform,
                                      suffix='PAC',
                                      maintainOffset=False)
                #--- lock constraint attributes
                attribute.lock_attributes(
                    [self.control_down.transform, self.control_up.transform],
                    ['t', 'r'])
            #--- point = pointConstraint
            elif self._constraintType == 'point':
                node.pointConstraint(objA=self._constraintTo[0],
                                     objB=self.control_down.transform,
                                     suffix='PCN',
                                     maintainOffset=False)
                node.pointConstraint(objA=self._constraintTo[1],
                                     objB=self.control_up.transform,
                                     suffix='PCN',
                                     maintainOffset=False)
                #--- lock constraint attributes
                attribute.lock_attributes(
                    [self.control_down.transform, self.control_up.transform],
                    ['t'])
            #--- orient = orientConstraint
            elif self._constraintType == 'orient':
                node.orientConstraint(objA=self._constraintTo[0],
                                      objB=self.control_down.transform,
                                      suffix='OCN',
                                      maintainOffset=False)
                node.orientConstraint(objA=self._constraintTo[1],
                                      objB=self.control_up.transform,
                                      suffix='OCN',
                                      maintainOffset=False)
                #--- lock constraint attributes
                attribute.lock_attributes(
                    [self.control_down.transform, self.control_up.transform],
                    ['r'])
예제 #13
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    def __muscle_system(self):
        """ Create a simple muscle system based on sculptDeformers """
        if not self._muscleSystem:
            return
        #--- check if specified mesh is a mesh
        if self._mesh:
            msg = 'Specified mesh: ' + str(self._mesh) + ' does not exist!'
            assert cmds.objExists(self._mesh), msg
            child = cmds.listRelatives(self._mesh, allDescendents=True)
            node_type = cmds.nodeType(child)
            msg = 'Specified mesh: ' + str(self._mesh) + ' is not a mesh!'
            assert node_type == 'mesh', msg
            if not self._muscles < 1:
                #--- create a nurbsPlane
                self.muscle_surface = cmds.nurbsPlane(degree=1,
                                                      width=10,
                                                      lengthRatio=0.2,
                                                      patchesU=self._length,
                                                      patchesV=1,
                                                      axis=(0, 1, 0),
                                                      name=self.name +
                                                      'Muscle_NRB')[0]
                #--- rotate the muscle surface
                goe.setAttr(self.muscle_surface + '.r', self._rotation)
                #--- parent the muscle surface under extra nodes
                cmds.parent(self.muscle_surface, self.extra_nodes)
                #--- create a follicle by the given amount of the muscles flag
                for i in range(self._muscles):
                    i = i + 1
                    if i == 0:
                        continue
                    #--- MUSCLE FOLLICLE SETUP JUST SCULPT DEFORMER
                    #--- create a follicle on the muscle plane
                    mus_follicle = node.follicle(name=self.name + 'Muscle' +
                                                 ` i `,
                                                 suffix='FOL',
                                                 parameterU=0,
                                                 parameterV=0.5,
                                                 parent=self.follicle_grp,
                                                 show=False,
                                                 lockAttr='parameterV')
                    #--- connect the follicle with the muscle surface
                    goe.connectAttr(self.muscle_surface + '.local',
                                    mus_follicle[1] + '.inputSurface')
                    goe.connectAttr(self.muscle_surface + '.worldMatrix[0]',
                                    mus_follicle[1] + '.inputWorldMatrix')
                    #--- connect the main control and the muscle follicle
                    at = '.muscle' + ` i ` + 'Slide'
                    goe.connectAttr(self.control_main.transform + at,
                                    mus_follicle[1] + '.parameterU')

                    #--- NORMAL FOLLICLE SETUP, MUSCLE CTL DRIVES SCULPT
                    #--- create a follicle on the normal surface
                    norm_follicle = node.follicle(name=self.name +
                                                  'MuscleCtl' + ` i `,
                                                  suffix='FOL',
                                                  parameterU=0,
                                                  parameterV=0.5,
                                                  parent=self.follicle_grp,
                                                  show=False,
                                                  lockAttr='parameterV')
                    #--- connect the follicle with the normal surface
                    goe.connectAttr(self.surface + '.local',
                                    norm_follicle[1] + '.inputSurface')
                    goe.connectAttr(self.surface + '.worldMatrix[0]',
                                    norm_follicle[1] + '.inputWorldMatrix')
                    #--- connect the normal follicle scale attributes to the globalMovement group
                    node.scaleConstraint(objA=self.global_move,
                                         objB=norm_follicle[0],
                                         maintainOffset=True)
                    #--- create connections between the main control and the muscle follicle
                    at = '.muscle' + ` i ` + 'Slide'
                    goe.connectAttr(self.control_main.transform + at,
                                    norm_follicle[1] + '.parameterU')

