scene = loading.load("test_map03") chest = objects.getObjectsOfType(Chest)[0] chest._items = [Item("Potion"), Item("Potion"), Item("Book")] animTile = GameObject(z = 10, position = Vector2(0, 50)) animTile.sprite = sprite2.loadSpriteAnimation("player_idle") animTile.play("player_idle") _player = objects.getObjectsOfType(player.Player)[0] _player.sprite = sprite2.loadSpriteAnimation("eggy") _player.play("eggy") ##### camera = Camera(15) camera.setTarget(player.getPlayer()) fps_delay = 60 #Show fps every second fps_delta = 0 while True: inputcontrol.evaluate(pygame.event.get()) physics.solve(objects.getObjectsOfType(Entity)) camera.render(gameScreen) ui.render(gameScreen) scaled_display = pygame.transform.scale(gameScreen, (SCREENWIDTH * SCALEFACTOR, SCREENHEIGHT * SCALEFACTOR)) display.blit(scaled_display, (0, 0)) pygame.display.update() clock.tick(60) #Show FPS