def test_sh_player(): weights = { "unit_weight": 1.242, "node_weight": -0.4971, "occ_weight": 0, "occ_new_weight": 0.05953, "n_enemies_weight": 0.2306, "enemy_occ_nodes_weight": -1.126, "enemy_unit_weight": -0.2431, "empty_node_weight": -0.7042, "attacker_weight": -0.3131, "defender_weight": 0.06549, "occ_attacker_weight": -0.2173, "occ_defender_weight": 0.4239, "enemy_occ_attacker_weight": 0.3953, "enemy_occ_defender_weight": -0.02868, } nodes = [ GameNode(0, [], [1, 2]), GameNode(1, [], [0, 2]), GameNode(2, [], [0, 1, 3]), GameNode(3, [], [2, 4, 5]), GameNode(4, [], [3, 5]), GameNode(5, [], [3, 4]), ] players = [ ShortHorizonPlayer(0, [Unit(0, nodes[0])], [nodes[0]], nodes[0], **weights), ShortHorizonPlayer(1, [Unit(1, nodes[1])], [nodes[1]], nodes[1], **weights), ShortHorizonPlayer(2, [Unit(2, nodes[4])], [nodes[4]], nodes[4], **weights), ShortHorizonPlayer(3, [Unit(3, nodes[5])], [nodes[5]], nodes[5], **weights), ] nodes[0].add_unit(players[0].units[0]) nodes[1].add_unit(players[1].units[0]) nodes[4].add_unit(players[2].units[0]) nodes[5].add_unit(players[3].units[0]) graph = GameGraph(nodes) game = Game(players, graph) game.update_state([], False) def next_round(event): win = game.play_round() if win is None: graphics.draw(f, w, l, game.state) else: graphics.draw_winner(w, win) f, w, l = graphics.setup(game.state, next_round) graphics.draw(f, w, l, game.state) graphics.show()
def test_human_player(): nodes = [ GameNode(0, [], [1, 2]), GameNode(1, [], [0, 2]), GameNode(2, [], [0, 1, 3]), GameNode(3, [], [2, 4, 5]), GameNode(4, [], [3, 5]), GameNode(5, [], [3, 4]) ] players = [ HumanPlayer(0, [HumanInteractionUnit(0, nodes[0])], [nodes[0]], nodes[0]), HumanPlayer(1, [HumanInteractionUnit(1, nodes[1])], [nodes[1]], nodes[1]), HumanPlayer(2, [HumanInteractionUnit(2, nodes[4])], [nodes[4]], nodes[4]), HumanPlayer(3, [HumanInteractionUnit(3, nodes[5])], [nodes[5]], nodes[5]) ] nodes[0].add_unit(players[0].units[0]) nodes[1].add_unit(players[1].units[0]) nodes[4].add_unit(players[2].units[0]) nodes[5].add_unit(players[3].units[0]) graph = GameGraph(nodes) game = Game(players, graph) game.update_state([], False) def next_round(event): win = game.play_round() if win is None: graphics.draw(f, w, l, game.state) else: graphics.draw_winner(w, win) f, w, l = graphics.setup(game.state, next_round) for p in players: p.canvas = w graphics.draw(f, w, l, game.state) graphics.show()
def test_human_player(): nodes = [ GameNode(0, [], [1, 2]), GameNode(1, [], [0, 2]), GameNode(2, [], [0, 1, 3]), GameNode(3, [], [2, 4, 5]), GameNode(4, [], [3, 5]), GameNode(5, [], [3, 4]), ] players = [ HumanPlayer(0, [HumanInteractionUnit(0, nodes[0])], [nodes[0]], nodes[0]), HumanPlayer(1, [HumanInteractionUnit(1, nodes[1])], [nodes[1]], nodes[1]), HumanPlayer(2, [HumanInteractionUnit(2, nodes[4])], [nodes[4]], nodes[4]), HumanPlayer(3, [HumanInteractionUnit(3, nodes[5])], [nodes[5]], nodes[5]), ] nodes[0].add_unit(players[0].units[0]) nodes[1].add_unit(players[1].units[0]) nodes[4].add_unit(players[2].units[0]) nodes[5].add_unit(players[3].units[0]) graph = GameGraph(nodes) game = Game(players, graph) game.update_state([], False) def next_round(event): win = game.play_round() if win is None: graphics.draw(f, w, l, game.state) else: graphics.draw_winner(w, win) f, w, l = graphics.setup(game.state, next_round) for p in players: p.canvas = w graphics.draw(f, w, l, game.state) graphics.show()