                    #--- SCULPT DEFORMER
                    #--- create a control for the sculpt deformer and set it up
                    nme = self._mod + self._name[0].upper(
                    ) + self._name[1:] + 'Muscle' + ` i `
                    self.mus_ctl = controls.Control(side=self._side,
                                                    name=nme,
                                                    suffix='FPCTL',
                                                    size=self._size + 0.1,
                                                    shape=2,
                                                    color=self._color,
                                                    parent=norm_follicle[0])
                    #--- connect the size attr of the main control with the
                    #--- scale of the muscle controls' group
                    for axis in 'xyz':
                        at = '.muscle' + ` i ` + 'Size'
                        goe.connectAttr(self.control_main.transform + at,
                                        self.mus_ctl.group + '.s' + axis)
                    #--- connect the visiblity of the control with the
                    #--- muscle attr of the main control
                    goe.connectAttr(
                        self.control_main.transform + '.muscle' + ` i `,
                        self.mus_ctl.transform + '.v')
                    #--- create a sculpt deformer and parent it under the muscle follicle
                    sculpt = deformer.sculpt(mod=self._mod,
                                             side=self._side,
                                             name=self._name + 'Muscle',
                                             suffix='DEF',
                                             geometry=self._mesh,
                                             dropoffDistance=0.14,
                                             parent=mus_follicle[0])

                    #--- CONNECTION MUSCLE CONTROL WITH SCULPT DEFORMER
                    #--- connect the muscle size attr with the sculpt radius
                    at = '.muscle' + ` i ` + 'Size'
                    goe.connectAttr(self.control_main.transform + at,
                                    sculpt[1] + '.radius')
                    attribute.lock_attributes(sculpt[0], ['s'], False)
                    #--- connect the muscle controls scale with the sculpt one
                    goe.connectAttr(self.mus_ctl.transform + '.s',
                                    sculpt[0] + '.s')
                    #--- connect the muscle MaxDisplacement attr with the sculpt one
                    at = '.muscle' + ` i ` + 'MaxDisplace'
                    goe.connectAttr(self.control_main.transform + at,
                                    sculpt[2] + '.maximumDisplacement')
                    #--- connect the muscle dropOff attr with the sculpt one
                    at = '.muscle' + ` i ` + 'DropOff'
                    goe.connectAttr(self.control_main.transform,
                                    sculpt[2] + '.dropoffDistance')
                    #--- connect t and r of the sculpt with the muscle ctl
                    goe.connectAttr(self.mus_ctl.transform + '.t',
                                    sculpt[0] + '.t')
                    goe.connectAttr(self.mus_ctl.transform + '.r',
                                    sculpt[0] + '.r')
                    #--- lock tx attribute of the muscle ctl
                    attribute.lock_attributes(self.mus_ctl.transform, ['tx'])
                    #--- set the sculpts' transform values to default
                    goe.setAttr(sculpt[-1] + '.t', 0, 0, 0)
                    goe.setAttr(sculpt[-1] + '.r', 0, 0, 0)
                    attribute.lock_attributes(sculpt[-1], ['t', 'r'])
                    cmds.setAttr(sculpt[0] + '.visibility', 0, lock=True)

