def test_list_game_server_configs_pager(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials) # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.list_game_server_configs), "__call__") as call: # Set the response to a series of pages. call.side_effect = ( game_server_configs.ListGameServerConfigsResponse( game_server_configs=[ game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), ], next_page_token="abc", ), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[], next_page_token="def"), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[game_server_configs.GameServerConfig()], next_page_token="ghi", ), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[ game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), ]), RuntimeError, ) results = [i for i in client.list_game_server_configs(request={})] assert len(results) == 6 assert all( isinstance(i, game_server_configs.GameServerConfig) for i in results)
def test_create_game_server_config_flattened(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials()) # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.create_game_server_config), "__call__") as call: # Designate an appropriate return value for the call. call.return_value = operations_pb2.Operation(name="operations/op") # Call the method with a truthy value for each flattened field, # using the keyword arguments to the method. response = client.create_game_server_config( parent="parent_value", game_server_config=game_server_configs.GameServerConfig( name="name_value"), ) # Establish that the underlying call was made with the expected # request object values. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0].parent == "parent_value" assert args[ 0].game_server_config == game_server_configs.GameServerConfig( name="name_value")
def test_list_game_server_configs_pages(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials) # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.list_game_server_configs), "__call__") as call: # Set the response to a series of pages. call.side_effect = ( game_server_configs.ListGameServerConfigsResponse( game_server_configs=[ game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), ], next_page_token="abc", ), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[], next_page_token="def"), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[game_server_configs.GameServerConfig()], next_page_token="ghi", ), game_server_configs.ListGameServerConfigsResponse( game_server_configs=[ game_server_configs.GameServerConfig(), game_server_configs.GameServerConfig(), ]), RuntimeError, ) pages = list(client.list_game_server_configs(request={}).pages) for page, token in zip(pages, ["abc", "def", "ghi", ""]): assert page.raw_page.next_page_token == token
def test_list_game_server_configs(transport: str = "grpc"): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials(), transport=transport) # Everything is optional in proto3 as far as the runtime is concerned, # and we are mocking out the actual API, so just send an empty request. request = game_server_configs.ListGameServerConfigsRequest() # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.list_game_server_configs), "__call__") as call: # Designate an appropriate return value for the call. call.return_value = game_server_configs.ListGameServerConfigsResponse( next_page_token="next_page_token_value", unreachable=["unreachable_value"]) response = client.list_game_server_configs(request) # Establish that the underlying gRPC stub method was called. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0] == request # Establish that the response is the type that we expect. assert isinstance(response, pagers.ListGameServerConfigsPager) assert response.next_page_token == "next_page_token_value" assert response.unreachable == ["unreachable_value"]
def test_list_game_server_configs_flattened_error(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials()) # Attempting to call a method with both a request object and flattened # fields is an error. with pytest.raises(ValueError): client.list_game_server_configs( game_server_configs.ListGameServerConfigsRequest(), parent="parent_value")
def test_delete_game_server_config_flattened_error(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials()) # Attempting to call a method with both a request object and flattened # fields is an error. with pytest.raises(ValueError): client.delete_game_server_config( game_server_configs.DeleteGameServerConfigRequest(), name="name_value")
def test_game_server_configs_service_client_from_service_account_file(): creds = credentials.AnonymousCredentials() with mock.patch.object(service_account.Credentials, "from_service_account_file") as factory: factory.return_value = creds client = GameServerConfigsServiceClient.from_service_account_file( "dummy/file/path.json") assert client._transport._credentials == creds client = GameServerConfigsServiceClient.from_service_account_json( "dummy/file/path.json") assert client._transport._credentials == creds assert client._transport._host == "gameservices.googleapis.com:443"