def update(): s = len(v.gui_displayed) r = [] for i in range(s): for ii in range(s): r.append( Rectangle( Point(50 + ((400 / s) * ii), 50 + ((400 / s) * i)), Point(50 + ((400 / s) * (ii + 1)), 50 + ((400 / s) * (i + 1))))) index = 0 for i in r: i.setOutline("black") i.setWidth(2) if v.gui_displayed[index] is 0: i.setFill("white") if v.gui_displayed[index] is 1: i.setFill("red") i.draw(win) g.show() return
graphics.draw_ellipse( graphics.Point(10 * self.x, 10 * self.y), graphics.Point(10 * self.x + 10, 10 * self.y + 10), color ) def update(self) -> None: self.age += 1 neighbours = self.field.get_neighbours(self) alive = 0 for neighbour in neighbours: if neighbour.alive: alive += 1 if alive < 2 or alive > 3: self.kill() field = Field(40, 30) graphics.configure('Game of Life', 400, 300) while True: graphics.clear() # clear screen field.draw() graphics.show() # update screen field.update() sleep(0.100)
def test_sh_player(): weights = { "unit_weight": 1.242, "node_weight": -0.4971, "occ_weight": 0, "occ_new_weight": 0.05953, "n_enemies_weight": 0.2306, "enemy_occ_nodes_weight": -1.126, "enemy_unit_weight": -0.2431, "empty_node_weight": -0.7042, "attacker_weight": -0.3131, "defender_weight": 0.06549, "occ_attacker_weight": -0.2173, "occ_defender_weight": 0.4239, "enemy_occ_attacker_weight": 0.3953, "enemy_occ_defender_weight": -0.02868 } nodes = [ GameNode(0, [], [1, 2]), GameNode(1, [], [0, 2]), GameNode(2, [], [0, 1, 3]), GameNode(3, [], [2, 4, 5]), GameNode(4, [], [3, 5]), GameNode(5, [], [3, 4]) ] players = [ ShortHorizonPlayer(0, [Unit(0, nodes[0])], [nodes[0]], nodes[0], **weights), ShortHorizonPlayer(1, [Unit(1, nodes[1])], [nodes[1]], nodes[1], **weights), ShortHorizonPlayer(2, [Unit(2, nodes[4])], [nodes[4]], nodes[4], **weights), ShortHorizonPlayer(3, [Unit(3, nodes[5])], [nodes[5]], nodes[5], **weights) ] nodes[0].add_unit(players[0].units[0]) nodes[1].add_unit(players[1].units[0]) nodes[4].add_unit(players[2].units[0]) nodes[5].add_unit(players[3].units[0]) graph = GameGraph(nodes) game = Game(players, graph) game.update_state([], False) def next_round(event): win = game.play_round() if win is None: graphics.draw(f, w, l, game.state) else: graphics.draw_winner(w, win) f, w, l = graphics.setup(game.state, next_round) graphics.draw(f, w, l, game.state) graphics.show()
plt.rcParams['figure.figsize'] = (15, 5) # Розмір картинок def read_file(file): df = pd.read_csv(file, sep=';', encoding='utf8', decimal=',') return df def parse_df(dataframe): df['day/month'] = pd.to_datetime(df['day/month'], format='%d.%b').dt.strftime('%d.%m.2019') df['Time'] = pd.to_datetime(df['Time']).dt.strftime(r'%H:%M') df['Humidity'] = df['Humidity'].str.rstrip('%').astype(float) / 100.0 df["Wind Speed"] = df["Wind Speed"].str.extract('(\d+)', expand=False).astype(int) df["Wind Gust"] = df["Wind Gust"].str.extract('(\d+)', expand=False).astype(int) return dataframe file = "DATABASE.csv" df = read_file(file) parse_df(df) df.set_index('day/month', inplace=True) print(df) print(df.dtypes) k = int(input('How many graphics?\n')) print('\nWhich column?') columns=[] for j in range(k): column=input() columns.append(column) graphics.show(df, columns)
frame = fill(frame, Maybes) else: print("Change made") print("Prev frame") for i in range(9): print(frame_prev[i]) print("Pass", q) for i in range(9): print(frame[i]) if q > 81 or not change(frame, frame_prev): print("Code ran for too long or no changes where made.") for i in range(len(Maybes)): print(Maybes[i]) break if not check(frame): print("Final frame") for i in range(9): print(frame[i]) print("Finished") show(frame)