def sample_get_game_server_deployment(): # Create a client client = gaming_v1.GameServerDeploymentsServiceClient() # Initialize request argument(s) request = gaming_v1.GetGameServerDeploymentRequest(name="name_value", ) # Make the request response = client.get_game_server_deployment(request=request) # Handle the response print(response)
def sample_preview_game_server_deployment_rollout(): # Create a client client = gaming_v1.GameServerDeploymentsServiceClient() # Initialize request argument(s) request = gaming_v1.PreviewGameServerDeploymentRolloutRequest( ) # Make the request response = client.preview_game_server_deployment_rollout(request=request) # Handle the response print(response)
def sample_fetch_deployment_state(): # Create a client client = gaming_v1.GameServerDeploymentsServiceClient() # Initialize request argument(s) request = gaming_v1.FetchDeploymentStateRequest( name="name_value", ) # Make the request response = client.fetch_deployment_state(request=request) # Handle the response print(response)
def sample_list_game_server_deployments(): # Create a client client = gaming_v1.GameServerDeploymentsServiceClient() # Initialize request argument(s) request = gaming_v1.ListGameServerDeploymentsRequest( parent="parent_value", ) # Make the request page_result = client.list_game_server_deployments(request=request) # Handle the response for response in page_result: print(response)
def sample_delete_game_server_deployment(): # Create a client client = gaming_v1.GameServerDeploymentsServiceClient() # Initialize request argument(s) request = gaming_v1.DeleteGameServerDeploymentRequest(name="name_value", ) # Make the request operation = client.delete_game_server_deployment(request=request) print("Waiting for operation to complete...") response = operation.result() # Handle the response print(response)