def test_game_server_configs_service_auth_adc(): # If no credentials are provided, we should use ADC credentials. with mock.patch.object(auth, "default") as adc: adc.return_value = (credentials.AnonymousCredentials(), None) GameServerConfigsServiceClient() adc.assert_called_once_with( scopes=("https://www.googleapis.com/auth/cloud-platform", ))
def test_game_server_configs_service_host_with_port(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials(), client_options=client_options.ClientOptions( api_endpoint="gameservices.googleapis.com:8000"), transport="grpc", ) assert client._transport._host == "gameservices.googleapis.com:8000"
def test_credentials_transport_error(): # It is an error to provide credentials and a transport instance. transport = transports.GameServerConfigsServiceGrpcTransport( credentials=credentials.AnonymousCredentials()) with pytest.raises(ValueError): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials(), transport=transport)
def test_game_server_configs_service_client_client_options_from_dict(): with mock.patch( "google.cloud.gaming_v1.services.game_server_configs_service.GameServerConfigsServiceClient.get_transport_class" ) as gtc: transport = gtc.return_value = mock.MagicMock() client = GameServerConfigsServiceClient( client_options={"api_endpoint": "squid.clam.whelk"}) transport.assert_called_once_with(credentials=None, host="squid.clam.whelk")
def test_game_server_configs_service_grpc_lro_client(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials(), transport="grpc") transport = client._transport # Ensure that we have a api-core operations client. assert isinstance(transport.operations_client, operations_v1.OperationsClient) # Ensure that subsequent calls to the property send the exact same object. assert transport.operations_client is transport.operations_client
def test_get_game_server_config_field_headers(): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials()) # Any value that is part of the HTTP/1.1 URI should be sent as # a field header. Set these to a non-empty value. request = game_server_configs.GetGameServerConfigRequest(name="name/value") # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.get_game_server_config), "__call__") as call: call.return_value = game_server_configs.GameServerConfig() client.get_game_server_config(request) # Establish that the underlying gRPC stub method was called. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0] == request # Establish that the field header was sent. _, _, kw = call.mock_calls[0] assert ("x-goog-request-params", "name=name/value") in kw["metadata"]
def test_game_server_configs_service_client_client_options(): # Check the default options have their expected values. assert (GameServerConfigsServiceClient.DEFAULT_OPTIONS.api_endpoint == "gameservices.googleapis.com") # Check that options can be customized. options = client_options.ClientOptions(api_endpoint="squid.clam.whelk") with mock.patch( "google.cloud.gaming_v1.services.game_server_configs_service.GameServerConfigsServiceClient.get_transport_class" ) as gtc: transport = gtc.return_value = mock.MagicMock() client = GameServerConfigsServiceClient(client_options=options) transport.assert_called_once_with(credentials=None, host="squid.clam.whelk")
def test_game_server_config_path(): project = "squid" location = "clam" deployment = "whelk" config = "octopus" expected = "projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}".format( project=project, location=location, deployment=deployment, config=config) actual = GameServerConfigsServiceClient.game_server_config_path( project, location, deployment, config) assert expected == actual
def test_delete_game_server_config(transport: str = "grpc"): client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials(), transport=transport) # Everything is optional in proto3 as far as the runtime is concerned, # and we are mocking out the actual API, so just send an empty request. request = game_server_configs.DeleteGameServerConfigRequest() # Mock the actual call within the gRPC stub, and fake the request. with mock.patch.object(type(client._transport.delete_game_server_config), "__call__") as call: # Designate an appropriate return value for the call. call.return_value = operations_pb2.Operation(name="operations/spam") response = client.delete_game_server_config(request) # Establish that the underlying gRPC stub method was called. assert len(call.mock_calls) == 1 _, args, _ = call.mock_calls[0] assert args[0] == request # Establish that the response is the type that we expect. assert isinstance(response, future.Future)
def test_transport_instance(): # A client may be instantiated with a custom transport instance. transport = transports.GameServerConfigsServiceGrpcTransport( credentials=credentials.AnonymousCredentials()) client = GameServerConfigsServiceClient(transport=transport) assert client._transport is transport
def test_transport_grpc_default(): # A client should use the gRPC transport by default. client = GameServerConfigsServiceClient( credentials=credentials.AnonymousCredentials()) assert isinstance(client._transport, transports.GameServerConfigsServiceGrpcTransport)