def set_explore(uid, fight_heroes): formation_action = FormationAction(uid) check_heroes = [i for i in fight_heroes if i != ''] # 判断有没有重复英雄 if len(check_heroes) != len(set(check_heroes)): print('is same') return False hero_action = HeroAction(uid) all_hero = hero_action.get_model_info() # 有没有根本不存在的英雄 if len(set(check_heroes) - set(all_hero.keys())) > 0: print('is not exist') return False info = formation_action.get_model_info() if len( set(check_heroes) & set(info.get(formation_action.explore_formation_str))) > 0: print('pve hero in fight formation') return False data = { formation_action.explore_formation_str: fight_heroes, } print(fight_heroes) if formation_action.set_model_info(data): print(data) return data return False
def set_fight(uid, fight_heroes): formation_action = FormationAction(uid) check_heroes = [i for i in fight_heroes if i != ''] # 判断有没有重复英雄 if len(check_heroes) != len(set(check_heroes)): print('is same') return False hero_action = HeroAction(uid) all_hero = hero_action.get_model_info() # 有没有根本不存在的英雄 if len(set(check_heroes) - set(all_hero.keys())) > 0: print('is not exist') return False # 读取英雄属性配置信息 hero_config = ConfigModel('doll') hero_upgrade_config = ConfigModel('doll_upgrade') # 计算战斗力 all_atk = 0 all_capacity = 0 normal_fight_per = 0.1 fight_per = 0.9 for hero_id, hero_info in all_hero.iteritems(): cur_hero_config = hero_config.get_config_by_id(hero_id) cur_lv_config = hero_upgrade_config.get_config_by_id( 70000 + int(hero_info['lv'])) if int(cur_hero_config['category'] ) != formation_action.fight_type and hero_id in check_heroes: print('is not fight hero', hero_id) return False base_atk = int(cur_hero_config['atk']) base_capacity = int(cur_hero_config['capacity']) atk_add_per = int(cur_lv_config['add_atk']) capacity_add_per = int(cur_lv_config['add_capacity']) hero_atk = base_atk * atk_add_per hero_capacity = base_capacity * capacity_add_per if hero_id in fight_heroes: all_atk += hero_atk * fight_per else: all_atk += hero_atk * normal_fight_per all_capacity += hero_capacity info = formation_action.get_model_info() cur_income = info.get(formation_action.income_str) data = { formation_action.fight_formation_str: fight_heroes, formation_action.fight_atk_str: all_atk, formation_action.capacity_str: all_capacity, } print(fight_heroes) if formation_action.set_model_info(data): print(data) return data return False
def catch(uid, opponent): if opponent == 'VIP': return guild_catch(uid) award = dict() res = dict() opponent_formation = FormationAction(opponent) user_action = UserAction(uid) opponent_formation_info = opponent_formation.get_model_info() cur_income = opponent_formation_info.get(opponent_formation.income_str, 0) catch_ct = opponent_formation_info.get(opponent_formation.catch_ct_str, 0) catch_refresh_time = opponent_formation_info.get( opponent_formation.catch_refresh_time_str, 0) cur_time = int(time.time()) catch_cd = 600 if cur_time < catch_refresh_time + catch_cd: # 时间不到需要等待 return False update_data = dict() update_data[opponent_formation.catch_refresh_time_str] = cur_time update_data[opponent_formation.catch_ct_str] = catch_ct + 1 gold = int(cur_income / 10) update_data[opponent_formation.income_str] = cur_income - gold if opponent_formation.set_model_info(update_data): user_action.add_gold(gold) print('gold', gold) award['gold'] = gold res['update'] = update_data result = True record_logic.add_record(uid, 'rob', 1) mail_action = MailAction(opponent) mail_action.add_fight_message(uid) else: result = False res['award'] = award res['result'] = result return res