                #--- COMPUTE PART
                #--- compute the steps to go to locate the cv's translateX position
                step = (10 / float(self._length))
                off = (10 / float(self._length))
                cv_pos = [[-5.0, 0.0, 0.0]]
                for i in range(self._length):
                    res = -5 + step
                    pos = [res, 0.0, 0.0]
                    cv_pos.append(pos)
                    step = +step + off
                #--- create the curves based on the computed position
                #--- and create clusters for each cv
                crv = cmds.curve(degree=2, point=cv_pos)
                mus_crv = cmds.rename(crv, self.name + 'Muscle_CRV')
                mus_cvs = cmds.ls(mus_crv + '.cv[*]', flatten=True)
                cmds.parent(mus_crv, self.extra_nodes)
                #--- create a matrix setup to connect the cvs with the control
                for i in range(len(mus_cvs)):
                    dcm = node.decomposeMatrix(name=self.name + 'Muscle' +
                                               ` i `)
                    if i == 0:
                        goe.connectAttr(
                            self.control_down.transform + '.worldMatrix[0]',
                            dcm + '.inputMatrix')
                        goe.connectAttr(dcm + '.outputTranslate',
                                        mus_crv + '.controlPoints[0]')
                    elif i == (len(mus_cvs) - 1):
                        goe.connectAttr(
                            self.control_up.transform + '.worldMatrix[0]',
                            dcm + '.inputMatrix')
                        at = 'controlPoints[' + str(len(mus_cvs) - 1) + ']'
                        goe.connectAttr(dcm + '.outputTranslate', mus_crv + at)
                    else:
                        goe.connectAttr(
                            self.jnt_ctl[i - 1].transform + '.worldMatrix[0]',
                            dcm + '.inputMatrix')
                        at = '.controlPoints[' + ` i ` + ']'
                        goe.connectAttr(dcm + '.outputTranslate', mus_crv + at)
예제 #14
0
파일: tools.py 프로젝트: jonntd/Public
def three_joint_ik(jointChain=[],
                   ikParent=None,
                   pvControl=None,
                   pvGroup=None,
                   offset=1):
    """
    @type  jointChain: list
    @param jointChain: specify three joints in a proper order.

    @type  ikParent: string
    @param ikParent: specify the control to parent the ikHandle to

    @type  pvControl: string
    @param pvControl: specify the poleVector control

    @type  pvGroup: string
    @param pvGroup: specify the poleVector group
    """
    #--- jointChain
    assert jointChain, "Please specify an existing startJoint!"

    if not pvControl:
        pvControl = cmds.createNode('transform')
        if not pvGroup:
            pvGroup = pvControl

    jointpos = list()
    #--- create joint chain
    for num, jnt in enumerate(jointChain):
        j = num + 1
        pos = cmds.xform(jnt, query=True, translation=True, worldSpace=True)
        jointpos.append(pos)
        if not j == len(jointChain):
            attribute.lock_attributes(jointChain[j], ['t', 'r', 's', 'v'])
            child = cmds.listRelatives(jnt, type='transform')
            if not child or not child[0] == jointChain[j]:
                cmds.parent(jointChain[j], jnt)
            attribute.lock_attributes(jointChain[j], ['r'], False)
        attribute.lock_attributes(jnt, ['r'], False)

    #--- calculate the polevector position
    attribute.lock_n_hide(pvGroup, ['t', 'r'], True)
    pvpos = goemath.calculate_polevector(jointpos[0], jointpos[1], jointpos[2],
                                         offset)
    cmds.xform(pvGroup,
               translation=(pvpos.x, pvpos.y, pvpos.z),
               worldSpace=True)
    cmds.setAttr(pvGroup + '.r', 0, 0, 0)
    attribute.lock_n_hide(pvGroup, ['t', 'r'])

    #--- compose name
    ikname = ikParent.split('_')[0] + '_' + ikParent.split('_')[1] + '_IKH'
    ikeff = ikParent.split('_')[0] + '_' + ikParent.split('_')[1] + '_EFF'

    #--- create ikHandle
    ik = cmds.ikHandle(startJoint=jointChain[0],
                       endEffector=jointChain[-1],
                       solver='ikRPsolver',
                       name=ikname)
    eff = cmds.rename(ik[1], ikeff)
    ik.pop(1)
    ik.append(eff)

    #--- create the poleVectorConstraint
    pvc = cmds.poleVectorConstraint(pvControl, ik[0])[0]

    #--- parent to ikParent
    cmds.parent(ik[0], ikParent)
    cmds.setAttr(ik[0] + '.t', 0, 0, 0)
    cmds.setAttr(ik[0] + '.r', 0, 0, 0)

    #--- cleanup
    for i in [ik[0], ik[1], 'ikRPsolver', pvc]:
        cmds.setAttr(i + '.ihi', 0)
        attribute.lock_all(i)
    return ik